Name | Saint Kotar: The Yellow Mask | ||
Developer | Tanais Games | ||
Publisher | Tanais Games | ||
Tags | |||
Release | Coming Soon | ||
Steam | |||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Saint Kotar: The Yellow Mask Linux Content [7 G] | ||
DLC | Saint Kotar: Supporter Pack |
Saint Kotar: Digital Deluxe Edition is now available! This special edition includes:
Buy it here: https://store.steampowered.com/bundle/31640/Saint_Kotar_Digital_Deluxe_Edition/ Spanning nearly 70 pages, The Art of Saint Kotar includes many materials that have never been revealed in public before. It's a book that showcases a selection of ideas, research materials, concept artwork, and final artwork. Years of work and passion put on paper. Much of what you see in there didn't make it to the final game, yet it was still helpful in reaching the end. The Sound of Saint Kotar includes a total of 22 tracks, both in MP3 and WAV format, featured in the base game and The Ritual DLC. Its mysterious atmosphere and creaking noises will set the mood to play Saint Kotar, or, for that matter, any work with a mysterious premise. |
Many have asked for it, we delivered. The original prologue Saint Kotar: The Yellow Mask is back on the store! steamhappy
https://store.steampowered.com/bundle/30203/Kickstarter_Special_Edition/ The Bundle gives you a nice discount on the games and a deeper understanding of the Saint Kotar background story and world. The eccentric character that goes by the name Mojse is at the centre of the plot in The Yellow Mask and the main protagonist of the interactive comic book The Crawling Man. Plots from both are interconnected between them, as well as with the main game Saint Kotar. Enjoy! |
Yeah, baby! Back by popular demand: the original prologue The Yellow Mask is back on the store, now with the Supporter Pack DLC included for free - wohoo! This patch includes just small visual UI changes and general improvements. Enjoy! |
There's only 7 days left until Saint Kotar launches! We can't wait until you'll all be able to enter Sveti Kotar and face the mysteries it has to offer. Currently we're working hard on the final polishes to finish the experience for launch on the 28th, but there's also a launch trailer coming up next week! |
Say hello to October, the month of release of Saint Kotar, and to Next Fest - the official Steam event that celebrates upcoming indie video games. |
[h2]Saint Kotar: The Yellow Mask store page to be delisted[/h2]
It is simple as that, but we have to thank you for the feedback! You made the full game better. Now, this leads us to... [h2]Saint Kotar full game release date[/h2] Prepare for a spooky, weird and heartbreaking Halloween this year - Saint Kotar is coming to PC on October 28 2021! Investigate a disappearance in the occult-ridden town of Sveti Kotar, die (yes, you can die in Saint Kotar), find hidden locations and special items that can help you solve puzzles in different ways, change fates of people and euthanize or denounce them. Saint Kotar is ready to blow your mind on October 28! Add Saint Kotar to your wishlist: https://store.steampowered.com/app/1358530/Saint_Kotar/ [h2]Massive pile of new in-game screenshots[/h2] We released a big number of never seen in-game screens. Some of them are below this text, just to give you a taste of them, while the rest are available under the full game's store page. |
Time flies! Saint Kotar is entering the Beta stage very soon and we even have the release month, along with a brand new key art and teaser trailer. |
The BIG announcement is finally here - Saint Kotar has a publisher! |
On June 18th, 2020 the Saint Kotar project was launched on Kickstarter. It was the accursed 2020, the year of Covid. A year everyone wants to forget or put in a bad place. We will certainly remember it forever as it was not only our first Kickstarter campaign, but the first ever game project we started. A year later, things are going preeeetttyy gooood!
In the Alpha stage bugs are a common thing, sound effects and character animations are mostly missing, locations don't have a final look, dialogs and puzzles are not final (they are just a first draft), etc etc. Plenty of work awaits, but if we are here, it means nothing can stop us anymore to get to the finish line! [h2]Some Juicy Facts[/h2] Just fired out:
[h2]Demo and Full Game Release Dates[/h2] Our original plan was to release a new demo/prologue in June. The plan has changed and at the moment we don't have a new date. The full game release remains set for August, for now. Don't panic, if something changes, it won't change drastically because it's just not possible. [h2]Wishlist Saint Kotar[/h2] https://store.steampowered.com/app/1358530/Saint_Kotar/ |
[h2]Status of the project[/h2] |
Since after the end of the Kickstarter campaign we've been hard at work to improve and add lots of new features in Saint Kotar. Things that weren't good enough in the prologue were improved, and things that we thought were missing were implemented with the ultimate goal to make the full game an overall better experience. And, hopefully, a truly unique adventure game! [h2]Technical overhaul[/h2] The technical overhaul was the first thing we started working on after the Kickstarter. It's finished now and we are very happy with the results and what they allow us to have in the game:
[h2]Rewrite and redesign[/h2] In the prologue the player has a role that is too passive, especially in the dialogs. So what we did was to rewrite and redesign the whole story from ground up. This doesn't mean we've changed the story, it just means that the way we are telling it was changed, and for the better. With the new design the player takes a more active role in the game, just like how it needs to be and how it had to be in the first place in the prologue. This leads me to the next point - the UI changes. [h2]UI changes[/h2] Dialog options now feature a portrait of the person the playable character is talking to, the last sentence that was spoken during the conversation, and the possibility to see the history (log) of that particular conversation by clicking on the expand button. Conversations are still played out outside the dialog box, just like in the prologue (with the sentences appearing above the characters' heads), and the box appears on screen only when the player has to choose what he/she wants to say or do. Take a look: When you are wandering around the town or doing stuff (not talking to people), instead of the inventory icon from the prologue, you now see the portrait of the character you are controlling at the moment. And, when the game allows you to switch manually between the two playable characters, a smaller portrait of the other playable character currently not being controlled is visible on screen as well. Clicking on that portrait makes the game to switch control from one character to the other: A new feature is the Memory system! It allows you to see all the tasks, be it completed or active, and the map of the town and its surroundings. This will be very useful as Saint Kotar not only has main tasks (or quests, if you prefer), but also side tasks that are not mandatory to be solved in order to progress through the story and finish the game. Although, if you do complete them you will be rewarded for doing so. [h2]New version of the prologue coming this summer![/h2] The version of the prologue Saint Kotar: The Yellow Mask that was released in June 2020, and is still available, will be replaced with a new version this summer! This new version, let's call it for now version 2.0, will include all the improvements and new features mentioned above in the article (obviously, the ones that the full game will have as well). It'll be a completely new experience, and it'll be made available for free, again. [h2]New screenshot[/h2] Thank you for sticking with the article up to this point (if you just scrolled down to see the screenshot, we won't judge you, but you are missing a lot of valuable information about the game). This is an in-game screenshot of the never-seen-before lodge location in Saint Kotar! https://store.steampowered.com/app/1358530/Saint_Kotar/ |
Join us for the live stream of Saint Kotar: The Yellow Mask, the prologue of Saint Kotar, as part of the Big Adventure Event! While watching, chat with us and ask us anything you want, from dev related stuff to what type of pizza we like. |
Click play and turn the sound on to get into the mood:
Death scenes will be an integral part of the experience. We believe they will add so much to the overall gameplay, and the sense of dread that is crucial in psychological horror stories. I can't disclose all the juicy details about them yet, but to calm you down, they won't be designed as time puzzles. This game will be about the decisions you make, they will shape the story and the characters you meet. Death will be no different, if you live or die will depend solely on your decisions. The Memory system will allow you to see all the tasks, be it completed or active, and the map of the town and its surroundings. This will be very useful as Saint Kotar won't have a linear system of tasks (which is designed in a way that you complete one task to get a new one and so on) but there will be side tasks too (or quests, if you prefer) that are not mandatory to be solved in order to progress through the story. Although, if you do complete them you will be rewarded, in one or multiple ways. The year 2021 is going to be great! steamhappy https://store.steampowered.com/app/1358530/Saint_Kotar/ |
[h3]The new Saint Kotar cover[/h3] |
Get in the spooky spirit with our collection of digital goodies from Saint Kotar: The Yellow Mask, on sale until November 2! |
It's October, the spookiest month of the year! On the other hand, nothing spooky is happening in regards to the development of Saint Kotar. Quite the opposite; work is progressing as planned and the team is happy, creative and productive!
In short, we've picked up all the negative player feedback and we're working from there to improve the game on all counts. [h3]What is happening right now[/h3] The overhaul is still a work in progress, and it will be for some time. At the same time, we are almost at the end of a 2-month process of creating all the character models in the game. [previewyoutube=Wt5T_NrhapY;full][/previewyoutube] Lots of other things are happening in our office on a daily basis. For most of them you really don't want to know the details as they are super boring (administrative tasks), while for the rest it is not yet time to know them. We'll keep you updated on everything, don't worry, just keep following us here, on Kickstarter, on any or all of our social media outlets or Discord. https://store.steampowered.com/app/1358530/Saint_Kotar/ https://store.steampowered.com/app/1350040/Saint_Kotar_Supporter_Pack/ |
We've pushed a new update which we fully recommend you to download as it makes the game:
As we continue our work on the full game Saint Kotar we'll continue to update the prologue as well. Don't forget to add it to your wishlist, and to stay safe in these troubled times! https://store.steampowered.com/app/1358530/Saint_Kotar/ |
Hello everyone, |
[h2]Funded 114% with over 1050 backers![/h2] |
Thanks to the amazing contribution of our backers on Kickstarter Saint Kotar is (at the moment) 108% funded! We are racing full force towards the next stretch goal "Backstory DLC + Partial Voice Acting", but there's only 4 days left. Time is not on our side now, but ideas are. |
[h2]Saint Kotar is happening[/h2] |
[h2]Incredible effort[/h2] |
If we manage to have the project funded by 11:00 PM CEST on Friday, July 17, which is today, we will unlock all the remaining hidden locations in the full game Saint Kotar (so far, only 2 hidden locations have been unlocked). This special goal will replace all the remaining community stretch goals. |
[h2]Surprise, surprise![/h2] |
[h2]7-day extension[/h2] |
We've received a few messages from potential backers asking us what do they get by pledging on Kickstarter. They were confused by the description "Digital copy of Saint Kotar for a special Kickstarter price" in the bulleted list of all tiers and the text "... plus the Saint Kotar key for a special Kickstarter price for..." in the "Key to Heaven" tier. |
[h2]75% funded![/h2] |
Saint Kotar is currently 70% funded on Kickstarter, with over 650 backers and 8 days to go. Earlier today a backer bought the 5000 tier "One of the Seven Disciples". What a great start of the day that was!
And, lastly, from the start of the Kickstarter campaign we had a few gameplay videos and trailers, but we didn't have a pitch video. Now it's here, showing and telling you all about the project and the team working on it. It's a nice pitch for a dark game, isn't it? :) [previewyoutube=k7n18CXCd6s;full][/previewyoutube] Lets get that goal achieved on Kickstarter: https://www.kickstarter.com/projects/redmartyr/saint-kotar?ref=34wgpx |
Saint Kotar is 56% funded with over 620 backers on Kickstarter!
Support the game, pledge on Kickstarter: https://www.kickstarter.com/projects/redmartyr/saint-kotar/ |
If you've played Saint Kotar: The Yellow Mask you already know there are a lot of things that happened the night before the start of the free prologue. Almost every character has something to say about last night's events, and what's happening in the prologue is directly related to what happened the night before. |
Paintings exist to enrich our lives and preserve our memories. By pledging to the "Perpetuated Existence" tier on Kickstarter you get everything included in the tier "Box of the Valley of the Shadow of Death", plus:
Visit the Kickstarter campaign and find your reward to back the game: https://www.kickstarter.com/projects/redmartyr/saint-kotar/ |
Marko Tomini, the CEO of Red Martyr Entertainment and game director of Saint Kotar wrote an honest and open letter about the true story behind the project Saint Kotar. |
[h2]Classic Horror mode is here[/h2] |
Tomorrow, Friday, July the 3rd, at 10 AM CEST tune in to watch a live stream of us playing the prologue Saint Kotar: The Yellow Mask with the new Classic Horror mode! (read Update #4 on Kickstarter to learn more). |
We are almost halfway through the Saint Kotar Kickstarter campaign, in every possible sense: 46% funded with 16 days to go. So we have decided to celebrate and gift all of our 500+ amazing backers by revealing some of the previously hidden stretch goals!
More stretch goals will be revealed as the visible ones get achieved. The full game Saint Kotar will have up to 20 hours of gameplay time and over 70 explorable locations, created with care and improved in every segment upon the already available prologue Saint Kotar: The Yellow Mask. Back the project, make Saint Kotar become a reality: https://www.kickstarter.com/projects/redmartyr/saint-kotar/ |
We present you the Eyes and Ears of the Asylum tier - Kickstarter exclusive reward, limited to 1 backer. |
Do you like (or miss) the old, classic horror movies such as The Omen (1972), Psycho (arguably a horror, but ok), Eraserhead, Nosferatu... and so on? You like that old black & white style of the old movies? Well, this Friday you might want to consider playing, or re-playing, Saint Kotar: The Yellow Mask with a new mode which we named, obviously, the "Classic Horror mode". |
Do you fancy a nice Saint Kotar t-shirt? In that case, one of the physical rewards on Kickstarter, the "Cloth of Envy", might be just what you need.
Back the game on Kickstarter: https://www.kickstarter.com/projects/redmartyr/saint-kotar/ |
Saint Kotar is a big project, just like its prologue. Saint Kotar: The Yellow Mask, that serves as a demo and introduction to the full game, has 2 to 3 hours of gameplay time, it is fully voiced, localized into multiple languages and... to make it short, has everything a full game usually has. It's big when you consider demos usually have 20 to 30 minutes of playtime. And it's completely free. |
Saint Kotar is LIVE on Kickstarter! 33% funded in 7 days, with over 400 backers so far! |
We hear and see everything, and we listen, so here's what the new (already pushed) update includes:
In the next two weeks the prologue will be localized into two more languages: the Spanish standard (Latin-American Spanish) and the Czech. Please, consider supporting the Saint Kotar project on Kickstarter. If you dare to fear, of course. Right now the project is 32% funded in 5 days. Looks good, but we need your support to keep going: https://www.kickstarter.com/projects/redmartyr/saint-kotar/ |
Hi everyone!
We're hard at work to fix the rest of the issues we've seen reported by the players. You are important to us, so we want to make this game the best possible for you to enjoy it to the fullest. Be sure to visit our Kickstarter campaign and support the project. Saint Kotar: The Yellow Mask is just the prologue of the full game. We can continue working on the project only if the Kickstarter succeeds and that success can be achieved only with your help. Support the project however you can, by pledging or getting the word out about it, or both. Kickstarter campaign page: https://www.kickstarter.com/projects/redmartyr/saint-kotar Also, as of today, you can support us by buying the "Saint Kotar: Supporter Pack" DLC, visible on the prologue's store page. The supporter pack gives you some nice goodies seen or heard in the prologue so be sure to check it out! https://store.steampowered.com/app/1350040/Saint_Kotar_Supporter_Pack/ |
The most important day for the Saint Kotar project has come! |
Good news everyone, |
We are thrilled to announce that Happy Anderson, the talented American actor who has worked in film, television and on and off Broadway, has joined Saint Kotar as a voice actor! |
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Youre probably aware of the fact that we held a closed playtesting session with chosen players that signed up via newsletter and Discord well, were proud to say we have our first Saint Kotar: The Yellow Mask feedback! Here are some impressions from our players so far: |
Hello everybody, |
Just a quick update before the Easter weekend Saint Kotar Kickstarter pre-launch page is now active! |
Saint Kotar: The Yellow Mask has entered the alpha stage! What exactly does that mean? |
A few weeks ago we published a news post that we are in need of voice actors for the two main characters in Saint Kotar. The response to the call was beyond our humble expectations, as during the next several weeks weve received more than 300 applications! |
Red Martyr Entertainment is looking to hire male voice actors for the roles of two main characters in Saint Kotar: The Yellow Mask.
There is no set deadline for the applications, but the recording needs to start as soon as possible (in the next few weeks). If you think this is the perfect role for you or happen to know anyone to whom it might be, please contact us right away at jobs@redmartyr.com for further information. We look forward to your applications! |
[h2]Why the silence?[/h2] |
For some time now we've been receiving questions about the status of Saint Kotar: The Yellow Mask, most of them expressing worry about the successful delivery of this demo, as well as the full game that would follow a successful Kickstarter campaign. |
In our previous post, we informed you that we would need more time in order to get Saint Kotar: The Yellow Mask up to the level of quality we deem satisfactory. While we cannot divulge the full details of what goes on behind the scenes, we can provide you with some reasons why the mentioned longer wait is worth it. |
Hey, dear followers, here's a short update about the game's current state! |
Dear community, we are happy to announce that Saint Kotar: The Yellow Mask will be available at launch in English, German, Russian and Italian! As a consequence, the game website (http://www.saintkotar.com/) and Steam store page are now fully localized into these languages as well. |