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Hotfix 1.1.1c November 22nd, 2018

Hello everyone! A new hot-fix for this week. Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests

  • The party could get stuck at the "Technic League Hideout" area if they entered the location for the first time whilst having failed the "Cruel Justice" quest. Resolution: fixed (affected saves are also corrected).
  • In some cases, "The Seed of Sorrow" quest could get stuck after leaving the "Old Prison" area. Resolution: fixed. Players need to start saves prior to the Throne Room.
  • Jaethal couldn't be killed if players chose to attack her in the final dialogue during the "Reveal My Destiny" quest. Resolution: fixed.
  • Failing the "Burning Bridges" quest could lead to issues with other events in the Throne room in some cases. Resolution: fixed.
  • The "Talk to Shyka" objective couldn't be completed correctly in "The First Crown" quest at the "Castle of Knives" area if players didn't talk to Salim Ghadafar before. Resolution: the "Talk to Shyka" objective is not available until players talk to Salim Ghadafar.
  • The "Troll Trouble" quest could not be completed correctly if Hargulka and Tartuk were killed in the same moment. Resolution: fixed.
  • Ekun's animal companion could lose its name - received in the "Okbo" quest - and change size during the "Conduct the ritual" objective completion (Ekundayo's "Bury the Past" quest). Resolution: fixed (fix is available for saves that are not affected yet).
  • Ekundayo's "Bury the Past" quest was not considered failed if players refused to take part in the ritual. Resolution: fixed.
  • All companions could disappear if players loaded a save during the Ekundayo's "A Feast of Feasts" quest at the "Hunting Grounds" area. Resolution: fixed.
  • Tristian's the "Saving Grace" quest was available even if the "Hour of Rage" quest was completed prior to the "Betrayer's Flight" quest. Resolution: fixed. If players already get the "Saving Grace" quest, they will keep it.
  • The ''Read Kesten's note'' quest would not complete upon reading the corresponding note. Resolution: fixed.
  • The "A Bard's Calling" quest got stuck uncompleted after Annamede Belavarah's leaving the "Rushlight Fields" area if players didn't talk to her. Resolution: the quest is marked as failed in this case.
Areas
  • In rare cases, the Pitax Aftermath could finish incorrectly. Resolution: fixed. For players who have already encountered the problem, the event will be re-started in the Throne Room.
  • Players could not select to leap over the fence at Stag Lord's Fortress repeatedly the same way. Resolution: fixed.
  • No exit from the "Temple of the Elk" area. Resolution: the area exit marker is moved to a more convenient location.
  • Companions who were not in the roster could appear at the "Oleg's Trading Post" area after the night visit of Guardian of the Bloom. Resolution: fixed.
  • Armag remained hostile even if players made peace with him. Resolution: fixed.
  • Jamandi Aldori and Natala Surtova didn't help players in the last chapter even if they promised to. Resolution: fixed.
  • Tartuk didn't join the party in the last chapter if all the correspondent requirements were met. Resolution: fixed.
  • Nyrissa could be hostile to players during the final battle in some cases. Resolution: fixed.
  • The Lantern King could die because of the Area Effect spells in the final dialogue resulting in an incorrect dialogue exit and proper epilogues missing. Resolution: fixed.
  • Players couldn't move from the first to the second levels of the "Vordakai's Tomb" area if they got back from the second to the first levels. Resolution: fixed.
  • Ekun's dialogue didn't work correctly after the "Test of Loyalty" event if one of the options was chosen. Resolution: fixed.
  • Some players complained that there could be temporary party control issues during the second visit of the "Old Sycamore Caves" area after the Tartuk's quest completion. Resolution: fixed.
  • One of the "fog barriers" at the "House At The Edge Of Time" area didn't work correctly. Resolution: fixed.
  • The peasants at the capital came to their senses and don't accuse the baron/ess of hiding the disease when the baron/ess decided to tell them the truth during the Noble Safari event.
  • The initial enemy positions were too close to the "fog barrier" in some places at the "House At The Edge Of Time" area, resulting in combat issues. Resolution: fixed.
  • There were no options to talk to Tsanna at the "Shrine of Lamashtu" area in the last chapter. Resolution: fixed.
  • Allowing Hargulka or Tartuk to keep their kingdom through the Chaotic dialogue option immediately removed the player from the dungeon, missing on possible treasure or resolving the Harrim's companion quest. Resolution: after striking an alliance with Hargulka or Tartuk, they now allow players to finish exploring the dungeon until they leave it on their own.
Kingdom
  • Using an ultra-wide monitor resulted in cropped UI in kingdom management. Resolution: fixed.
User Interfaces
  • Companion's portraits could become transparent after their death. Resolution: fixed.
  • Filters didn't work at loot boxes. Resolution: fixed.
  • Double click didn't function properly sometimes. Resolution: double click functionality was improved. A special setting (Settings > Controls) was added to control the speed of double click.
  • An attempt to level up a skill rank caused the modal dialogue to appear with no resulting actions while in the auto-levelup mode. Resolution: fixed.
Classes & Mechanics
  • Players with specific Operation System settings who played at the "Story mode" and "Normal" levels of difficulty could experience an automatic 10-time increase in monster damage after the release of 1.1. Resolution: fixed.
  • Medusa's Petrifying Gaze ability worked incorrectly out of combat. Resolution: fixed.
  • Buff from Cleric's Strength Domain's ability Strength Surge did not show near the portrait. Resolution: fixed.
  • Extra Performance and Lingering Performance had shown "Deadly Performance" in prerequisites while actually requiring Bardic Performance. Resolution: These feats properly show Bardic Performance as the prerequisite now.
  • Area effect buffs could get stuck for not active companions. Resolution: fixed.
  • Characters other than the player character could not use diamond dust to cast spells. Resolution: fixed.
  • Wild Hunt Scouts no longer drop their scimitars.
  • Reflex saving throw did not affect the divine damage part of the Flame Strike. Resolution: fixed.
  • Animal companions would remain petrified even after resting. Resolution: fixed.
  • Amiri had no visible UI debuff mark while Fatigued. Resolution: fixed.
  • Dragonkind II had no cooldown for the breath weapon ability. fixed.
Miscellaneous
  • Hovering over the Cursed Bombs ability when playing with the French localization could freeze the game. Resolution: fixed.
  • Moving between peaceful areas inside your capital no longer triggers autosaves.
  • Fixed typo in Renshala's dialogue during the dialogue with Eimar in Pitax.


[ 2018-11-22 12:54:36 CET ] [ Original post ]



Pathfinder: Kingmaker
Owlcat Games
  • Developer

  • Deep Silver
  • Publisher

  • 2018-09-25
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 176  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (26005 reviews)


  • Review Score

  • https://kingmaker.owlcat.games/
  • Website

  • https://store.steampowered.com/app/640820 
  • Steam Store

  • The Game includes VR Support



    Pathfinder: Kingmaker Dev Linux [11.99 G]Pathfinder: Kingmaker Content Linux [39.24 G]

  • Public Linux depots

  • Pathfinder: Kingmaker — The Wildcards
    Pathfinder: Kingmaker — Varnhold's Lot
    Pathfinder: Kingmaker — Beneath The Stolen Lands
    Pathfinder: Kingmaker — Bloody Mess
    Pathfinder: Kingmaker — Arcane Unleashed
  • Available DLCs



  • With the help of over 18,000 Kickstarter backers, Narrative Designer Chris Avellone and composer Inon Zur, Owlcat Games is proud to bring you the first isometric computer RPG set in the beloved Pathfinder tabletop universe. Pathfinder: Kingmaker puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malignant, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is your imagination!

    The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Whether you’re new to the Pathfinder® universe or you’re a seasoned veteran, Pathfinder: Kingmaker® is the CRPG you’ve been waiting for.

    Pathfinder has considerable depth, not only in its lore, but also in its game mechanics and the freedom it offers to develop your own unique character. You can customize your character with a wide range of classes and powers including specialized archetypes, powerful arcane and divine spells, choosing from a multitude of class abilities, skills and feats. Pathfinder allows players to create heroes (or villains) that fit both their individual gameplay styles and their personalities.

    The Story


    To the north lie the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court.

    Pathfinder: Kingmaker is based on Paizo’s award-winning Pathfinder Adventure Path of the same name. You certainly don’t need to be familiar with the story, but if you are, you will encounter characters you know and love as well as a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.

    While Pathfinder: Kingmaker is a single-player game, you won’t be adventuring alone. Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future.

    Your Kingdom


    We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler. Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins — and while dealing with politics in your own court.

    As you’ll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor—and to test your strength.


    Explore - Conquer - Rule
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Celeron 1037U @ 1.80GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 30 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i7 CPU 920 @ 2.67GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTX 960M
    • Storage: 30 GB available space
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