Greetings, adventurers, rulers, and everything in between! As of September 25, 2024, Pathfinder: Kingmaker is six years old! Thousands of kingdoms have been built from the ground up, and hundreds of threats from rival nations have been quashed since the release of the game. Taking the time to thank you, the players, for your continued support over the years is important to us. Gratitude extends to all of you, from the rulers who have been here since the very beginning, to the new adventurers just now discovering the world of Pathfinder: Kingmaker. Celebrate our auspicious anniversary by playing Pathfinder: Kingmaker - Enhanced Plus Edition, and share your favourite memories and moments from the game in the comments!
If you love isometric RPG games packed with kingdom-building and land-exploring action, take advantage of the massive Pathfinder: Kingmaker sale as part of the Isometric Games Sale 2024!
Build your own kingdom, survive the harsh wilderness, and contend with the threat of rival nations as well as threats within your own court. Meet a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself!
Pick up Pathfinder: Kingmaker and all DLC with savings of up to 85% until August 31.
Enjoy the Enhanced Base Game (85% Off)
Enjoy the classic RPG experience. https://store.steampowered.com/app/640820/Pathfinder_Kingmaker__Enhanced_Plus_Edition/
Tame the Tieflings with The Wildcards (80% Off)
Discover a new playable race and class, and join forces with a new companion. https://store.steampowered.com/app/900447/Pathfinder_Kingmaker__The_Wildcards/?snr=1_5_9__405
Explore Tenebrous Depths in Beneath the Stolen Lands (80% Off)
Enter a massive dungeon and create a band of adventurers able to overcome any danger. https://store.steampowered.com/app/900449/Pathfinder_Kingmaker__Beneath_The_Stolen_Lands/?snr=1_5_9__405
Join Varn as His General in Varnholds Lot (80% Off)
Experience Varnhold's valorous history firsthand in a self-contained side story. https://store.steampowered.com/app/900448/Pathfinder_Kingmaker__Varnholds_Lot/?snr=1_5_9__405
Rise to Power with Royal Ascension (80% Off)
Immerse yourself in the world of Pathfinder: Kingmaker with the soundtrack, digital artbook, two in-game portraits, board game module, hi-res map, and a red panda. https://store.steampowered.com/app/1209370/Pathfinder_Kingmaker__Royal_Ascension_DLC/?snr=1_5_9__405
Imperial Edition: Base Game + All DLCs (85% Off)
Receive the base game plus all the above DLC with the Imperial Edition Bundle! https://store.steampowered.com/bundle/11193/Pathfinder_Kingmaker__Imperial_Edition_Bundle/?snr=1_5_9__403 Check out the other amazing offers as part of the Isometric Games Sale here.
Greeting Pathfinders,
We believe that you cant have too many RPGs! So we join forces with Twin Sails to bring you incredible bundle and discounts on Steam!
Pathfinder: Kingmaker: Forge your own destiny in the Stolen Lands with an astonishing discount discount! For the next 2 weeks, seize the opportunity to grab Pathfinder: Kingmaker 80% OFF. Rule kingdoms, conquer foes, and shape the world in this immersive RPG masterpiece! https://store.steampowered.com/app/640820/Pathfinder_Kingmaker__Enhanced_Plus_Edition/ Gloomhaven: Delve into the depths of turn-based RPG excitement! Gloomhaven is now available at a fantastic discounted price for 1 week only, offering an enticing 50% off. Dive into dark dungeons, strategize your moves, and uncover mysteries in this captivating fantasy realm! https://store.steampowered.com/app/780290/Gloomhaven
Turned Based RPG Bundle!
Don't miss out on our exclusive bundle deal! Combine the thrill of Pathfinder: Kingmaker and Gloomhaven to unlock an additional 10% off. There is never a wrong time for a turn-based RPG adventure! https://store.steampowered.com/bundle/37567/TurnedBased_RPG
Pathfinders! We are happy to announce that our new CRPG game Warhammer 40,000: Rogue Trader is officially released! https://store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/ Warhammer 40,000: Rogue Trader is a story-rich CRPG game set in the Warhammer 40,000 Universe. Based on the same-name tabletop game, Rogue Trader has a distinctive turn-based combat system, exciting space exploration, and a deep narrative that we value in our games. Well be happy if you decide to support us and give it a try! [previewyoutube=7mYd1aV5mW4;full][/previewyoutube]
Greetings, barons and baronesses! Today we have a number of news related to various Owlcat Games projects! Good tidings come to us from both Golarion and Koronus, so let's take a look at them. The Autumn Sale is here! Pathfinder: Kingmaker is now 80% off. Besides that, take a chance to buy Pathfinder: Wrath of the Righteous and DLCs with a special discount of up to 70%. The sale will last until November 28th, so be sure to take advantage of this great offer. https://store.steampowered.com/app/640820/Pathfinder_Kingmaker__Enhanced_Plus_Edition/ https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous__Enhanced_Edition/ But that's not all the news! Today a new DLC for Pathfinder: Wrath of the Righteous, The Lord of Nothing, was released. Complete the story of the second DLC, Through the Ashes: explore new and unique locations, make new friends, and face a powerful demon lord in order to bring Sendri and Rekarth's story to its long-awaited finale. The grand final of this story depends solely on your actions! https://store.steampowered.com/app/2564570/Pathfinder_Wrath_of_the_Righteous__The_Lord_of_Nothing/ And finally, we are happy to announce that a brand new game from Owlcat Games is also approaching its release date. Warhammer 40,000: Rogue Trader will be released on December 7th, so add it to your wishlist! Get ready to take on the role of a powerful Rogue Trader exploring Koronus Expanse. With incredible opportunities, untold riches, and terrifying dangers awaiting you, determine your destiny and write your own story. https://store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/
Pathfinders and adventurers!
We have great news for you: For those who want to explore the famous Pathfinder Fantasy Universe in a group-based game, there is now an incredible opportunity to do so at a 80% discount during the Summer Sale!
Until July 13th, the Stolen Lands are waiting for you at this price, so get going, explore every corner of this exciting kingdom, get to know your companions and master challenging adventures together!
https://store.steampowered.com/app/640820/Pathfinder_Kingmaker__Enhanced_Plus_Edition/
If you've already done all that, you should take a look at Prime Matter: There are some other Summer Sale gems just waiting for you!
[url=
https://store.steampowered.com/publisher/PrimeMatter/sale/PrimeMatterSummerSale2023]
Greetings adventurers!
The Steam Summer Sale is now upon us, and with it comes the perfect opportunity to pick up Pathfinder: Kingmaker and all its DLCs for up to 63% off!
Take your first steps into the Stolen Lands in the base game, then take your journey further with 3 content-packed DLCs. Experience another hero's battle to victory in Varnhold's Lot, discover the story of a new race in The Wildcards, then explore a sprawling dungeon in the endless rogue-like Beneath The Stolen Lands.
You can also grab the Royal Ascension pack, which includes the soundtrack, digital artbook, two in-game portraits, board game module, hi-res map, and a red panda.
- Pathfinder: Kingmaker - Enhanced Plus Edition
- Varnhold's Lot DLC
- The Wildcards DLC
- Beneath The Stolen Lands DLC
- Royal Ascension DLC
Adventurers across the realms, We bring to you a bagpack full of exciting news as we anticipate the release of Outward Definitive Edition! Get Outward + The Three Brothers DLC and be entitled to a free digital copy of Outward Definitive Edition next week. With exclusive, lifetime high discounts, we hope to offer everyone the chance to jump into the adventure. You can find the Steam sales page here! For this occasion, the Ultimate Bundle with Pathfinder: Kingmaker is back! https://store.steampowered.com/bundle/20973/Outward__Pathfinder_Ultimate_Bundle/
Outward Adventurer Bundle (extra 17% bundle discount!)
https://store.steampowered.com/bundle/15369/Outward__The_Adventurer_Bundle/
- Outward Base Game - 75% off
- Outward The Soroboreans DLC 60% off
- Outward The Three Brothers DLC 55% off
- Outward Digital Soundtrack 50% off
Pathfinder: Kingmaker Imperial Edition Bundle (extra 20% bundle discount!)
https://store.steampowered.com/bundle/11193/Pathfinder_Kingmaker__Imperial_Edition_Bundle/
- Pathfinder: Kingmaker - 55% off
- Pathfinder: Kingmaker Royal Ascension DLC - 63% off
- Pathfinder: Kingmaker The Wildcards DLC - 55% off
- Pathfinder: Kingmaker Varnholds Lot DLC - 55% off
- Pathfinder: Kingmaker Beneath The Stolen Lands DLC - 55% off
Pathfinders, weve got exciting news! Both Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous are currently available together as the Pathfinder Collectors Edition bundle. You will get Wrath of the Righteous with a 35% discount, and additional 10% on top of that! https://store.steampowered.com/bundle/23987/Pathfinder__Collectors_Edition/ Additionally, the second DLC for Pathfinder: Wrath of the Righteous, Through the Ashes, is out! https://store.steampowered.com/app/1889981/Pathfinder_Wrath_of_the_Righteous__Through_the_Ashes Through the Ashes is an entirely distinct experience from the main campaign and the previous DLC, where you played as a hero imbued with incredible powers. This time, you will take on the role of a regular person, a citizen of Kenabres, who managed to survive Deskari's attack on the city. With extremely limited access to resources, no decent weapons, and no safe place to rest, you must focus on survival, think strategically, use the environment against the strongest of enemies, and try to lead your small group to safety while danger awaits around every corner. You will meet two new companions and a number of helpful NPCs who wont join the fights but may be helpful with other tasks if you learn their strengths and weaknesses. Hide, scout, and use everything you can find to lead your new friends through the ashes of Kenabres. [previewyoutube=ygYesIWfwWQ;full][/previewyoutube] To start playing this DLC, you need to have either the Season Pass for Pathfinder: Wrath of the Righteous or Through the Ashes DLC separately in your library along with the main game. You can access the new campaign from the main menu when you start a new game. After you complete the DLC, you will be able to import the results into the main campaign. See you in Kenabres!
Hello Pathfinders! If building your kingdom started to feel like a bit of a chore of late, perhaps its time to go on a new adventure. In Inevitable Excess, a new DLC for Pathfinder: Wrath of the Righteous, you will answer the call of a powerful being named Valmallos, a primordial Inevitable and a keeper of magic. He is greatly concerned about the fate of the universe and the danger, that the powers involved with the Worldwound pose to it. You will visit Axis, the native plane of Valmallos and other Inevitables, and you will face truly mythic challenges because in this DLC you start as a 20 level hero with full mythic powers. Enjoy the new story, test your builds against powerful adversaries, and import your achievements into the main campaign by unlocking new powers! https://store.steampowered.com/app/1889980/Pathfinder_Wrath_of_the_Righteous__Inevitable_Excess/ You can play Inevitable Excess both as an addition to your main campaign and as a standalone adventure, but you still need to own Pathfinder: Wrath of the Righteous to be able to play it. https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous/ The Inevitable Excess DLC is also included in Pathfinder: Wrath of the Righteous Season Pass, so if you already have it, you can start playing right away! https://store.steampowered.com/app/1694801/Pathfinder_Wrath_of_the_Righteous__Season_Pass/
Barons and baronesses!
The Lunar New Year is upon us, and weve got something for you!
First of all, Pathfinder: Wrath of the Righteous and all additional content is now available in Steam, GOG and Epic Games Store with a 20% discount! Have you been waiting for the right moment to begin your own crusade? Wanted to prepare for your future adventures with Season Pass? Or perhaps you've been waiting for a chance to introduce your friend to the world of Golarion? This is the perfect opportunity!
https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous/
Its also the time to grab the brand new Free DLC: A Visitor from Distant Lands for Wrath of the Righteous, and get your own pet sovereign dragon that will assist you in Knowledge and Lore skill checks! Known for their wisdom, majestic sovereign dragons rarely leave their homeland of Tian Xia, and it is even more surprising to find one of them, young and brave, among the personal belongings of the heroes of the Fifth Crusade:
https://store.steampowered.com/app/1882540/Pathfinder_Wrath_of_the_Righteous___A_Visitor_from_Distant_Lands/
And on the 15th of February expect the release of the highly anticipated first story DLC: Inevitable Excess! The DLC will be available as a part of Season Pass for Wrath of the Righteous as well as a separate purchase in major digital stores.
Happy Lunar New Year!
Happy December, adventurers!
To make sure your festive season is filled with as much RPG joy as possible, Outward and Pathfinder: Kingmaker are both on sale with discounts of up to 70% in this Weekend Deal lasting until Dec 6:
Outward & Pathfinder: Kingmaker Weekend Sale!
Get your hands on the Ultimate Bundle, available for a limited time, to enjoy the full experience which includes both titles with all their DLCs:
https://store.steampowered.com/bundle/20973/Outward__Pathfinder_Ultimate_Bundle
OUTWARD - Adventurer Bundle
- Outward Base Game
- Outward - The Soroboreans DLC
- Outward - The Three Brothers DLC
- Outward - Digital Soundtrack
- Pathfinder: Kingmaker Base Game
- Pathfinder: Kingmaker - Royal Ascension DLC
- Pathfinder: Kingmaker - The Wildcards DLC
- Pathfinder: Kingmaker - Varnhold's Lot DLC
- Pathfinder: Kingmaker - Beneath The Stolen Lands DLC
Hello Pathfinders! You all have played Pathfinder: Kingmaker by now, we presume. But some of you may have friends who havent played it: either havent had the opportunity, or maybe dont even know whether they will like that kind of a game or not. We have great news this weekend, from 10:00 AM August 27th and till 10 A.M. August 29th (PDT), everyone will be able to play Pathfinder: Kingmaker for free! And purchase the game with a 50% discount until 10 A.M. August the 31st. So tell your hesitating friends, and lets spend a weekend on Golarion together! Dont forget to join our discord if you need advice or help with your barony. And add Pathfinder: Wrath of the Righteous to your wishlist if you like the adventure and want more! See you in the Stolen Lands!
Hello crusaders! While we are preparing Pathfinder: Wrath of the Righteous for the release, which will happen very soon - on the 2nd of September, weve prepared a new gameplay trailer for you, in which beautiful and heroic Queen Galfrey will tell you what to expect from our game. Dont forget to wishlist our game, and if youve made up your mind, you can already pre-order it and receive some nice bonuses. https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous/ Now lets look at the new trailer. Hope you will enjoy it! [previewyoutube=ttbj_9KH2PY;full][/previewyoutube] To arms!
If you enjoyed Pathfinder: Kingmaker, we have excellent news for you! Kingmakers indirect sequel - Pathfinder: Wrath of the Righteous - is now available for pre-order on Steam! And it comes with some nice pre-order bonuses, including the Owlcat pet:
Read more about the new game, different editions, and the available rewards right on its Steam page here.
https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous/
Wishlist, pre-order, and be prepared to begin your mythic adventures on the 2nd of September with your loyal Owlcat friend and other useful items!
Welcome back to Golarion, Commander!
Dear Pathfinders,
For those of you, who got Pathfinder: Kingmaker recently and liked it - don't forget to add the sequel Pathfinder: Wrath of the Righteous to your wishlist and keep an eye on the next adventure, as it's coming closer to the release and there are lots of interesting news and details!
https://store.steampowered.com/app/1184370
... I am getting so hot, I'm gonna cast Ray of Frost.
Join our live stream this Sunday, 4th July!
Welcome to Koch Media's brand new premium gaming label !
We are working with incredible developers all around the globe to make immersive and diverse titles that are above all engaging and fun!
Wondering what's already in store and what more is coming up? Check out our publisher page and follow us to see everything Prime Matter has cooking!
Pathfinders!
Even if you finished Pathfinder: Kingmaker, the adventures are far from over! We are currently finishing the development of our next game, Pathfinder: Wrath of the Righteous, an indirect sequel to Pathfinder: Kingmaker. The new game takes place after the events of the first one, in the kingdom of Mendev, to the North of the Stolen Lands. Besieged by demonic armies, Mendev and its Queen Galfrey have been fighting in numerous crusades for almost a century without much success. Will you be the one to turn the tide? Gather allies, gain incredible powers, and stop the demonic invasion or bring doom upon Golarion! The choice is yours. Pathfinder: Wrath of the Righteous will become available on September 2, 2021. Visit our page and add the new game to your wishlist. Mythic powers await you!
https://store.steampowered.com/app/1184370
In this minor update we are fixing the issues reported after the release of 2.1.7:
Miscellaneous
- Some premium edition and DLC items did not appear in the game. Resolution: fixed.
- Sometimes incorrect messages about effect immunity appeared in the log. Resolution: fixed.
Pathfinders,
Since the last patch, youve been asking us to allow you to switch to the previous version of the game, so you could continue playing with your mods. And now you have this option! Please go to Pathfinder: Kingmaker properties, then go to the Betas tab and select 2.1.5d beta to go back to the previous version.
Keep in mind that if you already played the new version and made saves in it, then going to the previous version may break those saves, and you may have to load earlier saves then.
We are hoping this will help you finish your modded games until the mod creators update the mods for the new version.
Please be aware of plot spoilers in the description below!
Areas
- Fixed the issue of how a secret cache in the statue of Torag near the Ruined Watchtower was displayed.
- Fixed the issue when the camera could go under the ground in Lake Silverstep Village.
- Fixed a critical issue related to the characters movement in the Jamandi Aldori's Mansion area.
- XP was given incorrectly at the House at the Edge of Time area. Resolution: fixed.
- Fixed errors in the dialogue with Jamandi Aldori at the Flintrock Grassland area.
- Sometimes the entrance to Trolls Lair failed to appear. Resolution: fixed.
Quests
- Fixed the issue due to which events of the Deal with the Devil quest at the capital square could fail to start.
- It was possible to get a reward from Edrist Hanvaki more than once. Resolution: fixed.
User Interface
- Scrolling through the locations list failed to work. Resolution: fixed.
- The Boon selection window for Beneath The Stolen Lands wasnt displayed in the gamepad interface. Resolution: fixed.
- Scrolling now works correctly in the recipe selection window. It now also displays recipes, for which there are not enough ingredients, as well as full recipe descriptions, with all the required ingredients.
- The loot window displayed the number of items instead of its weight. Resolution: fixed.
- Fixed how the newly obtained spells are displayed in the class progression window.
Turn-Based Mode
- In turn-based mode, enemies sometimes failed to use all their available actions. Resolution: fixed.
- Sometimes characters could lose their turns if the party got a surprise round. Resolution: fixed.
- A fight in turn-based mode could freeze when an AoE effect of a compound shape was activated. Resolution: fixed.
- The game could sometimes freeze when you tried to change the action type in turn-based combat. Resolution: fixed.
Miscellaneous
- Fixed the error that allowed using two Combat Styles simultaneously.
- Excessive game saves were created in the Last Azlanti Man mode. Resolution: fixed.
- Linzi and Tartuccio were not added to the list of controlled characters automatically after joining the party. Resolution: fixed.
- Decreased the memory consumption in the scenes with lots of characters (in particular, in Irovettis palace).
- Audio: during the boss fight with Vordakai, a theme for Armag was played. Resolution: fixed.
- Japanese localization has been added.
Please be aware of plot spoilers in the description below!
- Commands that are given before a battle starts in turn-based mode, are now canceled only at the very moment the battle starts unless they have been already executed. In the previous update, the commands were canceled immediately, and only the last one was executed even if the battle did not start at all, which interfered with the use of effects during the pause. The change we implemented will also allow you to get a significant advantage in the surprise round, which goes against the rules of the board game, but we consider it acceptable at the moment.
- Pounce failed to work in the surprise round if the character was not the first to act during this round. Resolution: fixed.
- Attacking enemies with AoE spells failed to start a surprise round. Resolution: fixed.
Please be aware of plot spoilers in the description below!
Areas
- Fixed the issue with sudden companions deaths because of the curse at the Camp at the Capital Gates.
- The battle with Armag cutscene was sometimes triggered incorrectly at Flintrock Grassland. Resolution: fixed.
- Fixed the untimely start of the dialogue in Sorrowflow.
- Fixed the issue due to which you could make Mobility checks at the Castle of Knives only once.
- Fixed the issue when characters could sometimes be stuck on the second floor of the Capital Inn.
Quests
- Fixed the issue, which made it impossible to complete A Bard's Calling quest if several conditions werent met at Rushlight Fields.
Turn-Based Mode
- The summoned creatures failed to disappear immediately after they died in turn-based mode. Resolution: fixed.
- Turn-based combat could fail to end even after all the enemies were dead if an uncontrolled friendly character attacked a dead enemy. Resolution: fixed.
- If a character started the turn-based combat with a full attack, the Initiative roll wasnt made until all the hits were finished, which resulted in the incorrect calculation of the flat-footed effect. Resolution: fixed.
- Characters that did not act in the surprise round were no longer flat-footed at the start of the first normal round, but according to rules, that condition should have remained until the characters turn. Resolution: fixed.
- You could order more than one character to perform Charge or some other aggressive action before starting the battle in turn-based mode, which caused the game to freeze or the turn to be skipped automatically. Resolution: fixed.
- Detecting a trap or some other hidden object could interrupt Charge in turn-based mode, which could cause the turn to freeze in some cases. Resolution: fixed.
- In turn-based mode, when spells with the ultimate range were used, prediction sometimes showed that the spell would be applied but then the spell failed because the character did not have enough time. Resolution: fixed.
- In turn-based mode, if a monk switched between combat styles, the new style wasnt applied until the next turn. Resolution: fixed. Now the new style is applied immediately if the monk has not already used his attack in the current turn.
- In turn-based mode, it was impossible to hide the weapon set selection window or take a turn after changing the weapon. Resolution: fixed.
- The performance has been improved, in particular, when using a large number of long-lasting AoE effects (auras, Cloud Kill and so on).
Kingdom
- If your kingdom was destroyed, you couldnt view the last event and change the automated kingdom management settings. Resolution: fixed.
Classes & Mechanics
- The duelists Parry ability did not work properly and had an incorrect description. Resolution: fixed. The ability now works correctly and does not reduce the number of attacks per round.
- If a spell cast by a magus with Spell Combat on was interrupted (for example, due to a failed Concentration check), it was impossible to make an attack according to Spell Combat rules after that. Resolution: fixed.
- Smart cursor failed to suggest that a magus make a full or normal attack by default if the magus had a charged spell and Spell Strike was on. Resolution: fixed.
- The druids pets had no bonus against trip maneuvers. They should have had a bonus from the number of legs. A centipede also had no immunity to trip. Resolution: fixed.
- The description of the rangers Archery Style incorrectly stated that it granted pinpoint targeting (instead of Improved Critical it actually provided). Resolution: fixed.
- The bards song stopped immediately without Lingering Performance. Resolution: fixed. Now it is active until the end of the round.
- Singing Steel Breastplate failed to speed up switching the bards songs on. Resolution: fixed.
- The Endurance feat only granted the ability to sleep in medium and heavy armor and did not give other bonuses. Resolution: fixed.
- Fixed the description of the Vital Strike feats.
- Heroic Invocation made the characters fatigued after the effect ended. Resolution: fixed.
- Blind Fight now correctly makes your character not considered flat-footed against melee attacks.
- Corrupting Touch ignored bonuses to AC that affected other touch attacks of incorporeal creatures. Resolution: fixed.
- Acrobatic Movement, Treat Affliction, and Demoralize sometimes were not available to characters. Resolution: fixed.
- Using Acrobatic Movement to avoid attacks of opportunity slowed the character more than intended. Resolution: fixed.
- Stone Fist was resolving attacks against touch AC instead of normal AC. Resolution: fixed.
- Holy Sword's enhancement bonus stacked with all other enhancement bonuses. Resolution: fixed.
- Permanent effects from auras bound to a point or an NPC that affected your characters (for example, Guarded Hearth), disappeared after you restarted the game. Resolution: fixed.
- The effects that should have disappeared after the battle failed to dispel. Resolution: fixed.
- The Slowed effect failed to affect the characters out of combat if the control type was set to controller Resolution: fixed.
- Several damage-increasing effects were incorrectly increased by abilities granting a bonus to damage, such as Smite Evil. Resolution: fixed.
- The effects, which are normally applied to all the characters at the location, stopped working. Resolution: fixed.
- Vordakais Fear Aura ability now correctly works with Remove Fear and other effects against fear.
- Base Attack Bonus (BAB) of ranged and melee attacks was sometimes calculated incorrectly on the characters page in the console version.
- Lethal Stance gave a bonus to attack with unspecified type, thus stacking with everything, although its description stated that it should give competence bonus. Resolution: fixed.
- Ghosts and Bloody Bones Beasts had a higher reflex bonus than intended. Resolution: fixed.
- Prediction failed to work when aiming at characters portraits. Resolution: fixed.
Items
- Several druids complained that they couldnt find any ordinary quarterstaffs to buy. Resolution: a new consignment of quarterstaffs is going to be delivered to traders.
- Amulet of Mighty Fists did not give any benefits to overcoming DR /magic and incorporeal immunities. Resolution: fixed.
- When equipped by a monk, additional attacks granted by the Steelwind sai sometimes failed to stack stacking with additional attacks from Haste. Resolution: fixed.
- Storyteller failed to take all your parts of the Ring of Reckless Courage when creating the artifact. Resolution: fixed.
- The description of potions incorrectly stated that using them took the same action as using a spell. It should have stated that potions use a move action. Resolution: fixed.
- Using spells provided by items caused the character to cast defensively provoked attacks of opportunity. Among such items, only scrolls should be cast defensively and cause the attack of opportunity on a failed defensive check. Resolution: fixed.
- Metakinesis cost and effect are now correctly applied to kinetic blades.
User Interface
- If a character leveled up during the battle, the corresponding notification was not displayed on characters. Resolution: fixed.
- Fixed how the BAB and Saving Throw values, as well as the Spell Table, are displayed in the Class Progression window.
- In the Unfair mode, the real skill check didn't always match the log entry. Resolution: fixed.
- Immunity to effects was not displayed in the combat log. Resolution: fixed. Now, if the target is immune to an effect, a corresponding message is displayed in the combat log.
- Effects and conditions were displayed on enemies right away but a successful Knowledge (Arcana) skill check caused this data block to hide. Resolution: fixed.
- The performance of item-related (inventory, vendors, loot) UI elements has been improved.
- If you closed the inventory when rotating the characters model, it was impossible to interact with the items after you re-opened the window. Resolution: fixed.
Miscellaneous
- Fixed the incorrect description of the tiefling race in Russian.
- Fixed the incorrect ending in the dialogue with Fes Aldragem.
- The battle music failed to start. Resolution: fixed.
Please be aware of plot spoilers in the description below!
Areas
- Fixed the issue due to which moving from one zone to another with a large party (20+) could result in the game crash.
- Fixed the issues with the characters movement at the Capital Square.
- It was impossible to attack Kobold Artist at the trolls lair. Resolution: fixed.
- Fixed the issue due to which it was possible to talk to the inquisitor at the Secluded Lodge only once.
Quests
- Fixed the issue due to which the final boss failed to appear at the end of the Varnhold's Lot campaign.
- The event with Sartayne (Nazrielles apprentice and royal advisor) in the throne room worked incorrectly. Resolution: fixed.
Classes & Mechanics
- Fixed the issue due to which Peridot Wyvern became uncontrollable.
- Fixed the issue due to which pets became uncontrollable after the companions duels.
- Fixed an issue due to which ghosts couldnt do anything.
- The boggard's Terrifying Croak had no Fear descriptor, thats why bonuses to saving throws against fear were not applied. Resolution: fixed. Terrifying Croak now has the Fear descriptor.
- The nereids aura was multiplied if characters succeeded at saving throws against her.
- Mimic's Adhesive Entanglement had no description. Resolution: fixed. Adhesive Entanglement now has the Entangle description.
- Spectres received the halved damage from the Unholy, Positive, and Negative Energy effects. Resolution: fixed. Now Spectres receive the correct amount of damage from spells and abilities with the Unholy, Positive, and Negative Energy descriptors.
- Lingering Performance didnt take into account the time left until the end of the current round. Resolution: fixed.
- Bardic Knowledge didnt allow the bard to make Knowledge skill checks untrained. Resolution: fixed.
- A druid in the Shambling Mound shape with the Natural Spell feat couldn't use any abilities or spells. Resolution: fixed.
- Wild Shape (Smilodon) had an incorrect damage description for attacks. Resolution: fixed.
- Wild Shape (Bear) bear had 1d4 damage on attacks instead of the intended 1d6. Resolution: fixed. Now bear attacks have 1d6 damage.
- The monks Style Strike turned off after every rest. Resolution: fixed.
- The sage sorcerers Arcane Bolt ability now correctly works with sneak attacks and feats affecting rays.
- The Metakinetic Master ability no longer creates the second ability in the ability list with a wrong burn cost.
- The slayer's Studied Target ability used on party characters failed to end. Resolution: fixed. Now it stops working after resting.
- Several rogue characters no longer disable each others Debilitating Injury spells.
- The Mage Armor spell failed to protect from incorporeal touch attacks. Resolution: fixed. Mage Armor now provides 4 AC bonus against incorporeal touch attacks.
- Shroud of Water and several other abilities could sometimes turn off. Resolution: fixed.
- Tristian's Angelic Form used a standard action instead of a move action. Resolution: fixed. It now spends a move action.
- Hellfire Ray was displayed twice in the level up spell selection window for wizards and sorcerers. Resolution: fixed.
- Freedom of Movement now correctly works on all movement-impairing effects of the Tar Pool spell.
- True Seeing now correctly allows you to ignore different concealment effects, such as Displacement and Blur.
- Arcane Strike worked incorrectly in turn-based mode. Resolution: fixed.
- The performance has been slightly improved, namely, when using a large number of long-lasting AoE effects (auras, Cloudkill and so on).
- After you created a mercenary, some alignment-restricted spells could become unavailable even if the alignment was selected correctly. Resolution: fixed.
- In turn-based mode, effects on enemies could last longer than intended; effects on any characters could last 1 turn less than intended; effects during their last active turn could be visible on the characters portraits but they were not visible using Inspect and on the characters screen. Resolution: fixed.
- Commands given during the cutscenes played in turn-based mode could be interrupted by the combat logic, which resulted in the cutscene issues. Resolution: fixed.
Items
- Bracers of Armor failed to protect from incorporeal touch attacks. Resolution: fixed. Bracers of Armor now provide a bonus against incorporeal touch attacks.
- Instead of applying one of the three effects at random, the Black Star starknife applied all three at the same time.
User Interface
- It was impossible to close the message box with congratulations on completing the Varnhold's Lot campaign. Resolution: fixed.
- The UI could sometimes work incorrectly if you opened and closed the spellbook quickly on the spell selection page during the level-up or character generation. Resolution: fixed.
- If you increased a characters level and then moved to another location sometimes the class selection page worked incorrectly for another character. Resolution: fixed.
- Fixed the issue due to which the game sometimes couldnt be saved at the end of the Varnhold's Lot campaign.
Miscellaneous
Please be aware of plot spoilers in the description below!
- The Fog of War failed to clear correctly on the global map. Resolution: fixed.
- Sometimes it was impossible to complete a characters respec. Resolution: fixed.
Please be aware of plot spoilers in the description below!
- Fixed Octavias position at Oleg's Trading Post.
- Fixed the positions of some enemies at the Old Sycamore area.
- Fixed the issues with the characters movement in the Adamantine Shield Fortress.
- Fixed the issues with the characters movement in the Lostlarn Keep the Depths.
- Fixed the looped romance scene with Regongar in the Capital.
- The joking mite was rescued from under the ground in the Old Sycamore Caves.
- The fog was missing on the global map in Chapter 1. Resolution: fixed.
- A rare issue with exiting from some areas has been addressed once again by improving the algorithm that determines the point of switching between locations.
- Fixed the issue due to which AOE effects couldnt be applied through doorways.
- A magus could continue to move after a full-round attack in which Spell Combat was used. Resolution: fixed.
- Fixed some errors due to which characters couldnt hide their weapons after the battle was finished.
- If you had a lot of mercenaries, the game could freeze for a long time when calculating the kingdom data automatically. Resolution: fixed.
- Fixed the hints that showed lines of enemies and allies attacks.
- If a character was moving when a cutscene started in turn-based combat, the game could freeze. Resolution: fixed.
- The AI behavior for a 5-ft. step in turn-based mode has been improved; freezing of AI turns in some cases has been fixed.
- When enabled, the Auto interrupt movement setting interrupted the attacks and touch spells, especially at a low FPS. Resolution: fixed.
- When a character had a charged spell and couldnt reach their target, a turn now ends automatically even if the character still has a touch attack available.
- The Fog of War data storage format in the saved games has been changed, thus decreasing the files size. Special thanks to our player hambeard for this idea!
Please be aware of plot spoilers in the description below! Areas
- Fixed the issues with the characters movement in Ravaged Capital Entrance.
- Fixed the issue when it was impossible to exit the Abandoned Keep after you completed the Betrayer's Flight quest.
- Fixed the issue when Tristian was stuck at Candlemere Tower during the Betrayer's Flight quest.
- The algorithm that determines the point to switch between locations has been changed and should now fix the error with exiting some zones.
- Fixed the issue when it was impossible to complete the Nok-Nok and the Great Mother quest if you entered the Goblin Clearing without Nok-Nok.
- Fredero Sinnet could die during the duel with Valerie. Resolution: fixed.
- After the duel of Valerie and Fredero, Ekundayos wolf became uncontrollable. Resolution: fixed.
- When talking to Ivar at the Lake Silverstep Village the second time, he could attack your character. Resolution: fixed.
- When the character wielded nothing in the main hand and a weapon (or a shield with the Shield Bash feat) in the off-hand, the iterative attacks with the off-hand weapon didnt occur. Resolution: fixed.
- Resurrection and Raise Dead sometimes failed to work. Resolution: fixed.
- Locket of Magic Missile Mastery didnt work on the Force Missile ability. Resolution: fixed.
- Confusion didnt have any effect on enemies. Resolution: fixed.
- Bardic Performance failed to switch to a new song as fast as it should. Resolution: fixed.
- Lingering Performance allowed the character to gain benefits from multiple songs at the same time. Resolution: fixed.
- Sensei Advice: Diamond Soul didnt work. Resolution: fixed.
- Draconic Mettle, which belongs to the monk's Scaled Fist archetype, had no bonuses against fear effects. Resolution: fixed.
- Some Blindness effects lacked descriptions. Resolution: fixed.
- Weapon enhancements of magi and paladins had no visual effect on characters. Resolution: fixed. Now the weapon enhancement duration is shown with a special effect.
- The Wild Energies spell failure chance was affecting potions. Resolution: fixed. Potions are now safe to use.
- Nereids' Beguiling Aura failed to provide immunity for 24 hours after a successful save. Resolution: fixed.
- Charges from quivers were spent at a double rate. Resolution: fixed.
- In the Stag Lords Fort, if the enemy ran to ring the bell, the enemys turn couldnt end in turn-based mode.
- In the PC version, you couldnt switch actions in turn-based mode when you hovered your mouse over an enemy with an unused touch spell.
- Full-round spells werent applied during the current turn if they were targeted outside their range, within a 5-foot step.
- The characters movement stopped before it should when the camera was centered on the active character and in some other cases.
- Irrelevant messages were displayed in the log on mouse-hover over a trap by a character with a low Trickery skill level.
- Fixed the characters movement in the throne room when seated.
- An animal companion wouldnt get up after it fell in combat. Resolution: fixed.
- An error during an attempt to save the game could corrupt the previous save. Resolution: fixed. Now the saving error does not affect the previous game save.
Please be aware of plot spoilers in the description below!
- It was possible to enter the locations that required certain companions even if you had no such companions in your party. Resolution: fixed. If you are stuck in such a location, try loading an autosaved game before entering the area.
- There were some incorrect ways of exiting the location with the Everblooming Flower in the Other World. Resolution: fixed.
- Zombies in Vordakais Tomb failed to use weapons. Resolution: fixed.
- Fixed the issues with Nereids aura in the game saves.
- The alchemists could use Fast Bombs as a standard action. Resolution: fixed.
- The kineticists Shroud of Water ability worked incorrectly. Resolution: fixed.
- In turn-based mode, it was possible to use a characters ability by pressing a hotkey while the character was moving. Resolution: fixed.
- The smart cursor failed to suggest making a full attack automatically after a 5-ft. step even when it was possible. Resolution: fixed.
- Frightened characters couldnt take actions in their turn in turn-based mode. Resolution: fixed.
- Now the effect duration is displayed in rounds in turn-based combat.
- Fixed the Necklace of Double Crosses.
- The page for the Illusion school of magic was empty. Resolution: fixed.
- Sometimes the side panel could stop responding and wouldnt hide. Resolution: fixed.
- The number of available quicksaves and autosaves was set to 1.
- Some combat log notifications about spell immunity have been localized.
Please be aware of plot spoilers in the description below!
- It was possible to start a fight with Marquise Immolatia when entering Lostlarn Keep Upper Reaches. Resolution: fixed.
- Dallirun Myrnas failed to summon the undead on the Flintrock Grassland. Resolution: fixed.
- Kassil Aldori was missing on the Flintrock Grassland. Resolution: fixed.
- You could no longer interact with Astradaemon at Vordakai's Tomb after talking to him. Resolution: fixed.
- Now you cannot leave Vordakai's Tomb until you talked to Maegar Varn.
- In the Other World area, the teleporting system was greatly improved to prevent characters from being stuck when they use teleportation spells (e.g. Dimension Door).
- If your main character fell unconscious before your companions when you first met the Technic League, that could lead to gameplay-related issues in the area. Resolution: fixed.
- Fixed the issues with the characters movement in The Stag Lord's Fort.
- Fixed the error due to which you could lose control over your party after Tristians attack at the Abandoned Keep.
- Characters with the Kinetic Blade ability were unable to attack enemies in turn-based combat if they needed to come closer to their target. Resolution: fixed.
- Spells that have a line of effect and cone-shaped spells sometimes failed to hit the targets that were standing behind opened doors. Resolution: fixed.
- Fixed the duration of Gather Power and other effects in turn-based mode.
- The abilities that used a swift action each round, spent it even if they were disabled. If a swift action was spent, the prediction panel showed that a free-action ability would be used as a standard action. Resolution: fixed.
- Fixed the issue when Amiris fourth weapon slot was locked after Armag broke her sword.
- Fixed the issue when R3, L3, and Select buttons sometimes failed to work when playing on Steam with Controller Configuration Support enabled.
- Fixed the issues when the AI missed the turns, especially at low FPS.
- An extra action bar was visible in the dialogues. Resolution: fixed.
- Fixed the issues caused by multiple attempts to start resting using a hotkey.
- The camera zoom was set either to its minimum or maximum value. Resolution: fixed.
Please be aware of plot spoilers in the description below!
- Fixed the error due to which you could lose control over your party after Tristians attack at the Abandoned Keep.
- It was impossible to enter the Valley of the Dead if Jaethal wasnt in the party. Resolution: fixed.
- When you chose a chaotic evil option in the dialogue with Rook at the Ruined Watchtower, it was impossible to get the item necessary to solve the puzzle. Resolution: fixed.
- Even if one of the tiefling sisters was dead, you could still ask to talk to her in the corresponding dialogue in the capital. That resulted in numerous further issues. Resolution: fixed.
- Unessential messages are no longer displayed in the combat log during cutscenes at the House at the Edge of Time.
- Some converted spells were incorrectly displayed on the spell panel. Resolution: fixed.
- In some cases, hints in the Equipment and Inventory windows were displayed incorrectly. Resolution: fixed.
Dear Pathfinders, We've prepared the first update for the Definitive Edition as fast as we could. It is an important one, as it contains fixes for a few critical issues that some of you have faced. Please be aware of plot spoilers in the description below!
Please be aware of plot spoilers in the description below! Highlights You can now play Pathfinder: Kingmaker with your gamepad. Turn-based mode is now available. Areas Now, after you explored the Blackstones Ford map, you can stay in that area to collect the loot and exit when you feel like it. Now you can speak to Kobold Artist in the Troll Liar only once. Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations. Some secret rooms in the endless dungeon contained no chests. Resolution: fixed. In the endless dungeon, certain poisons had no icons. Resolution: fixed. The Bandit Camp area had an incorrect name on the local map. Resolution: fixed. The Cloudkill effect of traps in the Vordakai Tomb had no visible text. Resolution: fixed. An incorrect message was displayed for one of the houses in Varnhold. Resolution: fixed. Fixed the issue when the innkeeper in Varnhold could hear the rioting peasants for the second time. Fixed the issue when characters could get stuck in some places at Jamandis mansion. Quests After you start investigating the Season of Bloom quest and talk to Kesten, the Second Breath quest fails if you havent completed it before. In one of the options of Regongars final quest, it was possible to get the reward twice. Resolution: fixed. Fixed the issue due to which the final stage of Octavias and Regongars quest could not be completed. After you saved the game and then loaded it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and you could not talk to her until re-entering the area. Resolution: fixed. Kingdom Allowing Tsanna to decide what to do about the situation while increasing Loyalty Rank to 7 led to doubling of the Rank Up project and other effects. Resolution: fixed. Classes & Mechanics Now rogues can select a starknife as a weapon for Finesse Training. The rogues Finesse Training lacked nunchaku as an option. Resolution: fixed. The rogues Dispelling Attack advanced talent didnt scale correctly with levelling up of vivisectionists and slayers. Resolution: fixed. Monks can now correctly activate two style strikes after 15th level. Sensei Advice: Mass Diamond Soul (monks ability) incorrectly applied the Diamond Body effect. Resolution: fixed. The inquisitor's progression window did not show the Greater Bane ability. Resolution: fixed. The DC of the inquisitor's Daze orison spell was based on the inquisitor's Charisma instead of Wisdom. Resolution: fixed. The cleric's Divine Fortune ability of the Luck domain was infinite per day. Resolution: fixed. Strength Surge (cleric's strength domain ability) didnt work on allies. Resolution: fixed. The description of Sage Sorcerer has been expanded to clarify the features of this archetype. The kinetic knight can now correctly choose Armor Proficiency (Medium). Metakinesis no longer increases the burn cost of the kineticists wild talents. For the Phoenix Rising ability of the flamewarden (rangers archetype) it was incorrectly stated that it worked once per week while it actually worked once per day. Resolution: fixed the description. The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed. Harm and Inflict Wounds, Mass spells failed to check for Death Domain Death's Embrace. Resolution: fixed. Channel Positive Energy Heal Living healed golems. Resolution: fixed. The Reduce Person spell was affected by Spell Resistance. Resolution: fixed. The True Seeing spell was affected by Spell Resistance. Resolution: fixed. Remove Fear failed to work against Frightful Presence. Resolution: fixed. Magic Fang and Greater Magic Fang were not displayed on characters as an effect. Resolution: fixed. Mind Fog had an incorrect duration description. Resolution: fixed. Hardy dwarves racial trait now correctly works on the first saving throw against poisons afflicted by enemies' natural attacks. Tartuk now correctly has the Fiery Body spell. Fixed the issue when it was impossible to pick up the loot from enemies that were killed under the effects of the Baleful Polymorph spell. Attacks of opportunity in the round right after a charge action got a +2 bonus to attack rolls from the charge. Resolution: fixed. Using the respec on a caster that learns spells from scrolls will now refund all the extra spells this caster has learned from scrolls (so that players can go and buy other scrolls from vendors). The bear animal companion had a lower natural armor than intended. Resolution: fixed, the natural armor of the bear was increased. Even the smallest goblin alchemists now can throw bombs. Rapid Shot no longer applies a -2 penalty to single attacks. Items Added Masterwork Throwing Axe, Masterwork Nunchaku, Throwing Axe +1 and Nunchaku +1 to the goods offered by the Honest Guy. Scalemail of Resistance +2 sold by the traveling merchant could be equipped only by druids, instead of all classes. Resolution: fixed. Sword of Eternal Servitude worked incorrectly. Resolution: fixed. Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed. Thundering Claw of the Bear God didnt work with Beast Shape III; Call Lighting was also cast if an animal companion landed a critical hit. Resolution: fixed. The Bladed Plate item incorrectly appeared in Kaessis house in the capital. Resolution: fixed. The Bleed effect of the Serrator weapon failed to work in the first round after successful hit. Resolution: fixed. Fixed issues with Gear's Rule. The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed. The Blakemoor's grimoire description wasnt displayed properly. Resolution: fixed. The weapon type information was missing for oversized bastard swords. Resolution: fixed. Scroll of Cape of Wasps had DC equal to 0. Resolution: fixed. Mail of Clear Skies wasnt considered a light armor. Resolution: fixed. Mail of Clear Skies had incorrect stats. Resolution: fixed. Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed. The game mechanics information was missing for the Briar. Resolution: fixed. Frozen Crescent had an incorrect critical range. Resolution: fixed. Wand of Acid Splash had an incorrect price. There were also some scrolls with incorrect spells. Resolution: fixed. Adamantine Breastplate +3 had an incorrect price. Resolution: fixed. Singing Steel Breastplate had an incorrect price. Resolution: fixed. Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed. Fixed typos in the descriptions of the Dark Revelation, Amulet of the Dying Wisdom, Staff of the Whispering Souls, and Cord of Stubborn Fury belt. User Interfaces The icon to exit the Silverstep Grove area was located too low. Resolution: fixed. Fixed the location of the monster names above the water elementals. Fixed the location of the monster icons above the slurks. Combat Log didnt display rerolls. Resolution: fixed. Changed the color of Jaethals name for readability. Miscellaneous Fixed multiple typos and inconsistencies in the German, French, and Chinese localizations. Audio: added four new voice packs for barons and baronesses. Autosave worked incorrectly when moving from the Other World to the Womb of Lamashtu. Resolution: fixed. Animation: fixed Coup de Grace animation and slipping in the Mammoth animation. Rain visual effects no longer freeze when switching between locations. Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax. A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Please be aware of plot spoilers in the description below! Areas
- In Jamandi Aldori's Mansion, bandits near the room with statues entered into combat incorrectly. Resolution: fixed.
- In Wilderness Clearing, barbarians killed their leader, which made it impossible to start the corresponding dialogue. Resolution: fixed.
- In Vordakai's Tomb, zombies entered into combat incorrectly. Resolution: fixed.
- Fixed the gameplay-related issues in Vordakai's Tomb.
- Fixed the issue, which made it impossible to interact with objects at the Varnhold Stockade.
- It was impossible to kill Kressle and her bandits in the Stag Lord's Fort. Resolution: fixed.
- In the dialogue with Vordakai, the new kingdom project notification was duplicated. Resolution: fixed.
- The Brevan Envoy Awaits kingdom event about Annamede Belavarahs show in the main square appeared again after it was resolved. Resolution: fixed.
- Canceling a cone-shaped spell failed to disable the 5-ft mode. Resolution: fixed.
- When using Charge, characters could sometimes stack on top of other characters or monsters. Resolution: fixed.
- The spell specialization could be duplicated in the Level Up screen of multiclass characters. Resolution: fixed.
- Fixed the error when the Land Defenders effect was lost if a character died.
- Fixed the incorrect behavior of effects in turn-based mode.
- The mechanics of how enemies entered into turn-based combat has been improved. It should solve various issues related to detecting new enemies during combat and using Coup de Grace while out of combat.
- Fixed the incorrect behavior of summoned allies in turn-based mode.
- In some cases, a character who was unable to move for some reason could lose the ability to attack. Resolution: fixed.
- In turn-based mode, it was impossible to use the characters portraits to target a spell. Resolution: fixed.
- In turn-based mode, when you summoned a creature at the edge of the fog of war, which covered enemies, it started an endless cycle of going into and out of combat.
- If you quickly turned abilities on and off on the action bar, you could sometimes lose your action. Resolution: fixed.
- Creatures spawned by a trap couldnt be attacked during the first turn in turn-based mode. Resolution: fixed.
- If you were making 5-foot steps while holding Shift down, the character would stop when you released the key. Resolution: fixed.
- On the global map, the fatigue notification could incorrectly appear in the book event text. Resolution: fixed.
- Ability scores were not displayed on the Total page of the Level Up screen. Resolution: fixed.
- Fixed the turn-based mode issues caused by switching to the fullscreen window mode or opening the menu using Esc.
- Fixed the issue with the display of effects on characters portraits.
- Hints in the dialogue window functioned incorrectly. Resolution: fixed.
- Some UI elements sometimes were displaced in the Level Up screen. Resolution: fixed.
- Overtips sometimes appeared in an incorrect location for some types of enemies. Resolution: fixed.
- Tutorial screenshots had Russian captions. Resolution: fixed.
- If an attack of opportunity was available, the path was sometimes incorrectly painted (the standard action part was painted as if it was the move action part).
- Some gods icons were not displayed. Resolution: fixed.
- Fixed the issue when some mouse devices were identified as gamepads, which triggered a message that suggested switching to the gamepad mode.
- When you clicked the icon of a character located far away from the party, the camera failed to focus on that character. Resolution: fixed.
- Fixed some issues related to the selection of the controller type at the game start.
- Audio: the volume of stamp sounds made by hares has been decreased.
- Audio: fixed the issue with incorrect type of footsteps in the Kamelands.
- Audio: fixed the issue that could result in incorrect behavior of sound and music in some areas.
Please be aware of plot spoilers in the description below! Areas
- In some cases, exiting to the global map could result in exiting to the main menu. Resolution: fixed.
- White squares were displayed under the dwarfs dead body in Tranquil River Bend. Resolution: fixed.
- Fixed the issues with the characters movement on the bridge in the Old Sycamore Caves.
- In Troll Wilderness (trolls liar), the area available for movement has been expanded.
- Fixed the abilities that suggested choosing a spell (New Arcana for the sage sorcerer, Fey Magic for the feyspeaker druid) upon leveling up.
- Wild Shape could change the visual appearance of the characters weapon size. Resolution: fixed.
- The game could sometimes freeze when you hovered over an enemy if the character had a charged Touch spell or a ranged attack and the character was standing far away from the target. Resolution: fixed.
- The game could freeze during the characters turn if an AoE spell was used immediately after moving the cursor or the camera.
- In turn-based mode, you could interact with the action bar during the characters action. This resulted in issues with the turn prediction. Resolution: fixed. Now the action bar is hidden during the characters action.
- When you delayed a characters turn, the next character could sometimes lose some actions.
- If an NPC wasnt supposed to be killed at once according to the story, they sometimes fully restored their health. Resolution: fixed.
- It was impossible to choose a portrait when creating a mercenary. Resolution: fixed.
- The constructed buildings were displayed incorrectly in the Building window. Resolution: fixed.
- Fixed the lighting error that occurred when exiting to the main menu.
- Fixed the issue when sometimes loot was not displayed in the Loot window.
- Fixed the issue when tags were displayed in the tooltips.
- Statuses displayed on the characters portrait sometimes failed to update. Resolution: fixed.
- When loading a saved game, you could sometimes see a warning that settings of the kingdom managed in the Auto mode couldnt be changed. Resolution: fixed.
- If Kalikke or Kanerah is dead in the saved game, she will be replaced with Kanerah / Kalikke upon loading the saved game (if the other sister is alive).
- The "Only active companions receive experience" setting could be reset when starting a new Beneath the Stolen Lands campaign. Resolution: fixed.
- DLC3: an option to hire mercenaries is now displayed in the dialogue with Xelliren even if theres not enough money for hiring.
- DLC3: fixed the issue with the campfire, which is now dropped by monsters correctly.
- Voice barks were not played after the respec and hiring companions. Resolution: fixed.
- In turn-based mode, the camera now spends less time focusing on a character that wont take action.
- Fixed the issue with pointing the camera at the character when the turn was passed to the next character.
Pathfinders, We've prepared another batch of fixes for the Beta Patch. Please be aware of plot spoilers in the description below!
- During the second fight at Olegs Trading Post, Oleg didnt throw Alchemist's Fire at all or threw it after the fight. Resolution: fixed.
- Enemies couldnt shoot and sometimes attack at all. Resolution: fixed.
- A character couldnt perform any action, even end the turn if they tried to move while under the effect that prevented their movement (Web, Entangle, and so on). Resolution: fixed.
- The party could not take any action while the kineticist was drawing energy. Resolution: fixed.
- If you select several characters and then click an enemy, your main character will no longer rush to attack the enemy in the surprise round (if only one character is selected, they will attack automatically as it was before).
- It was impossible to enter Empty Skull Rock. Resolution: fixed.
- Fixed the issues with the characters movement in the Cave from Luna's Map.
- In the Stag Lords Fort, minions wouldnt run to ring the bell in turn-based mode. Resolution: fixed.
- Some items in the belt couldnt be used in turn-based mode. Resolution: fixed.
- Some invisible objects failed to trigger Perception checks. Resolution: fixed.
- The ability score damage wasnt always correctly displayed among the characters effects or failed to disappear after the damage was healed. Resolution: fixed.
- An incorrect text was displayed for the characters and it was impossible to click the characters portraits. Resolution: fixed.
- Fixed the issue when it was impossible to select an ability in the characters sheet.
- In the Metamagic window, the UI elements could sometimes overlap. Resolution: fixed.
- Fixed the issue with the display of two-handed weapons in the Shared Stash window, context menu for items, and Equip and Take off hints for the items to which these actions cannot be applied.
- Fixed the issue when the option to evade enemies was activated immediately when the corresponding window appeared.
- Fixed the overlap of the sequence of turns and the additional action bar.
- Fixed the animation of the turn toolbar appearance.
- The accelerated animation in turn-based combat worked incorrectly. Resolution: fixed.
- Overtips were not displayed above some objects. Resolution: fixed.
- Added localizations of some new texts.
Pathfinders, We want to thank you for all the reports and feedback you have provided. Today we want to release important fixes for the beta update such as a fix for Kingdom Management. Please be aware of plot spoilers in the description below!
- In turn-based mode, enemies were always displayed as if they couldnt act in their turn. Resolution: fixed.
- The Bug Report button was removed from the UI of the console version. To access the Bug Report window, you should press Esc to open the in-game menu.
- Fixed the overlap of the sequence of turns and the additional action bar.
- Fixed the animation played when the toolbar for the current turn appears.
- Fixed how the Kingdom motto is displayed on the Kingdom management screen.
- The Kingdom screen didnt work in the PC version. Resolution: fixed.
- When opening the Metamagic window, the UI elements could sometimes overlap. Resolution: fixed.
- Fixed the incorrect loot and missing blood visual effects of the dead body in the prologue.
- Changed the color of Jaethals name for readability.
- The deadly paralysis effect caused by Vordakai now disappears after combat (unless the difficulty is set to Somewhat tougher enemies and higher, which corresponds to the Challenging mode and higher).
- Rapid Shot no longer applies a -2 penalty to single attacks.
Pathfinders,
It is less than a month until the release of Pathfinder: Kingmaker Definitive Edition for PC and consoles. With this update comes turn-based mode and a number of fixes. In preparation for this, we are launching a beta for 2.1! In this test, you will be able to play with the turn-based mode. We have put a lot of work into it and now we are ready to present it to you. We hope that you will love it and share your thoughts about it.
If you find any bugs you can report them using the in-game bug report feature by pressing F11. You can use the same tool to provide feedback to us - just choose the Suggestion option under the text window.
You can find how to join the beta-test here.
Patch notes are here.
Welcome adventurers! We bring good news right to your digital doorstep: Two great RPGs - Outward and Pathfinder: Kingmaker - are both on sale with a discount of up to 60%. There's now also a bundle with both titles that includes the following:
- Outward - The main game
- Pathfinder: Kingmaker - The Enhanced Edition AND all the following additional Pathfinder: Kingmaker game content
- Pathfinder: Kingmaker - Royal Ascension
- Pathfinder: Kingmaker - The Wildcards
- Pathfinder: Kingmaker - Varnhold's Lot
- Pathfinder: Kingmaker - Beneath The Stolen Lands
The time has come. Kickstarter campaign for our next project Pathfinder: Wrath of the Righteous is live!
With the campaign launch we've revealed the video showcasing gameplay footage and new features. Listen to Oleg Shpilchevskiy, Aleksandr Mishulin, Nika Alborti and Chris Avellone talkt about new mythics, additional classes, new race and more.
Back us on Kickstarter and help us make Pathfinder: Wrath of the Righteous as great as possible!
Visit our page to learn more: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous
Please be aware of plot spoilers in the description below! Classes
- The Slayer's Studied Target ability infinitely stacked with itself. Resolution: fixed.
- Tower Shield Training failed to decrease the armor check penalty for tower shields. Resolution: fixed.
- Vital Strike used to take a full-round action. Resolution: fixed.
- Lingering Performance had no effect on Archaeologist's Luck. Resolution: fixed.
- The highest allowed rank of the fighters Weapon Training was set to 5. This caused the following problems. Characters who had 3 ranks in Weapon Training and Gloves of Dueling could not select their previous Weapon Training to upgrade at level 17. Characters who had 4 ranks in Weapon Training got their Weapon Training improved to 5 ranks when equipping Gloves of Dueling, and had it reduced to 3 ranks on removing the gloves. Resolution: the maximum rank for Weapon Training was increased. Sadly, characters who already had problems with 4 ranks and Gloves of Dueling were not restored to normal values.
- One of the options in the dialogue with Embeth Travelers forced the dialogue to finish before it should. Resolution: fixed.
- Fixed the stone collisions in the Troll Wilderness area.
- Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
- A unicorns horn sometimes failed to drop at the Fey Glade area. Resolution: fixed.
- Birds were flying in the Fangberry Cave. Resolution: fixed (removed the birds).
- Sometimes characters could walk through the walls near the doors in Tenebrous Depths I (first level of the plot dungeon). Resolution: fixed.
- Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
- Fixed the incorrect amount of books in a chest in one of the buildings at the Capital.
- In the Goblin Village, the player could fight the shaman and the goblin king or include Nok-Nok in the party ahead of time. Resolution: fixed.
- Ilora Nuski sometimes was killed in the River Blades' Camp after the player let her go in the dialogue. Resolution: fixed.
- Fixed the incorrect visual effects on the ground in the monster teleportation scene in The Menagerie area.
- The player could sometimes summon monsters on an arch in the Lonely Barrow area. Resolution: fixed.
- In the final scenes at Brevoys borderlands, Amiri was incorrectly displayed with a visible weapon. Resolution: fixed.
- After saving the game and then loading it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and the player could not talk to her until re-entering the area. Resolution: fixed.
- Sometimes the One Thousand and One Questionable Stories quest tasks were given in an incorrect order. Resolution: fixed.
- Sometimes Olika incorrectly replied to the players decision concerning the fate of the Lamashtu priestess in the Witch Hunt quest. Resolution: fixed.
- In the Kingdom of the Cleansed quest, the player can now start the dialogue with Amalia by clicking Tristian.
- Fixed the bug when auras and the Lantern Kings curse were incorrectly stacked after the respec.
- Fixed the location of the monster names above the water elementals.
- Fixed the location of the monster icons above the slurks.
- After you completed the DLC 2 campaign with a certain ending, in your tavern you could have met the DLC 2 main character who could have been hostile. Resolution: fixed.
Greetings, Pathfinders!
It feels like only yesterday we have released Pathfinder: Kingmaker. The game we put our souls into, the game of our dreams. And it is you, our community, who made it possible in the first place. We want to say thank you to all backers and supporters, for your passion, feedback, and patience. As you know, we always take work with our community very seriously. Especially with all the teasers and jokes (if you remember our first free DLC and announcement of announcement you will understand what we are talking about).
And with our next project Pathfinder: Wrath of the Righteous we want to bring work with the community to the next level. We will engage content creators, build a new forum for players discussions, held detailed surveys during alpha and beta tests, and put emphasis on feedback from our community. You will help us to shape the game, drive our vision and achieve the most daring ideas. And to accomplish this we will launch a new Kickstarter campaign.
Why Kickstarter, you might ask? We want to make this adventure as epic as we imagined it when playing Wrath of the Righteous at the table. And, of course, we want our next game to become better than the previous one in every aspect. While we already have essential investments, there are a lot of things to add and improve. And you will be able to support us in this endeavour!
On February 4th, we will lift the shroud of mystery and share our creative vision, revealing all the main features we aim to deliver, along with the first gameplay video of Pathfinder: Wrath of the Righteous. And even more details are coming in the Kickstarter updates!
Subscribe to our newsletter so you won't miss anything.
Greetings, Pathfinders.
The time has come the pen and paper adventure module The Puzzle Box is here!
We hope you enjoy the work of Chris Avellone and writers from our team, who created this adventure! And we are waiting for your stories from the game. We have social media accounts, read through steam and GoG forums, Reddit, we also have two Discord servers: one for Kingmaker, another one for Wrath of the Righteous. Were waiting for your feedback on any of those platforms!
If the adventure is part of your game edition, you will find it in the Digital Rewards folder of Pathfinder: Kingmaker. If it isnt please, verify integrity of your game files. If it still wont appear please, create a thread about this issue in Bug Report section.
We also want to express our deepest gratitude to the testers, who ran several parties and provided a lot of feedback. Without them it would take much more time to playtest the adventure. Their help was invaluable.
And thank you all for your patience and support - this wouldn't be possible without it.
We are excited to announce Pathfinder: Wrath of the Righteous today. With our new game, we are taking everything that made Kingmaker enjoyable and building on top of it. We laid a solid foundation and are going to push the boundaries of the CRPG genre with our next title. We especially want to thank our community for their support we would not be making this game if it werent for you.
While not a direct sequel to Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous will expand and elaborate on the core elements of Pathfinder: Kingmaker. With such new features as the mythic progression system, a new corner of the Age of Lost Omens to explore, and more classes and character customizations drawn from Pathfinder's extensive history.
Pathfinder: Wrath of the Righteous is based on the Wrath of the Righteous Adventure Path from the tabletop game but includes new characters, plots, and elements to entertain even players already familiar with the adventure. It tells the story of a large-scale conflict between mortals and demons where players are invited to immerse themselves in a world under siege from demonic forces. As a vicious invasion threatens the world, the consequences of ones decisions will forge a unique narrative of their personal battle between good and evil.
Kingmakers Creative Director Alexander Mishulin and Lead Writer Alexander Komzolov return to their respective roles. And we are happy to confirm that Chris Avellone is back on board lending a hand and supporting the narrative team as he did with Pathfinder: Kingmaker!
To stand against the demonic invasion, the player character and their companions will receive additional powers from the players chosen mythic path. These paths vary widely in nature and profoundly impact the storyline of the game, permanently changing the characters and the world around them. You may choose the path of the immortal lich, wielding powerful spells and commanding an army of undead; the path of the angel, summoning celestial allies into battle and meting bolts of divine judgment upon foes; or something else entirely. Or the path of the trickster, causing mischief and fun even in the middle of the demon-filled abyss, warping the reality itself and turning the dices into natural 20 from 1 to score a critical hit.
We have also changed and adapted mythic paths mechanics for the computer game, to provide the best gaming experience we can. In the new game, youll find the mythic paths completely different compared to what youve seen in the tabletop game.
Some Pathfinder RPG character classes that didnt make it into Kingmaker will make their CRPG debut in Wrath of the Righteous alongside the returning roster, including but not limited to the fan-favorite witch and oracle. We will reveal more classes and character options in the near future!
With an improved visual style, Pathfinder: Wrath of the Righteous will offer a look and feel distinct from that of Pathfinder: Kingmaker. Set in locations including a demon-infested wasteland, besieged crusader cities, and the foul, twisted Abyss itself, Wrath of the Righteouss art will capture the epic fight of the worlds defenders as they struggle to hold the line against the corrupting force of otherworldly entities.
We will share details of the development process with the fans! If you want to be among the first who receive that sweet new update follow us on social media or subscribe to our newsletter.
You can also discuss it on Steam forum.
Dear Pathfinders! We know well that the first playthrough of the Pathfinder: Kingmaker might be difficult for players unfamiliar with Pathfinder ruleset. We want to make the game more transparent for new players, so the start of the game will be better at teaching you the system and getting rid of the chore of googling unfamiliar things as much as possible. And who can help us better than our players? Your feedback was always important to us and we appreciate your input. So, if you want to help us improve our game, please, complete this survey. We want to know, what was unclear, hard and illogical during your first steps in Pathfinder: Kingmaker. https://www.surveygizmo.com/s3/5298493/kingmaker
Dear pathfinders, weve found a problem you should be aware of. Please, avoid respecing in the last chapter: The Cursed King/Queen. A respec during this chapter might lead to the eternal unremovable Lantern King curse. If you are already affected by the bug, you can fix it by loading the save prior to the respec. We are determined to fix the issue as soon as we can. Unfortunately, this may take some time.
Dear Pathfinders!
The recent anniversary of Pathfinder: Kingmaker made us think more about the future of Owlcat Games as well. Together with our parent company, we decided to change the format of cooperation with MY.GAMES and go for an independent studio. Both parties have agreed to this mutually beneficial step, which will allow continuing to explore new business opportunities while maintaining focus on core competencies. The parent company remains our strategic partner and investor. We want to thank our colleagues at MY.GAMES for all these years we have spent on the path together.
As a newly independent studio, we have already moved to the new headquarters, where we are actively making ourselves a new home right now. The move was not easy for us we needed to carefully pack and transfer the countless boxes with small assets, shaman tambourines, all the dialogues, the bestiary and all the miniatures from the personal desks. Amiri's sword alone required an individual van!
But we made it! Here is a small photo report, so you can see the process with your own eyes.
Hello Pathfinders, The anniversary infographic with fun stats and data about the game is now available in German, French, Italian, Spanish and Simplified Chinese! You will be able to see it once you change your steam language.
Today's Deal: Save 50% on Pathfinder: Kingmaker - Enhanced Edition!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
Dear Pathfinders!
A year ago, on this very day, we embarked together on a great journey with the long-awaited release of our beloved Pathfinder: Kingmaker. In Owlcat Games, each one of us was astounded by the amount of passion and support you have put into the game. We want to thank you all for your feedback and faith in us! The team did its best to improve your experience with Kingmaker throughout the year and will continue to do that. It is the community that made this game possible in the first place, and we express sincere gratitude to all contributors.
To commemorate the date we have gathered some numbers and interesting facts about the game take a look below.
We also participate in Steam Midweek Madness sale its an opportunity to save up to 50% on the game and all DLCs. The sale goes till September, 27th, 10 AM PT.
BTW the developers' stream starts in an hour! Watch us on Twitch or Steam:
https://www.twitch.tv/owlcatgames
https://store.steampowered.com/app/640820
Please be aware of plot spoilers in the description below! Classes
- Strength Surge, Cleric's strength domain ability, did not work on allies. Resolution: fixed.
- The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
- Remove Fear did not work against Frightful Presence. Resolution: fixed.
- Magic Fang and Greater Magic Fang did not show up on characters as a buff. Resolution: fixed.
- Studied Target, Freebooter's Bane and Quarry abilities now work correctly when used by different characters on one target.
- Resistant Touch ability of the Protection Domain was not giving bonuses to the target. Resolution: fixed.
- Feybane ability of the Defender of the True World (Druids archetype) did not provide bonuses to saving throws against fey. Resolution: fixed.
- Sorcerers and Eldritch Scions with the Arcane or Sage bloodline were unable to use their Bond item to restore spells. Resolution: fixed.
- Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
- Mail of Clear Skies was not considered a light armor. Resolution: fixed.
- Thundering Claw of the Bear God did not work with Beast Shape III; Call Lighting was cast also if an animal companion landed a critical hit. Resolution: fixed.
- Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
- Bleed inflicted by Serrator did not work in the first round. Resolution: fixed.
- The effect of Tangled Claws did not have any visuals on a target. Resolution: fixed.
- Skin of the Rough Beast had incorrect sounds and ability visuals. Besides, the ability affected not only enemies. Resolutions: fixed.
- Scroll of Cape of Wasps had DC = 0. Resolution: fixed.
- Blakemoor's grimoire description was not properly displayed. Resolution: fixed.
- Ring of Circumstances now correctly continues to grant its bonuses after resting. The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
- Mail of Clear Skies had incorrect stats. Resolution: fixed.
- Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
- Singing Steel Breastplate had an incorrect price. Resolution: fixed.
- Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
- The Bladed Plate item incorrectly appeared in Kaessis house in the capital. Resolution: fixed.
- Some new locations for random encounters did not have names. Resolution: fixed.
- The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
- Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.
- Sometimes players could get stuck in the Owlbear cage at the Stag Lord's Fort. Resolution: fixed.
- In some cases, players could hear the crying woman near the Bridge over the Gudrin River even if she had already left. Resolution: fixed.
- In the dungeons under the Old Sycamore, the player could first sent Harrim to Olegs Trading Post and then dismiss all the companions. After that, Harrim would remain in the party but his companion dialogue would become unavailable. Resolution: fixed.
- In the Troll Lair, the Tell Ekun about our victory objective appeared even if the player had already killed Ekun on the first encounter. Resolution: fixed.
- At the Capital Tavern, citizens sometimes got broken and stopped sitting at the tables. Resolution: fixed.
- The first dialogue with Darven in the Deal with the Devil quest could be repeated erroneously. Resolution: fixed.
We have analyzed the latest reported crashes and concluded that in most cases the problem is connected to the capes physics. The issue is tricky, as we are unable to recreate it on the testing machines yet. Thus, we do not have estimates for the solid fix. Meanwhile, we added an option to disable the cloth physics. We recommend trying this option for those of pathfinders who experience problems with game crashes. Please be aware of plot spoilers in the description below.
- In the Capital Inn, in some circumstances, players could meet Jubilost and start a dialogue related to The Door to Nowhere quest ahead of time. Resolution: fixed.
- After players have explored the Blackstones Ford map, they can stay in that area to collect the loot and exit when they feel like it.
- After a player starts investigating the Season of Bloom quest line and talks to Kesten, the Second Breath quest fails if it was not completed before.
- During the first romance scene with Kanerah, her sister Kalikke could be present in the room. Resolution: fixed.
- At the House at the Edge of Time, in rare cases Jaethal could be missing, thus making it impossible to save her and Tristian from Nyrissa. Resolution: fixed. However, the saved games with this issue cannot be fixed. The solution is to load the saved game before the cutscene with Nyrissa, Tristian, and Jaethal.
- Fixed an issue when the dialogue with the mite failed to start in the Turncoats quest (Linzis second quest).
- Once again fixed the issue when the mercenary advisors sometimes failed to resolve kingdom events.
- The Letter from Jamandi Aldori kingdom event failed to complete if the baron did not appear in the Throne Room after the letter arrived and before The Lost Relic quest has been completed. Resolution: fixed.
- Fixed the issue when the kingdom event related to the Economy rank increase failed to activate.
- After killing Tartuccio in the Old Sycamore dungeon, sometimes the player could not exit the room where the fight occurred. Resolution: fixed. The saved games with this issue have been fixed as well.
- In the Capital Square, the character could sometimes get stuck in the Palace. Resolution: fixed.
- In DLC 2, in the Cultists' Shrine, when you exit to the Global Map and load an autosave to get back to the cave, the exit icon could disappear. Resolution: fixed. The saved games with this issue have been fixed as well.
- When finishing Chapter 6, players without DLC 1 (The Wildcards) encountered an empty page about Kalikke and Kanerah in Epilogues. Resolution: fixed.
- The Bomber's Eye spell didn't work. Resolution: fixed.
- The Legendary Proportions spell had an incorrect type of bonus to AC. Resolution: fixed.
- Flaming Burst Adamantine Dwarven Urgrosh +3 and Lycanthrope Bane Disruption Club +3 did not have Disruption. Resolution: fixed.
- Skin of the Rough Beast had incorrect sounds, ability visuals and an ability, which affected not only enemies. Resolution: fixed.
- Ring of Circumstances now correctly resumes to give its bonuses after resting.
- Briar did not have the information on game mechanics. Resolution: fixed.
- Gyronna's Amulet had an incomplete description. Resolution: fixed.
- In the standalone version in DLC 3, Stone to Flesh scrolls have been added to the Dragons goods.
- The Judgemental Gaze headgear gave a bonus to Intelligence instead of Wisdom. Resolution: fixed.
- Boggards idle animation start has been randomized.
- When you right-click the class in the level up / character generation interface, the feature progression was displayed incorrectly falling behind by one level. Resolution: fixed.
- An option to disable the cloth physics has been added.
- Our heartfelt thanks to our backers and the epileptic seizure warning have been brought back to the Russian version.
- The soundtrack is updated. Added two new themes to the DLC Varnhold's Lot.
Historically, there is such a deep connection between RPGs and dungeons, that sometimes it seems there couldn't be an RPG without one. There are many dungeons in the Pathfinder: Kingmaker, even if not count the DLC "Beneath the Stolen Lands". We decided to make a new survey to know what you like and what you hate about dungeons in our game. The dungeon you dream of what is it like? Survey: https://docs.google.com/forms/d/e/1FAIpQLScn2_tveYOMBaNprPIECqnwMTTVwy6BNBT6lYyz8CR4oHr6vg/viewform
Please be aware of plot spoilers in the description below!
- When loading old saves, players did not receive Crisis Points. Resolution: fixed.
- When loading a pre-Enhanced Edition save in which Ekundayo has left, some players could find his pet uncontrollable when the ranger returned. Resolution: fixed for both old saves and games where this has already happened.
- Fixed the hanging up issue when trying to rest with a charged spell of the healing touch type.
- Custom portraits sometimes got deleted. Resolution: when a player loads a saved game with custom portraits, folders are created with the names that correspond to the portrait identifiers.
- Players who reached floor 50 of the Endless Dungeon could have noticed that the enemy difficulty stopped to increase. That turned out to be true: we never imagined that there would be heroes capable of going so deep! The enemies suffered under the players onslaught and reported lots of bugs using F11. They asked and we listened! Weve strengthened them on floor 51 and beyond. Players who are currently on floors below 50 should expect a leap in difficulty: monsters have gained strengths and theyll try to strike back fiercely. Stay alert and remember: losing a battle does not mean losing the war! (And you can always let your hero retire.)
- In Tenebrous Depths, players encountered subtasks of type "Our descent was halted by a shroud of darkness. We must wait until it disperses." even if there were no shroud of darkness. Such subtasks failed to complete when the shroud of darkness disappeared. Resolution: fixed.
- In rare cases, when you followed the Betrayer's Flight quest to Candlemere Tower, there could be neither Tristian nor an active portal. Resolution: fixed.
- In the main game, in Tenebrous Depths VI, one of the enemy groups incorrectly consisted of 6 Wild Hunt Archers. Resolution: fixed.
- One of the endings of the Heroes' Fate quest in Lostlarn Keep could get stuck in the main game after the saved game conversion if the DLC General was female. Resolution: fixed. To fix the issue, load the saved game before entering the dungeon.
- The Cloudkill buff in traps in the Vordakai Tomb had no visible text. Resolution: fixed.
- In the battle with the Everblooming Flower in the Other World, you can now rest and recover after the battle before you teleport to the Womb of Lamashtu.
- Now you can speak to Kobold Artist in the Troll Liar only once.
- The Spawn of Rovagug had the Chaotic Neutral alignment. Resolution: fixed to the Chaotic Evil alignment.
- Even the smallest goblin alchemists now can throw bombs.
- Classes: Mind Fog had an incorrect duration description. Resolution: fixed.
- The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
- Names and descriptions of some Wild Hunt Archer abilities were missing. Resolution: fixed.
- Abilities: Coup De Grace no longer ignores Fortification.
- Items from Tristians dead body were looted incorrectly. Resolution: fixed. You cannot interact with the corpse to loot it; instead, Tristians equipment is looted automatically after his death.
- Items: Cloak Of Inner Warmth had an abnormally low price. Resolution: fixed.
- Items: Frost Rapier +1 from the Honest Guy had an incorrect price. Resolution: fixed.
- Items: Flaming Gnome Hooked Hammer +1 had a corrosive enchantment. Resolution: fixed.
- Items: Gloves of Dexterity +2 had an incorrect price. Resolution: fixed.
- Audio: the Sartayne's House had no audio scenes. Resolution: fixed.
Please be aware of plot spoilers in the description below!
- DLC3: some secret rooms were impossible to get into even after the player had detected the room and opened the door. Resolution: fixed.
- A trap in Tenebrous Depths XIV could not be disarmed. Resolution: fixed
- The respec caused Jaethal to lose the ability to wield the scythe. This happened when the respec was used on Jaethal no longer worshiping Urgathoa. Resolution: fixed.
- The Slayer could take the Ranger Combat Style feat at every level. Resolution: fixed.
- If the player completed Season of Bloom before the Enhanced Edition and loaded the saved game in Enhanced Edition with the Magical Lantern equipped on their character, they had two identical lantern abilities, one of which failed to disappear after the item was de-equipped. Resolution: fixed; now the redundant ability disappears when the player enters the Throne Room.
- Both Kanerah and Kalikke were present inside the house at the Capital Square at the same time. Resolution: fixed.
- After you killed the Spawn of Rovagug once, you could try fighting it again by showing your loot from the dungeons boss monsters to the dragon, which resulted in a broken cutscene. Now there is no such option: you can only kill the Spawn of Rovagug once in the plot dungeon.
- At Technic League Encampment, the final dialogue with Kalannah could have been terminated early with no way to resume it. Resolution: fixed by adding an option to resume the dialogue with Kalannah.
- In some cases, mercenary advisors could fail to resolve the rank-up events. Resolution: fixed.
- Items: wands with cantrips were worth 0 gold. Resolution: fixed.
- Items: Throwing Axes behaved like a melee weapon. Resolution: fixed.
- Audio: some Linux users experienced sound issues. Resolution: fixed.
- When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.
Hi there! The Enhanced Edition is finally here, and we hope that youve already dug your teeth into it and that you like what youre seeing. Nonetheless, there remains one important aspect of the game that we havent covered in these diaries yet. Today we would like to focus on kingdom management. Our vanilla kingdom management system has found some supporters among the players, but not all of you liked it. As time went on, weve received many suggestions and criticisms from you. We kept fine-tuning the way kingdom management works with every big patch, and as such, it shouldnt come as a surprise that weve prepared a new pack of improvements for the Enhanced Edition as well.
No Intermediaries
Let us start with a small, but important improvement now you will be able to buy BP right from the kingdom interface! Hassuf might be a bit disappointed that you wont be visiting him just as much, but this will make playing significantly more comfortable. From now on, all you need to do to restock your treasury is to open the kingdom stats window.
The Retinue Plays the King
The advisors We still receive quite a lot of comments from you saying there arent enough advisors in the game. Our goal has always been to give our players a chance to make meaningful choices, choices that actually matter. Choosing an advisor was supposed to be one of those difficult, but ultimately entertaining parts of the game. You do your best to pick the ideal candidate for the role: someone who can get the job done, but also fits your style of leadership. However, this can be quite tricky, and at times even outright impossible which is why sometimes you compromise and give the position to someone whos not a good match for you as a person, but will greatly benefit the kingdom. This is a significant, meaningful choice, but sometimes it can be unpleasant and, as it turns out, even unacceptable to some players. Also, it is far too hard to play without any advisors on some of the key roles, especially when playing for the first time - this can easily cripple a kingdom. Therefore, by popular demand, weve decided to allow appointing mercenaries for government roles. They are not quite the same as your usual advisors, however. A mercenary is not as effective as other advisors: they have a lower base chance of successfully resolving an event. At the same time, a mercenary can use magical items to increase their stats (only your companions were able to do that before). They are not very talkative and they tend to select the most neutral option in each rank-up event if there is one.
Knowing the Consequences
Speaking of advisors and rank-ups, from now on, youll be able to see what effect your choices during any given rank-up event will have. While making the game, we wanted our players to make kingdom choices without knowing all of the consequences, letting their heart and morals guide them instead. In practice, it resulted in discomfort and prompted players to load to a previous save after an unfortunate choice. We decided to change that. Now you will be able to see the effects of your decisions in advance, so that you can make a responsible choice.
All is Quiet in the Kingdom
Unrest has proven to be one of the most problematic kingdom mechanics. To address that, weve attempted to make the reasons behind rising unrest clearer you can now read about any changes in the unrest log. Also, story events that often lead to rising unrest will now tell you how to deal with them. Last but not least, weve added more ways to influence the current unrest level: firstly, throwing a feast became cheaper at 200 BP (however, each time you use it the price will rise to 200, 400, 600 and so on). Secondly, each Stability rank-up event will lower kingdom unrest by one step.
Events
Finally, lets talk some more about kingdom events. Weve made multiple UI improvements in that area for example, now you can see which events have already been assigned an advisor. Some of the advisors can resolve certain events better than others, and before, the only way to find out was to browse through all of the available options. Now this information is at hand: you can see it on the advisors card at any time. Sometimes, your kingdom can be struck by an especially devastating event, and earlier you had no way to respond to that as a ruler. From now on, there is an instrument you can use in a pinch weve named them Crisis Points. You earn them as your kingdom grows, that is, with every new rank-up. You can also buy a limited amount of such points from Hassuf. These points can be used to get a single-shot bonus to successfully resolve an event and, possibly, to deal with a catastrophe that would have otherwise been beyond your advisors abilities. Yours faithfully, Owlcats.
Dear Pathfinders, A new patch is live. Update your game and get right back into your adventure. Please be aware of plot spoilers in the description below!
- Fixed an error caused by loading some pre-Enhanced Edition saves.
- Failed to give the following achievements: A Memorable Moment, Depths Of Madness, Descent, Honest Looting, Into the Darkness. Resolution: Fixed.
- When using filters, some items in the inventory could be duplicated or put to random slots. Resolution: Fixed.
- Fixed the issues with Kalikke and Kanerah after the respec.
- Fixed the issue when the Ancient Soul Eater became untargetable making it impossible to win the combat.
- In the first chapter, boggards had too many Greatclubs +1. Resolution: Fixed.
Please be aware of plot spoilers in the description below!
- Fixed crashing to the main menu when a game over was triggered during the area transition screen because the kingdom was destroyed.
- Failed to load the saved game on Mac. Resolution: Fixed.
- When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: Multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.
- Clicking the top right Close icon (X) does not close the window. Resolution: Fixed.
- The cutscene with Amiri killing the Defaced Sister at Flintrock Grassland failed to start if Amiri was in combat. Resolution: Fixed.
- Some giant spiders at first levels of Tenebrous Depths had 5 AC more than they were supposed to. Resolution: Fixed.
- Fixed the DC of spells cast by traps.
- Now all the items are de-equipped after the respec.
- Scroll of Death Clutch had an incorrect spell. Resolution: Fixed.
- Russian version: changed the translation of the Slayer class.
Please, be aware of plot spoilers in the description below!
- ompanion mechanics of Kanerah and/or Kalikke could had a chance to become broken after respec. Resolution: Fixed.
- Jaethal could become undead again and return to worshiping Urgathoa after respec during the last chapters. Resolution: Fixed.
- There could be an issue with companion's auto-level-up in some cases. Resolution: Fixed.
- The Skeletal Salesman disappeared and became visible again incorrectly if you tried to attack him. Resolution: Fixed
- Animal companions and polymorphed characters performed coup de grce without the proper animation. Resolution: Fixed.
- Several issues with portraits were resolved (including custom portraits disappearing).
- The combat log lacked attack number localization. Resolution: Fixed.
- There was no delousing icon on the trap, generated in the endless dungeon. Resolution: Fixed.
- Defeated bosses of the endless dungeon used to drop some of the loot items twice. Resolution: Fixed.
Greetings, pathfinders! Enhanced Edition and "Beneath the Stolen Lands are out! The EE includes: numerous gameplay-enriching content additions and dozens of quality-of-life features new abilities and ways to build your character, including a brand-new class new items and weaponry improved balance, especially in the beginning and last two chapters of the game enhanced kingdom management system, both in terms of balance as well as usability and player comfort increased variety of random encounters on the global map thousands of fixes and improvements made since the game's initial release Patchnotes for Enhanced Edition: Part 1 Part 2 Part 3 Enhanced Edition: https://store.steampowered.com/app/640820/Pathfinder_Kingmaker/ Beneath the Stolen Lands DLC: https://store.steampowered.com/app/900449/Pathfinder_Kingmaker__Beneath_The_Stolen_Lands/ https://www.youtube.com/watch?v=X50WD95XZBU
Dear Pathfinders, Many of you have asked us about the status of the Chris Avellones digital RPG adventure reward, and were happy that we finally have some news for you! Weve reached a new important milestone. After multiple drafts and much back-and-forth between Chris, Paizo and us Owlcats, weve all decided that the manuscript is of high enough quality to begin closed playtesting! Weve recruited a number of playgroups from you, our audience, and weve sent out copies of the adventure module. We believe that testing early is very important, and getting feedback before everything is set in stone can drastically improve the end result. For those of you who are participating, wed like to stress that this is an early draft that is still far from its final, Paizo-approved state we just collectively decided that we want to hear your thoughts on this. We are sorry that it took us so long to reach this stage. The task has proven to be more difficult than initially expected, and we want to make sure that this adventure lives up to the fame of the original Kingmaker AP. However, we promise things will pick up from now on. Stay tuned for more news in the near future! Sincerely, Your Owlcats
This Thursday we will have another stream! This time it will be a Release Stream for the Enhanced Edition. We will be live at 7:30 PM CEST/1:30 PM EDT (US). Join us at https://www.twitch.tv/owlcatgames to talk about Enhanced Edition and Beneath the Stolen Lands DLC.
We will continue our playthrough of the "Beneath the Stole Lands" DLC and show changes in the first chapter of the game!
You've asked a lot of questions about our next DLC. So today we will show it to you! Join us for an Endless Dungeon run, where you can help us build and develop the character. What can go right? We will be live at 7:30 PM CEST/1:30 PM EDT (US). https://www.twitch.tv/owlcatgames and here, on Steam.
This list is still under construction! It doesn't list all the features and fixes yet, and it will be editied to ensure better readability and grammar. Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Areas
- In the City of Hollow Eyes, Pale Yan didn't always come to your aid during the battle with the dragon. Resolution: fixed.
- Reworked the way the Siroket fight works in the "Blakemoor Hideout" area. From now on, she shouldn't become invincible for no apparent reason.
- In the House at the Edge of Time, the Magical Lantern can now be lit or put out from the belt window.
Quests
- From now on you can return to Troll Lair even if you chose Hargulka or Tartuk as your ally.
- When completing Tristian's companion quest "Kingdom of the Cleansed", a quest-crucial cut scene didn't run in the "Secret Sanctum" area. Resolution: fixed.
- Some illustrated events could provide infinite experience points in some cases. Resolution: fixed.
- After death, Tristian lost his "Protective Aura" ability. Resolution: fixed.
- During Ekundayo's "Bury the Past" quest, it was impossible to complete the "Kill the giants' leader" objective in certain circumstances. Resolution: fixed. If you've already left the "Bridge over the Gudrin River" area, but the quest is still active, you can return and talk to Ekun to complete it.
- Upon becoming hostile, Sartayne would still refuse to fight. Resolution: fixed (told him you were saying stuff behind his back).
Kingdom
- New: mercs (custom characters) can now be assigned advisor roles.
- New: kingdom events that can lead to the destruction of your kingdom will now also tell you which quest must be completed to save the kingdom. This info will be displayed in the kingdom event card.
- Erastil's Favor kingdom effect was not properly giving +5 to Lore (Nature) checks. Resolution: fixed.
- When trying to leave the throne room after talking to the villagers Alov and Erick, the player would get teleported to the villagers instead. Resolution: fixed.
Classes & Mechanics
- New: a faster running speed option! When out of combat, if you click far away from your characters, they will run significantly faster. You can also disable this in the "Options" menu.
- The storm debuff no longer stays on characters that enter the global map.
- Having two identical animal companions in the party could break one of them. Resolution: fixed; from now on, the confused beast hears a soothing voice saying "Don't freak out, dude, he looks nothing like you!".
- The bear animal companion's description displayed the wrong stats. Resolution: fixed.
- The Shield Wall feat mentioned in its descriptions a number of certain conditions that did not apply to the game (such as shield bash denying the user AC from shield, which does not happen).
- Instead of selecting the character with the highest Trickery score to open locked doors and chests, the game used to select the character with the highest rank in Trickery instead of the character with the highest Trickery value overall (it didn't take into account different bonuses and penalties). Resolution: fixed.
- The Uncanny Dodge rogue talent (also available to the Eldritch Scoundrel archetype) did not allow attacks of opportunity to be performed before the starting initiative delay had passed. Uncanny Dodge should allow a character to perform attacks of opportunity even before they've acted on their turn (and other instances of uncanny dodge did allow doing so). Resolution: fixed.
- The Charming Smile ability of the Charm domain couldn't be used. Resolution: Fixed (no botox involved - promise!). It should become usable after resting.
- The Shielded Caster feat only worked for casters that had a shield. Resolution: Fixed.
- Guardian Armor summoned by Create Undead didn't get a +3 weapon bonus from wielding Necromancer's Staff. Resolution: fixed.
- Sometimes spells with multiple attacks such as Scorching Ray failed to deal sneak attack damage. Resolution: fixed.
- The Aldori Defender (fighter archetype) feature Defensive Parry used to give more AC than it was supposed to. It was giving +1 AC for every three levels after the third, instead of +1 AC for every four levels. Resolution: Fixed.
- Instant Enemy said that it allows Fortitude saving throw. It does not and should not allow any saving throws. Resolution: description fixed.
- Creatures falling prone in the area of Obsidian Flow did not receive damage. Resolution: Fixed.
- Resting in a hub took 7 hours instead of 8. Resolution: fixed.
- It used to be possible to make a dead companion perform tasks during rest. Resolution: fixed. Got a call from the Department of Death legal team; apparently, making dead employees work during rest time is against the Civil Rights Act of 1964.
- Kineticist substance infusions no longer need to be deactivated and activated again to update their DC after stat changes.
Items
- New: added Nunchaku and Throwing Axe weapon types.
- Some of the Heavy Shields available as loot had the incorrect item type assigned to them, rendering them unusable. Resolution: fixed.
- Some of the masterwork items couldn't be sold using the "mass sale" feature. Resolution: fixed.
- The Alkaline Mace was incorrectly attributed to Varrask. Resolution: fixed.
- Two-handed axes could be labelled as one-handed. Resolution: fixed.
- The Acerbic Ring didn't add dice to Arcane Bomber bombs. Resolution: fixed.
- Spiced Fish had 0 weight. Resolution: fixed.
- The Tangled Claws weapon had a chance to cast the Entangle AoE spell instead of entangling one person. Resolution: fixed.
- The Star Soldier's Gauntlet would cast three rays simultaneously. Resolution: now there is a short delay between them.
- Scrolls of Protection from Energy, Communal had the same names as normal Scrolls of Protection from Energy. Resolution: Fixed.
User Interfaces
- New: the character sheet now shows their Spell Resistance.
- New: while choosing spells during level-up, you'll be able to see the relevant Spell resistance, Spell descriptor and Casting time.
- Improved the way our UI adapts to wide screens.
- From now on, it will be possible to use usable items when they are in a belt slot.
- Marked ability collections (i.e. Weapon Focus) as such. Abilities that have already been taken will also display their prerequisites. Fixed a number of minor ability prerequisite bugs.
- Feats, class features, and items that modified bonuses and penalties from Fighting Defensively and Combat Expertise (for example, Crane Style, Steel Net and Helmet of Battlefield Clarity) were logged in the combat log attack roll tooltip as separate bonuses. Resolution: now the combat log tooltip shows them as bonuses and penalties from Fighting Defensively/Combat Expertise instead.
- Energy-related enchantments weren't displayed in the "Qualities" list of a weapon. Resolution: fixed.
- Fixed familiars sometimes appearing on the map or kingdom interface.
- Quest notifications could appear blank. Resolution: fixed.
- Spell-Like Abilities used to always show a spell level of 0. Resolution: fixed.
- Filling up all the slots in a vendor's trade window and then selling or clearing all of them lead to only the first slot working correctly (all the others would not display the items that have been put there). Resolution: fixed.
- Fixed incorrect information appearing in the tooltip for the secondary part of a magical double weapon.
Misc
- The visual effects of AoE spells were not affected by fog of war as they should be. Resolution: fixed.
- Multiple English text improvements (typos, missing words, etc.).
- Completing the "Varnhold's Lot" DLC campaign should no longer award achievements for completing the game.
Hello, fellow Pathfinders! Its time to reveal some more cool new features of the Enhanced Edition, which, as we hope, will make you happy. Some of them you could already guess, looking at the EE beta patch notes, and some were carefully kept in secret till this moment. Anyway, today we will talk about everything in more detail. Rest assured, many interesting things lie ahead! So, shall we start?
Choose Your Destiny (Again)
Respec. Yes, you heard that right. You will finally be able to redistribute and reallocate all of the skills, stat points, feats and everything else! Youve been asking us to add this feature for a long time. It looks so common for a computer game, but we couldnt find a compromise that wouldnt hinder the story and the inner logic of the game world. Finally, after a long search, we think that weve found that happy medium, which wont lead to abuse but will help players fix some of the level-up and character generation mistakes instead. In the Enhanced Edition, youll find a new option allowing to turn respec on and off. The high difficulty levels cannot tolerate any hesitation, so on Challenging mode and higher the option will be turned off by default. And if youd like to turn it on manually, the difficulty level will automatically switch to Custom, thus locking all of the Challenging achievements. Respec will be available for purchase from Anoriel Eight Eyes, the same person you buy mercs from. First three uses are free of charge, however, anything above that will cost you - more and more each time. You will be able to respec your main hero and your custom characters completely. As for the companions, they can only be reset to the level they had when you met them (for example, you will be able to reset Octavia down to total character level 2 with 1 level of rogue and 1 level of wizard).
Even More Random Encounters
Travelling through such a wide and open land such as the Stolen Lands, you want everything to maintain this feeling of adventure and freedom. Thats why we decided to add some new random encounters for you. And by random we really mean random - not only new battle encounters, but also completely different ones. For example, now on your journey you will be able to meet a wondering vendor, whose goods range would grow every time you meet him. We wont tell you about the others, though Let the new encounters stay a mystery for now. Explore, travel, and get ready to run into a couple of surprises along the way!
Battle Toads
Those Pathfinders who are keen on natural science will be glad to hear that a new specimen has been spotted in the Stolen Lands. Villagers talk of toad-like humanoids known as boggards, whose kind have never been seen in these parts before. Those creatures are able to use armor and weapons, they can intimidate their enemies by loud croaking and some of them are even able to cast magic. Boggards normally appear only four feet tall, as they sit back resting on their long, muscular hind legs like a frog; at full height they are substantially taller. Boggards seem to prefer temperate swamps and marshlands, although some breeds have also been found along the river banks of the tropical rainforests. Their webbed hands normally wield crude weapons made of indigenous swamp material, often clubs of wood or bone, studded with the sharp teeth of local beasts. The armour boggards wear is of similar construction, being made of crudely cured reptile hides and the shells of giant turtles. Boggards make little use of metal, as it corrodes quickly in the humid environments they inhabit. They value magic items when they can obtain them, due to their resistance to physical corrosion. Boggards, like the toads and frogs they so closely resemble, change their appearance depending on their environment. Which means boggards from different parts of the world will have different skin color, as well as different unique abilities. Most tribes are led by powerful priest-kings who have been fed rare, hallucinogenic, blue dragonflies that allow them to hear the whisper words of their dark deity, the demon lord Gogunta (although some tribes are known to worship other demon lords, or even Rovagug himself).
Energy Fireworks
To improve immersion and make the action more dramatic, weve decided to add some new visuals to the game. Enhanced Edition will introduce new visual effects for death from different energy types. They will trigger if the death was not caused by a critical hit and not by level 0 magic. As you probably guessed, the actual effect depends on the type of energy that made that last deadly hit.
Start of The Adventure
Since the official release weve put months of hard work into this game and made numerous improvements along the way, but even then we still felt that the Stolen Lands were too harsh for far too many new players. We deeply researched the first chapter and made a big survey, gathering opinions from more than 1000 players. So thats what we decided to change:
- Spider swarms. This enemy appeared to be a real pain for lots of players. Weve nerfed them, weve added new tips, we gave out extra flasks of alchemical fire... and to no avail. Spider swarms continued to be a major source of frustration, especially during the first playthrough. So we dealt with the problem drastically: we redesigned the fangberry cave. From now on, the pesky spider swarms wont stand in your way. Youll be able to either gather the berries and leave in peace, or go to a separate part of the cave to fight the swarms anyway - and get a seperate reward for that.
- We moved some of the locations around the global map to make the difficulty curve more smooth and better balanced.
- Three completely new lairs have been added: two for boggards (the new monster type discussed earlier) and one for manticoras.
- Another painful enemy for many a player was the Technic League. We decided to take the blinding spell out of their arsenal. Now players will encounter blindness as a condition for the first time much later in the First chapter.
- We added new packs of ordinary wolves in the Old Sycamore area. We also made the sleeping bandits a little weaker.
- We adjusted and re-balanced the AC of some enemies
FINISH HIM!
There is another ability in tabletop which we lacked in the digital version - the ability to finish the enemy off with one fell blow, Coup de grce. Its as simple as that: any character with a melee weapon can finish off a helpless creature (sleeping, paralyzed, etc.) using a full-round action. For this feature we added special new character animations. Be firm, be merciless, and leave nobody behind!
In the name of Our Lord in Iron
Adepts of Nunchaku, Throwing Axes or other types of weapons which were under-represented in the game before - this is your time! Praise be to Gorum, for weve added more Dwarven Urgroshes and Waraxes, Fauchards, Flails, Shortspears, Darts, Double Swords and Axes to the loot - all of these used to be exceedingly rare. Weve also added weapons of other types, including Battleaxes, Earthbreakers, Gnome Hooked Hammers, Great Clubs, Heavy Flails, Light Hammers, Light Maces, Longspears, Starknives and others. Totally, there are now more than 80 new spots for you to restock your armoury!
*** Thats all the new features of the Enhanced Edition we wanted to share with you for today. But thats still far from the full list! Expect new posts, read the previous Diary in case you missed it, and also join us on dev streams, where you can see even more and ask anything youd like. Last but not least, do not forget that Enhanced Edition is in open beta right now, so if you prefer getting your hands dirty to reading or watching others play, be sure to join! Thats all, folks - see you all in the Stolen Lands! Yours faithfully, Owlcats.
Tomorrow we will have another developer stream! We will continue exploring new options in Enhanced Edition Beta, stumble across a couple of bugs and answer some of your questions!
Join us tomorrow, at 7:30 PM CEST/1:30 PM EDT (US).
Twitch: twitch.tv/owlcatgames
Part 1 is here. This list is still under construction! It doesn't list all the features and fixes yet, and it will be edited to ensure better readability and grammar. Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Items
- The mace "Sovereign" didn't provide stackable bonuses. Resolution: fixed.
- The vendor at Rushlight Festival had an incorrect type of shield. Resolution: fixed.
- The gloves "Ultimate Grip" listed incorrect spell and caster levels. Resoltuion: fixed.
- The "Robe of False Death" didn't show a magical aura in inventory. Resolution: fixed.
- The priest of Erastil in Varnhold didn't have anything to sell. Resolution: fixed.
- The "Gloves of Dueling" granted incorrect bonus to CMD. Resolution: fixed.
- The "Necrotic Heavy Mace +2" had an incorrect sheath model. Resolution: fixed.
- The bonus from "Professor's Hat" was listed as "Unknown Key". Resolution: fixed.
- The "Furious Bardiche +2" had an incorrect price. Resolution: fixed.
- The "Gloves of Elvenkind" gave an incorrect type of bonus. Resolution: fixed.
- The "Absolver's Cloak" had a typo in the description. Resolution: fixed.
- The "Downfall" bow had an incorrect price. Resolution: fixed.
- The "Dark Acolyte's Robe" had an incorect description. Resolution: fixed.
- A most unusual travelling merchant has been spotted wandering across the Stolen lands.
- The "Ring of Radiant Arrows" had a typo. Resolution: fixed.
- The "Greater Ring of Balance" had a typo in the description. Resolution: fixed.
- The "Forest Knight's Bracers" could have granted a permanent buff. Resolution: now in the end of fight or when unequipping, the buff is removed. If your character already has a permanent buff from these bracers, just unequip and equip them.
- Hearty Meal had a typo in the description. Resolution: fixed.
- Some weapons didn't have properly working Mithral, Cold Iron and Adamantine Enchantments. Resolution: fixed.
User Interfaces
- New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
- New: you can now buy BP from the kingdom management interface.
- New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
- New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
- New: camping banter can now be seen and heard when resting on the global map.
- New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
- New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
- New: in the inventory, you can now make a character's backpack or hat invisible.
- New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
- New: location notifications on the Global Map now show what was the new thing that happened there.
- New: different events on the Global Map now show different wooden figurines.
- In the inventory, the character doll wouldn't display the FX corresponding to the off-hand weapon being used. Resolution: fixed.
- Scrolling to the end of the saved games list and deleting one would make some of the UI elements disappear. Resolution: fixed.
- The "Death's Door" icon could stay on a character's portrait even after the condition was actually removed. Resolution: fixed.
- Splitting item stacks could lead to incorrect item numbers being displayed. Resolution: fixed.
- Fixed the numbers displaying the weight and cost in the tooltips of items.
- Fixed mistakes in displaying enemies' immunities in the Inspect window.
- Switching from one ability to the other in the level-up window didn't change the relevant description. Resolution: fixed.
Audio
- The Throne Hall ambience started twice when switching to it from the Kingdom Management mode. Resolution: fixed
- Some magic effects played annoying sounds when leaving a location. Resolution: fixed.
- Characters could erupt in battle cries even when unconscious. Resolution: nerfed. Too imbalanced.
Misc
- New: added new types of different random encounters on the Global Map.
- Some of the kingdom artisans had incorrect visuals. Resolution: fixed.
- The "Death Ward" spell had the wrong description in Russian. Resolution: fixed.
- Added a red eye FX to Vordakai. You'll be able to see it after leaving and re-entering the area.
- Fixed the flags near the tribune in the stone capital of Lawful Neutral alignment.
- When using stealth, some of the swords could turn upside down. Resolution: fixed.
- Some players still had troubles with flying skeletons in the Sharp Fangs Tribal Camp. Resolution: fixed them.
- Some of the events connected to Valerie's romance could happen even if the main character cannot have a romance with her. Resolution: Fixed.
- Improved detalization in the main square of the unupgraded (wooden) capital.
- Improved visuals of the vendors in regional settlements.
- Improved visuals of the "Wererat Lair" area.
- Added ambient animations to bards in Littletown.
- Added an animation for coronation.
- Added ragdoll to mobs.
- Sometimes, characters wouldn't sheathe their weapons after a combat. Resoultion: fixed.
System
- Fixed Last Azlanti saves sometimes getting overwritten when starting a new campaign in Last Azlanti mode.
- Music and sound is no longer stopped when the game is in the background.
Dear pathfinders, We are happy to inform that the Beta of the Enhanced Edition is available for everyone! Just to remind you:
- all you need to do to participate is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test . Those players who took part in the Beta test for earlier versions will just have to switch to the "betatest" branch and update the version.
- you will be able to send us your thoughts together with all the required information (a screenshot and a save file are collected automatically) by pressing F11 and clicking on the "Report bug" button attached to the right edge of the screen. You could also really help us out by turning on logs (here's a how-to: https://owlcatgames.com/content/bug-report-technical ). Doing so enables the "Report bug" button to also send us your logs, but makes the game a bit slower, so you might want to turn logging off after taking part in the beta.
Highlights:
- New prestige class: added the Aldori Swordlord to the game.
- New class: added the Slayer to the game.
- New: added new types of different random encounters on the Global Map.
- New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
- New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
- New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
- New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
- New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
- New: you can now buy BP from the kingdom management interface.
- New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
- New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
- New: camping banter can now be seen and heard when resting on the global map.
- New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
- New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
- New: in the inventory, you can now make a character's backpack or hat invisible.
- New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
- New: location notifications on the Global Map now show what was the new thing that happened there.
- New: different events on the Global Map now show different wooden figurines.
Areas
- In the capital, the names for buidlings built in memory of Kesten Garess (the guard house) and Jhod Kavken (the clinic) have been swapped around. Resolution: fixed.
- The bandit camp at the Old Sycamore Outdoor became a bit easier to deal with. Also added a couple of small groups of animals to the area.
- At the "Brinewall" area, some of the hellknights and mercenearies didn't join the battle to support their leader. Resolution: fixed.
- After the coronation, Annamede and the Brevoy envoys could spawn in the main square of the captial. Resolution: fixed.
- When leaving the "Wizard's Laboratory" area during a troll attack on Bartholomew Delgado, an incorrect dialogue could start. Resolution: fixed.
- Undead cyclops and bandits in the City of Hollow Eyes weren't always hostile towards each other. Resolution: fixed. Told the bandits that the cyclops were saying names behind their backs, and the cyclops that the bandits are yummy with tea.
- One of the loot containers in the City of Hollow Eyes was invisible. Resolution: fixed.
- At the "Swamp Witch Hut" area one of the worgs to the south could become unreachable. Resolution: fixed.
- Kesten Garess refused to leave the Womb of Lamashtu even after finishing the Season of Bloom. Resolution: fixed. Told him he could leave now.
- In the City of Hollow Eyes, Hilla sometimes refused to leave the camp. Resolution: Fixed.
- Ivar could still be seen in Littletown even after his death. Resolution: fixed for those who haven't entered Littletown yet.
- During the final chapter, the second dialgoue with Maegar Varn in Varnhold his portrait wouldn't show. Resolution: Fixed.
- A raven fell down from a column in the City of Hollow Eyes. Resolution: fixed. Helped the poor thing to get back up.
- A brown lizardfolk chieftain would use his trident as a mere club. Resolution: fixed. Couldn't teach him to use a trident properly; had to give him a club instead.
- Added a missing map inscription at the "Womb of Lamashtu" area.
- In the Camp at the Capital Gates, Nok Nok's final dialogue didn't start. Resolution: Fixed.
- In the Technic League Hideout, one of the sacks contained 0 nuts. Resolution: fixed.
- The enemies wouldn't behave as they were intended to in the "Poacher's Hideout" area. Resolution: fixed. Also, the visuals of the area were improved, and additional loot added to it.
- In the House at the End of Time, you could find 2 copies of "The Book of Joyless Triumph". Resolution: Fixed.
- At the "Hunting Grounds" area, saving Edna and Julia Aldori from the Greater Enraged Owlbear automatically starts a dialogue with them.
- If, after talking to Nyrissa in the "Other World" area, you make a save and load it, the exit from the location will not spawn. Resolution: fixed.
- From now on, you can rest in Varnhold (when it's peaceful) without setting up camp.
- Fixed weather settings in the "Rotten Cave" area.
- Branded Trolls in the "Lone House" area didn't have a brand on them. Resolution: fixed.
- Wrong animation when talking to Harrim near an ancient dwarven anvil. Resolution: fixed.
Quests
- New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
- The final dialogue in the troll lair during the last chapter of the game didn't always work or end as intended. Resolution: fixed.
- During the final fight with king Irovetti, he could run away during a crucial cutscene if under the effects of fear, which would break tha game scene. Resolution: fixed.
- When leaving and entering the Pitax Royal Palace, it was possible to receive additional copies of the "Blakemoor Grimoire" quest items. Resolution: fixed.
- In the "Deal with the Devil" quest after defeating Darven and attacking Lynxia, she could become invincible in some cases. Resolution: fixed.
- It was impossible to give the Black Whip to Bartholomew Delgado once he had moved to the capital. Resolution: fixed.
- It used to be possible to get an infinite number of "Rings of Improved Proficiency". Resolution: fixed.
- In some cases, the guard wouldn't help you fight the owlbear near the old clinic. Resolution: fixed.
- In the Goblin Fort, the dialogue with the Shaman could start twice. Resolution: Fixed.
- In the "Delicate Situation" quest near the Overgrown Pool, Melianse didn't want to acknowledge that Corax sent his men to get some feather tokens. Resolution: fixed. Apparently, the "stubbornness" knob on her control panel got stuck on the "max" position.
- In some cases, Irsei Caelysse stayed in the throne room even after you've defeated Irovetti. Resolution: fixed.
- The book event before entering Pitax worked incrorrectly, and sometimes it wouldn't let players into Pitax when it should have. Resolution: fixed.
- The first dialogue with Valerie in the tavern could happen after finishing the "Judgment of the Gods" quest, which made some of her lines sound weird. Resolution: Fixed.
- The death of Valerie could sometimes lead to an unexpected gameover, even outside her companion's quest. Resolution: Fixed.
- In some cases, Ivar died too soon in the Silverstep Grove, which made it impossible to complete "The Lonely Hunter" errand. Resolution: fixed.
- In the House at the Edge of Time, one of the lines of dialogue with Knurly Witch was unreachable in some cases. Resolution: Fixed.
- Not all characters would fall asleep when Nyrissa enters the throne room in Chapter 5. Her name would also display as "Guardian of the Bloom". Resolution: fixed.
- Increased the difficulty of the Diplomacy check in the tavern in Littletown.
- The architect's ghost in the Pitax Palace could still be seen even after it was dealt with. Resolution: fixed.
- After the battle in Pitax Square, Stefano Mosconi initiated the wrong dialogue. Resolution: fixed. Made him finally learn his part.
- After some of the romance scenes with Kanerah in the tiefling house in the capital, a cut-scene could start playing. In it, Kanerah could be seen talking to invisible Sweet Teeth, while the camera glided to a different room. Resolution: fixed.
- The undead elf that Jaethal saved during the "Investigate My Death" quest didn't show up in her room in the tavern. Resolution: fixed. You have to re-enter the taver to enable the fix.
- The task "Deal with the cultists" in Tristian's quest "Kingdom of the Cleansed" wouldn't complete properly if Tristian died during the fight with the cultists. Resolution: fixed. If that was the reason for failing the quest, it will be marked as completed, and you will be able to get the consequent quest if you haven't progressed too far in the story.
- In the book event near the Ruined Watchtower, failing the skill check could lead to the wrong character getting hurt. Resolution: fixed.
- In some cases, the Governor in Irovetti's palace in the final chapter could not spawn. Resolution: Fixed.
- The quest "A Bloody Craft" wouldn't finish properly. Resolution: fixed.
- Making a save game in the main square during Kanerah's starting romance event would lead to her teleporting from the main square inside her house. Resolution: fixed.
- Valerie's quest "Shelyn's Chosen" could become failed due to time constraints even if the player has completed the "Act as second at Valerie and Fredero's duel" task. Resolution: fixed. If you've failed the quest due to this, you will be able to complete it if you haven't progressed too far in the story.
- It was possible to test Bokken's potion twice in the "Wererat Lair" area. Resolution: fixed.
- It was possible to receive multiple sets of Incomplete Lawbringer Armor during the "Lawbringer" quest. Resolution: fixed.
- No FX when Harrim destroyed the throne in "The Unmaking" quest. Resolution: fixed.
- In some cases, talking to Eobald the Insightful in the main square of Pitax would make it impossible to complete Linzi's quest "A Bard's Calling". Resolution: fixed.
Kingdom
- New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
- New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
- New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
- New: multiple UI improvements that make kingdom management easier. Check in the UI section of the patch notes!
- Tutorials on kingdom management were shown even when Kingdom Management was set on Auto. Resolution: fixed.
- While ranking up Loyalty to rank 8, talking to Shandra could lead to the event becoming stuck. Resolution: fixed.
- Events in the throne room would display incorrectly if they coincided in time with the dialogue with Kanerah in the bedroom. Resolution: fixed.
- In the "Espionage" rank up storyline, supporting Gralton or Litran could lead to an incorrect outcome. Resolution: fixed.
- Setting Kingdom Management on Auto didn't some of the important kingdom events. Resolution: fixed.
- It was impossible to talk to artisan Varrask after returning him his instruments and building him a workshop. It was also impossible to attack him via the relevant dialogue option. Resolution: fixed.
Classes & Mechanics
- New prestige class: added the Aldori Swordlord to the game.
- New class: added the Slayer to the game.
- Tristian lacked a second domain. Resolution: Fixed. Tristian now should have the Healing domain as second domain.
- Clerics that took the Healing domain as a second domain choice used to get their Healer's Blessing at level 8 instead of level 6. Resolution: Fixed.
- The Alchemist and Magus had an incorrect number of spell slots available at 5th and 6th levels. Resolution: fixed.
- The Duelist was wrongly marked as an arcane caster. Resolution: fixed.
- The Paladin's Holy Champion ability did not maximize his Lay on Hands and Channel Energy. Resolution: fixed.
- The Aldori Defender's (fighter archetype) ability Disarming Strike still applied their Strength bonus to damage in some cases. Resolution: fixed.
- Dragonkind III's Frightful Presence also affected allies and neutrals. Resolution: fixed.
- Blessing of the Salamander spell gave no bonus to CMD. Resolution: fixed.
- Traps that used Disple Magic didn't work. Resolution: fixed.
- Seize the Moment did not work. Resolution: Fixed.
- Feral Wings used to stack with wings from other sources (for example, from the Aasimar feat). Resolution: fixed. Now abilities that give you wings will switch off when you use Feral Mutagen with Feral Wings.
- Nok-Nok and other goblins got +2 to Knowledge (World) from their racial ability Stealthy instead of getting +4 racial bonus to stealth check. Resolution: Fixed. Now they should lose the Knowledge (World) bonus and get the proper Stealth bonus.
- Friendly touch spells were triggering the abilities that are supposed to be triggered on hit. Resolution: Fixed.
- Abilities that were giving energy resistance (for example, abilities from Draconic Bloodline) did not scale correctly with level up. Resolution: fixed.
- A Rogue did not apply their 1,5 Dexterity bonus to weapon damage from Finesse weapon training due to holding a weapon in two hands. Resolution: fixed.
Dear Pathfinders! We decided to revive the beautiful Dev Diary genre, which means that something really big and cool is coming! And you already know perfectly well what it is in the nearest future we will release the epic Enhanced Edition of Pathfinder: Kingmaker. Numerous features shall be added to the game, which weve been working on during the last months. Yes, thats right while youre sleeping, the devs are not only fixing bugs and making DLCs, but also carefully gathering all your feedback (both that which you left during the surveys, and also from all the forums, threads, comment sections and boards). Weve been everywhere, trying to learn what we need to do so that PF: KM may become even better for you. Weve analyzed all the feedback and added everything we could. Now, in these Diaries, we are going to tell you what we came up with. So, lets jump right into it!
Hack of all trades
Sometimes, you just cant decide whether you want a character who is good at dealing with traps, or if you want a good damage dealer.
And in some cases, even if you choose to go down the damage route, you cant decide if you want to wield a bow, two daggers or a two-handed axe.
Well, there is an answer to all this: the Slayer.
The slayer takes lots of skill points, sneak attack and talents of a rogue, battle capabilities of a ranger, adds his own unique abilities, all to become one of the best martial universalists in Pathfinder.
His unique ability, Study Target, allows him to spend some time to study the enemy, learning his weak points, and make more effective attacks against the target. If you dont want to spend time - thats okay, as the first time you deal sneak attack damage to the target, you study it automatically. Easy, right?
All of these features make him a great asset for dealing with enemies of all types (including the mechanical ones), but sometimes you want something a bit different.
His archetypes change some of the abilities to give you different flavored opportunities.
The Vanguard is a master of tactics who can share his own battle prowess with his teammates, allowing them to use his teamwork feats.
The Deliverer is the slayer in service of a God who excels at eliminating heretics while refusing to die in the process.
The Spawn Slayer is the best choice for killing big enemies - the bigger, the better.
So, pick a slayer, and hell overcome any hurdle you meet on your journey!
At least, while it doesnt require fancy magic...
Become a Swordlord
You can't hide an awl in a sack, especially if your awl is a sword. As you may already know, we are introducing a new prestige class to the game, one that just should be here the Swordlord. This class seems like the most logical choice for the game, as the Swordlords have an active role in the main plot. Its the Swordlords leader Jamandi Aldoris mansion where the prologue of the game takes place. And after that, the Aldori Swordlords act as one of the main political forces and a neighbor of your newly established barony, which you should reckon with. The Aldori Swordlords is a society of the strongest warriors, who dedicated themselves to the mastering the art of the sword. What makes this class special?
The prestige class has four main mechanical features. Firstly, a Swordlord specializes in fighting with a dueling sword held in one hand while the other remains free. This combat style grants him an opportunity to add 1,5 Dexterity bonus to damage just like a strong character adds 1,5 Strength bonus to damage with two-handed weapons. This is huge, as there are nearly no other ways to get such a feature.
The second feature is the skillful intimidation. When a Swordlord makes a critical hit or performs some combat maneuvers, he or she can demoralize the opponent, not requiring any extra action for that. This intimidation is much more potent than a usual one. Also, it negates some of the opponent's bonuses (for example, Morale bonuses).
The third feature when an opponent makes a successful attack, a Swordlord can adapt to the opponents combat style and receive a bonus to the AC by making a successful perception roll.
Last but not least, the Swordlords are better at defending. Using a dueling sword, they can reduce the damage from a critical hit to that of a normal one. Also, they get less penalties for Fighting Defensively and Combat Expertise.
Off With the Hat!
We know that not all of you liked the basic class outfits. Some dont want their character to be carrying their backpack permanently, the others dont like how the Inquisitors hat looks. There have already been mods made by independent authors that allow players to hide some parts of the outfit, but actually the task is more tricky than it seems. The truth is that the game initially didnt include such an opportunity at the deep technical level.This means that implementing such a function could lead to some unexpected bugs and unpleasant breakage of the characters visual appearance, so we needed some time to make everything properly. Now this option will be available in the game officially, so that you may turn off some of the visual elements to make your character look the way you want him or her to look.
Gotta Catch em All
One of the important aspects of the game that adds color and opens up the world for the player is the Storyteller and his tales. This is one of those features that may be more interesting to players who prefer the lore to the fights. However, the difficulty is that in order to listen to one of his stories, you first need to bring the wise old elf all the pieces of the ancient artifact in question. You can also keep some of the restored artifacts for yourself, to get some advantages and bonuses for your adventure. The pieces can be lying literally anywhere, and far too many players found it too difficult to collect them all. We decided to make the goal a bit more reachable. Now, while searching for the required fragments you wont need to try to remember everything or write things down on a piece of paper. From now on, you will be able to see the name of the location where the item was found right in that items description tooltip. Moreover, this feature will be added to all the items, so, if need be, you would always be able to look where the item was found or which vendor sold it to you.
The Teamwork
In Enhanced Edition, you will also find some new useful interface elements, which may help you plan and balance your party during level up. If you are one of those players who take builds seriously, carefully distribute the points and spend time to maintain your party, you will definitely like this addition. Now, while picking up new skills, spells or features during level up, you will always see a tooltip, which would give you a hint on which team members already have this skill, spell, common or team feature. Previously, you needed to remember all this, search the spellbook, and now this information would just pop-up before your eyes.
Unexpected Doomsday
Dont you forget your companions! If you wont address their quests and needs for too long a time, they could just be offended. Or it would be simply too late to solve the problem.
New reminders for the companion quests that can be failed soon would be added to the game. This function was already presented for the main quests, to remind the player about serious issues, that need your immediate attention. Now you will also see how your companions mood, whose quests you are ignoring, is going down. The reminder will come to you as a kingdom event which happens when just a third of the time given to complete the quest is left. If it popped up means its time to hurry up! Dont neglect them, for the failure of a companion quest can affect the whole story. By the way, just as in a real life, the quest starts when a companion comes to you with a problem (a relevant kingdom event), not when you pick the quest.
We shall also add new, more transparent reminders for the main quests timers. Two months before the failure of the main quest you will see a countdown in your journal, with a message that will clearly tell you that the time is running out.
We hope this will make the game more comfortable to play, and now you wont miss any important events.
What Will Tomorrow Bring?
In this Diary weve only started to introduce you to new and interesting features, which you waited for, which you asked for and which, as we hope, will make the game more comfortable and more fun. But this is far from everything weve got! Soon we will start an open beta, so you will be able to try out some of the new features and options. More tasty features are to come, so wait for more new diaries and please tell us in comments which features are you expecting?
Yours faithfully,
Owlcats.
Stream is now live! Join us to see some of the new features for Enhanced Edition https://www.twitch.tv/owlcatgames
Dear Pathfinders, From day one, weve set it as our goal to tirelessly improve our game based on your feedback and insight. Weve pored over comments, scoured the forums and scrutinized your survey answers and then rushed back to start fixing, polishing and expanding. Today, we are happy to announce the fruits of our labors: an Enhanced Edition of Pathfinder: Kingmaker, free to everyone who already owns a copy of the game! Not only is it a culmination of all the previous patches and fixes. Featuring all-new classes, items and abilities, numerous quality-of-life features and multiple balance adjustments, this is the ultimate way to play the game! The Enhanced Edition will launch on June 6. In the meantime, to let you know of all the exciting new features, weve prepared a slew of content, including teasers, dev diaries and even dev streams the first of which will go live today! Join us on https://www.twitch.tv/owlcatgames at 7:30 PM CEST/1:30 PM EDT (US) for an in-depth look at a new prestige class! Pathfinder: Kingmaker Enhanced Edition Key Features
- Free Upgrade for all existing players
- Numerous gameplay-enriching content additions and dozens of quality-of-life features
- New abilities and ways to build your character
- A Brand-new class: Slayer
- New items and weaponry
- Improved balance, especially in the beginning and last two chapters of the game
- Enhanced kingdom management system, both in terms of balance as well as usability and player comfort
- Increased variety of random encounters on the global map
- Thousands of fixes and improvements made since the games initial release
Beneath the Stolen Lands
Some of our shrewder fans have already figured out that we like to release things near the end of the month. Such was our plan for Beneath The Stolen Lands, our 3rd DLC, as well. However, after postponing it for a month from late April to late May, weve realized we now had 2 releases lined up one after the other in the space of a week. For this reason, weve decided that it would make more sense to release both the DLC and Enhanced Edition on the same day, June 6. Just to remind you what it's going to be like: Beneath The Stolen Lands Key Features
- Enter a massive dungeon with a party made from scratch. Begin your adventure to the Tenebrous Depths with a party of newly created characters. Start the game from the main menu and experience the descent into an endless rogue-like dungeon
- Explore the near-infinite possibilities of building a Pathfinder character. Try out different builds to perfect your tactics at your leisure. Create a band of adventurers able to overcome any danger!
- Defeat is but a new beginning! Dying in an encounter enables additional benefits for your next playthrough
- Unlock new items to buy across multiple playthroughs. The number of item slots traders have depends on how far you have been able to descend during all of your previous forays combined
- Enter the dungeon as your main character, alternatively you can wait for an invitation from a mysterious protector of Golarion as you play through the Main Story. The pre-set version of the dungeon is included into the main campaign, allowing you to use your character and companions to conquer the Tenebrous Depths
Hey there, Pathfinders! Did you know that we at Owlcat Games sometimes host dev streams? Well, now you do! Join us tomorrow, at 7:30 PM CEST/1:30 PM EDT (US). Hint: you might see something really, really special... https://www.twitch.tv/owlcatgames
Lets say that youve just slain a raging Jabberwock and thought to yourself, I sure wish I could play the tabletop adventure that inspired the devs to make this! Or maybe huddling round the fire with Octavia and Amiri and Regongar made you think of sitting down at the gaming table with your friends. Youve felt the urge to throw dice side by side with your battle-tested comrades and conquer the Stolen Lands together. Whatever the case, now you may have such an opportunity! The tenth anniversary of the original Kingmaker adventure path for tabletop Pathfinder is just around the corner. To celebrate, its authors from Paizo have launched a crowdfunding campaign to run a new print of the legendary source books! And whats more, theyve decided to add some of the material from our video game to the new edition. For example, if you support them now, you may unlock Tristian and Nok-Nok companion guides! The campaign will only run until May 22, so waste no time. Make a pledge, and experience the original adventure that inspired it all! Here is the link: https://www.gameontabletop.com/cf194/kingmaker-10th-anniversary.html
The survey on the First Chapter will end tomorrow! If you can, please, leave your feedback and help us to improve the First Chapter :) And thank you for participating in the previous survey it provided a lot of interesting and useful data. https://ru.surveymonkey.com/r/LFRNFHN
Today's Deal: Save up to 50% on Pathfinder: Kingmaker!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
Dear Pathfinders,
Not every day brings good news, and, unfortunately, today is one of those other days. We regret to inform you that, after much consideration, weve decided to postpone the release of our 3rd DLC, Beneath The Stolen Lands, by around a month.
Multiple factors have influenced this decision. We dont have much experience with procedurally generated dungeons, and the games engine wasnt originally built to support such content. Our goal to make the DLC endlessly repeatable demands that we hit a high standard of replayability, and that puts additional pressure on our game designers. Last but not least, we feel that we need to make more time for testing and quality assurance.
All in all, this is a rather ambitious project for us, and we want to make sure we deliver an experience that is worthy of our players attention. We sincerely apologize for this delay, and we hope that you understand our reasons.
To soften the blow and share our progress with you, heres a little sneak peek inside the mysterious underground dungeon weve been building all this time. We hope you like what you see!
Sincerely,
Owlcats.
Dear Pathfinders, we would like to thank you once again for being so active during the last survey! Knowing what you think and how you feel about our game is very important to us. We read your answers with great interest and make important decisions concerning our current and future projects based on your feedback. Today we have a new survey for you. Once again, there are quite a few questions in it, but we hope you will be as enthusiastic about it as the previous time. https://www.surveymonkey.com/r/NRNSHWJ
Hotfix Highlights:
- Fixed the Linux version crashing to Main Menu in some cases.
- At the "Dreamscape" area, not all enemies would take part in the last fight sometimes. Resolution: fixed.
- In version 1.3.1, if the player's coronation and "Linxia's Investigation" happened at the same time, the "Coronation" quest would become impossible to complete. Resolution: fixed.
- Improvements to the DE and FR localizations.
- Fixed textures on Nagrundi, the troll.
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Areas
- An astradaemon guardian in Vordakai's Tomb could become invincible. Resolution: fixed.
- In rare cases, the player couldn't enter the Global Map after meeting the Technic League for the first time. Resolution: fixed.
- It was possible to skip the coronation event by leaving the Throne Room. Resolution: fixed. Now it will start automatically if the player does so.
- In a dialogue in the main square of Pitax, a special option available only to Chaotic characters stopped working as intended. Resolution: fixed.
- After patch 1.3, the player's throne would display incorrectly when loading a game saved in the Throne Room. Resolution: fixed.
- It was impossible to complete the "Artisans of the Silverstep" quest. Resolution: fixed.
- A dialogue wouldn't start properly if one of the conversation partners was unconscious, even if they regained consciousness right after that. Resolution: fixed.
- Instead of displaying the character's selected deity, the text in the spell book read "Deity Selection". Resolution: fixed.
- Combat music in taverns sometimes was muffled. Resolution: fixed.
- Multiple localization improvements, including DE and ZH versions of the game.
- Fixed the appearance of light source materials in the "Lostlarn Keep" area.
Dear pathfinders, As you all know, we're constantly at work, trying to make our game better, easier to understand and more comfortable to play. Apart from this, right now we're busy developing a console version of Pathfinder: Kingmaker. We love getting feedback from our players. In order to better understand your needs and to make a few important decisions about future development, we've decided to conduct this survey. It turned out to be pretty substantial in size, and still, we would like to ask you to spend a little time and help us out. Your insight and experience as the kings and queens of the Stolen Lands would be invaluable to us! Click to Take Part in Survey
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Areas
- Improved area transitions in Pitax.
- A dialogue bug used to make it impossible to complete Kimo Tavon's quest "Affairs of the Heart". Resolution: fixed.
- The Tactical Acumen ability of the Tactical Leader (Inquisitor Archetype) did not work. Resolution: fixed.
- Even after getting to level 12, Tactical Leader's Swift Tactician ability would still take a standard action to use. Resolution: fixed.
- Bonuses from Professor's Hat weren't attributed to it. Resolution: fixed.
- In the trade window, the "Non-magical" and "Masterwork" checkboxes didn't work - the "Offer" button wouldn't offer to sell said types of items. Resolution: fixed.
- Starting character creation, then returning to the pregen selection, and proceeding to the creation again would result in a character missing their starting equipment. Resolution: fixed.
- When levelling up, different spells could start overlapping. Resolution: fixed.
- When entering the Global Map from the throne room, the party would consist of all characters that were picked the previous time, even if the player actually changed the party roster. Resolution: fixed.
- Recruiting companions while the main character is the last in party order could lead to a crash. Resolution: fixed.
Dear Pathfinders,
We hope your adventures are going well and the dice are rolling in your favour!
To spice things up a little this spring, we're hosting a giveaway for some awesome Outward & Pathfinder: Kingmaker stuff on our channels!
The short version? Share your favourite screenshot or fanart of Outward/Pathfinder: Kingmaker on Instagram & get a chance to win! The specific details are in the post in German & English right here.
Please, be aware of possible spoilers below! Patch Highlights
- New feature: you can now enter the Global Map straight from your throne room. No need to run through the capital every time you're leaving the castle anymore!
- Added new icons for items, books, letters and notes.
- Added new visual effects for spells such as Boneshaker, Telekinetic Fist, Thorn Body, Molten Orb, Dominate Animal and others, as well as improved some of the existing ones.
- Added ASUS Aura integration.
- Several interface improvements:
- resources on the global map will now show which region theyre located in and whether the player can already claim them,
- the tooltips for kingdom stats will reflect which advisor governs which stat,
- pets' stats will always be shown in the inventory and the character sheet, to the right of the pet's owner,
- character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB and special abilities,
- a weapon's description will display the damage that the chosen character is going to deal with it,
- the articles inside main sections of the encyclopedia will be sorted alphabetically,
- multiple improvements to the spell book interface, including metamagic, opposing schools, specialization and domain slots, etc.
- Fixed around 500 typos.
- Numerous improvements to visuals, animations, audio, and localizations.
- In the House at the Edge of Time, if Jaethal joined the party, her HP couldn't fall below zero. Resolution: fixed.
- In the House at the Edge of Time, interacting with mirrors before the quest "Mirror Memories" starts would display the wrong text.
- In the House at the End of Time, the Magical Lantern will shine a different color depending on the current state of the House.
- In the "Troll Wilderness" area, some of the monsters couldn't be attacked in some cases. Resolution: fixed.
- In the "Goblin Fort" area, some of the freed prisoners couldn't reach Kesten's camp. Resolution: fixed.
- At the "Temple of the Elk" area, a portal transition zone wouldn't disappear when it should. Resolution: fixed.
- At the "Temple of the Elk" area, it was hard to see Tristian behind the bear's corpse. Resolution: fixed, now the corpse will dissapear.
- Ilora Nuski could appear in Pitax's main square even if she was killed earlier. Resolution: fixed; if killed, she's buried with a stake through her heart.
- Edrist Hanvaki could be found in the tavern even after he was supposed to be executed. Resolution: hired an executioner with a better work ethic.
- Moved the stones that got in the way of bloodshed at the Bald Hilltop.
- At the "Pitax Royal Palace" area, not all area transitions would be displayed. Resolution: fixed.
- Some areas didn't have fog of war. Resolution: fixed.
- You will no longer see your animal companions in your mystic dream at Oleg's Trading Post.
- Drastically reduced the difficulty of protecting Oleg's Trading Post from the bandit attack.
- The "Pine Patch" area wouldn't be marked as explored if the player got there from the book event in which they search for Tartuccio.
- In Jubilost's "Inconsequent Debates" quest, if the player left the area, their party would consist only of their main character. Resolution: fixed. Now the player can assemble a party when leaving the area.
- One of the tasks in the quest "A Simple Favor" would be displayed at the wrong time. Resolution: fixed.
- A copy of Maegar Varn would still be standing in Vordakai's Tomb even after assigning him as an advisor in the capital. Resolution: fixed.
- After the battle in Littletown during "War of the River Kings", Ivar wouldn't turn back into a human. Resolution: fixed.
- The quest "Trail of Misfortune" didn't work as intended. Resolution: fixed.
- The addendum that informs players of Auchs and Donovan no longer being a threat during the battle at Stag Lord's Fort could be displayed at the wrong time. Resolution: fixed.
- The tavern in the capital didn't always display its name. Resolution: fixed.
- From now on, there will be priests who sell and read scrolls in every regional settlement.
- Fixed an occasion where automatic kingdom management could get stuck and refuse to skip time.
- From now on, the quick trade settings will be carried over from one game session to the other.
- Fixed an issue with displaying tooltips in the stash.
- Some players could have lost Martial Weapon Proficiency that they have taken as a feat. Resolution: fixed. Martial Weapon Proficiency will be restored to all characters once they load their save.
- Added buffs to inform the player about the current weather effects.
- A Graveknight summoned by an Create Undead spell did not have the usual undead immunities. Resolution: fixed.
- The muse-touched aasimar's spell-like ability will now work on the evil spirit in Lizardfolk Village.
- Thassilonian Wizards couldn't use spells from the "Arcane Unleashed" DLC. Resolution: fixed.
- The barbarian vendor didn't have any weapons or equipment. Resolution: fixed.
- Some wands and scrolls that required a DC value didn't have it. Resolution: fixed.
- From now on, a fired custom companion will surrender their equipment before leaving.
- Marksman's Headset didn't provide a bonus to Deadly Aim. Resolution: fixed; to make sure it works turn the Deadly Aim ability off and on again.
- Some weapons didn't have properly working Mithral, Cold Iron and Adamantine enchantments. Resolution: fixed.
- Dark Acolyte's Robe had an incorrect description. Resolution: fixed.
- Improved the looks of the area in Jubilost's "Inconsequent Debates" quest.
- Improved door textures in the Sepulcher of Forgotten Heroes.
- Improved the level of detail in the main square of the un-upgraded capital.
- Players were able to unlock several achievements aimed to mark the completion of the main campaign while playing the "Varnhold's Lot" DLC. Resolution: fixed.
- Updated item and spell descriptions in the DE localization. Improved DE, FR and ZH localizations.
- Minor NPCs at the "Camp at the Capital Gates" area will now react with short quips if the player interacts with them.
- At the "Swamp Road" area (the place where you first meet the Technic League), a companion that was given up as a slave would return to help the player fight if they got attacked during rest. Resolution: fixed.
- Resting in the Ravaged Capital in the last chapter of the game will now skip time, as it should.
- On the global map, the "Pitax River Bend" area would still look like it hasn't been visited before even after it has been. Resolution: fixed.
- Corrected the difficulty of skill checks at the "Rushlight Fields" area.
- Tiefling could get so confused when entering the Throne Room that they could lose their tails somewhere. Resolution: glued those tails on there for good.
- At the "The Tomb's Threshold" area, Cephal wouldn't receive the "Staff of the Whispering Souls" from friendly Zordesh, as he should. Resolution: fixed.
- In the "House at the Edge of Time" area, it will now be easier to get Nyrissa's Third Key. From now on, the player can get to the room where it is held straight from the cellar - the location that used to be between them has been removed. Also, the player doesn't have to be in a specific state to be able to get the key. Finally, the key icons will now be displayed as quest items.
- Before the final dialogue in Varnhold in the final chapter, Maegar Varn and his warriors could run away to random locations on the map. Resolution: fixed.
- At the "Abandoned Keep" area, a certain book was hard to find and pick up because it wasn't highlighted properly. Resolution: fixed.
- In the "Littletown" area, the bards' animations wouldn't work properly during combat. Resolution: fixed. Also, the bards at the Littletown tavern will now have more ambient animations. The difficulty of the diplomacy check in the same tavern has been increased. Finally, Irovetti has decided to dispatch a guard regiment to better protect his bards in Littletown.
- After the battle at the "Pitax Square" area, Stefano Mosconi would start the wrong dialog. Resolution: fixed.
- During the drunken melee event at the "Rushlight Fields" area it was possible to use buffs, armor and magic items. Resolution: fixed.
- At the "Goblin Fort" area, the cutscene of prisoners running away has been improved.
- Not all options were available during the dialogue with Kharn Vereel in the "Pitax Town" area. Resolution: fixed.
- From now on, after Linzi's final cutscene in the House at the Edge of Time, the items she's wearing will return to the party's inventory.
- Anoriel Eight Eyes and Arsinoe stood on the same spot after the final cutscene in the "Camp at the Capital Gates" areas. Resolution: fixed for those playthroughs that haven't reached that cutscene yet.
- At the "Fey Glade" area, the camera could be moved far away out of the bounds of the actual map. Resolution: fixed.
- Characters would stop attacking their "personal Souleaters" after the first attack. Resolution: fixed.
- Flying stones have been sighted at the "Varisian Caravan" area. Resolution: flying stones herded off to undisclosed location, all witnesses taken care of.
- It was impossible to loot a barrel in the port of Pitax. Resolution: the barrel is now empty, and over at the Pitax Royal Palace, ranger Gaetane's backpack has suddenly gotten heavier.
- In the "Lonely Barrow" area, one of the containers wouldn't become highlighted when hitting Tab. Resolution: it was removed, and its contents moved to a different container nearby.
- When meeting the General from "Varnhold's Lot" DLC in the final chapter, they could appear as hostile to the player. Resolution: fixed.
- Some of the chests in the House at the Edge of Time had incorrect loot, or even no loot in them. Resolution: fixed.
- One of the loot containers in the Hunting Lodge didn't work. Resolution: fixed.
- During the first fight with Kalannah, sometimes all opponents became friendly towards the player. Resolution: fixed.
- At the "Other World" area, it was impossible to disarm one of the traps. Resolution: fixed.
- Wrong title on an entrance in the House at the Edge of Time: it stated "Second Floor", but lead to the basement. Resolution: fixed.
- Important Pitax NPCs will now be marked on the local map.
- Annamede Bellavarah and Ilora Nuski didn't leave Pitax Town in some cases, even when promising to do that. Resolution: fixed.
- One of the traps in the Whiterose Abbey didn't work as intended. Resolution: fixed.
- Added tooltips to the local map for the "Ravaged Capital" area.
- In the final chapter, the enemies at the "Flintlock Grasslands" area displayed the wrong visual effects and dropped loot when they shouldn't have. Resolution: fixed. The fix will apply once you leave and re-enter the area.
- At the "Wilderness Clearing" area, where the encounter with townsfolk fleeing from the capital takes place, the local map didn't show an area exit marker. Resolution: fixed.
- In the area "Sharp Fangs Tribal Camp", a few skeletons were spotted hanging in mid-air. Resolution: fixed.
- In Varnhold, the dialogue between Varn and a Merchant would get entered in the log more than once. Resolution: Fixed.
- Added new enemies to the House at the Edge of Time - Autumn Golem and Summer Golem. This should make the encounters in the area a bit more varied.
- In some cases, the Governor could not spawn in Irovetti's palace in the final chapter. Resolution: Fixed.
- In the "Adamantine Shield Fortress" area, corpses could float in mid-air. Resolution: fixed.
- At the "Vordakai Tomb" area, you can now attack the daemon guard not only from dialogue.
- At the "Varnhold Stockade" area, your characters could pass through one of the walls. Resolution: fixed.
- At the "Vordakai Tomb" area, some of the low-level scrolls in loot containers have been exchanged for higher-level scrolls.
- At the "Armag's Tomb" area, some of the barbarians never left, even when they intended to. The same happened to Amiri in the House at the Edge of Time. Barbarian stubbornness? Resolution: fixed.
- In the Pitax palace, a door couldn't be opened because it was locked "from the other side" no matter which side you pick.
- During the illustrated event at Pike Stretch, depending on player's choices the acting character didn't die while the text stated otherwise. Resolution: fixed.
- At the ''Kellid Barbarian Camp" area, the party will now rest after the book event.
- Added a bark from the main character which signalizes that the party has entered a magic-hampering zone in the Abandoned Keep or the House at the Edge of Time.
- In some areas, the Raven didn't have a portrait. Resolution: fixed.
- In the "Ravaged Capital" area during the final chapter, players could sometimes fall through the ground textures. Resolution: fixed.
- The task "Find three mirrors" of the "Mirror Memories" quest wouldn't complete even once the whole quest has been finished. Resolution: fixed.
- While travelling to "The Tomb's Threshold" area, Cephal and Varn could misremember the outcome of the events in the Old Stump village. Resolution: fixed.
- In some cases, the final dialogue with Amiri during the "Reforged Blade" quest could start twice. Resolution: fixed.
- The different tasks of the "Affairs of the Heart" quest wouldn't complete as intended. Resolution: fixed.
- Added a lingering objective to the "War of the River Kings" quest to avoid having this quest with no active objectives.
- In some cases, Ilora Nuski would be incorrectly assumed as still alive during the dialogue in the throne room after defeating Irovetti.
- Kanerah and Kalikke will not discuss the events in Aldori's mansion if the player has installed the "Wildcards" DLC after finishing the prologue.
- The player is now able not to deal with Irlene at her first dialogue.
- Former bandits, who switched over to the player's side during the fight with Stag Lord, will now leave the Stag Fort once the player leaves it.
- Edrist Hanvaki's dialogue didn't allow to tell him about his brother's death if the player didn't carry the brother's letter, which led to confusion. Resolution: it is now possible to inform Edrist about Tomin's death, although Edrist would still ask for a letter as a proof.
- The task "Read Kesten's note" in the "Witch Hunt" quest would fail upon the completion of the quest. Resolution: the task will now complete when talking to Kesten at the "Shrine of Lamashtu" area.
- The quest "The Nature of the Beast" now fails if the quest "Troll Trouble" has reached the "Check up on the reclusive mage" stage.
- Some of the events connected to the quest "An Amusement for the Nobles" happened even if the player refused to take part in it. Resolution: fixed.
- In the "Season of Bloom" quest it was sometimes possible to skip the "Go up the Gudrin river to find Kesten and his militia" task, also leading to it staying active until the end of the quest. Resolution: fixed.
- Missing localization for two quest completion texts added.
- It was possible to make certain skill checks several times during the dialogue with Willas Gunderson about the events at Candlemere, gaining experience for each successful throw. Resolution: fixed.
- The dialogue option that allowed to attack the mesmerized cyclopes at the "City of Hollow Eyes" area didn't work. Resolution: fixed.
- Tiressia will stop providing more feather tokens once the "Delicate Situation" quest has been finished.
- Players will no longer be able to initiate a mutiny against captain Martyn in Pitax tavern if they already revealed Wellar's plot to Martyn.
- In "The River's Justice" quest, some of the NPCs had to leave during the dialogue with Eimar, but didn't. Resolution: fixed.
- After killing Old Kagar during the "Lost Child" quest, the player could receive the wrong version of the "Talk to the boy's mother at the capital tavern" task. Resolution: fixed.
- The player could receive one of the tasks of the quest "A Simple Favor" at the wrong place and time. Resolution: fixed.
- At the Old Sycamore, sending the kobold and mite hunters to be eaten by the worg will now fail the "Death to Worgs" errand.
- In the "Earthbreaker" artisan quest, the inquisitor had an incorrect appearance and characteristics. Resolution: fixed.
- The unicorn that is needed to complete the quest "A Simple Favor" can now be found in the Narlmarches.
- Varrask's Enemy didn't show up in the Secluded Lodge if the "Witch Hunt" quest is active. Resolution: Varrask's Enemy stays away from the Secluded Lodge only during "Witch Hunt" events that happen at the lodge itself.
- Jubilost no longer tells he is working on solving the riddle if the riddle has already been solved.
- Tirval could be asked about the militia before the appropriate quest had started. Resolution: fixed.
- Made sure that friendly Hargulka and Tartuk appear in the "Troll lair" area in the final chapter when they should.
- The illustrated event at the barbarian camp at the "Varnhold Vanishing" chapter provided two almost identical paragraphs if the player met and didn't kill Bolga at the old spriggan's lair. Resolution: only one line is shown now.
- The dialogue with Kargadd's children could happen before the player had met Kargadd while implying that the player already had. Resolution: fixed.
- The "Talk to Kimo" objective didn't complete as intended in the "Affairs of the Heart" quest. Resolution: fixed.
- Octavia's mother, Marchioness Clarida Della Fiorni, would appear in the throne room too soon - before the completion of the "Highborn at Heart" quest. She could also appear before the player under various guises (as a dwarf, orc, gnome, etc.) Resolution: fixed. Now she'll stand next to Valerie in the capital square. Her passion for dressing up has been reduced to the minimum.
- During the Rushlight event Irovetti addressed Valerie even though she wasn't in an active party with the player. Resolution: fixed.
- Tristian was talking during the dialogue with Tsanna at the "Secluded Lodge" area even though he wasn't in the player's party. He did the same during the dialogue with Eimar at Rushlight. Resolution: fixed. Taught the telepath some basic eavesdropping manners.
- Jhod called the player "baron" before the player actually became one. Resolution: fixed.
- In the quest "The Curse of Candlemere", it was possible to complete the quest, but not have the opportunity to tell Willas Gunderson about that. Resolution: Fixed.
- The herbs needed for the "Swamp Bouquet" errand can now be bought from some merchants (Bokken, goblin trader, the trader in the Dire Narlmarches settlement).
- In some cases, Darven didn't give the player their reward in the Secluded Lodge during the "Deal with the Devil" quest. It was also easy to miss him and leave the area without talking to him. Resolution: Fixed.
Nope, no april's fool! ;-) Kingdom
- You can now enter the Global Map straight from your throne room. No need to run through the capital every time you're leaving the castle anymore!
- Updated the tooltips for kingdom stats so that they reflect which advisor governs which stat.
- Updated the titles of "train advisor" kingdom projects for convenience.
- The throne will now adapt to the size of the ruler.
- The artisans are now marked on the local map of their settlement.
- The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.
- A successfully resolved ''Celebrity" event would keep reducing BP each turn instead of doing so once. Resolution: fixed.
- After annexing Pitax, its citizens would all look the same and have no ambient animations. Resolution: fixed. However, not all the improvements will be displayed if the player has already visited Pitax.
- Jamandi now provides additional BP if the player chose the Chaotic option at the start of Chapter 3 ("The Varnhold Vanishing").
- In some cases, the Aviary didn't unlock upon reaching Rank 3 of Relations. Resolution: fixed.
- One of the rank-up decisions in Rank 9 of Divine was not counted properly for the purpose of the final result in Rank 10. Resolution: fixed
- During the first dialogue with the artisan Irlene, the player couldn't dismiss her. Resolution: fixed.
- The Academy was depicted as 4-slot building while being a 2-slot one. Resolution: fixed.
- The advisors pretended the player decided to exterminate the bulettes during one of the Stability rank-ups, even when the player opted for another solution. Resolution: fixed.
- Some of the NPCs would appear in Pitax Town even after the player executed them in a kingdom event.
- The UI incorrectly stated the reason for alignment change after one of the Community rank-up dialogues.
- Projects to find Armag's tomb were not getting removed properly. Resolution: fixed.
- Decisions made during the Military 9 rank-up dialogue didn't influence the epilogue. Resolution: fixed.
- Removed the one-day delay between upgrading a building and it actually giving its stat bonuses. Classes & Mechanics
- The Constricting Coils spell was incorrectly working on undead creatures. Resolution: fixed.
- Kineticist's Shroud of Water armor and shield buffs are now visible on the character.
- Kinetic Revivification worked on targets which were dead for more than two rounds. Resolution: fixed.
- The Kinetic Healer and Healing Burst abilities no longer work on undead and constructs.
- The Fury's Fall feat was recommended to characters specializing in Trip even if their Dexterity was low. Resolution: fixed.
- The Crusader's (cleric archetype) Bonus Feat description incorrectly stated that crusaders receive up to 6 bonus feats when in fact they only get 5. Resolution: fixed.
- Healer's Blessing of the Healing domain did not work. Resolution: fixed.
- The Beast Totem gave a +1 natural armor bonus that increased by 1 at level 5, 9, 13 and 17 as Barbarian, instead of 4, 8, 12, 16 and 20 Resolution: fixed. It now starts at a +2 natural armor bonus at level 6, improves to 3 at level 8, and so on.
- Mobility skill checks during the Test of Pain in Armag's Tomb were asking to pick a character for an Athletics check instead. Resolution: fixed.
- When put on auto-cast, the Stunning Fist ability would use up all the charges instantly. Resolution: fixed. Now it becomes unusable until the activated charge is used up.
- Freedom of Movement did not protect from Grease. Resolution: fixed.
- Dirty Trick - Sickened entangled the targets instead of sickening them. Resolution: fixed.
- Hungerseed (Oni-Spawn) Tiefling heritage gave double bonuses to CMD instead of giving bonuses to both CMD and CMB. Resolution: fixed.
- Grimspawn (Daemon-Spawn) Tiefling heritage ability Frigid Touch could be used at will instead of 1/day. Resolution: fixed.
- Monks were unable to take the Improved Blind-Fight as a bonus feat at level 10, 14, and 18, but could do so at level 6. Resolution: fixed, Improved Blind-Fight is now only available as a bonus feat at level 10 and higher.
- Bard's ability Dirge of Doom gave opponents a chance to avoid it by a successful will save (it should just apply shaken to every enemy in range instead). Resolution: fixed.
- The base ability of Kineticist's wild talent Slick incorrectly stated that it only affects enemies. Resolution: fixed.
- The Entangled condition from Obsidian Flow could only be removed by a successful strength check. Resolution: fixed. It can now be removed by Strength, Athletics or Mobility check, and is removed automatically when not in combat.
- Tristian's Angelic Form companion ability empowered spells instead of maximizing them and also lacked the appropriate wings. Resolution: fixed.
- Good Hope's buff had leftover technical terms in the description. Resolution: fixed.
- Lonely Warrior used to get a double bonus from Weapon Focus. Resolution: fixed.
- Fixed a typo in the description of Hellspawn tiefling heritage.
- Incorrect description of Atach's poison: it actually deals damage to Strength rather than Dexterity. Resolution: fixed.
- Blight Druid's ability Plague Bearer ignored the 24-hour cooldown, applying the nauseated condition anyway. Resolution: fixed.
- The Thundercaller Bard's ability Storm Call did 5d6 damage before level 14 and 3d6 after, instead of the other way around. Resolution: fixed.
- The Resistant Touch ability of the Protection domain lacked a description on the action panel. Resolution: fixed.
- Life Sense ability of Wizard's Necromancy School was giving Blind Sense rather than Blindsight. Resolution: Fixed.
- Blindsight was not giving immunity to gaze attacks. Resolution: Fixed.
- Fixed a typo in the Dirge of Doom description.
- Combat Reflexes wasn't displayed as "not recommended" to characters with low dexterity scores. Resolution: Fixed.
- When playing on Story mode, the Fatigue debuff disappeared after a short while instead of lasting indefinitely. Resolution: fixed.
- The Freedom of Movement buff had only an icon with no information. Resolution: fixed.
- Various interfaces displayed incorrect Kinetic Blast damage. Resolution: fixed.
- Bomber's Eye had the wrong duration stated in the description. Resolution: fixed.
- Serpent's Fang ability of Serpentine Bloodline did not add the bite attack. Resolution: Fixed.
- Sound Burst now clearly states that the fortitude save will negate its stun effect.
- Added a description to the Good Hope spell a dying dwarf may cast on the player in Trobold.
- Some cooking effects were working incorrectly. Resolution: fixed.
- The Alchemist's spells stated the target as "personal" even after picking the Infusion feat. Resolution: fixed.
- Ward Against Death ability of the Repose domain did not protect against negative levels. Resolution: Fixed.
- Loading the game could lead to Charge sporadically turning off. Resolution: fixed.
- The Thassilonian Specialist didn't show their specialization. Resolution: fixed.
- Animal companions were able to loot bodies and containers, which looked weird. Resolution: your animal companion will now loot things only if it's the single creature selected.
- Ring of Plentiful Hunts, Bracers of Archery and Lesser Bracers of Archery's bonus source didn't show up in the tooltip. Resolution: fixed.
- Certain sets of Full Plate +1 had the helmet icon instead of the armor one. Resolution: fixed.
- Some weapons had incorrect prices, i.e., the price of "Capital Punishment" was too low. Resolution: fixed.
- Warhammer of Hatred had an incorrect Russian description. Resolution: fixed.
- Steady Hand displayed an incorrect number in the German description. Resolution: fixed.
- Herbalist's Cape had a typo in the Russian description. Resolution: fixed.
- Some of the enchanted shields didn't show their enhancement bonus in their name. Resolution: fixed.
- Some sets of mithral armor didn't have an appropriate name, weight, price or enchantment description. Resolution: fixed.
- Some sets of adamantine armor had the wrong name or price. Resolution: fixed.
- The Necrotic enchantment dealt damage to constructs. Resolution: fixed.
- Woodland's Aegis had a typo in the description. Resolution: fixed.
- The First Crown had an incorrect summon duration. Resolution: fixed.
- Graveyard of Giants and Furious Greater Shock Oversized Bastard Sword +5 had incorrect enhancement bonuses. Resolution: fixed.
- Items that grant the ability to cast spells now have the spell's caster level in their descriptions.
- The arcane vendor had an incorrect amount of scrolls of Elemental Body II, Fire. Resolution: fixed.
- Bonuses from Ring of Reckless Courage and Professor's Hat weren't attributed to them in tooltips. Resolution: fixed.
- Bane of the Living elven curved blade critical hit ability was completely denied by a will save (instead of the will save only reducing damage by half). Resolution: fixed.
- Trapspringer's Gloves and Chainbreaker's Chainmail had the incorrect descriptor of Trickery bonus. Resolution: fixed.
- Greater Ring of Balance didn't display the Freedom of Movement buff. Resolution: fixed.
- Ring of Improved Proficiency didn't show its bonus source in the tooltip. Resolution: fixed.
- Wand of Shield's description said "DC 11" despite the spell lacking a saving throw. Resolution: fixed.
- Rod of Fearless had incorrect descriptor for its saving throw bonus. Resolution: fixed.
- Clarified the description of the "Kobold Relic" item.
- Some magical robes did not count as being magical in the game interface and were, for example, automatically offered to vendors when you offered non-magical items for sale. Resolution: fixed.
- Buffs from Ring of Blur, Ring of Chaos and Warding Helmet didn't have a name and description. Resolution: fixed.
- The Dogslicer sword had a typo in its name. Resolution: fixed.
- Cheatsheet Gloves had a typo in the description. Resolution: fixed.
- Forest Knight's Bracers applied a debuff on the enemy on both failed and succeeded saving throws. Resolution: fixed.
- Abilities that allow weapons to ignore DR/Magic now allow the player to deal damage to incorporeal creatures, as they should.
- The Metal Reborn helmet incorrectly gave the wearer DR 10/bludgeoning instead of DR 5/bludgeoning. Resolution: fixed.
- Alkaline Mace mentioned a "wearer" instead of a "wielder". Also, its enhancement bonus didn't match the description. Resolution: fixed.
- Some items with spells didn't have information on caster level. Resolution: fixed.
- Effects from The Quest Electri that should have added new abilities (Fireball, Rage and Lightning Bolt) did not work. Resolution: fixed.
- Sometimes, perception checks could still be rolled for traps when the trapped object itself was removed from the map. Resolution: fixed.
- Added unique icons to Shroud of Abaddon, Cloak of Heroism and Cloaks of Resistance 1-6.
- Lethal property on Prehistoric Tooth punching dagger did not work. Resolution: fixed.
- Ring of Improved Proficiency's attack bonus didn't work. Resolution: fixed.
- Ambrosial Attire of Arcane Annihilation bonuses weren't identified in tooltip. Resolution: fixed.
- The price of Opportunist's Dwarven Waraxe was too low. Resolution: Fixed.
- Dwarven Urgrosh used an unfavourable type of damage on main end. Resolution: fixed.
- Short Spear's price was 0 when sold. Resolution: Fixed.
- The Call staff costed 108000 gold. Resolution: fixed using a "Smeth's Invisible Hand" spell.
- Weapons that are made from cold iron, mithral or adamantine didn't have these qualities in UI. Resolution: fixed.
- The Ruin staff didn't give a bonus to spell penetration. Resolution: fixed.
- The player could infinitely ask Zzamazz the First World spider for rewards after dealing with the goblins. Resolution: fixed.
- Mark of the Guardian had the wrong icon. Resolution: fixed.
- Scribing spells in the belt slots failed to remove the spell scrolls from there. Resolution: fixed.
- The Heart of Ira had an incorrect DC. Resolution: fixed.
- Wands with touch spells worked incorrectly. Resolution: fixed.
- Cephal Lorentus had the wrong quarterstaff. Resolution: fixed.
- Greater Shadow armour enchantment gave an incorrect bonus and had a typo in Russian description. Resolution: fixed.
- The resources on the global map will now show which region they are located in and whether or not the player can already claim them.
- From now on, pets' stats can always be seen in the inventory and the character sheet, to the right of the pet's owner.
- The character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB, special abilities, etc.
- The "Lostlarn Keep" area wouldn't display its name on the local map. Resolution: fixed.
- The portal at the "Lostlarn Keep" area didn't have a caption. Resolution: fixed.
- Skill check tooltips in dialogs could be displayed incorrectly: lines of text could stack on top of each other. Resolution: fixed.
- From now on, the articles inside main sections of the encyclopaedia will be sorted alphabetically.
- The giant spiders in the "Abandoned Keep" area had all their stats displayed as 0 in the Inspect window. Resolution: fixed.
- Added new icons (mainly for books, letters and notes).
- A weapon's description will now display the damage that the chosen character is going to deal with it.
- Fixed the camera swinging around when hitting Esc in the settlement building interface.
- Added a confirmation dialogue window at the end of the level up interface.
- During level up, abilities that have been already chosen will now show up in the same list as new available abilities by default. They will look different to make it easy to spot them, and the tooltip will also remind the player that it has already been chosen.
- Tsanna's buff at the "Ravaged Capital" area didn't have an icon. Resolution: fixed.
- It was possible to choose a dead character to perform an action during a book event. Resolution: fixed.
- Sometimes, a weapon would be displayed instead of its sheath. Resolution: fixed.
- Added descriptions to Diplomacy, Intimidate and Bluff actions in dialogues.
- It was impossible to disable "Action Bar Slots Auto-fill". Resolution: fixed.
- Sorting the items by weight didn't take into account the amount of items in the inventory. Resolution: fixed.
- The level up interface used to display options that were necessary for the game to function, but actually unavailable to players, such as choosing Groetus as a deity for Clerics. Resolution: fixed.
- A character's portrait could remain red even after Death's Door was removed from that character. Resolution: fixed.
- Fixed typos in ability prerequisite texts.
- Made sure opening the class description by right clicking works as intended. Added a list of new abilities and base stat changes (BAB, saving throws) per level.
- When leaving the throne room, the stash interface could become duplicated. Resolution: fixed.
- Jaethal could die as a result of some book events. Resolution: fixed.
- Changed Talwyn's name colour in dialogue to make it more readable.
- Fixed the Inspect window not displaying some of the localized texts.
- Added information about casting time, spell resistance and spell descriptor to scroll and potion descriptions.
- Added information about casting time to the descriptions of Spell-like-abilities on the Abilities screen of the Character sheet.
- Added information about inspecting creatures to the encyclopaedia.
- Fixed the description of immunities for Swarm creatures in the Inspect window.
- If a character died and was resurrected in the same area, their action icon could disappear. Resolution: fixed.
- In the class progression screen feats like Weapon Focus, Spell Specialization and others will now show the exact chosen parameters.
- Reworked the way metamagic looks in the spell book. The button that leads to that interface became more visible, and the readability of metamagic icons was improved.
- After using an item through the context menu, hitting Space would use it again. Resolution: fixed (weird! always thought this was a feature, not a bug...).
- There was no indication in the spell book that some domain spells could be memorized using ordinary spell slots. Resolution: reworked the visualization of such spells, corrected the highlighting for spell slots.
- Corrected the way opposing spell schools are shown in the spell book.
- The description of spells on the left page of the spell book gets blocked by the spells themselves. Resolution: fixed.
- Improved the way specializations and domains are displayed in the spell book.
- When opening the colour changing interface for the first time, the position that has been already selected would not be displayed. Resolution: fixed.
- When picking an Animal Companion during level up, reverting the choice became impossible without closing the level up interface completely. Resolution: fixed.
- A batch of minor typo fixes
- Improvements to DE, FR, ZH localizations
- Slowed down the speed with which some of the barks disappeared from screen in the ZH localization
- We asked Regongar to have a talk with the traders in the Capital. They won't shout as often from now on.
- Added suitable music and sound effects to the final scene of Ekun's quest "A Feast For a Friend".
- The Paladin's ability "Lay On Hands" will now have a sound effect.
- Added sound effects to Idle animations.
- Tristian remained silent when his eyes got burned. Resolution: we tormented Tristian a bit more and recorded his anguished scream for your hearing pleasure.
- Applauding humans didn't have sound effects. Resolution: fixed.
- Jamandi Aldori and Natala Surtova had male combat shouts. Resolution: fixed.
- In the Dreamscape, the voiceover in the cutscene conflicted with the one in the barks. Resolution: fixed.
- One of Tristian's voice lines was for some reason replaced with a line from Tartuccio. Resolution: fixed.
- There were several problems with pets' sound effects. Resolution: fixed.
Hello Pathfinders! Because there is no such thing as Too Much Magic, we released today our latest free DLC Arcane Unleashed. Wrapped up within this free DLC is something for everyone! Explorers of The Stolen Lands can ramp-up their magical arsenal with the following new spells: [olist]
Part 1 is here. User Interfaces
- The resources on the global map will now show which region they are located in and whether or not the player can already claim them.
- From now on, pets' stats can always be seen in the inventory and the character sheet, to the right of the pet's owner.
- The character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB, special abilities, etc.
- The "Lostlarn Keep" area wouldn't display its name on the local map. Resolution: fixed.
- The portal at the "Lostlarn Keep" area didn't have a caption. Resolution: fixed.
- Skill check tooltips in dialogs could be displayed incorrectly: lines of text could stack on top of each other. Resolution: fixed.
- From now on, the articles inside main sections of the encyclopedia will be sorted alphabetically.
- The giant spiders in the "Abandoned Keep" area had all their stats displayed as 0 in the Inspect window. Resolution: fixed.
- Added new icons (mainly for books, letters and notes).
- A weapon's description will now display the damage that the chosen character is going to deal with it.
- Fixed the camera swinging around when hitting Esc in the settlement building interface.
- Added a confirmation dialogue window at the end of the level up interface.
- During level up, abilities that have been already chosen will now show up in the same list as new available abilities by default. They will look different to make it easy to spot them, and the tooltip will also remind the player that it has already been chosen.
- Tsanna's buff at the "Ravaged Capital" area didn't have an icon. Resolution: fixed.
- It was possible to choose a dead character to perform an action during a book event. Resolution: fixed.
- Sometimes, a weapon would be displayed instead of its sheath. Resolution: fixed.
- Added descriptions to Diplomacy, Intimidate and Bluff actions in dialogues.
- It was impossible to disable "Action Bar Slots Auto-fill". Resolution: fixed.
- Sorting the items by weight didn't take into account the amount of items in the inventory. Resolution: fixed.
- The level up interface used to display options that were necessary for the game to function, but actually unavailable to players, such as choosing Groetus as a deity for Clerics. Resolution: fixed.
- A character's portrait could remain red even after Death's Door was removed from that character. Resolution: fixed.
- Fixed typos in ability prerequisite texts.
- Made sure opening the class description by right clicking works as intended. Added a list of new abilities and base stat changes (BAB, saving throws) per level.
- When leaving the throne room, the stash interface could become duplicated. Resolution: fixed.
- Jaethal could die as a result of some book events. Resolution: fixed.
- Changed Talwyn's name color in dialogue to make it more readable.
- Fixed the Inspect window not displaying some of the localized texts.
- Added information about casting time, spell resistance and spell descriptor to scroll and potion descriptions.
- Added information about casting time to the descriptions of Spell-like-abilities on the Abilities screen of the Character sheet.
- Added information about inspecting creatures to the encyclopedia.
- Fixed the description of immunities for Swarm creatures in the Inspect window.
- If a character died and was resurrected in the same area, their action icon could disappear. Resolution: fixed.
- In the class progression screen feats like Weapon Focus, Spell Specialization and others will now show the exact chosen parameters.
- Reworked the way metamagic looks in the spellbook. The button that leads to that interface became more visible, and the readability of metamagic icons was improved.
- After using an item through the context menu, hitting Space would use it again. Resolution: fixed (weird! always thought this was a feature, not a bug...).
- There was no indication in the spellbook that some domain spells could be memorized using ordinary spell slots. Resolution: reworked the visualization of such spells, corrected the highlighting for spell slots.
- Corrected the way opposing spell schools are shown in the spellbook.
- The description of spells on the left page of the spellbook gets blocked by the spells themselves. Resolution: fixed.
- Improved the way specializations and domains are displayed in the spellbook.
- When opening the color changing interface for the first time, the position that has been already selected would not be displayed. Resolution: fixed.
- When picking an Animal Companion during level up, reverting the choice became impossible without closing the level up interface completely. Resolution: fixed.
- Added ASUS Aura integration.
- Fixed the names of Shadow enemies in the final chapter.
- Improved lighting in the Pitax Palace in the final chapter.
- Improved lighting at the Capital for some of the alignments.
- Improved visual effects at the "Flintrock Grassland" area.
- Improved visuals of the weaponry used by Movanic Devas, Ghaele Azatas and Bralani Azatas.
- Imroved the look of the "Secluded Lodge" area, added more patrons, etc.
- Improved detalization of the stone and wooden capital main square.
- Improved balance in the "Blood Furrows" area.
- Improved the passability of the "Littletown", "Rushlight Fields" and "Serpent Trail " areas.
- Got rid of 1-pixel-wide white line on the edge of the map.
- Added new visual effects for spells such as Boneshaker, Telekinetic Fist, Thorn Body, Molten Orb and others, as well as improved some of the existing ones.
- Added ragdoll physics to two more trolls.
- Added an animation for crowning the player.
- The Korvosh Messenger from one of the kingdom turns looked wrong. Resolution: looks improved.
- A plate on a trader's stand in capital square would move when it's raining. Resolution: fixed.
- The characters would bounce around small shrubs and grass at the "Flintlock Grasslands" area in the final chapter. Resolution: fixed.
- Goblins and kobolds never visited the streets of the capital, even when they should. Resolution: fixed.
- Advisors in the throne room could stand staring at a column, a wall, etc. Resolution: fixed.
- Terrain geometry artifact in the "Blood Furrows" area. Resolution: fixed.
- Visual artifacts on the local map of "House at the Edge of Time". Resolution: fixed.
- Persuaded the paladins at the Temple of Shelyn to dress more appropriately.
- Also persuaded Linxia from the "Deal with the Devil" quest to buy a set of armor that better suits her rank.
- Localization \ text fixes:
- A batch of minor typo fixes
- Improvements to DE, FR, ZH localizations
- Slowed down the speed with which some of the barks disappeared from screen in the ZH localization
- Audio:
- We asked Regongar to have a talk with the traders in the Capital. They won't shout as often from now on.
- Added suitable music and sound effects to the final scene of Ekun's quest "A Feast For a Friend".
- The Paladin's ability "Lay On Hands" will now have a sound effect.
- Added sound effects to Idle animations.
- Tristian remained silent when his eyes got burned. Resolution: we tormented Tristian a bit more and recorded his anguished scream for your hearing pleasure.
- Applauding humans didn't have sound effects. Resolution: fixed.
- Jamandi Aldori and Natala Surtova had male combat shouts. Resolution: fixed.
- In the Dreamscape, the voiceover in the cutscene conflicted with the one in the barks. Resolution: fixed.
- One of Tristian's voice lines was for some reason replaced with a line from Tartuccio. Resolution: fixed.
- There were several problems with pets' sound effects. Resolution: fixed.
Dear pathfinders, We are happy to inform that the Beta of Version 1.3 is available for everyone - this time on GoG as well as Steam! Just to remind you:
- all you need to do to participate is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test . Those players who took part in the Beta test for earlier versions will just have to switch to the "betatest" branch and update the version.
- you will be able to send us your thoughts together with all the required information (a screenshot and a save file are collected automatically) by pressing F11 and clicking on the "Report bug" button attached to right edge of the screen. You could also really help us out by turning on logs (here's a how-to: https://owlcatgames.com/content/bug-report-technical ). Doing so enables the "Report bug" button to also send us your logs, but makes the game a bit slower, so you might want to turn logging off after taking part in the beta.
- New feature: you can now enter the Global Map straight from your throne room. No need to run through the capital every time you're leaving the castle anymore!
- Added new icons for items, books, letters and notes.
- Added new visual effects for spells such as Boneshaker, Telekinetic Fist, Thorn Body, Molten Orb, Dominate Animal and others, as well as improved some of the existing ones.
- Added ASUS Aura integration.
- Several interface improvements:
- resources on the global map will now show which region they are located in and whether the player can already claim them,
- the tooltips for kingdom stats will reflect which advisor governs which stat,
- pets' stats will always be shown in the inventory and the character sheet, to the right of the pet's owner,
- character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB and special abilities,
- a weapon's description will display the damage that the chosen character is going to deal with it,
- the articles inside main sections of the encyclopedia will be sorted alphabetically,
- multiple improvements to the spellbook interface, including metamagic, opposing schools, specialization and domain slots, etc.
- Fixed around 500 typos.
- Numerous improvements to visuals, animations, audio, and localizations.
- Minor NPCs at the "Camp at the Capital Gates" area will now react with short quips if the player interacts with them.
- At the "Swamp Road" area (the place where you first meet the Technic League), a companion that was given up as a slave would return to help the player fight if they got attacked during rest. Resolution: fixed.
- Resting in the Ravaged Capital in the last chapter of the game will now skip time, as it should.
- On the global map, the "Pitax River Bend" area would still look like it hasn't been visited before even after it has been. Resolution: fixed.
- Corrected the difficulty of skill checks at the "Rushlight Fields" area.
- Tiefling could get so confused when entering the Throne Room that they could lose their tails somewhere. Resolution: glued those tails on there for good.
- At the "The Tomb's Threshold" area, Cephal wouldn't receive the "Staff of the Whispering Souls" from friendly Zordesh, as he should. Resolution: fixed.
- In the "House at the Edge of Time" area, it will now be easier to get Nyrissa's Third Key. From now on, the player can get to the room where it is held straight from the cellar - the location that used to be between them has been removed. Also, the player doesn't have to be in a specific state to be able to get the key. Finally, the key icons will now be displayed as quest items.
- Before the final dialogue in Varnhold in the final chapter, Maegar Varn and his warriors could run away to random locations on the map. Resolution: fixed.
- At the "Abandoned Keep" area, a certain book was hard to find and pick up because it wasn't highlighted properly. Resolution: fixed.
- In the "Littletown" area, the bards' animations wouldn't work properly during combat. Resolution: fixed. Also, the bards at the Littletown tavern will now have more ambient animations. The difficulty of the diplomacy check in the same tavern has been increased. Finally, Irovetti has decided to dispatch a guard regiment to better protect his bards in Littletown.
- After the battle at the "Pitax Square" area, Stefano Mosconi would start the wrong dialog. Resolution: fixed.
- During the drunken melee event at the "Rushlight Fields" area it was possible to use buffs, armor and magic items. Resolution: fixed.
- At the "Goblin Fort" area, the cutscene of prisoners running away has been improved.
- Not all options were available during the dialogue with Kharn Vereel in the "Pitax Town" area. Resolution: fixed.
- From now on, after Linzi's final cutscene in the House at the Edge of Time, the items she's wearing will return to the party's inventory.
- Anoriel Eight Eyes and Arsinoe stood on the same spot after the final cutscene in the "Camp at the Capital Gates" ares. Resolution: fixed for those playthroughs that haven't reached that cutscene yet.
- At the "Fey Glade" area, the camera could be moved far away out of the bounds of the actual map. Resolution: fixed.
- Characters would stop attacking their "personal Souleaters" after the first attack. Resolution: fixed.
- Flying stones have been sighted at the "Varisian Caravan" area. Resolution: flying stones herded off to undisclosed location, all witnessess taken care of.
- It was impossible to loot a barrel in the prot of Pitax. Resolution: the barrel is now empty, and over at the Pitax Royal Palace, ranger Gaetane's backpack has suddenly gotten heavier.
- In the "Lonely Barrow" area, one of the containers wouldn't become highlighted when hitting Tab. Resolution: it was removed, and its contents moved to a different container nearby.
- When meeting the General from "Varnhold's Lot" DLC in the final chapter, they could appear as hostile to the player. Resolution: fixed.
- Some of the chests in the House at the Edge of Time had incorrect loot, or even no loot in them. Resolution: fixed.
- One of the loot containers in the Hunting Lodge didn't work. Resolution: fixed.
- During the first fight with Kalannah, sometimes all opponents became friendly towards the player. Resolution: fixed.
- At the "Other World" area, it was impossible to disarm one of the traps. Resolution: fixed.
- Wrong title on an entrance in the House at the Edge of Time: it stated "Second Floor", but lead to the basement. Resolution: fixed.
- Important Pitax NPCs will now be marked on the local map.
- Annamede Bellavarah and Ilora Nuski didn't leave Pitax Town in some cases, even when promising to do that. Resolution: fixed.
- One of the traps in the Whiterose Abbey didn't work as intended. Resolution: fixed.
- Added tooltips to the local map for the "Ravaged Capital" area.
- In the final chapter, the enemies at the "Flintlock Grasslands" area displayed the wrong visual effects and dropped loot when they shouldn't have. Resolution: fixed. The fix will apply once you leave and re-enter the area.
- At the "Wilderness Clearing" area, where the encounter with townsfolk fleeing from the capital takes place, the local map didn't show an area exit marker. Resolution: fixed.
- In the area "Sharp Fangs Tribal Camp", a few skeletons were spotted hanging in mid-air. Resolution: fixed.
- In Varnhold, the dialogue between Varn and a Merchant would get entered in the log more than once. Resolution: Fixed.
- Added new enemies to the House at the Edge of Time - Autumn Golem and Summer Golem. This should make the encounters in the area a bit more varied.
- In some cases, the Governor could not spawn in Irovetti's palace in the final chapter. Resolution: Fixed.
- In the "Adamantine Shield Fortress" area, corpses could float in mid-air. Resolution: fixed.
- At the "Vordakai Tomb" area, you can now attack the daemon guard not only from dialogue.
- At the "Varnhold Stockade" area, your characters could pass through one of the walls. Resolution: fixed.
- At the "Vordakai Tomb" area, some of the low-level scrolls in loot containers have been exchanged for higher-level scrolls.
- At the "Armag's Tomb" area, some of the barbarians never left, even when they intended to. The same happened to Amiri in the House at the Edge of Time. Barbarian stubborness? Resolution: fixed.
- In the Pitax palace, a door couldn't be opened because it was locked "from the other side" no matter which side you pick.
- During the illustrated event at Pike Stretch, depending on player's choices the acting character didn't die while the text stated otherwise. Resolution: fixed.
- At the ''Kellid Barbarian Camp" area, the party will now rest after the book event.
- Added a bark from the main character which signalizes that the party has entered a magic-hampering zone in the Abandoned Keep or the House at the Edge of Time.
- In some areas, the Raven didn't have a portrait. Resolution: fixed.
- In the "Ravaged Capital" area during the final chapter, players could sometimes fall through the ground textures. Resolution: fixed.
- The task "Find three mirrors" of the "Mirror Memories" quest wouldn't complete even once the whole quest has been finished. Resolution: fixed.
- While travelling to "The Tomb's Threshold" area, Cephal and Varn could misremember the outcome of the events in the Old Stump village. Resolution: fixed.
- In some cases, the final dialogue with Amiri during the "Reforged Blade" quest could start twice. Resolution: fixed.
- The different tasks of the "Affairs of the Heart" quest wouldn't complete as intended. Resolution: fixed.
- Added a lingering objective to the "War of the River Kings" quest to avoid having this quest with no active objectives.
- In some cases, Ilora Nuski would be incorrectly assumed as still alive during the dialogue in the throne room after defeating Irovetti.
- Kanerah and Kalikke will not discuss the events in Aldori's mansion if the player has installed the "Wildcards" DLC after finishing the prologue.
- The player is now able not to deal with Irlene at her first dialogue.
- Former bandits, who switched over to the player's side during the fight with Stag Lord, will now leave the Stag Fort once the player leaves it.
- Edrist Hanvaki's dialogue didn't allow to tell him about his brother's death if the player didn't carry the brother's letter, which led to confusion. Resolution: it is now possible to inform Edrist about Tomin's death, although Edrist would still ask for a letter as a proof.
- The task "Read Kesten's note" in the "Witch Hunt" quest would fail upon the completion of the quest. Resolution: the task will now complete whem talking to Kesten at the "Shrine of Lamashtu" area.
- The quest "The Nature of the Beast" now fails if the quest "Troll Trouble" has reached the "Check up on the reclusive mage" stage.
- Some of the events connected to the quest "An Amusement for the Nobles" happened even if the player refused to take part in it. Resolution: fixed.
- In the "Season of Bloom" quest it was sometimes possible to skip the "Go up the Gudrin river to find Kesten and his militia" task, also leading to it staying active until the end of the quest. Resolution: fixed.
- Missing localization for two quest completion texts added.
- It was possible to make certain skill checks several times during the dialoguewith Willas Gunderson about the events at Candlemere, gaining experience for each successful throw. Resolution: fixed.
- The dialogue option that allowed to attack the mesmerised cyclopes at the "City of Hollow Eyes" area didn't work. Resolution: fixed.
- Tiressia will stop providing more feather tokens once the "Delicate Situation" quest has been finished.
- Players will no longer be able to initiate a mutiny against captain Martyn in Pitax tavern if they already revealed Wellar's plot to Martyn.
- In "The River's Justice" quest, some of the NPCs had to leave during the dialogue with Eimar, but didn't. Resolution: fixed.
- After killing Old Kagar during the "Lost Child" quest, the player could receive the wrong version of the "Talk to the boy's mother at the capital tavern" task. Resolution: fixed.
- The player could receive one of the tasks of the quest "A Simple Favor" at the wrong place and time. Resolution: fixed.
- At the Old Sycamore, sending the kobold and mite hunters to be eaten by the worg will now fail the "Death to Worgs" errand.
- In the "Earthbreaker" artisan quest, the inquisitor had an incorrect appearance and characteristics. Resolution: fixed.
- The unicorn that is needed to complete the quest "A Simple Favor" can now be found in the Narlmarches.
- Varrask's Enemy didn't show up in the Secluded Lodge if the "Witch Hunt" quest is active. Resolution: Varrask's Enemy stays away from the Secluded Lodge only during "Witch Hunt" events that happen at the lodge itself.
- Jubilost no longer tells he is working on solving the riddle if the riddle has already been solved.
- Tirval could be asked about the militia before the appropriate quest had started. Resolution: fixed.
- Made sure that friendly Hargulka and Tartuk appear in the "Troll lair" area in the final chapter when they should.
- The illustrated event at the barbarian camp at the "Varnhold Vanishing" chapter provided two almost identical paragraphs if the player met and didn't kill Bolga at the old spriggan's lair. Resolution: only one line is shown now.
- The dialogue with Kargadd's children could happen before the player had met Kargadd while implying that the player already had. Resolution: fixed.
- The "Talk to Kimo" objective didn't complete as intended in the "Affairs of the Heart" quest. Resolution: fixed.
- Octavia's mother, Marchioness Clarida Della Fiorni, would appear in the throne room too soon - before the completion of the "Highborn at Heart" quest. She could also appear before the player under various guises (as a dwarf, orc, gnome, etc.) Resolution: fixed. Now she'll stand next to Valerie in the capital square. Her passion for dressing up has been reduced to the minimum.
- During the Rushlight event Irovetti addressed Valerie even though she wasn't in an active party with the player. Resolution: fixed.
- Tristian was talking during the dialogue with Tsanna at the "Secluded Lodge" area even though he wasn't in the player's party. He did the same during the dialogue with Eimar at Rushlight. Resolution: fixed. Taught the telepath some basic eavesdropping manners.
- Jhod called the player "baron" before the player actually became one. Resolution: fixed.
- In the quest "The Curse of Candlemere", it was possible to complete the quest, but not have the opportunity to tell Willas Gunderson about that. Resolution: Fixed.
- The herbs needed for the "Swamp Bouquet" errand can now be bought from some merchants (Bokken, goblin trader, the trader in the Dire Narlmarches settlement).
- In some cases, Darven didn't give the player their reward in the Secluded Lodge during the "Deal with the Devil" quest. It was also easy to miss him and leave the area without talking to him. Resolution: Fixed.
- You can now enter the Global Map straight from your throne room. No need to run through the capital every time you're leaving the castle anymore!
- Updated the tooltips for kingdom stats so that they reflect which advisor governs which stat.
- Updated the titles of "train advisor" kingdom projects for convenience.
- The throne will now adapt to the size of the ruler.
- The artisans are now marked on the local map of their settlement.
- The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.
- A successfully resolved ''Celebrity" event would keep reducing BP each turn instead of doing so once. Resolution: fixed.
- After annexing Pitax, its citizens would all look the same and have no ambient animations. Resolution: fixed. However, not all the improvements will be displayed if the player has already visited Pitax.
- Jamandi now provides additional BP if the player chose the Chaotic option at the start of Chapter 3 ("The Varnhold Vanishing").
- In some cases, the Aviary didn't unlock upon reaching Rank 3 of Relations. Resolution: fixed.
- One of the rank-up decisions in Rank 9 of Divine was not counted properly for the purpose of the final result in Rank 10. Resolution: fixed
- During the first dialogue with the artisan Irlene, the player couldn't dismiss her. Resolution: fixed.
- The Academy was depicted as 4-slot building while being a 2-slot one. Resolution: fixed.
- The advisors pretended the player decided to exterminate the bulettes during one of the Stability rank-ups, even when the player opted for another solution. Resolution: fixed.
- Some of the NPCs would appear in Pitax Town even after the player executed them in a kingdom event.
- The UI incorrectly stated the reason for alignment change after one of the Community rank-up dialogues.
- Projects to find Armag's tomb were not getting removed properly. Resolution: fixed.
- Decisions made during the Militaty 9 rank-up dialogue didn't influence the epilogue. Resolution: fixed.
- Removed the one-day delay between upgrading a building and it actually giving its stat bonuses.
- The Constricting Coils spell was incorrectly working on undead creatures. Resolution: fixed.
- Kineticist's Shroud of Water armor and shield buffs are now visible on the character.
- Kinetic Revivification worked on targets which were dead for more than two rounds. Resolution: fixed.
- The Kinetic Healer and Healing Burst abilities no longer work on undead and constructs.
- The Fury's Fall feat was recommended to characters specializing in Trip even if their Dexterity was low. Resolution: fixed.
- The Crusader's (cleric archetype) Bonus Feat description incorrectly stated that crusaders receive up to 6 bonus feats when in fact they only get 5. Resolution: fixed.
- Healer's Blessing of the Healing domain did not work. Resolution: fixed.
- The Beast Totem gave a +1 natural armor bonus that increased by 1 at level 5, 9, 13 and 17 as Barbarian, instead of 4, 8, 12, 16 and 20 Resolution: fixed. It now starts at a +2 natural armor bonus at level 6, improves to 3 at level 8, and so on.
- Mobility skill checks during the Test of Pain in Armag's Tomb were asking to pick a character for an Athletics check instead. Resolution: fixed.
- When put on autocast, the Stunning Fist ability would use up all the charges instantly. Resolution: fixed. Now it becomes unusable until the activated charge is used up.
- Freedom of Movement did not protect from Grease. Resolution: fixed.
- Dirty Trick - Sickened entangled the targets instead of sickening them. Resolution: fixed.
- Hungerseed (Oni-Spawn) Tiefling heritage gave double bonuses to CMD instead of giving bonuses to both CMD and CMB. Resolution: fixed.
- Grimspawn (Daemon-Spawn) Tiefling heritage ability Frigid Touch could be used at will instead of 1/day. Resolution: fixed.
- Monks were unable to take the Improved Blind-Fight as a bonus feat at level 10, 14, and 18, but could do so at level 6. Resolution: fixed, Improved Blind-Fight is now only available as a bonus feat at level 10 and higher.
- Bard's ability Dirge of Doom gave opponents a chance to avoid it by a successful will save (it should just apply shaken to every enemy in range instead). Resolution: fixed.
- The base ability of Kineticist's wild talent Slick incorrectly stated that it only affects enemies. Resolution: fixed.
- The Entangled condition from Obsidian Flow could only be removed by a successful strength check. Resolution: fixed. It can now be removed by Strength, Athletics or Mobility check, and is removed automatically when not in combat.
- Tristian's Angelic Form companion ability empowered spells instead of maximizing them and also lacked the appropriate wings. Resolution: fixed.
- Good Hope's buff had leftover technical terms in the description. Resolution: fixed.
- Lonely Warrior used to get a double bonus from Weapon Focus. Resolution: fixed.
- Fixed a typo in the description of Hellspawn tiefling heritage.
- Incorrect description of Atach's poison: it actually deals damage to Strength rather than Dexterity. Resolution: fixed.
- Blight Druid's ability Plague Bearer ignored the 24-hour cooldown, applying the nauseated condition anyway. Resolution: fixed.
- The Thundercaller Bard's ability Storm Call did 5d6 damage before level 14 and 3d6 after, instead of the other way around. Resolution: fixed.
- The Resistant Touch ability of the Protection domain lacked a description on the action panel. Resolution: fixed.
- Life Sense ability of Wizard's Necromancy School was giving Blind Sense rather than Blindsight. Resolution: Fixed.
- Blindsight was not giving immunity to gaze attacks. Resolution: Fixed.
- Fixed a typo in the Dirge of Doom description.
- Combat Reflexes wasn't displayed as "not recommended" to characters with low dexterity scores. Resolution: Fixed.
- When playing on Story mode, the Fatigue debuff disappeared after a short while instead of lasting indefinitely. Resolution: fixed.
- The Freedom of Movement buff had only an icon with no information. Resolution: fixed.
- Various interfaces displayed incorrect Kinetic Blast damage. Resolution: fixed.
- Bomber's Eye had the wrong duration stated in the description. Resolution: fixed.
- Serpent's Fang ability of Serpentine Bloodline did not add the bite attack. Resolution: Fixed.
- Sound Burst now clearly states that the fortitude save will negate its stun effect.
- Added a description to the Good Hope spell a dying dwarf may cast on the player in Trobold.
- Some cooking effects were working incorrectly. Resolution: fixed.
- The Alchemist's spells stated the target as "personal" even after picking the Infusion feat. Resolution: fixed.
- Ward Against Death ability of the Repose domain did not protect against negative levels. Resolution: Fixed.
- Loading the game could lead to Charge sporadically turning off. Resolution: fixed.
- The Thassilonian Specialist didn't show their specialization. Resolution: fixed.
- Animal companions were able to loot bodies and containers, which looked weird. Resolution: your animal companion will now loot things only if it's the single creature selected.
- Ring of Plentiful Hunts, Bracers of Archery and Lesser Bracers of Archery's bonus source didn't show up in the tooltip. Resolution: fixed.
- Certain sets of Full Plate +1 had the helmet icon instead of the armor one. Resolution: fixed.
- Some weapons had incorrect prices, i.e., the price of "Capital Punishment" was too low. Resoltuion: fixed.
- Warhammer of Hatred had an incorrect Russian description. Resolution: fixed.
- Steady Hand displayed an incorrect number in the German description. Resolution: fixed.
- Herbalist's Cape had a typo in the Russian description. Resolution: fixed.
- Some of the enchanted shields didn't show their enhancement bonus in their name. Resolution: fixed.
- Some sets of mithral armor didn't have an appropriate name, weight, price or enchantment description. Resolution:fixed.
- Some sets of adamantine armor had the wrong name or price. Resoltuion: fixed.
- The Necrotic enchantment dealt damage to constructs. Resolution: fixed.
- Woodland's Aegis had a typo in the description. Resolution: fixed.
- The First Crown had an incorrect summon duration. Resolution: fixed.
- Graveyard of Giants and Furious Greater Shock Oversized Bastard Sword +5 had incorrect enhancement bonuses. Resolution: fixed.
- Items that grant the ability to cast spells now have the spell's caster level in their descriptions.
- The arcane vendor had an incorrect amount of scrolls of Elemental Body II, Fire. Resolution: fixed.
- Bonuses from Ring of Reckless Courage and Professor's Hat weren't attributed to them in tooltips. Resolution: fixed.
- Bane of the Living elven curved blade critical hit ability was completely denied by a will save (instead of the will save only reducing damage by half). Resolution: fixed.
- Trapspringer's Gloves and Chainbreaker's Chainmail had the incorrect descriptor of Trickery bonus. Resolution: fixed.
- Greater Ring of Balance didn't display the Freedom of Movement buff. Resolution: fixed.
- Ring of Improved Proficiency didn't show its bonus source in the tooltip. Resolution: fixed.
- Wand of Shield's description said "DC 11" despite the spell lacking a saving throw. Resolution: fixed.
- Rod of Fearless had incorrect descriptor for its saving throw bonus. Resolution: fixed.
- Clarified the description of the "Kobold Relic" item.
- Some magical robes did not count as being magical in the game interface and were, for example, automatically offered to vendors when you offered non-magical items for sale. Resolution: fixed.
- Buffs from Ring of Blur, Ring of Chaos and Warding Helmet didn't have a name and description. Resolution: fixed.
- The Dogslicer sword had a typo in its name. Resolution: fixed.
- Cheatsheet Gloves had a typo in the description. Resolution: fixed.
- Forest Knight's Bracers applied a debuff on the enemy on both failed and succeeded saving throws. Resolution: fixed.
- Abilties that allow weapons to ignore DR/Magic now allow the player to deal damage to incorporeal creatures, as they should.
- The Metal Reborn helmet incorrectly gave the wearer DR 10/bludgeoning instead of DR 5/bludgeoning. Resolution: fixed.
- Alkaline Mace mentioned a "wearer" instead of a "wielder". Also, its enhancement bonus didn't match the description. Resolution: fixed.
- Some items with spells didn't have information on caster level. Resolution: fixed.
- Effects from The Quest Electri that should have added new abilities (Fireball, Rage and Lightning Bolt) did not work. Resolution: fixed.
- Sometimes, perception checks could still be rolled for traps when the trapped object itself was removed from the map. Resolution: fixed.
- Added unique icons to Shroud of Abaddon, Cloak of Heroism and Cloaks of Resistance 1-6.
- Lethal property on Prehistoric Tooth punching dagger did not work. Resolution: fixed.
- Ring of Improved Proficiency's attack bonus didn't work. Resolution: fixed.
- Ambrosial Attire of Arcane Annihilation bonuses weren't identified in tooltip. Resolution: fixed.
- The price of Opportunist's Dwarven Waraxe was too low. Resolution: Fixed.
- Dwarven Urgrosh used an unfavourable type of damage on main end. Resolution: fixed.
- Short Spear's price was 0 when sold. Resolution: Fixed.
- The Call staff costed 108000 gold. Resolution: fixed using a "Smeth's Invisible Hand" spell.
- Weapons that are maid from cold iron, mithral or adamantine didn't have these qualities in UI. Resolution: fixed.
- The Ruin staff didn't give a bonus to spell penetration. Resolution: fixed.
- The player could infinitely ask Zzamazz the First World spider for rewards after dealing with the goblins. Resolution: fixed.
- Mark of the Guardian had the wrong icon. Resolution: fixed.
- Scribing spells in the belt slots failed to remove the spell scrolls from there. Resolution: fixed.
- The Heart of Ira had an incorrect DC. Resolution: fixed.
- Wands with touch spells worked incorrectly. Resolution: fixed.
- Cephal Lorentus had the wrong quarterstaff. Resolution: fixed.
- Greater Shadow armor enchantment gave an incorrect bonus and had a typo in Russian description. Resolution: fixed.
Dear Pathfinders, apart from the usual fixes, we are happy to announce the release of a new free DLC, "Arcane Unleashed"! A selection of mighty spells, a scroll merchant for your capital, and even a new pet - check it out for yourself! You can download it straight away if you like what you see: https://store.steampowered.com/app/1041820/Pathfinder_Kingmaker__Arcane_Unleashed/?curator_clanid=32795818 Please, be aware of plot spoilers in the description below (in the Quest and Area sections)! Areas
- When returning to Lostlarn Keep in the main campaign, if Varn's General is alive and guarding the portal, the player could receive the sword that the General is using in the cutscene. This wasn't supposed to happen. Resolution: fixed.
- In very rare cases, interacting with the fog in the "House at the Edge of Time" area could lead to incorrect behavior of said fog. Resolution: as a temporary measure, we've added a way to restore the fog's function. You can trigger it by changing floors in the House at the Edge of Time.
- Certain kingdom conditions can lead to a decreased chance of random encounters on the global map. This had the unintended side effect of making it too hard to find your throne in the "Runaway Throne" quest. Resolution: now there is a kingdom event that will disclose the throne's location if the quest hasn't been completed after a while.
- In Pitax, the quest log didn't follow the progression of the main quest properly. Resolution: fixed.
- Scroll of Hypnotism had an incorrect Spell Level. Resolution: fixed.
- Scroll Of Summon Monster IV d4+1 didn't work. Resolution: fixed.
- Willas Gunderson's portrait didn't display during dialogues. Resolution: fixed.
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Areas
- Nyrd Zottenropple didn't start a dialog with the player in the area "The Menagerie". Resolution: fixed.
- Nyrissa could botch the resurrection of Tristian, Kalikke and Kanerah in their respective Tests of Loyalty and start talking to their lifeless bodies. Resolution: fixed.
- Some players could get stuck in the kobold'c cage on the first level of the dungeon under the Old Sycamore. Resolution: fixed.
- During Jaethal's second companion quest, "Chase My Shadow", siding with Enneo in the final dialog would result in a fight with an unkillable Jaethal. Resolution: this time, she won't be coming back (hopefully...).
- The quest "An Amusement for the Nobles" could, in rare cases, end up with the hunt becoming unfinishable because of the dialog with Jamel Visser. Resolution: fixed.
- During the "Investigate My Death" quest, at the "Thorn River Bank" area, the camera would pan outside the map bounds. Resolution: fixed.
- The global map encounter that starts the second part of Tristian's companion quest ("Saving Grace") would not happen if the player already completed the quest "War of the River Kings". Resolution: fixed. If you have already finished the latter quest, but not the "Against All Odds" quest, the encounter will happen while travelling on the global map.
- If a character was standing in snow, snow would also be visible in their inventory screen. Resolution: fixed.
- In the class progression screen, some of the previously chosen abilities didn't display correctly. Resolution: fixed.
- In some cases, when there was only one character left in the party, the interface would incorrectly display who will be passing a skill check (i.e., during dialogs). Resolution: fixed.
- After loading the game, shields' descriptions could stop showing their proper qualities (such as enchantments, etc.). Resolution: fixed.
- Owners of the Ring of Circumstances could only activate up to 3 abilities at the same time, instead of 4. Resolution: fixed.
- Hired dance instructors for centaurs to make their attack animations look less stiff and more natural.
- Audio: party banter voiceovers in DLC2 didn't playback on the Global Map. Resolution: fixed.
- Last Azlanti saves could in rare cases get overwritten when starting a new campaign in Last Azlanti mode. Resolution: fixed.
Dear Pathfinders, Here's a quick fix for two DLC-related issues:
- When playing "Varnhold's Lot", a camping encounter could happen that breaks the game. Resolution: fixed.
- When importing the results of the DLC into the main campaign, the import window would only allow the player to choose the last save file. Resolution: fixed.
We proudly present our second DLC Varnhold's Lot for Pathfinder: Kingmaker today. In this DLC, you join Varn as his general, and experience Varnhold's valorous history first-hand the whole of it, not just the outcome! Just as you were claiming your first title, another hero of the Stolen Lands became a baron too: Maegar Varn, captain of the Varnling Host mercenary band and rightful ruler of Varnhold If you've played the main campaign, you already know what happened to him next... Or do you? Key Features
- Play a complete and challenging self-contained side story
- Create a new character and fight for the future of Varnhold while your main campaign's hero establishes their barony in the Shrike Hills
- Experience the adventure from a companion's point of view
- Explore a huge new dungeon. What secrets lie in the forbidden depths?
- Import your achievements into the main campaign! After you finish the DLC, a new event will unlock in the main story: Maegar Varn will invite you to visit the dungeon once again to witness the consequences of your decisions...
- Lead your commander to victory in combat and to prosperity in peace!
Dear Pathfinders, As per usual, even while working on our new DLC Varnholds Lot, we kept improving the base game according to your feedback and suggestions. Most of the team are now busy with our next big patch - version 1.3, which we hope to push out in March. In the meantime, we hope you enjoy this new hotfix. The release date for our 3rd DLC will be revealed later, however, we can tell you that some of our developers have been working on it for a while now. Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience! Also, please be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Areas
- At the Rushlight Tournament, some of the NPCs had incorrect visuals (females appearing as males, etc.). Resolution: fixed.
- There was no fog of war in the "Goblin Fort" area. Resolution: fixed.
- Some mischievous fey have once again stolen the body of a dead woman at the "Swamp Witch's Hut" area. Resolution: found them and convinced to put the body back where it belongs.
- It was impossible to talk to Nyrissa once she had been in a fight at the "Everblooming Flower Cradle" area in the First World. Resolution: fixed.
- Sometimes when moving between areas, some random point in the fog of war would become revealed. Resolution: fixed.
- The camera no longer gets stuck outside the play zone at the "Poachers' Hideout" area.
- The "On the Edge" quest didn't show as completed or failed in some cases. Resolution: fixed.
- The "Go to Pitax" objective of the "War of the River Kings" quest now correctly completes after entering Pitax.
- If saved, Nilak could disappear upon the completion of the "Flintrock Grasslands" area, making the player fail Amiri's companion quest. This happened in some cases when the player had previously completed Tristian's quest "Betrayer's Flight". Resolution: fixed.
- In the quest finale at the "Flintrock Grasslands" area, after loading the game, Amiri could come to the player and start the wrong dialog. Resolution: fixed.
- In some cases, the Hellknight in the quest "Feast of Nails" could interrupt the dialog and leave. Resolution: fixed.
- Kalikke would incorrectly not terminate her romance with the player if one of the Sweet Teeth died or if the player sacrificed them to save the sisters. Resolution: fixed.
- Members of the player's party could get stuck when walking on the walls of the Adamantine Shield Fortress. Resolution: fixed.
- The "Problem with Taxes" and "Letter from Brevoy" kingdom events could get stuck in an uncompleted state if they began on version 1.0.9 of the game. Resolution: fixed. For good-aligned characters, Oleg will not be taxed twice, and a project allowing to rebuild the road ro Restov will appear. For neutral-aligned characters, Oleg's Trading Post will become a part of Restov, and a project allowing to improve diplomatic relations with Restov will appear. For evil-aligned characters, the barony's army will intervene at the trading post, and a project allowing to improve local fortifications will appear.
- Quest objective status notifications wouldn't close when clicking on the "x" button. Resolution: fixed.
- The Holy Lance ability from the Good Domain now works correctly.
- Punctuation marks had disappeared from the Chinese localization of the game. Resolution: fixed.
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Areas
- Kargadd's (the rock troll) children could reappear in The Menagerie even after being killed. Resolution: now they'll die for good when killed.
- In some cases, the Governor in Irovetti's palace in the final chapter could not spawn. Resolution: fixed.
- In some cases, kingdom projects would get stuck in a "failed" state. While we haven't found the cause yet, now such projects will automatically get unstuck.
- When switching between the spellbook and the inventory screen, an extra copy of one of the character portraits could appear. Resolution: fixed.
- When moving items from the inventory into a chest, dropping the item into a slot that housed a different item would make that second item disappear. Resolution: fixed.
- When moving items from the inventory into a chest, item filtering would stop working. Resolution: fixed.
- Exiting the kingdom management interface could break the camera in some cases. Resolution: fixed.
- Undead still received damage from negative energy if the source of the damage was not a spell or an ability. Resolution: fixed.
- The "petrified" Petrified debuff would not get removed when the "Dead companions rise after combat" option was turned on. Resolution: fixed.
- Animal companions try to interact with usable objects. In some occasions, this may block the playthrough. Resolution: from now on, animal companions will interact with usable objects only if no other units are selected.
- Visual improvements at the "Carnival Glade" area: fixed faulty lighting.
- A number of Chinese characters didn't display properly. Resolution: fixed.
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- If finishing the game in Chapter 6, a player could see Kalikke and Kanerah's epilogue even if they did not finish their second companion quest. Resolution: fixed.
- It was possible to try and make Amiri the barbarian chief even if she was dead or otherwise not present in the party, which lead to the dialogue abruptly ending and "The Twice-Born Warlord" quest becoming stuck and unfinishable. Resolution: fixed.
- During your first dialogue with Kaessi, the camera could move to a strange position. Resolution: fixed.
- The game could crash if the player moved between areas while polymorphed. Resolution: fixed.
- Equipping items on dead party members did not show the equipped item as removed from the stash. Resolution: fixed.
- When entering the inventory screen from the global map, lighting could stop working properly. Resolution: fixed.
- Double-clicking an inactive companion portrait in the inventory screen will no longer move the camera to some random location.
- Visual improvements in the "Elven Camp" area: removed terrain visual artifacts.
- The visual representation of the Aasimar halo effect could disappear on area transition. Resolution: fixed.
- Lighting could fail to load in some areas if the OS locale was set to Turkish. Resolution: fixed.
- Eldritch Archers will no longer leave visual FX on the ground after using Spellstrike.
Hello Pathfinders
In the past few days the communities of RPGCodex and RPGWatch surprised us with their out of the blue - selection of Pathfinder: Kingmaker for Game of the Year Award 2018. Were very very thankful and everyone is humbly bowing to their choices! Thank you! Also, everyone here is wearing that little smile in their face, understanding the effort didnt go unnoticed and theyre very motivated and encouraged now. Again thanks! You guys rock!
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Items
- Black Salt didn't have the "vicious" enchantment. Resolution: fixed.
- The number of charges on items Trailblazer's Helm, Cloak of Sold Souls, Ring of Circumstances and Crimson Counselor could spontaneously reset to 0. Resolution: fixed.
- Ring of Circumstances gave the wrong bonus type to skill checks. Resolution: fixed.
- The spell Overwhelming Presence had no mechanical effect. Resolution: fixed.
- Fixed the visuals of the First Crown.
- Characters could get stuck doing their camping animations. Resolution: fixed.
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- Epilogues could finished incorrectly in some cases. Resolution: fixed.
- Amiri could have several copies of her sword. Resolution: fixed. Extra copies will disappear when entering the "Throne room" area.
- The game crashed when entering the "Grocery Stalls" area. Resolution: fixed.
- Economy rank up II got stuck if Kanerah was assigned as Treasurer. Resolution: fixed.
- The players were unable to access the custom portraits while starting a new game. Resolution: fixed.
- Mousing over the kingdom management table at the "Throne room" area was displaying two of the same tabs. Resolution: fixed.
- Some creature's abilities didn't show when Inspecting. Resolution: fixed.
- Passive bonuses from artisian's rod didn't work if there was no charges. Resolution: fixed.
Dear pathfinders, As the new year takes its course, we are happy to announce that we're ready to share Version 1.2! This new pack of fixes and improvements is based on your suggestions we keep receiving both from forums and the in-game reporting system (available by pressing F11). Thank you so much for your contribution - your feedback lets us make the game better every day! We know that a lot of our players are complaining about the long load times. It's a serious technical issue and, unfortunately, we cannot fix it in one fell swoop. However, we're doing our best to mitigate this pain. We have been able to greatly increase initial loading time in previous patches. And there is a major improvement in Kingdom management interface we implemented in this patch that will eliminate loading time between different Kingdom UI windows. We keep looking for other things we could do to fix this problem, so stay tuned for further improvements! Be aware that the update is really huge - you will have to download around 18 Gb! The reason the update is so big is that we are working on the loading time issue, so we had to repack almost all game data. We would like to thank all of you who are sending us the bug reports with the typos. We are doing our best to correct them as soon as they are discovered. Thanks to you all, the Version 1.2 holds a large number of such fixes! Finally, let us assure you once more that work on the Pathfinder: Kingmaker will not stop for a single day. Right now, the development team keeps working on the next patch which should fix - as we hope - all known issues that remain on our task list. Sincerely yours, Owlcats. Patch Highlights:
- System: Loading times have been significantly reduced.
- New setting: you can now choose to significantly decrease loading times in kingdom management screens at the cost of higher RAM and VRAM consumption.
- Multiple difficulty improvements in Chapters 6 and 7.
- New feature: you can now enable camera following. Just double-click a character's portrait or hit F to enable it and disable it by manually controlling the camera (WASD, arrow keys or pressing on the mouse wheel). Camera-following is also automatically disabled on battle start.
- New feature: to save yourself a loading screen, you can now hover your mouse cursor over the table in the throne room, and you'll see an exclamation mark if anything new has happened in kingdom management while you were gone.
- The Storyteller now provides the total number of artifact shards needed to assemble an artifact.
- Numerous visual and user interface improvements.
- During Nok-Nok's companion quest, the player could gain "Hero" and "Jester" points by making certain decisions and picking certain dialogue options. Gathering a high enough number of these points was the only way to open the relevant story paths for Nok-Nok during the quest arc's finale (and thus save him at the House of the Edge of Time later on). However, it was unclear how to gain said points, which lead to most players getting stuck with the quest arc's "bad ending" and Nok-Nok dying, even if they completed his quests in an otherwise appropriate manner. Resolution: we are streamlining this mechanic. The players will now always be able to select either the "Hero" or the "Jester" path for Nok-Nok during the quest arc's finale. Which path is open to them depends on what type of points they acquired more of.
- A dialogue option discussing Valerie's scar didn't disappear from her dialogue even after completing her quest. Resolution: fixed.
- From now on, Irlene will take the Chest of Genuine Gemstones from the player when the player delivers it during her quest.
- The dialogue with Jubilost about the "Inconsequential debates" never ended if the quest was failed. Resolution: fixed.
- In the "Twice-Born Warlord" chapter, being able to save Nilak (and Dugath, if he survived so far) depended on whether the player is doing the "Flintrock Grassland" area before or after confronting Tristian at the "Abandoned Keep" area. If the players come late to the Flintrock Grassland, they find Nilak (and Dugath) already dead. We removed this dependency from the conditions to Nilak's (and Dugath's) survival to make Amiri's personal quest more consistent.
- The "Help Amiri kill another mighty monster" objective could be missing after completion of the "Help Amiri kill Tuskgutter" objective in rare cases. Resolution: fixed.
- The "Ancient formula" objective couldn't be completed after "Experiment on a wererat and report to Bokken" objective. Resolution: fixed.
- The "City of Hollow Eyes" area will now only be available after receiving the "Find the missing Defaced Sisters" objective of the "Along the Cold Trail" quest.
- In some resolutions of Jaethals last personal quest, she could unexpectedly disintegrate, which made it impossible to correctly resolve the Test of Loyalty for Jaethal and Tristian at the House of the Edge of Time. Resolution: the underlying issue has been solved and will not reproduce itself. However, unfortunately, the affected saves cannot be fixed.
- A weapon slot in Amiri's interface could remain locked after finishing her companion quests. Resolution: fixed.
- Even after Jaethal would come to life, she could regain some of her Undead feats with time. Resolution: fixed.
- In some cases during Ekun's "Bury the Past" quest, some of the enemy giants would not join the fight on their own, which made it impossible to talk to Ekun afterwards. Resolution: fixed. Those players who have already been affected by this bug (they see Ekun standing on his knees and cannot talk to him) need to kill the giants located one screen to the right.
- In some cases, the game incorrectly interpreted the player's decisions taken after fighting Hargulka and Tartuk at the "Troll Lair" area. Resolution: fixed.
- It was possible to accidentally fail Valerie's romance before it even begins. Resolution: fixed.
- Executing Edrist Hanvaki could block further playthrough if Auto Kingdom Management was turned on (this would stop game time from moving forward). Resolution: fixed.
- Mim Wobblegander no longer gets stuck on her way to Talon Peak. Resolution: fixed. For players with saved games where she is already stuck, she will be waiting for them on the top of the mountain now.
- Some players could permanently lose access to Nok-Nok if they have seen a certain statue before they were supposed to during his personal quest. Resolution: fixed.
- From now on, the "Saving Grace" quest will start no matter what the status of the "Hour of Rage" quest is.
- If Stefano Mosconi is alive during the "War of the River Kings" quest, he will now correctly appear in the Throne Room to "invite" the player to Pitax.
- During the Season of Bloom, the peasants that form the angry mob in front of your castle could make mistakes about the fate of a certain Lamashtu's priestess (located at the "Secluded Lodge" area) and some bandits ("Bridge over the Gudrin River"). Resolution: fixed.
- The dialogue option to ask Kharne Vereel about his shady dealings during the Rushlight tournament is now locked until the player finds out about them from other characters.
- Skill checks for the "Trial of Strength" and the "Trial by Pain" illustrated events could be triggered multiple times at the "Armag's Tomb" area. Resolution: fixed.
- The "Wild Energies" debuff could get stuck on characters when leaving the basement of the "House At The Edge Of Time" area using the staircase to the second floor. Resolution: fixed. For affected saves where the party are still in the "House At The Edge Of Time" area, players have to visit the ruined basement part and leave it again to remove the debuff.
- There could simultaneously exist two Tartuks at the "Ruined Warehouse" area in some cases. Resolution: fixed.
- NPC banters disappeared too fast in Varnhold. Resolution: fixed.
- Briar didn't disappear from the Inventory when players gave it to Nyrissa. Resolution: fixed.
- The "Vordakai's Tomb" area couldn't be found before the opening the Gates to the Valley of the Dead. Resolution: fixed.
- Lootable dead body was not visible at the "Wolf Lair" area. Resolution: fixed.
- Provided conditions to Amiri's companion dialogue to keep it from becoming overburdened with the growing number of dialogue options.
- The diplomacy checks in Darven's dialogue in the Capital were incorrect. Resolution: fixed.
- Trolls and Kobolds didn't turn into dust after death at the "Troll Lair" area in the last chapter. Resolution: fixed.
- Creatures were not reachable in the main hall at the "Troll Lair" area in the last chapter. Resolution: fixed.
- Amiri could be paralyzed, wounded or fatigued at the start of her quest at the "Flintlock grasslands" area. Resolution: fixed.
- A secret door opened mechanically but not visually in the library at the "House at the Edge of Time" area. Resolution: fixed.
- Rikri Sharvan had the wrong portrait during dialogue. Resolution: fixed.
- Changed the order of the traveling portals as they occur in the illustrated event in the final chapter. The four portals on top of the list will lead to areas where the Lantern King's curse is lifted.
- Changed the text in the CG option in the dialogue with Hannis Drelev in Irovetti's Palace to better represent the CG alignment.
- The Incorruptible Petal glaive used to be in the "Whiterose Abbey" area and is in the "Pitax Royal Palace" area now. Vice versa, the Ring of Chaos item is in the "Whiterose Abbey" area.
- Added the tooltips for area pointers for houses in region villages.
- Clarified a dialogue option available while discussing the search for Armag's Tomb with Linzi.
- Characters could leave the map and get stuck at the final area. Resolution: fixed.
- The robbed woman at the "Bridge of Gudrin River" area now points the player in the right direction if asked about where she was robbed.
- Lowered some of the Diplomacy and Intimidation difficulty checks for Amiri at the "Flintrock Grasslands" area.
- Fixed a bug in the first dialogue with the raven in Vordakai's Tomb.
- Dugath was too lazy to take part in the barbarians' meeting on exit from the "Armag's Tomb" area. Resolution: fixed.
- Invisible monsters could appear after loading the game during the battle with pirates in the Pitax Tavern. Resolution: fixed.
- The arguing peasants at the capital in chapter 3 have now learned to pronounce their names properly.
- Fixed a possible bug in Ivar's dialogue at the cliff. Affected players should be able to talk to Ivar once again and finish the dialogue correctly.
- The camera was not controllable after introduction dialogues at the "Pine Patch" area. Resolution: fixed.
- Inclement weather is no longer triggered in safe areas like the Capital Square. Characters in a safe area now ignore all slowing effects and always move at full speed.
- Characters could get an incorrect amount of damage or the wrong disease during the "Kobold Trail" event. Resolution: fixed.
- Healing spells weren't applied to the wounded party members during the first Rest at the "Oleg's Trading Post" area. Resolution: fixed.
- There was no exit marker on the "Southern Barrens" area map. Resolution: fixed.
- Portal to the "Everblooming Flower Cradle" area (the last chapter) could be used only one time. Resolution: fixed.
- Athletic skill-check was applied only once during uphill climbs at the "Bridge over the Gudrin River" area. Resolution: fixed.
- Improved pathing at the "Goblin Fort" area.
- Loading the game from one dimension at the House at the Edge of Time to another could lead to different bugs. Resolution: fixed.
- At the "Technic League Encampment" area, it was sometimes impossible to free one of the companions enslaved by the League. Resolution: fixed.
- In various points in the game, i.e., at the "Old Sycamore" area, after certain player actions area transitions could disappear. Resolution: fixed.
- After upgrading the capital to stone buildings, some of the rooms in houses surrounding the main square could become inaccessible. Resolution: fixed.
- On lower difficulties, an encounter with Soul eaters in Vordakai's Tomb could get stuck if the PC died. Resolution: fixed.
- Three magical tree stumps could suddenly start moving with the wind at the "Abandoned Hut" area. Resolution: nailed the stumps to the ground.
- At the "Other World" area, summoned creatures could trigger the teleport sequence when they entered the blue mist, trapping some players in that area. Resolution: fixed.
- You can now only enter Tuskgutter's Lair if you have Amiri in the group.
- In some cases, players could get stuck in the capital tavern during romance with Octavia. Resolution: fixed.
- At the "Old Sycamore" area, the sleeping bandits' characteristics did not properly reflect the fact that they're sleeping. Resolution: fixed.
- The big entryway in the middle of the "Troll Lair" area now takes the player to the second floor instead of outside.
- In Chapter 7, Maegar Varn could die before his final dialog. Resolution: fixed.
- In the north-west of the "Silverstep Lake Village" area, you can summon a wyvern. The way to summon it has been made more logical and consistent.
- The Safe Refuge event didn't change stats for all of the results if resolved by a Regent. Resolution: fixed.
- Added a CE option (in addition to the CG one) to spare the priestess of Lamashtu at the "Secluded Lodge" area.
- Incorrect rotation of the scaffold of the University building. Resolution: fixed.
- The "Flight from a God" event didn't change stats for all of the results if resolved by a Councilor. Resolution: fixed.
- Answers that would cost BP or gold now contain a warning during kingdom stat rank-up events.
- Artisan Varrask didn't bring his masterpiece even when all the conditions were met. Resolution: Fixed. Varrask will correctly bring the masterpiece. For players who have already met the conditions he will bring it on the second time he comes to throne room.
- Players can see the general Kingdom stats in the settlement building interface now.
- The Ancient curse events were not marked as critically important. Resolution: fixed.
- The 5th rank-up event for the Community stat could get stuck. Resolution: fixed.
- Items brought by kingdom artisans could come in an unidentified state. Resolution: instructed the artisans to speak slowly and use short words when explaining to the ruler what their creations do.
- Kanerah could suddenly vanish during rank-up events when acting as a Treasurer. Resolution: gave her pills that help with STT (spontaneous tiefling teleportation).
- It was impossible to finish the throne room event "A Mysterious Letter has Arrived at the Castle" (a letter from Linxia that comes during the "Deal With the Devil" quest). Resolution: fixed.
- In rare cases, if the "Pitaxian crowd" event was started in early versions of the game, some of the previously implemented fixes didn't work. Resolution: fixed.
- In rare cases, Dragn could start coming to the throne room endlessly instead of giving the masterpiece. Resolution: fixed.
- The event connected to Jubilost's article could happen even after Jhod is not available anymore to present it. Resolution - fixed, the event will not trigger in this case.
- Several events were incorrectly marked as opportunities. Resolution: fixed.
- Tirval kept coming to talk even if the player decided not to help her. Resolution: fixed.
- Kingdom alignment wouldn't change to reflect the player's current alignment during the "Renown Across Golarion" event. Resolution: fixed. From now on, the alignment will change as it should and the capital will reflect those changes.
- Some of the Ancient Curse events happened too late. Resolution: these events were moved to an earlier date (warnings still show up 2 weeks in advance).
- Kingdom - In the Ancient Curse quests, counters showing time remaining until the end of the Curse didn't show . Resolution: fixed.
- Two region upgrades didn't count into the region upgrade counter. Resolution: Fixed.
- Polar Midnight was incorrectly showing that it only affected enemies. Resolution: fixed.
- Paralysis inflicted by arrows shot by Horned Hunter had neither a name nor descriptions. Resolution: fixed.
- The Extra Arcane Pool feat did not show in the description by how much it actually increases the arcane pool. Resolution: fixed.
- Heal did not remove Insanity. Resolution: fixed.
- The Magus' Greater Spell Access ability had the wrong description. Resolution: fixed.
- The dwarven trait Stability did not provide a bonus to CMD against Bull Rush attempts. Resolution: fixed.
- Icy Prison and Mass Icy Prison spells can be extended by metamagic now.
- The Might of the Gods bonus granted by the Strength Domain did not work. Resolution: fixed.
- The Elemental Bloodline arcana abilities switched themselves off after each combat. Resolution: fixed.
- The Mass Heal tooltip picture looked like it affected everyone in the area. Resolution: the illustration in the tooltip is fixed (the spell only effects party members).
- Long duration area spells had incorrectly stated in the description that they only affect enemies. Resolution: fixed.
- Some class abilities, for example, the Alchemist's Dispelling Bombs discovery, miscalculated their caster level for dispelling checks. Resolution: fixed.
- Rune domain abilities could be used as a free action. Resolution: fixed.
- The Barbarian class became fatigued after their Rage ended for two rounds for each round the barbarian spent raging. Resolution: fixed.
- Phantasmal Putrefaction spell now works correctly.
- In combat, characters with the Magus class had a buff without an icon appearing near their portraits. Resolution: fixed.
- Some class abilities, for example, Bard's archetype ability Thunder Call, miscalculated their caster level for the purposes of penetrating spell resistance. Resolution: fixed.
- The Greater Vital Strike feat used to require normal Vital Strike instead of Improved Vital Strike. Resolution: It now requires Improved Vital Strike.
- For the Sword Saint Magus archetype, Weapon Mastery did not increase their critical multiplier as it should. Resolution: fixed.
- Beast Shape II, III, IV and Elemental Body I, II, III, IV spells now work correctly with Alchemist's Infusion discovery.
- Swordlord's Counterattack and Blight Druid's Plaguebearer could have been activated by allies (e.g. healing). Resolution: No longer activated by allies.
- Feats like Arcane Armor Training, Allied Spellcaster, and Shielded Caster should have had a Not Recommended mark for characters that will find them useless. Resolution: Arcane Armor Training and Arcane Armor Mastery now show as Not Recommended for characters that cannot cast arcane spells, for characters that cannot wear armor or for characters that already have a feature that allows them to ignore arcane spell failure of certain types of armor. Shielded Caster and Allied Spellcaster are now correctly shown as not recommended for characters that cannot cast spells.
- Undead were not mechanically affected by the paralysis condition regardless of what caused it, making them practically immune to spells like Chains of Light and some effects of the Undead
- Bloodline ability (that should have allowed a Sorcerer/Eldritch Scion to affect undead just as effectively as living creatures with spells like Hold Person). Resolution: fixed.
- Cooking: Tristian's Personal Favorite bonus (for eating Shepherd's Pie) now works correctly.
- Two-Handed fighters had Dexterity as the recommended stat during character creation instead of Strength. Resolution: fixed, Strength became the recommended stat.
- One of the Divine Hunter's archetype abilities had no description. Resolution: fixed.
- The Polar Midnight bonus spell of the Serpentine Bloodline had the wrong description. Resolution: fixed.
- Equipping weapons in the inventory screen no longer affects initiative delay in the next battle.
- Weapon Finesse mentioned that if you were wielding a shield then you would get a penalty to attack equal to your shield armor check penalty. Resolution: This part of the description was removed from weapon finesse because we did not implement it. We did not feel the need to penalize the people that were making characters without consideration for this.
- Dreadful Carnage only worked with weapon attacks. Resolution: Now Dreadful Carnage works with spells as well. Pay attention please that it uses dazzling display and intimidates the enemies around the character and not around the target.
- Good Hope area of effect was far larger than the size of the visual effect. Resolution: Good Hope now affects smaller area (15 ft radius).
- Kinetic Knight archetype didn't get the bonuses from Skilled Kineticist wild talent. Resolution: fixed.
- Kineticist Cold Blast damage for Dark Elementalist and Psychokineticist archetypes was calculated incorrectly, based on kineticist's Constitution. Resolution: fixed.
- Tanglefoot bombs' entanglement effect could last too long. From now on, they can only entangle targets for up to 1 minute.
- Buffs and debuffs applied by Tsanna during Chapter 7 should now display properly.
- Buffs and debuffs applied by the Lantern King should now display properly.
- Defender of the True World ability Beguiling Immunity did not work. Resolution: fixed.
- The time limit to solve the main quest in the last chapter was a bit too strict. Resolution: the time limit was increased.
- Decreased the difficulty of fighting the Wild Hunt: their special abilities have been nerfed on Normal and lower difficulty levels.
- Players can meet Anoriel Eight Eyes at the "House at the Edge of Time" area, where she lets the player hire mercenaries.
- Players can change the party roster now when leaving the courtyard the at the "House at the Edge of Time" area.
- Experience rewards for killing the Wild Hunt, bosses in Irovetti's Palace and in the "House at the Edge of Time" area has been drastically increased.
- Powerful area effect abilities and spells cast by the enemy had their DCs lowered on lower difficulties.
- Experience rewards for completing last stages of companion quests, quests in the last two chapters and the "War of the River Kings" quest has been drastically increased.
- Avinash Jurrg was weaker than intended. Resolution: his stats now reflect his race more properly.
- The Hand of Damnation weapon had a mistake in the description: it stated a +1 enhancement bonus instead of +2. Resolution: fixed.
- Wand of Vampiric Touch worked incorrectly - it did not store a charge as usual touch spells and did not work without a Use Magic Device check (even for classes that have it on their spell list). Resolution: fixed.
- Weapon descriptions had no indication they are monk weapons or are compatible with Weapon Finesse feat. They do now.
- Light weapons were not described as such in weapon descriptions. They are now.
- The Necklace of Double Crosses was a notable item. Resolution: no longer notable.
- The Beholder of Wind amulet had a typo. Resolution: fixed.
- The Rigid Oak Staff gave an enhancement bonus to Constitution, instead of a morale bonus. Resolution: fixed.
- Some items, for example, most magic shields and robes, were not marked in inventory as magic. Resolution: fixed.
- Scrolls of Icy Prison, Icy Prison Mass, Foresight and Grease didn't exist. Resolution: mentioned scrolls have been added.
- Clarified the description of the Greater Ring of Balance.
- The Della Fiorni Crest had the wrong price. Resolution: fixed.
- The Remnant had no flaming visual effect. Resolution: fixed.
- The Remnant didn't deal its flaming and divine damage. Resolution: Now all damage applies correctly.
- The Unstoppable Khanda had the wrong price. Resolution: fixed.
- The +4 Full Plate from Avinash Jurrg had an incorrect name. Resolution: fixed.
- The Ring of Law and the Lesser Ring of Balance had incorrect prices. Resolution: prices were adjusted for both items.
- The Phylactery of Positive Channeling, the Lesser Phylactery of Positive Channeling, the Lesser Phylactery of Negative Channeling, the Phylactery of Negative Channeling had misleading descriptions. They work only with a Channel Negative/Positive Energy ability. Resolution: The item description has been changed.
- The Bleed enchantment worked even after combat ends. Fixed: Now it is removed once combat ends, unless stated otherwise.
- Singing Edge had an incorrect description in RUS and ENG and gave an additional +3 enhancement bonus instead of +2. Resolution: fixed.
- The Eye of the Tornado crossbow didn't have a usable weapon type. Resolution: now it is heavy crossbow type.
- The Polymorph Greater spell's visualization was fixed.
- Medusa's "Petrifying Gaze" ability's DC was wrong. Resolution: fixed.
- Leviathan's gift robe granted infinite Maximize Spell metamagic uses. Fixed: now it grants only 6 times per day as per description.
- Satisfaction, Helmet of the Dusk, Sparkling Helmet, Forest Knight's Bracers and Bladed Plate could have been activated by allies (e.g. healing). Resolution: No longer activated by allies.
- Wand of Dispel Magic was non-usable. Resolution: fixed.
- The Rod of Flaming Vengeance displayed the name and description of the Rod of the Fearless. Resolution: fixed.
- Artisan-produced rods allowed to cancel a rod's buff before the spell was fully cast and thus not to spend charges. Resolution: fixed.
- The armor obtained from Avinash Jurrg had an error in its description. Resolution: fixed.
- Some loot areas and vendors had non-usable weapons and shields. Resolution: fixed.
- The Rage ability of Korgath's Shackled Fury had neither a name nor a description. Resolution: fixed.
- The Soot-Blackened Brand, an item that is of interest to the Storyteller, was too hard to find: it was hidden in a locked gnome chest that would only appear at the "Ford across the Skunk River" area while the "Troll Trouble" quest was active. From now on, you can simply pick it up from a container in the same area.
- Animal pelts could disappear when transferred into a chest. Resolution: fixed.
- A few items that the Storyteller asked you to collect were missing from the game. Resolution: you can now find the Charred Screwdriver with the Technic League's Brand at the "Dappled Quagmire" area, and the Tree Crest Inkwell at the "Carnival Glade" area in the portal to the First World.
- You can now enable camera following. Just double-click a character's portrait or hit F to enable it, and disable it by manually controlling the camera (WASD, arrow keys or pressing on the mouse wheel). Camera-following is also automatically disabled on battle start.
- From now on, you can always access an animal companion's info - just open its master's inventory or character sheet and look to the right. Useful when you cannot select your pet due to mind-affecting spells, for example.
- In the class progression screen (seen on the Character sheet and during level-up), feats that allow selecting from different options (i.e., Weapon Focus, Spell Specialization and others) will now show the selected option.
- From now on, the action bar automatically displays activated abilities - both those granted by feats and classes as well as by items.
- The Storyteller now provides the total number of artifact shards needed to assemble an artifact.
- Protective Aura had no icon. Resolution: fixed.
- Changed the combat log message that stated the result of the Fortitude save check, when it was supposed to state the result of the Fortification armor chance instead.
- The layout of Character Generation dialogues have been improved.
- Added a tooltip to the slots for picking new spells on level-ups.
- There were no tooltips for Weapon Proficiency. Resolution: fixed.
- The following settings have been fixed or adjusted: Screen edge scrolling speed, Keyboard edge scrolling speed, Double-click delay, Tooltip delay.
- The following settings have been removed: Mouse sensitivity, Equipment comparison delay.
- A chest's filter setting didn't apply to the items. Resolution: fixed.
- Added a notification for those cases when traveling the world map is prohibited due to a single companion carrying too much weight.
- Rest UI didn't count rations properly if they were divided by several slots. Resolution: fixed.
- "Mass sale" button could propose to sell some magical items (like Cloak of Heroism). Resolution: fixed.
- Level-up: domain progression has been improved.
- Character Generation: appearance settings could be reset if players returned to the Race page. Resolution: fixed.
- Character Generation: the portrait could be reset to the first in the list in some cases. Resolution: fixed.
- Party could get stuck in the "in battle" condition on the Global Map. Resolution: fixed.
- A character's Spellcasting Ability can be found in the Spellbook now.
- A warning about inability to change equipment in battle has been added.
- There could be unpredictable issues if characters leveled up during battles. Resolution: level up is not allowed during battle.
- The weapon tooltip has information about matching with Finesse and Monk class now.
- If one of multiple NPCs taking part in a dialogue didn't have a portrait, an incorrect portrait could be displayed. Resolution: fixed.
- Clicking on the weapon slots located under the character's model in the inventory could increase the weight of items currently carried by that character. Resolution: fixed.
- To save yourself a loading screen, you can now hover your mouse cursor over the table in the throne room, and you'll see an exclamation mark if anything new has happened in kingdom management while you were gone.
- If a dialog started while the local map window was open, the dialog window would overlap with the party interface. Resolution: fixed.
- In some cases, opening the Inventory or Character Sheet windows could open them for the wrong character. Resolution: fixed.
- The custom formation description was changed from "NULL" to "Formation". Unfortunately, that only affects newly created characters.
- Sometimes a group of Water Elementals could play more than 3 identical sounds simultaneously. Resolution: fixed.
- Voices can now be heard when creating custom companions.
Miscellaneous
- Stone capital and Wooden capital: post-process visual effects and FXs have been added to stress the current alignment. Resolution: fixed.
- A typo in the name of a voice file could make the Rest scene too long. Resolution: fixed.
- Lamashtu added to the encyclopedia.
- Localization \ text fixes.
- A lot of text fixes in dialogues.
- New pack of localization fixes for FR, DE, ZH.
- Improved consistency in German terms.
- Rod of Undeath item had no Russian translation. Resolution: fixed.
- Armor of Wealth had an incorrect enhancement bonus stated in Russian description. Resolution: fixed.
- Provided a RU description for the Ring of Improved Proficiency.
- Clarified the description for Precise Strike in RU.
- Fixes to texts in the "Inspect" screen.
- General visual improvements in the following areas:
- With the shadows set off, some areas had overexposed models. Resolution: fixed.
- Houses could be missing on the Map at the "Varnhold" area. Resolution: fixed.
- Barbarian outfits have been improved at the "Six Bears Tribe" area.
- Lamashtu cultists' outfits have been improved.
- Lumberjacks at the "Overgrown Pool" area didn't look right. Resolution: fixed.
- Village vendors don't share Verdel's appearance anymore.
- Improved the appearance of the "Ancient Tomb" area.
- Jamandi's Throne Room (fog of war).
- Visuals for building slots have been improved.
- Lizardfolks Village (lighting).
- Hunting Lodge (lighting).
- Stag Lord Old Camp (environment improvements).
- Vordakai's Tomb (environment improvements).
- Improved lighting in one of the houses that appear when a settlement is built in the Outskirts.
- Wilderness Encounter (daytime lighting).
- The dis-upgraded capital (nighttime lighting - the torches were too bright).
- Other visual fixes and improvements
- NPC animation issues in the Tavern are fixed.
- Dead monsters' lighting now adjust to their environment.
- All creatures interact with FluidFog now.
- Dragn the artisan doesn't share Harrim's appearance anymore.
- Short bow looked incorrectly when worn on the back. Resolution: fixed.
- Wind was not working properly in some scenes. Resolution: fixed.
- The color of the class costume could be reset to blue (the default one) for multiclass characters. Resolution: fixed.
- Scimitar and dueling sword scabbards were upside down. Resolution: fixed.
- Halflings didn't know how to hold a spear. Resolution: sent them to the drill sergeant.
- Some AoE spell effects have been adjusted.
- Oversized Character Asset - Dwarf Fighter. Resolution: fixed.
- Loading times have been significantly reduced.
- A new setting: by enabling "Improved Kingdom Loading Times", you can now significantly decrease loading times in kingdom management screens at the cost of higher RAM and VRAM consumption.
- Made sure save files do not accumulate unneeded info over the course of the game. This can make saving and loading marginally faster, especially in the later chapters.
- Several improvements have been implemented to address "crash on startup" issues.
- Steam Cloud synchronizing worked incorrectly if total save files volume exceeded 500MB. Resolution: the newest saves now replace the old ones in Steam Cloud. Local saves remain intact.
Dear pathfinders, 2018 is about to end - and what better way to say goodbye than by adding new stuff into the game! A while back, we've asked you which new portraits you would like to see in the game. The winners of the poll - an Aasimar Paladin and a Human Sorcerer - will now be available on character creation to all players. Apart from portraits, we're also adding more hairstyles and beards. Hooray for character customization! We're also delighted to inform that we're entering the final stages of work on Patch 1.2. We're planning to begin the open beta test for this large update this week. All who want to join us in testing are most welcome to - as always, your feedback is invaluable to us! Exact details on the open testing will become available later this week. Patch 1.2 will go live somewhere mid-January. This has been a very eventful year for us. We have built and released our first game, and even though it was months ago, it feels like it was yesterday. We would like to thank all of you once again for being with us and supporting the project - without you, none of this would ever happen! Happy holidays to you all, and best wishes to you and your loved ones! May the new year find you in good health and bring you much joy! Owlcats. Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! New content
- Two new portraits based on player poll results have been added - an Aasimar Paladin and a Human Sorcerer.
- A new pack of custom hairstyles and beards for different races have been added.
- Players could keep more companions than expected in the final quest of the Wildcards DLC (the "Sorrowflow" area). Resolution: fixed.
- Ekundayo was too close to enemies during the ritual (the "Bury the Past" quest), resulting in issues with quest completion. Resolution: fixed.
- The "Against All Odds" quest didn't count as completed even when it was. Resolution: fixed.
- Lantern King's curse was incorrectly assuming all characters had only 4 spell levels available, severely penalizing full spellcasters. Resolution: fixed, now the curse limits spellcasting as intended.
- Some pages could be missing in the Epilogue. Resolution: fixed.
- How to Build a Kingdom quest could get stuck on the "Found a new village" objective in some cases. Resolution: fixed.
- The conversation in the Throne Room that raises the Arcane stat to rank X wouldn't trigger if you had the Storyteller as your magister. Resolution: fixed.
- Sometimes kingdom visitors would get stuck because the game wrongfully assumed the baron is having a romantic encounter (often because a shortcut mod had been used). Resolution: exiting the kingdom interface now returns you to the personal chambers in this case, so the romantic encounter can be finally resolved.
- In some cases, both Kalikke and Kanerah were available to add to the party roster even when only one of them should have been available. Resolution: fixed.
- Conversely, sometimes both Kalikke and Kanerah could disappear from the party roster. Resolution: fixed as well.
- There were issues controlling the Kinetic Knight archetype during combat. Resolution: fixed.
- Barbarian spirits summoned by the Warpainted Skull of Duthica had the wrong faction, which might have lead to them attacking some NPCs. Resolution: fixed.
- Fixed a misplaced parenthesis that turned all left-handed characters back into right-handed ones. Also, fixed sword scabbards having wrong offsets for left-handed characters.
- When loading a game with a polymorphed character and polymorphing back, the character's model wouldn't actually change until an area transition. Resolution: fixed.
- Fixed a crash-to-menu that could sometimes happen when entering an area from the Global Map while having an active animal companion.
- Some item enchantment parameters (i.e., the DC of saving throws against the item's abilities) would not get saved when saving the game, leading to incorrect values after loading (it still could be fixed by re-equipping the item). Resolution: fixed, all item parameters are now saved.
Dear Pathfinders!
The Owlcat Games team, along with the baron's team, wish you a Merry Christmas and all the good, and all the loot!
Hello everyone! Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- During the "Equilibrium" quest Kanerah never realized the player may have completed "A Matter of Principle" quest in a "good" way, prohibiting the player of reaching the "good" finale. She does now.
- Kanerah and Kalille didn't have epilogues if the game ended after the "House at the Edge of Time" area. Resolution: fixed.
- Unique building "Vordakai's Tower" was less powerful, than a common Mage's Tower. Resolution: fixed, now Vordakai's tower provides bigger Arcane stat increase as well as the access to the Teleportation (same as Mage's Tower).
- The dialogue preceding Population Rank Up VI could be skipped completely. Resolution: fixed.
- Tieflings portraits were available without unlocked DLC. Resolution: fixed.
- Animal skins or pelts didn't show in the barter window after being selected for selling. Resolution: fixed.
- Blade of the Merciful disappeared after use. Resolution: fixed.
- Rest banters could get stuck for ~1 min in rare cases. Resolution: fixed. Just to remind, the rest banters can be skipped by pressing Spacebar.
Hello everyone! Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- Maestro Janush could be killed by spells like Phantasmal Killer during the "Cruel Justice" quest resulting in failing to start a corresponding cut-scene and inability to leave the area. Resolution: fixed.
- The player could get the armor instead of the bow as a reward for the Ekundayo's "Bury the Past" quest in some cases. Resolution: fixed. The reward remains the same for affected saves.
- Dialogues where Kalikke and Kanerah replace each other could end abruptly if the player clicks the dialogue options too fast, resulting in issues with the "Sorrowflow" quest and Call Forth Kalikke\Kanerah ability. Resolution: fixed. For affected saves the quest will be treated as completed, allowing to exit the stuck locations.
- The epilogues stopped abruptly if the player recruited Tartuk as a companion. Resolution: fixed.
- Bartholomew could be missing from his house if visited without his whip after receiving his quest. Resolution: fixed.
- Resting was not available in some cases at the "House at the Edge of Time" area. Resolution: fixed.
- In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time" area. Resolution: additional fixes were implemented.
- There were two copies of the same Storyteller's collection item at the "Vordakai Tomb" area. Resolution: the player can find the Fallen Warrior Flask and Fallen Warrior Flint in "Vordakai Tomb" now.
- Sometimes, kingdom events that failed to start still triggered their effects. Resolution: fixed. This should fix issues with the kingdom being destroyed without any apparent reason.
- The camera focus at Towns UI was adjusted.
- Animal companion equipment UI became available. Resolution: fixed.
- Added notifications about the reasons why the spell casting failed from the Action panel.
- Druids could not wear Bonemail armor. Resolution: fixed.
- Kineticist. Cloud and Deadly Earth infused blasts didn't show the AoE radius. Resolution: fixed.
- In case Kalikke or Kanerah had an animal companion, the switch between sisters could place the animal companion in inconsistent place resulting in blocked progression. Resolution: the animal companion is teleported to the owner correctly now.
- Entangling infusion didn't allow the initial reflex save to negate the effects. Resolution: fixed.
- Some resources could be incorrectly restored during the level-ups. Resolution: fixed.
- "Dark Elementalist" archetype didn't have several skills as class skills. Resolution: fixed.
- "Soul Power" was not working for several creatures of HD, lower than Dark Elementalist's class level. Resolution: fixed.
- Kalikke and Kanerah alignments were adjusted.
- New item icons added.
- Additional encyclopedia strings are localized.
- DLC content sometimes could be unavailable until a game is loaded (GoG). Resolution: fixed.
Dear pathfinders, Even while delivering our first major DLC, the Wildcards, we never stopped working with your feedback and suggestions. Here is the next batch of fixes and improvements we've made after your comments. Of course, we shall carry on with this work even after the DLC is out. The next big step for us will be Patch 1.2, which should become available in the middle of the January. In the meantime, we will keep reading your bug reports and monitoring your posts in order to resolve the most pressing issues in Hotfixes. Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience! Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! New feature
- The party can teleport between settlements if they have a special building - the Teleportation Circle.
- Players could re-start the first test from "The Secrets of Suramgamin" quest after its successful completion, which blocked further quest progression. Resolution: fixed.
- The dryad didn't spawn during the "Affairs of the Heart" quest in some cases. Resolution: fixed.
- In rare cases, the "Judgment of the Gods" quest could get stuck at "Withstand the divine trial" stage. Resolution: fixed.
- Some players could not progress in the "Deal with the Devil" quest after completing the "Defeat the hellknights" stage. Resolution: fixed.
- The party could get stuck at the "Oleg's Trading Post" area if the "Trouble with Goblins" quest was failed. Resolution: fixed.
- Killing Nilak fails the "Reforged Blade" quest from now on. We hope this will make Amiri's "Test of Loyalty" result more clear for the players who have experienced this quest resolution.
- The different ways in which Tristian's "Saving Grace" quest could get resolved don't influence the result of the "Test of Loyalty" event any more (the status of the quest still matters, however). We hope this will make the conditions of Jaethal's and Tristian's survival more clear for the players.
- From now on, if during Jubilost's "Door to Nowhere" quest the player chooses to grant immortality to a random gnome (Nyrd), she will appear in Irovetti's Palace regardless of whether the player killed her before or not. This will allow Jubilost to survive his trial in the "House at the Edge of Time" after being saved by Nyrd.
- From now on, Harrim survives the "Test of Loyalty" event with any successful completion of the "The Unmaking" quest now. We hope this will make Harrim's "Test of Loyalty" result more clear for players.
- Linzi's death could cause an unexpected "game over" in rare cases at the "House At The Edge Of Time" area. Resolution: fixed.
- In some cases, players could meet two copies of Bartholomew at the "Wizard's Laboratory" area. Resolution: fixed.
- An incorrect list of destination options for the portal at the "Camp at the Capital Gates" area could be displayed in some cases. Resolution: fixed.
- Epilogues could work incorrectly if players experienced an issue with the "Problem with Taxes" kingdom event. Resolution: fixed.
- First Mate Wellar didn't leave with the rest of the crew in some cases. Resolution: fixed.
- In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time". Resolution: fixed.
- The passage to Lantern King remained closed at the "Ravaged Capital Castle Threshold" sub-area if the last splinter was delivered while talking to the storyteller at the "Ruined Warehouse" location. Resolution: fixed.
- The Curse could still force all enemies to attack the party when entering the area during the last chapter. Resolution: another fix was implemented.
- Players couldn't find the Briar at the "House at the Edge of Time" area. Resolution: fixed.
- The Jabberwock battle scene could be triggered multiple times at the "Other World" area. Resolution: fixed.
- Song Bird could be killed using area effect spells at the "Other World" area, which blocked further progression. Resolution: fixed. For affected save files: Song Bird will re-appear after rest using the the Old Gnome's campfire.
- The Old Gnome dialogue about the party splitting after filling Everblooming Flower with poison blocked further progression. Resolution: fixed.
- A dialogue with Nok-Nok finished incorrectly in some cases if players chose "I'd like to know more about you" option. Resolution: fixed.
- Completing the "King's Return" quest didn't finish Nok-Nok's companion story correctly in some cases. Resolution: fixed.
- Some story events didn't start correctly at the "House at the Edge of Time" area in rare cases. Resolution: fixed.
- The cut-scene of quarrel between Octavia and Regongar didn't happen at the tavern in some cases, which blocked further progression of Regongar's romance. Resolution: fixed.
- Each character in the party started a dialogue with barbarians moving besides them at the "Overgrown Cavern" area. Resolution: fixed.
- Souleater didn't name Valerie correctly at the "Vordakai's Tomb" area. Resolution: fixed.
- Inventory and Journal can be opened in kingdom management from now on.
- Camera could focus on a black screen when flipping through the events description. Resolution: fixed.
- Loading the game while in kingdom management interface could break kingdom management in rare cases. Resolution: fixed.
- The kingdom event when Edrist Hanvaki left the Capital failing "The Lost Brother" quest wouldn't trigger if the Capital had been improved to City by that time. Resolution: fixed.
- Sometimes kingdom events and projects could be shown as ignored even when players did not ignore them. Resolution: fixed, old "ignored" events should become active again.
- Players couldn't skip time on the war table at the "Throne Room" with Auto Kingdom enabled in some cases. Resolution: fixed.
- Special buffs to help with the development of secondary kingdom stats were added.
- Players can cancel unfinished events and projects now. In this case the events are considered failed. As for the projects, they lose all progress and players get back 90% of the project's cost.
- Tooltip of the skill-check option in an illustrated event ("Book event") represents the companion with the highest corresponding skill now.
- The Action Bar could temporarily disappear when on Pause in some cases. Resolution: fixed.
- Camera scroll could break in rare cases. Resolution: fixed.
- Tooltips are added for the transition points for the "House at the Edge of Time" area map.
- Camp: Skip time didn't work correctly while resting at dungeons.Resolution: fixed.
- A notification was added for cases when traveling the world map is prohibited due to a single companion carrying too much weight.
- Arsinoe and Hyland are marked as important NPCs on the Capital Square map now.
- The Crusader didn't get a slot for domain spells if there were no non-domain spell slots while levelling up. Resolution: fixed. A domain slot will now appear after resting.
- Vilderavn bleed debuff could get stuck on a character in some cases. Resolution: fixed.
- Premade Build didn't distribute skill points correctly for some classes if the Aasimar race was chosen. Resolution: fixed.
- The Ranged Legerdemain ability was fixed.
- Too many active torches could overload the CPU audio thread. Resolution: fixed.
- No special visual effect would be displayed if enemies were killed with a critical hit. Resolution: fixed.
- FR, DE, ZH issues for the Inspect dialogue were fixed.
- Improved inventory character doll appearance.
- The First Crown had no visual model. Resolution: fixed.
- New idle animations were added for some classes.
- The Anti-aliasing graphic option didn't work. Resolution: fixed.
- Bloom or Depth of Field graphic options couldn't be turned on within one game session if theywere switched off. Resolution: fixed.
- Game crashes while using 4k resolution. Some video memory optimization was implemented.
- Several improvements were implemented for crashes on startup.
Dear Pathfinders, we have an important update for you today: we have made the decision to move the release date of The Wildcards DLC to next week. The last two months have taught us a good lesson it is always better to take some extra time to make sure everything is ready, and we feel like we should not rush our first major DLC. To ensure we deliver the experience and quality you deserve, we will dedicate additional time and effort to The Wildcards. We hope you can understand our decision - it was not one that was made easily, however, we believe it was the right one. Thank you for bearing with us, and thank you for your patience!
Hello everyone! Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
- The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
- Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).
- The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
- Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
- For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
- From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.
- The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
- The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
- Incorrect visualization for results of Pitax Influence events. Resolution: fixed.
- Many tutorial illustrations have been updated.
- Carry weight: there used to be no notification on party overload. Resolution: fixed.
- Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
- There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.
- Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
- Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
- Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
- Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
- Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
- Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
- Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
- Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
- Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
- The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
- Balance adjustment: the Dmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.
- Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
- Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
- Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
- Short bows had visual issues while equipped on the back. Resolved: fixed.
- Some fixes for death and fainting animations.
Dear pathfinders, Version 1.1.2 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a 2-3 days, anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test As for reporting bugs, you will be able to do that inside the game, using the F11 bug report function. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us! Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
- The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
- Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).
- The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
- Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
- For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
- From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.
- The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
- The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
- Incorrect visualization for results of Pitax Influence events. Resolution: fixed.
- Many tutorial illustrations have been updated.
- Carry weight: there used to be no notification on party overload. Resolution: fixed.
- Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
- There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.
- Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
- Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
- Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
- Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
- Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
- Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
- Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
- Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
- Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
- Ranged Legerdemain - the Arcane Trickster's ability - was fixed.
- The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
- Balance adjustment: the Dmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.
- Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
- Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
- Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
- Short bows had visual issues while equipped on the back. Resolved: fixed.
- Some fixes for death and fainting animations.
Its that time of the year again to nominate your favorite game or studio for the Steam Awards. We felt like a good category would be "Labor of Love" ;)
Thank you for your support!
Hello everyone! A new hot-fix for this week. Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- The party could get stuck at the "Technic League Hideout" area if they entered the location for the first time whilst having failed the "Cruel Justice" quest. Resolution: fixed (affected saves are also corrected).
- In some cases, "The Seed of Sorrow" quest could get stuck after leaving the "Old Prison" area. Resolution: fixed. Players need to start saves prior to the Throne Room.
- Jaethal couldn't be killed if players chose to attack her in the final dialogue during the "Reveal My Destiny" quest. Resolution: fixed.
- Failing the "Burning Bridges" quest could lead to issues with other events in the Throne room in some cases. Resolution: fixed.
- The "Talk to Shyka" objective couldn't be completed correctly in "The First Crown" quest at the "Castle of Knives" area if players didn't talk to Salim Ghadafar before. Resolution: the "Talk to Shyka" objective is not available until players talk to Salim Ghadafar.
- The "Troll Trouble" quest could not be completed correctly if Hargulka and Tartuk were killed in the same moment. Resolution: fixed.
- Ekun's animal companion could lose its name - received in the "Okbo" quest - and change size during the "Conduct the ritual" objective completion (Ekundayo's "Bury the Past" quest). Resolution: fixed (fix is available for saves that are not affected yet).
- Ekundayo's "Bury the Past" quest was not considered failed if players refused to take part in the ritual. Resolution: fixed.
- All companions could disappear if players loaded a save during the Ekundayo's "A Feast of Feasts" quest at the "Hunting Grounds" area. Resolution: fixed.
- Tristian's the "Saving Grace" quest was available even if the "Hour of Rage" quest was completed prior to the "Betrayer's Flight" quest. Resolution: fixed. If players already get the "Saving Grace" quest, they will keep it.
- The ''Read Kesten's note'' quest would not complete upon reading the corresponding note. Resolution: fixed.
- The "A Bard's Calling" quest got stuck uncompleted after Annamede Belavarah's leaving the "Rushlight Fields" area if players didn't talk to her. Resolution: the quest is marked as failed in this case.
- In rare cases, the Pitax Aftermath could finish incorrectly. Resolution: fixed. For players who have already encountered the problem, the event will be re-started in the Throne Room.
- Players could not select to leap over the fence at Stag Lord's Fortress repeatedly the same way. Resolution: fixed.
- No exit from the "Temple of the Elk" area. Resolution: the area exit marker is moved to a more convenient location.
- Companions who were not in the roster could appear at the "Oleg's Trading Post" area after the night visit of Guardian of the Bloom. Resolution: fixed.
- Armag remained hostile even if players made peace with him. Resolution: fixed.
- Jamandi Aldori and Natala Surtova didn't help players in the last chapter even if they promised to. Resolution: fixed.
- Tartuk didn't join the party in the last chapter if all the correspondent requirements were met. Resolution: fixed.
- Nyrissa could be hostile to players during the final battle in some cases. Resolution: fixed.
- The Lantern King could die because of the Area Effect spells in the final dialogue resulting in an incorrect dialogue exit and proper epilogues missing. Resolution: fixed.
- Players couldn't move from the first to the second levels of the "Vordakai's Tomb" area if they got back from the second to the first levels. Resolution: fixed.
- Ekun's dialogue didn't work correctly after the "Test of Loyalty" event if one of the options was chosen. Resolution: fixed.
- Some players complained that there could be temporary party control issues during the second visit of the "Old Sycamore Caves" area after the Tartuk's quest completion. Resolution: fixed.
- One of the "fog barriers" at the "House At The Edge Of Time" area didn't work correctly. Resolution: fixed.
- The peasants at the capital came to their senses and don't accuse the baron/ess of hiding the disease when the baron/ess decided to tell them the truth during the Noble Safari event.
- The initial enemy positions were too close to the "fog barrier" in some places at the "House At The Edge Of Time" area, resulting in combat issues. Resolution: fixed.
- There were no options to talk to Tsanna at the "Shrine of Lamashtu" area in the last chapter. Resolution: fixed.
- Allowing Hargulka or Tartuk to keep their kingdom through the Chaotic dialogue option immediately removed the player from the dungeon, missing on possible treasure or resolving the Harrim's companion quest. Resolution: after striking an alliance with Hargulka or Tartuk, they now allow players to finish exploring the dungeon until they leave it on their own.
- Using an ultra-wide monitor resulted in cropped UI in kingdom management. Resolution: fixed.
- Companion's portraits could become transparent after their death. Resolution: fixed.
- Filters didn't work at loot boxes. Resolution: fixed.
- Double click didn't function properly sometimes. Resolution: double click functionality was improved. A special setting (Settings > Controls) was added to control the speed of double click.
- An attempt to level up a skill rank caused the modal dialogue to appear with no resulting actions while in the auto-levelup mode. Resolution: fixed.
- Players with specific Operation System settings who played at the "Story mode" and "Normal" levels of difficulty could experience an automatic 10-time increase in monster damage after the release of 1.1. Resolution: fixed.
- Medusa's Petrifying Gaze ability worked incorrectly out of combat. Resolution: fixed.
- Buff from Cleric's Strength Domain's ability Strength Surge did not show near the portrait. Resolution: fixed.
- Extra Performance and Lingering Performance had shown "Deadly Performance" in prerequisites while actually requiring Bardic Performance. Resolution: These feats properly show Bardic Performance as the prerequisite now.
- Area effect buffs could get stuck for not active companions. Resolution: fixed.
- Characters other than the player character could not use diamond dust to cast spells. Resolution: fixed.
- Wild Hunt Scouts no longer drop their scimitars.
- Reflex saving throw did not affect the divine damage part of the Flame Strike. Resolution: fixed.
- Animal companions would remain petrified even after resting. Resolution: fixed.
- Amiri had no visible UI debuff mark while Fatigued. Resolution: fixed.
- Dragonkind II had no cooldown for the breath weapon ability. fixed.
- Hovering over the Cursed Bombs ability when playing with the French localization could freeze the game. Resolution: fixed.
- Moving between peaceful areas inside your capital no longer triggers autosaves.
- Fixed typo in Renshala's dialogue during the dialogue with Eimar in Pitax.
Dear Pathfinders!
cRPG fans who get the season pass will receive access to all three upcoming DLCs. Each DLC will deliver fresh and exciting content: There are new locations, companions, items, modes and most importantly, new emotions to experience!
DLC #1 - The Wildcards
Ardent adventurers of The Stolen Lands will soon have the chance to play the first new DLC! Featuring a new playable race Tieflings, a new playable class Kineticists, and of course combining a race with a class, you get a character! Prepare to welcome your new companion, the Tiefling Kineticist who comes, just like every other companion, with her own rich and engaging storyline. Oleg Shpilchevsky, Head of Owlcat Games explains, A new playable race. During the poll to decide which bonus race we were going to add to the game, one particular option was requested a lot (besides the winner - Aasimars): Tieflings, the people with a drop of demonic blood in their veins. They didn't make it into the base game but became the natural choice for the first piece of post-release content. The Season Pass and the first DLC The Wildcards is due to be released on December 6th, 2018 here on Steam.
DLC #2 - Varnhold's Lot
A new bonus campaign. While celebrating your victory at Jamandi Aldori's mansion, you've met another hero of the Stolen Lands: the mercenary captain Maegar Varn. While you're building your barony in the Shrike Hills and Narlmarshes, Varn and his people are establishing their own nation of Varnhold in the rocky foothills of Dunsward. What did they have to face? Play this new story and export the consequences of the choices you've made there into the main campaign! This exciting new side story is about the size of one chapter of our main campaign and will take 6-12 hours to complete, depending on your playstyle.
DLC #3 Beneath The Stolen Lands
A new game mode. Sometimes you want to play a story with memorable characters, rich lore, and a complicated set of choices and consequences. But then there are days when you just want to grab a sword, cast some spells, and destroy a horde of monsters! This DLC will introduce a rogue-like randomly generated endless dungeon, complete with a new unique boss. You can explore it in a separate game, or as a part of your main campaign. How deep can you go?
Hello Pathfinders! We have a very small hot-fix to update 1.1, which brings these changes/fixes:
- ut-scene in Pitax could freeze under certain conditions. Resolution: fixed.
- Cut-scene with Tristian was triggering every time after players tried to get out of the Capital. Resolution: fixed.
- Triggering Rest could make the game freeze in some cases. Resolution: some improvements were applied to prevent this issue.
Patch 1.1 November, 16th 2018 And the second part of the long list of fixes - enjoy! Items
- Not enough Javelins, Darts and Slings. Resolution: Oleg now sells Masterwork Darts, Masterwork Flails, Masterwork Heavy Flails, Masterwork Javelins, Masterwork Slings, Masterwork Starknives, Masterwork Tridents, and Masterwork Bardiches.
- Half-Plate of Hatred had the price of zero. Resolution: fixed.
- Robe of Arcane Annihilation provided wrong bonuses to attack. Resolution: fixed.
- A typo is amended in the English version of Headband of Vast Intelligence +6 description: it stated a +4 bonus, while in fact it gives a +6 bonus.
- Ring of Evasion's description was fixed.
- Wild Hunt scimitar didn't have a name. Resolution: fixed.
- Blackemoor's Grimoire item summoned incorrect monsters. Resolution: fixed.
- Mourning item had the wrong price (75 g). Resolution: price was increased.
- Ring of Circumstances was giving +1 luck bonus to saving throws instead of its actual mechanics. Resolution: fixed.
- Blessed Signet had Caster Level 1 for Blessing Spell. Resolution: it has Caster Level 3 as per description now.
- Gnome Hooked Hammer weighed 10lbd. Resolution: it weighs 6 lbs instead of 10 lbs now.
- Dwarven Urgrosh had wrong damage assigned to its axe-head and spear-point ends. Resolution: damage and attack types were changed to align with the visuals of the attack.
- The Mallot of Woe was incorrectly wielded. Resolution: it is properly wielded now.
- Lesser Ring of Ultimate Protection and Greater Ring of Ultimate Protection had wrong descriptors. Resolution: Items have Resistance descriptor for SavingThrows bonuses now.
- Trailbleazer's helm didn't grant correct racial AC and bonuses to Saving throws. Resolution: Trailbleazer's helm grants +3 insight bonus to saving throws only against Gians and Goblinoids and grants +3 AC against Goblinoids as per description.
- Ring of Enhanced Summons had alignment restriction. Resolution: the item no longer has Neutral alignment restriction.
- Vicious weapon harms user when using Lay on Hands. Resolution: Vicious enchantment no longer damages the players if they use anything else but vicious weapon.
- No Potions of Inflict Wound were available from Vendors. Resolution: Potion Of Inflict Light Wounds, Potion Of Inflict Moderate Wounds and Potion Of Inflict Serious Wounds were added to Vendors that have Potions of Cure Light/Moderate/Serious Wounds.
- Tiger's Stripes didn't have Enhancement. Resolution: it has +5 Enhancement now.
- Arrowguard Buckler granted +4 AC. Resolution: it grants +5AC instead of +4AC as per description.
- Enchantments from Elemental Punisher, Arcane Enforcer, Authority, Overthrow, Blinding Light, Venom, Tyrant, Ruin, Spinebreaker, Chaos Shard, Grim Finale should work only with the weapon wielded now.
- Highwayman's Argument should correctly deal damage against frightened and shaken targets now.
- Blade of the Merciful correctly deals damage to non good targets now.
- RoyalGift was too cheap. Resolution: its price is changed from 10000 to 64000.
- Vicious weapons dealt multiplied damage on critical hits. Resolution: fixed.
- Satisfaction Rapier didn't deal silver damage. Resolution: it deals silver damage as per description (mithral) now.
- Black Star Starknife casted three spells on crit. Resolution: it casts one of three spells on a critical hit now.
- The Narrow Path applied Negative levels on target. Resolution: it applies Negative level on a player as per description now.
- Chaos Hammer enchantment could work with other weapons and its buff duration was wrong. Resolution: it only works with this weapon and the Touch of Chaos buff that is applied on target is active only for one round as per description.
- Oils of Enhancement II worked on a "per round" basis. Resolution: it works on a "per minute" basis as per description now.
- Ring of Reckless Bravery had incorrect descriptors. Resolution: it has correct descriptors now.
- Forest Knight's Bracers, Cloak of Sold Souls Trailblazer's Helm and Ring of Reckless Courage stayed at Notable type after assembly. Fixed: the items were moved to appropriate inventory category type.
- Crusader's Mithral Full Plate had icon with Gloves. Resolution: fixed.
- Irlene had a rod without any description. Resolution: we reworked artisan's rods - they work as metamagic rods with some additional benefits now .
- Leviathan's gift robe granted infinite Maximize Spell Metamagic. Resolution: it grants only 6 uses per day as per description.
- The wrong price for +2 Unholy Estoc. Resolution: fixed.
- Scroll Of Create Undead Living Armor casted the wrong spell. Resolution: fixed
- Mallet of Woe had the wrong model and icon. Resolution: fixed.
- Gyronna's Amulet had Mirror Image issue. Fixed: Mirror Image buff is applied on combat start and ends on combat finish now.
- Missing archeology parts were added: Cypress Queen's Flower (the "Swamp Witch's Hut" area), Shard of Knight's Bracers (the "Troll Wilderness" area), Fallen Warrior's Flint (the " Vordakai's Tomb (1 level)" area), Fallen Warrior's Flask (the " Vordakai's Tomb (2 level)" area).
- There wasnt enough Freedom Of Movement scrolls. Resolution: 99 scrolls were added to Issili in chapters 6 and 7.
- From now on, players can Inspect creatures and characters to find out more about their strengths and weaknesses in combat. This is done by clicking on a new button in the HUD Menu. Once activated, a skill check is made if players have never met this type of unit before. The result of the skill check and the info revealed about the unit can be found in the Combat Log. A special tooltip with available information shows up in the upper right corner of screen when hovering with the mouse cursor on the unit or the Combat Log record.
- An option to control the size of the fonts in the dialogues and descriptions was added.
- Camping could result in a frozen black screen if the "Begin Resting" button was pushed really fast. Resolution: fixed.
- The character's stats numbers were not updated if scrolls were used from the inventory. Resolution: fixed.
- Some names were hardly visible in the dialogues. Resolution: fixed.
- Players can skip time without resting now.
- Players can control the time for rest after the hunting now.
- Notification about minimum rest time to restore abilities was added.
- Timeline icon visualization was improved in the Rest interface.
- Rest until full recover was improved.
- Indoor (dungeon) maps could be too dark and uncomfortable to recognize details. Resolution: fixed.
- Missing descriptions for high-level cooking recipes and their buffs were added.
- "Use rations" option was set to ON automatically during rest in dungeons. Resolution: no options are changed automatically. Players may change "Use rations" option at the main screen of the Rest interface.
- "Point of interest" mark was too big on the Map. Resolution: the mark is changed.
- The usability of picking up a character voice during the character creation was improved.
- NPC Armag's name and portrait was not represented in his final dialogue. Resolution: fixed.
- Some usable items didn't have corresponding icons while players chose target. Resolution: fixed.
- A lot of new icons are added.
- The description of the chosen cooking recipe was not updated when players changed it. Resolution: fixed.
- Ekun's animal companion had an incorrect portrait. Resolution: fixed.
- A part of Credits was missing. Resolution: fixed.
- Some buffs had no descriptions. Resolution: fixed.
- Ability Score Modifier (Skill page during level-up) was counted according to the temporary modifiers. Resolution: the value is counted according to the permanent bonus of the Ability Score.
- "Load premade build" button was added in the level-up interface for pregenerated characters and companions.
- Map for the "Lost Dwarven Fortress" area was improved.
- No feedback on "Copy to spellbook" and "Copy recipe" actions in Inventory. Resolution: improved.
- Several UI elements had empty tooltips. Resolution: tolltips are added.
- Custom character model couldn't be rotated in UI. Resolution: fixed.
- It took a lot of time for inventory to close while party was at large areas. This also caused some issues with the animation of the interface. Resolution: fixed.
- Player could accidentally change a character portrait on Abilities page during Character Generation. Resolution: fixed.
- The meeting scene with Nok-Nok didn't have voice-overs. Resolution: fixed.
- Lantern King's voice lacked suitable audio effects when he transformed into his original form. Resolution: fixed.
- Critters sounds were too annoying. Resolution: now critters play sounds with 50% chance.
- Music didn't play in the Barony introduction scene. Resolution: fixed.
- Small mastodon's footsteps were too loud. Resolution: fixed.
- The interrogation scene at Secluded Lodge had wrong music. Resolution: fixed.
- Viscount Smoulderburn didn't have the right sound effects. Resolution: fixed.
- The Faery dragon companion sounds were too annoying when he played a looped cutscene at Oleg's Trading Post. Resolution: fixed.
- Proper sound effects were added for the Cacophonous Call and Ear-Piercing Screams magic spells.
- ASUS Aura support was added. Some critical battle events have visualization on the ASUS keyboard now. Important notes: Correct version of Aura software (3.02) has to be installed on the computer.
- Familiars didn't disappear during battle. Resolution: familiar's fade animation was fixed.
- Localization \ text fixes.
- A lot of text fixes in the dialogues.
- Protector of Unjust had error in Russian translation. Resolution: fixed.
- French mistranslation: Feat Extend spell. Resolution: fixed.
- Missing or wrong German, French and Chinese localization.
- Any references to Intimidate, Bluff, Diplomacy was improved (everything references to the core skill - Persuasion).
- Descriptions of Restoration spells (lesser, regular, greater) were clarified.
- The description for Bloodbird condition was improved.
- Greater Invisibility description was improved (Russian localization).
- The description of the "Decapitator" weapon was fixed.
- The description for Flare Burst spell was clarified.
- An incorrect loading screen tip was fixed.
- The description for golden golem's poison was added.
- Silverstep Grotto: names for the transition points were added.
- New pack of localization fixes for FR, DE, ZH.
- General visual improvements at the following areas:
- Capital square (there was no snow or rain. Resolution: fixed)
- House At The Edge Of Time
- Dreamscape
- Farnirras' Prison
- Irovetti palace
- Castle of Knives
- Other World (the lighting was fixed)
- Jamandi Masnion
- Kamelands Safari and Hunting Lodge (chandeliers were missing)
- Armag Tomb
- Capital Square (the lighting of animated objects was fixed)
- Vordakai Tomb light setup was broken. Resolution: fixed.
- Dunsward Tomb
- Varnhold
- Abandoned Keep (some parts of the area were too dark. Resolution: more light sources are added)
- Athach Lair (the lighting was fixed)
- Olegs Trading Post (the big campfire had incorrect lighting. Resolution: fixed)
- Adamantine Shield Fortress (issues with shadows were fixed)
- Troll Lair
- Troll Wilderness (background was missing. Resolution: fixed)
- Silverstep Grotto Cave (foliage interaction was fixed)
- Lizardfolks Lair ("black" grass was fixed)
- Dweomercat Lair
- Flintrock Grasslands (decals were fixed)
- Camp at the Capital Gates
- Other visual fixes and improvements
- Arrows get stuck in the terrain on a miss and stuck in a creature on a hit now.
- Some enemies didn't hold the weapon correctly. Resolution: fixed.
- Dynamic fluid fog was added to a lot of the areas.
- Several issues with Nyrissa's visual (wings, hair, clothing). Resolution: fixed. Animations were also improved.
- "Dancing" bushes at the "Castle Of Knives" area. Resolution: fixed.
- There were issues with helmets visualizations. Resolution: fixed.
- Foliage interaction were fine-tuned at outdoor areas.
- Equipped weapon were not visualized in the fourth weapon slot on the back. Resolution: fixed.
- Mandragora Swarm had incorrect outline if hidden behind other objects. Resolution: fixed.
- Creature Nymph (medium size) had a visual bug. Resolution: fixed.
- There were issues with footprints in some cases. Resolution: fixed.
- Birds could get stuck over the area during bad weather.
- Armors and robes are visualized correctly now - above the base wizard outfit.
- Random sparks on the ground from invisible torches in safe areas. Resolution: fixed.
- VFX fit better to the companion's size now.
- Troll great club has a proper position on the characters back now.
- Some fixes with weather system.
- Scythe Tree attack animation was fixed.
- Inappropriate water reflections on low graphics settings. Resolution: fixed.
- 1-pixel line on the edge of some areas. Resolution: fixed.
- Snow visual effect could disappear after the Rest. Resolution: fixed.
- Some spells visual effects were updated.
- Wings for corresponded Aasimar's feat is correctly visualized now.
- No stealth animation for the animal companion. Resolution: fixed.
- Creatures without a blood (e.g. golems, elementals, ghosts) turned black if they were killed during cut-scenes. Resolution: fixed.
- There was broken animation during cut-scene at the beginning of the The Unmaking Harrims quest. Resolution: fixed.
- Some arrows could stuck in characters for a long time. Resolution: fixed.
- Area effects from swarms stayed visible after the swarm's death sometimes or even reappeared in other areas. Resolution: fixed.
- DLC support for GOG version on Linux was added.
- Loading time up to the Main Menu is optimized.
- Autosaves on level up were very annoying. Resolution: autosaves on level up were turned off.
- Certain scrolls caused game to freeze when they were used directly from the inventory. Resolution: fixed.
- Weather system optimization.
- Dynamic fog is no longer affected by dead creatures.
- The game crashed on Mac after character creation in some cases. Resolution: some fixes were applied to prevent this issue.
- The game crashed on Mac on claiming a new region. Resolution: some fixes were applied to prevent this issue.
- If the party entered an indoor area when there was a storm at the outdoor area, strong winds could still be active. Resolution: fixed.
- Main Menu is optimized for the low hardware specifications.
- Different characters sharing the same name no longer share saves. Also, every character gets their own autosave and quicksave slots now.
Patch 1.1 November, 16th 2018 Dear pathfinders, We are happy to inform you that Version 1.1 is here and ready to be shared with everyone! We are eternally grateful for your patience. The bugs and other technical issues you've encountered can not be tolerated, since they ruin immersion and spoil the fun of playing the game. We apologize for any frustration they could have caused you, and we'd like to once more reassure you of our commitment to fix all the remaining problems. We hope you feel the same way we do - we were inspired by true pillars of the CRPG genre, and we believe that with hard work and dedication, this game can become worthy of their lineage. We would also like to express our heartfelt gratitude to everyone who took part in the Beta test for this version. Your feedback is truly invaluable to us! More then 60 unique issues were fixed thanks to your reports since the beginning of the Beta. And we've also out around 200 other unique suggestions and issues on our task list for the next patch (unfortunately, we can't fix everything in a glimpse, so we prioritize and address major issues first). We'd like to highlight that we carefully read through bug reports threads on Steam and GoG forums, as well as the official forum at owlcatgames.com and the fan-run Discord group, in order to record all the issues described there. We can't answer all the messages personally - sorry for that! - but, just to be clear, we ensure you we care about everything you post, and eventually we will address all reports. To make bug reporting easier, we've decided to keep the internal bug report form in the release version. There won't be a "Bug Report" button as in Beta, so as not to clutter the interface, but on pressing F11 you will be able to send us your thoughts together with all the required information (screenshot, save file and logs collected automatically). As soon as Version 1.1 goes live, we'll continue working on Release 1.2, which we expect to deliver around Christmas. Meanwhile, we will keep addressing newly-found critical issues in hotfixes and other updates. Stay tuned - there will be more news about upcoming updates pretty soon! Sincerely, Owlcats. Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- Players couldn't speak to Mim Wobblegander during the "Heal Mim" quest objective. Resolution: fixed.
- The "Honor and Duty" quest couldn't be completed. Resolution: fixed.
- The first objective of "The Door to Nowhere" quest couldn't be completed correctly in some cases. Resolution: fixed.
- Players could skip the first meeting with Technic League but found the "Technic League Encampment" area in rare cases. Resolution: fixed.
- It was unclear that players had to show the book to Jubilost to complete the quest objective. Resolution: objective description was improved.
- Players could talk to Ditael several times to get several cursed swords. Resolution: fixed.
- The "Green Stone" quest could be completed without an emerald. Resolution: fixed.
- "Find a way to deal with the bandits", "Discover why monsters are attacking the kingdom" and "Find the propagandists" objectives couldn't be completed in the "War of the River Kings" quest. Resolution: fixed.
- Willas Gunderson stayed in the Tavern after quest completion. Resolution: fixed.
- "An Amusement for the Nobles" quest's failed resolution was unclear and players thought that the quest was completed successfully. Also, some quest NPCs stayed active after its completion. Resolution: fixed.
- Jubilost's story wasn't updated after the "Door to Nowhere" quest. Resolution: fixed.
- In certain conditions, players could get the Incomplete Lawbringer Armor twice in the "Lawbringer" quest. Resolution: fixed.
- Diplomacy check DC was wrong in the dialog with wererats (the "Ancient Formula" quest). Resolution: fixed.
- An NPC didn't appear for the "Earthbreaker" quest at the "Secluded Lodge" area if the "Witch Hunt" quest wasn't completed. Resolution: fixed. Though, the NPC won't be there during the "Witch Hunt" quest.
- The dialog about rules in the "Price of curiosity" quest could be used to get infinite experience. Resolution: fixed.
- In rare cases, Jubilost didn't speak about Inconsequent Debates. Resolution: fixed.
- "Death to Queen Bdaah!" and "Death to Chief Sootscale!" objectives could remain unfinished after completion of the "Old Sycamore Caves" area. Resolution: if players chose the peaceful way to resolve the conflict, these quests will disappear from the Quest log (they will be failed).
- Siding with Annamede in Pitax could cause all guards to attack the party. Resolution: fixed.
- Additional reward for "The Lost Brother" quest is added.
- The description for the objective was clarified in the first of Valerie's companion quests.
- The alignment shift was changed in one of the dialogues in the "Deal with the Devil" quest.
- Some alignment shifts were changed in the resolution of Valerie's final companion quest.
- Tiressia could reward the player twice for killing the Scythe Tree. Resolution: fixed.
- The correct speaker was assigned for a certain line in a dialogue in Jaethal's quest.
- The quest description was improved for the case when Octavia and Regongar didn't join the party.
- The quest text was clarified for one of the objectives in the "Missing Child" quest.
- The location of the Poachers' Hideout was clarified in Sharel's quest.
- A Lawful Good justification was added to attack Darven in the "Deal with the Devil" quest.
- The quest text was clarified for one of the objectives in the Ekun's companion quest.
- If players decided to perform a ritual after completing Ekandeyo's "Bury the Past" quest they didn't receive set of "Wayfarer's Comfort armor. Resolution: fixed. For players who have already completed this quest and performed the ritual the armor should be in the inventory.
- Jubilost didn't distinguish the player's gender correctly in his Trial of Strength dialogue. Resolution: fixed.
- The quest about Octavia and Regongar meeting with the Technic League spy in a tavern did not work. Resolution: fixed. You need to re-enter the tavern.
- After saving Octavia and Regongar at the "House At The Edge Of Time" area and adding them to the party roster, Octavia became invisible and didnt move making it impossible to switch areas and breaking the quest. Resolution: fixed.
- "Arrest Morhalan" objective has more time to complete it now.
- The "Mirror Memories" quest could't be completed under certain circumstances. Resolution: fixed.
- The "Saving Grace" Tristian's quest properly display as failed in the Journal now if the quests result leaves Tristian devastated and he doesn't accept Sarenrae's forgiveness.
- In some situations, player didnt receive third Nok-Nok companion quest. Resolution: Fixed
- Annamede now spawns properly in the Academy area of Pitax during the War of the River Kings quest. She appears in the area after players talk to Atalia who (most likely) refuses to help against King Irovetti. Annamede starts a dialogue proposing an alliance. We've also added several fixes to Annamede's dialogue.
- In rare cases, a premature ending of the game occurs after the "Test of Loyalty" event with Tristian and Jaethal. Resolution: fixed.
- the "A Bloody Craft" quest could not be completed in rare cases. Resolution: fixed
- In rare cases, the guard near Shariel could stay in the village after the first stage of the artisan's quest. Resolution: fixed.
- In the Along the Cold Trail and The Lost Relic quests, a part of the addendums didnt add up. Resolution: fixed.
- Nok-Nok's companion quest could not start in some cases. Resolution: fixed.
- The Guiding Beacon quest could not be completed if the player found whip without Octavia or Regongar in the group, and Bartholomew was already dead. Resolution: fixed.
- The Path of the Dreams quest couldn't be completed if Tristian died in the Abandoned Keep. Resolution: fixed.
- Areas
- Tartuk could appear at the "Skunk river ford" area after the completion of the "Troll Trouble" quest if players hadn't met gnome expedition before. Resolution: fixed.
- The bonuses party got from the allies were added at the "Ravaged Capital Central Passage" area.
- The magical fog didn't disappear at the "Technic League Encampment" area. Resolution: fixed.
- Gwart's name didn't appear in the dialogue at the "Armag's Tomb" area. Resolution: fixed.
- Creatures were roaming incorrectly at the "Barbarian Cairn" area. Resolution: fixed.
- The party could walk through the dwarven statue at the "Abandoned Keep" area. Resolution: fixed.
- Villagers were reacting to animal companions and summoned units at the Capital. Resolution: fixed.
- Radius of roll action icons was increased at the "Old Sycamore Outdoor" area.
- Players weren't able to set up camp at the "Kellid Barbarian Camp" area. Resolution: the party can stay overnight with the help of a specific Merchant's dialogue option.
- Never-ending answer in one of the book events was fixed.
- Mim Wobblegander was still standing in the village at "Silverstep" area during her quest. Resolution: fixed.
- Several inconsistencies were fixed in the dialogue with Jamandi Aldori at "Flintrock Grasslands" area.
- Several inconsistencies were fixed in the dialogue with Gwart at "Flintrock Grasslands" area.
- Rest didn't heal the Death's Door condition at the "Camp at the Capital Gates" area. Resolution: fixed.
- One of the lootboxes was not reachable at the "The Menagerie" area. Resolution: fixed.
- Portal from the "Camp at the Capital Gates" area to "Ravaged Capital" area was available before the dialogue with Storyteller. Resolution: fixed.
- The main character could get stuck in a sitting pose while at "Capital Inn" area in some cases. Resolution: fixed.
- Players didn't understand how Divine services work. Resolution: NPCs who offer cleric services have a dialogue option now clarifying how it works.
- Experience for defeating Ilthuliak was too low. Resolution: experience is 4 times higher now.
- Party could get stuck in permanent combat mode if they entered the "Abandoned Keep" area form the "Verdant Chamber" after completing "Varnhold Vanished" quest but before starting "Betrayer's Flight" quest. Resolution: fixed.
- The party couldn't rest for free in Varnhold or Pitax after conquering them. Resolution: fixed.
- Encounter has the proper amount of Technic League Maguses at the "Technic League Encampment" area now.
- Companions kept in the cages didn't have correct barks at the "Old Sycamore Caves" area. Resolution: fixed.
- At the "Inconsequent Debates" event, the Host stated that the main character loves no one even if the character had an active romance. Resolution: fixed.
- Players need to make successful perception check to find the "Middle of Nowhere" area now.
- Some players had issues with the final story dialogue at "Old Sycamore Caves" area. Nothing happened if "Attack former allies" option was chosen when kobold chief was already dead. Resolution: fixed. Those who chose this option can return to the area and defeat mites.
- The battle with Kalannah couldn't be finished in rare cases. Resolution: some fixes were implemented to prevent the issue.
- The party could pass through some of the closed doors at the "House At The Edge Of Time" area. Resolution: fixed.
- Greater Werewolf was incorrectly named as Greater Weretiger at the "Old Mesa" area. Resolution: fixed.
- Some players had an issue with barbarian sentinels at the "Overgrown Cavern" area. They didn't start the dialogue and peaceful resolution was unavailable. Resolution: fixed.
- Rest Camp didn't take any time at the Capital Gates. Resolution: fixed.
- Tsanna got stuck in the fireplace after meeting with the baron. Resolution: fixed.
- The Vendor didn't have replenished rest supplies at the Capital Square. Resolution: fixed.
- Reaford Tabulus in Pitax Royal Palace has a greater bonus on concentration checks now.
- Dead Kassil could return to the Throne Room in some cases. Resolution: fixed.
- Pitax location could have an empty name. Resolution: fixed.
- Edrist Hanvaki got stuck in the fireplace after meeting with the baron. Resolution: fixed.
- Stefano Mosconi could appear in Pitax after being killed. Resolution: fixed.
- Corax rewarded incorrectly for some player's decisions in dialogue with Melianse. Resolution: fixed.
- New reward was added for the puzzle at the Pitax Royal Palace.
- Unable to exit forest at "Witch's Hut" area. Resolution: fixed.
- Player was able to offer help to Nober's wounded barbarian before learning about the wound. Resolution: fixed.
- Jamandi's reply to the player's LG answer was changed during the coronation event.
- Unexpected alignment shifts at the "Abandoned Keep" area. Resolution: fixed.
- "Goblin Party" book event will continue even if the players fail the Constitution check while tasting the goblin "ale".
- Inconsistencies in dialogues with the Raven and Tristian in the 3d chapter. Resolution: fixed.
- Linxia could propose an alliance even if the player decided to fight against her. Resolution: fixed.
- Players could get extra experience interacting with the bridge and the cart at the "Old Sycamore Caves" area. Resolution: fixed.
- Missing cooking recipes were added to chapter 4 areas ("Armag's Tomb", "Two-Faced Hill", "Abandoned Keep", "Fossil Fields" and "Other World").
- Vordakai has better loot now.
- Characters could incorrectly get damage or disease in "Kobold Trail" book event. Resolution: fixed.
- Players couldn't talk to Knurly Witch NPC at the "House at the End of Times" area in some cases. Resolution: fixed.
- There could be issues with correctly processing the decisions players made in dialogues after defeating Hargulka and Tartuk. Resolution: fixed.
- Jhod didn't disappear at the "Thorn Ford" area when he left. Resolution: fixed.
- No objective in the Quest Log for Nixie's request to bring feathers. Resolution: fixed.
- Special Encounter didn't happen in the 3d chapter. Resolution: fixed.
- The "Test of Loyalty" event could not finish correctly for Tristian and Jaethal. Also, there could be wrong dialogues for Tristian and Jaethal in some cases. Resolution: fixed.
- Kassil Aldori could appear at the end of the "Flintlock Drasslands" area even if he was dead by that time. Resolution: fixed.
- Several wrong perception check at the "Vordkai's Tomb" area. Resolution: fixed.
- Completing the interaction with Melianse peacefully at the Overgrown Pool caused the game to soft lock in one of the cases. Resolution: fixed.
- Traders in Pitax Town didn't trade. Resolution: fixed.
- A copy of Amiri's sword could be sold at "Oleg's Trading Post" area. Resolution: fixed.
- Dialogue branch with Nyrissa, that allowed to gain additional affection with her in the "Abandoned Keep" area during the "Betrayer's Flight" quest, was missing. Resolution: the dialogue branch is now available for the players who have enough affection with Nyrissa.
- Tessie the Quill could disappear after the Capital Square upgrade. Resolution: fixed. Players need to re-enter the main square for the character to appear.
- Group portraits covered exit marker at the "Overgrown Cavern" area. Resolution: the camera's movement boundary has been extended.
- In some cases, Ilora Nuski could appear in Pitax after her death. Resolution: fixed.
- Some of the scripted resurrections (e.g. at the "House At The Edge Of Time" area) did not work properly in some cases. Resolution: fixed.
- Bokken is alive (we hope).
- Curse in chapter 7 aggroed all enemy creatures upon entering the area. Resolution: fixed.
- Vendor Issili had too few goods in chapter 7. Resolution: fixed.
- Book "The Complete Collection of Useless Writings" did not appear in Issili's vendor list even if all requirements were met. Resolution: fixed.
- Atalia Gitaren could raise from the dead and came to the Throne Room in some cases. Resolution: fixed.
- In some cases, dead Stefano Mosconi could come to the Throne Room after conquest of Pitax. Resolution: fixed.
- Some of the options to end the dialogue with Valerie at the Capital Inn did not fully complete the event and led to its recurrence. Resolution: fixed.
- After the Ekundayos "A Feast of Feasts" quest the player was moved to the Capital but the player's figure remained at the location "Hunting Grounds" on the Global Map. Therefore it was impossible to skip days in the Throne Room and start projects. Resolution: fixed. the players figure moves to the Capital correctly now.
- Kingdom
- A new "Effortless" kingdom difficulty was added. It fits between "Auto" and "Easy" and is meant for those players who wish to participate in kingdom management, but don't want to pay much attention to kingdom development.
- Kingdom project navigation has been improved - all projects have been divided into subcategories.
- Kingdom events that happen after 20th day of the month could be resolved until the end of the next month. Known issue - This is not shown in the event card properly, and will be addressed in the upcoming hotfix.
- Going into negative BP will not increase unrest until the next day now, giving time to repay the debt before that happens.
- The "Windmill" building didn't have a unique model. Resolution: fixed.
- "Sunny Glade" kingdom recourse was unreachable on the Global Map. Resolution: fixed.
- "The Bog Mischief" kingdom event has a proper "success" description now.
- 2 slots for buildings were unlocked, that should be available at the Town level in the Capital instead of City one.
- Bartholomew stopped working as a vendor after moving to the capital. Resolution: fixed.
- The "Rebuild the Temple of the Elk" and "Pillage the Temple of the Elk" projects are correctly removed now as soon as one of them is completed.
- Solved kingdom event cards displayed total accumulated stat changes by this event, which was sometimes confusing. Resolution: they display only the results of the resolution itself.
- Smithy and TownHall buildings didn't have correct models. Resolution: fixed.
- Projects for the Dwarven Keep Restoration in Dire Narlmarches and South Narlmarches are given as soon as respected region is claimed now. This projects allow region upgrades based on restored keeps.
- Building upgrades deducted the cost of the base building from the treasury incorrectly. Resolution: fixed, upgrades' cost matches their description now.
- Training projects for Companions now appear only for companions below 12 and 14 level after chapters 5 and 6 respectively. Those projects now level up companions to 12th and 14th level respectively. If such projects were being developed during the update, they are cancelled and their costs are fully reimbursed.
- Kingdom was still destroyed if the boss of the chapter was killed on the same day it would destroy the kingdom. Resolution - fixed. The event that led to the destruction of the kingdom is removed.
- "Safe Refuge" event was incorrectly marked as Problem. Resolution: fixed.
- Kassil Aldori could disappear from the Throe Room if Kesten Garess died causing issues with some kingdom events. Resolution: fixed.
- Printing House couldnt be constructed after players completed the first Linzi companiom quest. Resolution: fixed.
- Automated Kingdom could stop working because it considered a non-existing meeting to be part of the Sharels Project. Resolution: fixed, also automated kingdom will now complete this project faster.
- "Silent Death" event had DC of 0. Resolution: fixed.
- "Munguk's Drunken Rage" event was too bothersome. Resolution: fixed. The event now completes even on failure and does not repeat itself.
- Finishing the Cult Sacrifice or the Portal Beasts events by ignoring them led to missing the rank up project. Resolution: fixed.
- If player selected certain answer during the dialogue for 9th rank of culture, he could miss rank up project. Resolution: fixed.
- Classes & Mechanics
- Guidance Spell granted Base Attack Bonus. Resolution: Guidance Spell grants Additional Attack Bonus instead of Base Attack Bonus now.
- Freedom of Movement spell worked incorrectly. Resolution: fixed.
- War Domain "Battle Rage" ability wasn't shown in buffs on the character, despite working properly. Resolution: fixed.
- Some abilities granted by Domains didn't work correctly for Druids. Resolution: fixed.
- Barbarians were losing their speed bonus for non-heavy armor even if the full plate they were wearing were mithral. Resolution: fixed.
- Some descriptions were fixed for Arcane Trickster.
- War Domain 8th level Bonus Combat Feat ability lacked description and name. Resolution: fixed.
- Some spells, like Molten Orb, had descriptions that they should target a point, despite the fact that they must specifically target a creature (as they deal additional damage to a target creature). Resolution: fixed.
- The description for Power Word Blind spell was improved.
- Effects that turn a character into a dragonlike creature give them blindsense 60 now instead of blindsight 30.
- The whole party slowed down out of combat if one of the characters' speed was less than 30ft. Resolution: only slowed down characters will move slower than 30ft.
- Auto cast didn't work with Charge ability. Resolution: fixed.
- Some feats granted without fulfilling all requirements (such as, Ranger's "Combat Style Feat") were inactive. Resolution: fixed.
- Divine Power didn't give bonuses to attack rolls. Resolution: fixed.
- Attacks with Masterwork weapons were bypassing DR/Magic as if they were magical. Resolution: fixed.
- Non-magical weapons temporarily enhanced by Magus or by a Paladin were not bypassing DR/Magic. Resolution: fixed.
- Javelin and Dart weapons had no proficiency specified in their tooltip. Resolution: tooltip shows correctly that they are simple weapon now.
- Trident was marked as a simple weapon in tooltip, while being a Martial weapon. Resolution: tooltip shows correctly that it is a martial weapon now.
- No description for the save from the Wild Gaze ability. Resolution: fixed.
- Creeping Doom spell worked incorrectly. Resolution: fixed.
- Clay golems are Mud golems now.
- Alchemist can not use her bomb and mutagen abilities while under the effects of a polymorph effect any more.
- The Resonating Word spell works correctly now.
- Animal creatures summoned via Summon Monster spell have the fiendish or celestial template depending on caster alignment now.
- The Lesser Restoration spell does not remove Fatigued condition any longer if target is Exhausted.
- New Grease spell is added. Wizards, Maguses and Bards can learn it.
- Serpentine Bloodline Sorcerer's Serpent's Fang ability gives additional bite attack instead of replacing empty hand weapon now.
- The Blind Fightning feat also gives immunity to gaze attacks now.
- The incorrect description for Dragon disciple's bite attack was fixed.
- Monk could use Flurry of Blows with any weapon as long as the character was without armor or shield. Resolution: fixed.
- Shortsword dealt slashing damage. Resolution: fixed, shortsword deals piercing damage.
- Duelist's Crippling Critical ability reduced duelist's AC instead of target's AC. Resolution: fixed.
- Alchemist's Fast Healing grand discovery didn't work. Resolution: fixed.
- Wrong information in Combat Maneuvers Bonus description that Tiny or smaller creatures use their Dexterity modifier in place of their Strength modifier to determine their CMB (in fact they do not). Resolution: fixed.
- Descriptions for Bard and Rogue (also, Cleric and Inquisitor) shared abilities were improved.
- Magus's Ghost Touch weapon enchantment had a wrong description. Resolution: fixed.
- Spell Specialization did not affect spells with variant casting (Dragon Breath 4th level spell, for example). Resolution: fixed.
- Sorcerer bloodlines previously did not show that many of them give wings at level 15. Resolution: wings are now properly shown on class progression screen.
- Calming Touch ability of Community domain were not used to heal the party on rest. Resolution: fixed.
- Ward Against Death ability of Repose Domain did not protect against negative levels. Resolution: fixed.
- Sorcerers and Eldritch Scions could take Dragon Disciple prestige class with any bloodline, instead of being limited to draconic bloodlines. This created strange interactions with its "Blood of Dragons" ability of that prestige class. Resolution: Only Sorcerers and Eldritch Scions with draconic bloodline now can take levels in Dragon Disciple. Characters that had already taken a level in Dragon Disciple can continue taking levels in it.
- Alchemist's Breath Weapon Bomb did damage to friendly targets even if the alchemist had Precise Bomb discovery. Resolution: fixed.
- Dwarven racial trait Hardy was giving a +3 bonus to saving throws instead of +2. Resolution: fixed, the bonus is +2 now.
- Greater Restoration did not remove Death Door condition. Resolution: fixed.
- Clerics had a Greater Domain Power in their progression screen at level 8. This feature did nothing and was there to signify when cleric gets his second powers of domains. It was only confusing people, since some domains receive features on other levels and all domains show their feature in the progression at the correct level now. Resolution: feature was removed from progression screen.
- Eldritch Scoundrel did not have Knowledge (Arcana) as a class skill. Resolution: fixed.
- Alchemist's Choking Bomb was applying Nauseated condition even if the saving throw against initial effect was successful. Resolution: fixed.
- Guarded Hearth ability of Community domain did not grant any bonuses. Resolution: fixed.
- Duelist Parry didn't work. Resolution: fixed.
- Animal Domain didn't give Lore (Nature) as a class skill for clerics. Resolution: fixed.
- The Inquisitor gains Exploit Weakness ability at 14th level now.
- New 7thlevel cleric spell Resurrection was added.
- Rogue's Master Strike ability save DC is now Dexterity based. For characters who already have this ability you have to turn it off and on again to apply this change.
- Attacks of Nereids and Spit Venom spells projectiles used to be acid green. Resolution: their color was changed to poison purple.
- Litany of Eloquence now requires a saving throw.
- Water Elemental Bloodline Sorcerer Arcana is now working correctly.
- Water Elemental Bloodline Sorcerer now gains Scorching Ray (Cold) spell on 5th level instead of Scorching Ray (Electricity) spell.
- Water Elemental Bloodline Sorcerer Elemental Movement ability now gives immunity to combat maneuvers instead of +30 feet bonus to your base speed.
- Earth Elemental Bloodline Sorcerer Elemental Blast ability now can be used three times per day.
- Alertness, Deceitful, Deft Hands, Persuasive and Stealthy feats applied wrong values to skill bonus points. Resolution: all feats apply correct values now.
- Incorporeal creatures got full damage from magical weapon. Resolution: they get half damage.
- Experience distribution for the skillcheks was fixed.
- Inspiring Recovery mechanics were triggered two times instead of one. Resolution: fixed.
- Enhanced Attacks ability of an animal companion gave only +1 bonus to attack, regardless of its ranks. Resolution: fixed.
- Animal companion's feats could be switched off in some cases. Resolution: fixed.
- Archon's Aura did not work. Resolution: fixed.
- Transformation spell works correctly with weapon proficiencies now.
- Some wizard schools, particularly Divination and Evocation, lacked spells at some levels, which is troublesome for wizards specialized in said schools. Resolution: Evocation now has two new spells Icy Prison and Mass Icy Prison. Divination now has Foresight. These spells were added not only for wizards, but also to other classes that should have access to them according to Pathfinder rules. We are aware that divination still lacks spells at certain levels and we plan to implement those spells in later patches.
- Duration of paralysis casted by Farnirras was reduced to 1 hour.
- Communal Mind Blank lasted 4 rounds instead of 4 hours. Resolution: fixed.
- Estoc, Tongi and Rapier were counted as light weapons. This reduced the damage these weapons did with Power Attack and made characters unable to hold them with two hands. Resolution: they are no longer counted as light weapons, but Estoc and Rapier are still affected by Weapon Finesse and similar abilities in exactly the same way. Only characters who have a rapier, tongi or an estoc as an offhand weapon will suffer any penalties.
- Rangers did not get Endurance feat at 3rd level. Resolution: fixed. Affected Rangers of 3rd level and higher will receive this feat automatically.
- Alchemists, that were using Gear's Rule item, received one more standard bomb ability icon in their Abilities panel after every load. Resolution: fixed. Only one standard bomb icon should remain for the affected saves.
- Several teamwork feats (Allied Spellcaster, Back to Back, Coordinated Maneuvers, Shielded Caster and Tandem Trip) werent shared by feat-sharing abilities of Monster Tactician, Sacred Huntmaster, and Tactical Leader. Resolution: fixed.
- The "Accomplished Sneak Attacker" feat could be taken several times resulting in the wrong bonus to sneak attack damage dice. Resolution: fixed.
- Ecclesitheurge was unable to memorize non-first level spells from his primary domain in their non-domain slots. Resolution: fixed.
- Difficulty settings and fixes
- We have a mechanic that limits the penalties to attack rolls on Story Mode. Due to a bug, that mechanic also reduced the penalty applied to iterative attacks that characters get from high Base Attack Bonus, making iterative attacks more effective than they should have been. Resolution: Fixed.
- Random encounters from the Chapter 4 could be triggered at the left edge of Chapter 1 region. Resolution: fixed.
- Random encounters near north of Shrike River, in the Outskirts and in Northern Narlmarches were sometimes too strong for 1st chapter. Resolution: random encounters in those regions were adjusted.
- Wild Hunt Scouts had Outflank, Seize the Moment and Precise Strike, making them more deadly than we intended when they focus one target. Resolution: those feats were replaced with others.
- Blindness from Wild Hunt Scouts was extremely annoying, requiring a lot of scrolls or spells after each combat. Resolution: blindness from a Wild Hunt Scout attacks with a crystal now lasts until the end of combat.
- Wild Hunt Monarch casted Greater Dispel Magic as an area effect. Resolution: it is now single-target effect, but can remove all buffs from the target instead of one.
Hello Pathfinders! The latest update, patch 1.1, is live. It is massive, so check out the links below for everything! Part 1 Part 2 Part 3 Part 4
Hello everyone! Dear pathfinders, Version 1.1 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a week, and anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test The test will be first available for Windows users, with Mac and Linux joining them in about 3 days. As for reporting bugs, you will be able to do that via a special button inside the game. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us! One more thing. We keep receiving a lot of questions and suggestions on the Kingdom Management. True, this is a complicated feature! To clarify it our creative director is preparing the big post describing the kingdom mechanics and some future improvements we are planning to implement in the upcoming releases. This post is under proofreading now and will be available in the beginning of the next week. Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- The dialogue with Tristian didn't work correctly at the Capital after the "Betrayer's Flight" quest. Resolution: fixed.
- The special event which started the second Tristian's quest "Saving Grace" could not be triggered on the Global Map. Resolution: fixed.
- "An Amusement for the Nobles" quest couldn't be completed correctly if players chose Evil or Chaotic options in the dialogue with Jamel Visser. Resolution: fixed.
- Kassil Aldori and Shandra Mervey could disappear if Neutral option (alliance with both Jamandi Aldori and Natala Surtova) was selectged during the "Hour of Rage" quest. They also could disappear in some cases after the Capital was upgraded to the "stone" state. Resolution: fixed.
- The final dialogue with the Stag Lord could not be started if the main character was too far away from the place the Stag Lord died at at the "Stag Lord's Fort" area. Resolution: fixed.
- The cut-scene where Linzi introduced her book about Pitax Academy could overlap with the cut-scene of Nyrissa's arrival to the Throne room. Resolution: fixed.
- The romance with Regongar could get stuck in some cases and players couldn't leave the Capital Square or the Capital Tavern. Resolution: fixed.
- In some cases the party could exit to the Global Map while still being in combat mode. Resolution: fixed.
- Story events teleporting the main character from the Throne Room could break subsequent cutscenes which led to the game locking up at a later point in some cases. Resolution: fixed.
- Certain Athletics check didn't work at the Pitax Royal Palace cellar. Resolution: fixed.
- Clicking on the table in the Throne Room at certain specific moments could break a cut-scene. Resolution: fixed.
- The dialogue with Hargulka could be missed in some cases in the beginning of the "Troll Lair" area. Resolution: fixed.
- Project to increase Relations rank to 8th didn't appear on the Triumph resolution of "The Wrath of Sevenarches" event. Resolution: fixed. Project is available for the players who missed it.
- Choosing one of the options in the dialog leading to 9th rank of Arcane led to the broken dialog for 10th rank. Resolution: fixed, players who experienced the broken dialog will be able to replay it.
- Upgraded buildings didn't provide the stats they should. Resolution: fixed.
- Special buildings like the "Nethys' Library" weren't considered as corresponding basic building in the building requirements. Resolution: fixed.
- Dazzling Display, Dreadful Carnage and Cornugon Smash did not apply effects from the Thug rogue ability Frightening. Resolution: fixed.
- A companion dialogue could be initiated with the party members under certain control conditions such as "Prismatic Spray". Resolution: fixed.
- Madness Domain abilities were multiplied after loading a save. Resolution: fixed.
- Improved Unarmed Strike ability disappeared after party participated at the "Drunken Melee" event at the "Rushlight Fields" area. Resolution: fixed.
- Cleave, Vital Strikes and other similar abilities still required to go into melee range with the target, even when the wielder was using a reach weapon. Resolution: fixed.
- Buffs could stay on the characters forever in some cases. Resolution: fixed.
- Effortelss Armor did not work right after casting it and required reequipping the armor to gain the benefits. Resolution: fixed.
- Archon's Aura did not work. Resolution: fixed.
- Gyronna's Amulet had Mirror Image issue. Resolution: Mirror Image buff is applied on combat start and ends on combat finish.
- The mass loot UI could make the party get stuck in an area in some rare cases. Resolution: fixed.
Hello Pathfinders, on a short note, tonight we'll stream Pathfinder: Kingmaker with James Jacobs, Mark Moreland, Creative Director Alexander Mishulin and Arseniy Deriglazov. Drop by and watch it: When? 9 PM MSK, 7 PM CET, 1 PM EST, 10 AM PT Where? https://www.twitch.tv/owlcatgames
Dear pathfinders, While working on the Release 1.1 version we continue to pay close attention to the issues you keep posting to us (we can't miss the opportunity to say one more time how much we appreciate your help!). As we promised, in this hotfix we are addressing the most critical issues we have solution for by now. It's highly likely that we will have one or two more hotfixes before 1.1 version is ready to go live. The 1.1 version is scheduled for release between November 12th and 16th. We plan to have it available in Beta branch on the next week (we will soon post the detailed instructions on how to play the Release 1.1 Beta). Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quest
- One of the arguments to convince Jaethal not to sacrifice her daughter during the "Reveal My Destiny" quest was missing if the player chose to "destroy Urgathoa ritual" while talking with Taneka during Jaethal's "Chase My Shadow" quest. Resolution: fixed. If this argument is the decisive one for those players who tried to convince Jaethal, failed and then chose "attack Jaethal" instead, the quest result will be changed. Jaethal will appear at the critical point at the House at the Edge of Times area and act as if she was convinced to let go of her evil ways.
- Tristian could be missing at the "Abandoned Keep" area in some cases which made it impossible to complete the "Betrayer's Flight" quest. Resolution: fixed.
- The "Blood Calling" quest did not update in some cases if dialogue with Gwart was interrupted incorrectly at the "Flintrock Grassland" area. Resolution: fixed.
- The "Hour of Rage" quest did not finish after completing the "Flintrock Grassland" area in some rare cases. Resolution: fixed.
- Players couldn't interact with Ivar at the "Littletown" area after the battle. Resolution: fixed.
- The direct transition by portals between areas didn't work in the last chapter (players could only move through the "Camp at the Capital Gates" area). Resolution: fixed.
- The "Oleg's Trading Post" area in the final chapter couldn't be completed (the dialogue with Kesten Garess didn't start) if Jhod Kavken died during the "Season of Bloom" quest. Resolution: fixed.
- Tristian could become uncontrollable after visiting the "Candlemere Tower" area in some cases. Resolution: fixed.
- Characters couldn't move at the Capital Inn area after the romance event with Regongar and Octavia. Resolution: fixed.
- Tsanna attacked the party at the "Shrine of Lamashtu" area in the final chapter even if players befriended and assigned her as one of the councilors. Resolution: fixed.
- Players couldn't leave the "Capital Square" area in some cases because of the Pitax bard NPC which got stuck in one of the cut-scene. Resolution: fixed.
- Epilogues finished abruptly at the certain endings of the game. Resolution: fixed.
- The project "Research into the Nature of Curses: Armag" did not become available in some cases after Armag was defeated. Resolution: fixed.
- The project "Research into the Nature of Curses: Davik Nettle" did not become available when Nettle's quest was successfully completed. Resolution: fixed.
- "Warden Needs Your Advice" event couldn't be finished and project to rank up Stability stat was not given if certain answers were selected in the corresponding dialogue. Resolution: fixed.
- "Magister Requesting an Audience" and "Regent requesting an Audience" events remained active after the meeting with the advisors. Resolution: fixed.
- "A Mysterious Letter has Arrived at the Castle" event (letter from Linxia, "Deal With the Devil" quest) could not be completed. Resolution: fixed.
- The game could get stuck if the "Coronation" event intersected with Hell Knight's investigation (the "Deal with the Devil" quest). Resolution: fixed.
- Sorcerers with Sage archetype bloodline still could not select School Power and had the bonus automatically assigned by the fix. Resolution: fixed.
- Saving throw wasn't counted successful after natural 20 roll. Resolution: fixed.
- When alchemists had Gear's Rule equipped their bomb charges were restored every time players saved a game. Resolution: fixed.
- Fighter's "Weapon Training (Crossbows)" was giving bonuses to attacks and damage with bows instead of crossbows. Resolution: fixed.
- The Crown disappeared after the use. Fixed: the Crown no longer vanishes once it was used and it can be used twice per day now instead of once.
- Several Chinese and Russian localization typos were fixed.
- The game could crash because of the memory lack when loading saves in the final chapter. Resolution: RAM usage is reduced while loading save files.
Dear pathfinders, Starting from this hotfix, we are changing our development approach. We have got more than one thousand bugs exterminated by now in the 1.1 version of the game. All of those are waiting to be checked and released. To release the 1.1 version we have to refocus the team effort from making frequent hotfixes to working on this big patch. It would take a whole week at minimum to test every aspect of our complex game. That means we need to reduce the frequency of hotfixes and the amount of fixes they consist of during the next 1-2 weeks (although we will definitely attempt to address the most critical issues whether they arise). Once the Release 1.1 version will be close to stable, we plan to make it available for everyone in special beta branch. We would welcome those players who are interested to check the new version before it released. The detailed instruction how to play the Release 1.1 beta will be available soon. Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- "The First Crown" quest couldn't be completed if players didn't talk to Salim Ghadafar before all crown parts would be found. Resolution: fixed.
- "One Thousand and One Questionable Stories" could start earlier than intended. Resolution: fixed.
- There was (one more) problem with Tristian romance not progressing after the dialog with him in the Abandoned Keep area. Resolution: fixed. Affected players should load the save file prior to this dialog and get a special romance option in it ("Let me take you home.")
- Storyteller couldn't craft "Tiger Armor" and "Star Gauntlet" artifacts. Resolution: fixed.
- The game could get stuck when leaving the throne room after completing the kingdom event regarding Annamede Belavarah performance at the Capital Square. Resolution: fixed.
- Characters could leave the ruined basement part of "House At The Edge Of Time" area with irremovable "Wild Energies" debuff. Resolution: fixed. For effected saves where party are still at the "House At The Edge Of Time" area, players have to visit the ruined basement part and leave it again to remove the debuff.
- The Defaced Sister at "Barbarian Camp" area can now count to three and provide a correct line depending on how many of her sisters the player has saved / killed.
- Vendors are added to the "Pitax Town" area after conquering the city.
- After leaving the councilor post Jhod Kavken could disappear from the Capital Square forever. Resolution: fixed.
- Bokken didn't trade with the players during the "An Ancient Formula" quest. Resolution: fixed.
- In rare cases, Sartayne could start coming every time the player enters the throne room. Resolution: fixed.
- Events for Divine VIII and IX Rank ups as well as Arcane VII and Arcane IX could get stuck in some cases. Resolution: fixed. Projects for respective rank ups are given as intended.
- Events for Community IX and X Rank ups could get stuck. Resolution: fixed. Projects for respective rank ups are given as intended.
- Culture X Rank up event will start properly.
- There were incorrect numbers in the Loyalty stat reward in a couple of Pitax Influence events. Resolution: fixed.
- Region upgrade cards are correctly removed now when you finish upgrading the region.
- Bald Hilltop events such as "Creeping Death", "Battle for the Bald Hilltop" and "Hunting the Wild Hunt" correctly complete respective quest objectives now.
- Linxia stops attacks on denizens of your barony properly.
- No entry points on Pitax city map. Resolution: fixed.
- Quest objective "Upgrade any region" in the "How to Build a Kingdom" quest can be completed correctly now.
- Quest objectives in the "Region Upgrade" quest can be completed correctly now.
- Rank up time reduction project did not work. Resolution: fixed.
- "Secret of Hooking and Summoning" killed any creatures, not just summoned ones. Resolution: fixed.
- At 15th level of Arcane and Sage bloodline Sorcerer the characters received School Power - but were unable to select the school that would receive a bonus. Resolution: Sorcerers can now select the school properly. The game will try to select the favored school for sorcerers that are already past level 15 (the selection is based on the other school related feats and the spell selection of a sorcerer, favoring schools with spell focuses and higher level selected spells).
- Weapon enhancing abilities of Magus, Paladin and ranger archetypes Stormwalker and Flamewarden did not affect unarmed attacks. Resolution: While the rules were ambiguous, we decided that there is no need to limit player selection in this case and made them affect unarmed attacks as well as weapons.
- Alchemist counted as a divine class for the requirements of Mystic Theurge. Resolution: fixed.
- The caster level check was incorrect for "Bloodbird" removal (37 instead of 26). Resolution: fixed.
- "Overwhelming Presence" worked incorrectly. Resolution: fixed.
- Whenever any character had two identical metamagic rods equipped on his belt the charges were spending on both. Resolution: fixed.
- Paladin's archetype Divine Guardian could only use Lay on Hands as a move action on himself (while he should have also been able to use them as a move action on the target of his Divine Troth ability). Resolution: fixed.
- Linzi didn't disappear after death if she died with active polymorph effect. Resolution: fixed.
- Chinese localization bugs in Recipes are fixed.
Hello everyone! Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- "A Simple Favor" quest could not be completed under certain conditions. Resolution: fixed.
- "The Door to Nowhere" quest could not be completed in rare cases. Resolution: fixed. Jubilost will correctly spawn at the "Tavern" area.
- Players couldn't talk to Fredero Sinnet while doing the "Shelyn's Chosen" quest. Resolution: fixed.
- The "Amiri Wants to Talk" kingdom event could get stuck in some cases and the "Reforged Blade" quest didn't start. Resolution: fixed.
- Lootboxes in the "River Blades' Camp" area could not be looted. Resolution: fixed.
- There interface to enter the Capital's sub-location was absent in some cases. The players could enter the "village-state" Capital Square instead of the available "city-state" one. Resolution: fixed.
- NPCs at "Pitax" area said incorrect phrases in the dialogues after Pitax conquest. Resolution: fixed.
- One of the key character could die during the final fight resulting in the incorrect ending (part of the dialogue options could be missing). Resolution: fixed.
- Party roster wasn't saved correctly when players enter and exit the Capital. Resolution: fixed.
- There could be duplicated and missing portraits in the saved games. Resolution: fixed.
- Dead companions couldn't be selected in the Inventory and Character Interface if they died in the area different than the current one. Resolution: fixed.
- Alchemists who lost their bomb ability due to an issue should have it back.
- "Fighting Defensively" counted "Mobility" ranks with a dexterity bonus when determining whether to give a +2 or +3 bonus. Resolution: "Fighting Defensively" counts only ranks now.
- There could be issue with characters lost their "Weapon Proficiencies". Resolution: fixed.
- There could be issues with save files if players exited the game while a save file was being written to disk. Resolution: the game will exit only after completing the save procedure.
Right before the spookiest night of the year Owlcat Games and Deep Silver would like to say thank you to all the fans who played the game so far and take this opportunity to announce a free DLC for Pathfinder: Kingmaker. The blood on characters will add more realism to the game as the faces of your trusted companions and awful enemies are stained with red and their clothes will be soaked in blood during the fight. https://youtu.be/M5EDGrnH0io
Hello everyone! Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- There were no characters near Pitax Academy during Linzi's "A Bard's Calling" quest. Resolution: fixed.
- One of the choices could incorrectly interrupt the dialogue with Nyrissa in one of the later chapters. Resolution: fixed.
- "The Lonely Hunter" quest didnt complete correctly if the player picked an option to kill Ivar at "Silverstep Grove" area. Resolution: fixed.
- The "Hand of the Technic League" quest wasn't marked as failed at the start of the second chapter. Resolution: fixed.
- Interface to chose sub-location to enter was missing at Capital Square in some cases. Players could enter "village-state" Capital Square instead of the available "city-state" one. Resolution: fixed.
- Dialogue with Stefano Moskoni didn't work correctly at "Rushlight Fields" area. Resolution: fixed.
- Some characters could remain uncontrollable in some cases (for example, Amiri could be broken after Flintrock Grassland bugs). Resolution: fixed.
- "Test of Loyalty" event could work incorrectly for Tristian and Jaethal under certain circumstances at the "House At The Edge Of Time" area. Resolution: fixed.
- Puzzle with three chests didn't work at "Pitax Royal Palace" area. Resolution: fixed.
- Trolls, goblins or other unintended creatures could appear at "city-state" Capital Square after Coronation event. Resolution: fixed.
- The dead companions could be incorrectly resurrected with the "Raise Dead" spell during the "Test of Loyalty" event at the "House At The Edge Of Time" area. Resolution: fixed.
- "Pitax wins" event will no longer appear in the finished events deck after players defeat Pitax.
- Assassins, monsters and bards kingdom events could still be active after defeating Irovetti. Resolution: fixed.
- Lander Lebeda, Shandra Mervey and Kassil Aldori could appear at the capital regardless of the players decisions. Kingdom events to rank up the "Population" stat could work incorrectly if Lander Lebeda was appointed. Resolution: fixed.
- The kingdom rank up event to improve "Loyalty" stat up to X didn't finish correctly (related project couldn't start properly too). Resolution: fixed.
- The Baron's animation could be broken after the "Pitaxian Crowd Awaits an Audience" event. Resolution: fixed.
- The kingdom event could not be completed correctly if it happened at the same time when the related councilor left the post. This issue could concern Espionage, Military and Stability events if Ekundayo or Amiri took the posts. Resolution: fixed. Players have to re-enter the "Throne Room" area - the stuck event should start after players appoint an adviser to the position.
- Kingdom project "Find Mention of Armag's Tomb" could not be available for the players in some cases. Resolution: fixed.
- One of the vendors at the "Rushlight Tournament" area was selling a unique armor "Ravena's Embrace". Resolution: fixed. For players, who have already bought it, it will remain in the inventory.
- "Ravena's Oath" shield didn't actually provide some of the bonuses, listed in the description. Resolution: fixed.
- "Mythslayer", "Perfection", "Sovereign" and "Great Dreamer's Smile" no longer grant Base Attack Bonus, but give Additional Attack Bonus instead.
- There could be several Briars in Irovetti's inventory. Resolution: fixed.
- "Acerbic Ring" didn't give 1d6 to alchemist bomb damage. Resolution: fixed. Players have to reequip it to apply the fix.
- "Dwarven Urgrosh +4" and "Gnome Hooked Hammer +4" had incorrect names. Resolution: fixed.
- There were issues with "Dreamscape" area lightening. Resolution: fixed.
- New pack of typos and localization fixes.
- The Unity could chose to use OpenGL API instead of Metal on Mac platform in some cases which could cause a crash on game start. Resolution: we still couldn't reproduce this case locally but potential fix for this issue was implemented.
- Other players autosaves can no longer overwrite "Last Azlanti" mode saves. Please, load your old "Last Azlanti" saves at least once to ensure this fix is applied to them.
- Loading an autosave made while creating a mercenary could break the game. Resolution: the game doesn't make autosaves in this case any longer. Affected saves should be also corrected.
- There could be issues with cloaks physics simulations on some computers. "Clothdisabled" command line switch was added to help with related game crashes.
Hello everyone! Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- The Six Bears Camp was inaccessible during the "Reforged Blade" quest. Resolution: fixed.
- The game could freeze or crash if the party came to the "A Feast of Feasts" quest area without Ekundayo and talked to Ntavi or Elina. Resolution: fixed.
- The "Door to Nowhere" quest couldn't be completed under certain conditions. Resolution: fixed.
- The "Varisian Caravan" area ("By Desna's Paths" quest) didn't appear on the Global Map. Resolution: fixed.
- Irlene didn't start a conversation about her artisan quest. Resolution: fixed.
- A dialogue with Tristian didn't work correctly in the Capital after completion of "Betrayer's Flight" quest. Resolution: fixed.
- The players could get the reward for the quest at the "City of Hollow Eyes" area more than once. Resolution: fixed.
- It was impossible to talk to Hassuf the vendor at the city-state Capital Square (Neutral Good alignment). Resolution: fixed.
- The attempt to rest at Capital Square could cause the game to freeze if there were active events in the "Throne Room" area. Resolution: fixed.
- Poor Bokken could die again after his artisan's quest if players came to the "Oleg's Trading Post" area. Resolution: fixed again.
- Valerie's quest NPC didn't leave the "Throne Room" area. Resolution: fixed.
- To change their selected Deity, players had to start customizing a new character from the beginning. Resolution: fixed.
- "Problem with Taxes" and "Letter from Brevoy" kingdom events couldn't be completed in some cases. Resolution: fixed. Specific choices are automatically selected to resolve these events for affected saves files (for characters with good alignment - taxes are not collected twice; project for the road construction is available. Neutral alignment - Oleg's Trading Post moved under the jurisdiction of Restov; project to improve diplomatic affairs with Restov is available. Evil alignment - baron's troops are sent to strengthen Oleg's Trading Post; project to improve fortification is available).
- Upgrading an artisan's shop doesn't disable the artisan any longer.
- Players could get two animal companions from different classes. Resolution: the animal companion players got later do not appear any longer. Its levels were added to the first animal companion.
- Non-Aasimar characters could select Wings as a feat after 10th level. Resolution: only Aasimars can select the Wings feat now.
- Clerics with Sun domain did not get any domain spells. Resolution: fixed.
- There were issues with the visualization of critical threat range and critical multiplier bonuses for equipped weapons. Resolution: fixed.
- Chilly Midnight was not working correctly, dealing physical damage instead of dexterity damage. Resolution: fixed. The item has to be reequipped.
- Gear's Rule didn't add 1d6 to alchemist bomb damage. Resolution: fixed. The item has to be reequipped.
- The Downfall bow didn't work. Resolution: fixed.
- New pack of typo and localization fixes.
- Performance improvements for the Global Map with the area names turned on.
Hello everyone! Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)! Quests
- "Assemble a Militia in Varnhold" could be started before the player was able to enter Varnhold. Resolution: fixed.
- Not all the guards were triggered into aggressive state while completing "Intervene in Varnhold" objective, making the quest impossible to complete. Resolution: fixed. For players, who already encountered this issue, Tirval has a new dialog to complete the objective.
- Amiri's sword repair didn't count in the companion's quest ("Reforged Blade"). Resolution: fixed. Affected saves files have also been corrected.
- Valerie's first companion quest was easy to miss - its starting event was active for 10 days only. Resolution: the active period of the starting event was extended.
- "Search for poachers somewhere in the Narlmarches" objective could not be completed due to the chance that the related special encounter didn't happen. Resolution: fixed.
- The dialogue with Eimar could be interrupted ("The River's Justice" quest), making the quest impossible to complete. Resolution: fixed.
- Romance with Tristian didn't continue in some cases after events at the "Abandoned keep" area during the "Betrayer's flight" quest. Resolution: fixed. Unfortunately, the affected saves couldn't be fixed. Those players who want to continue romance with Tristian have to use saves before "Betrayer's flight" quest completion.
- Players could use the rule posts after the debates ("Inconsequent Debates" quest), which led to Jubilost becoming a frog permanently. Resolution: fixed.
- Dialogue with Alondi ("A Bard's Calling" quest) was interrupted after the first phrase, making the quest impossible to complete. Resolution: fixed.
- "Impatient Pirates" quest didn't finish in some cases. Resolution: fixed.
- Pitax Wardens had their Combat Expertise bonuses multiplied every time players saved the game. Resolution: fixed.
- Dialogue with Nyrissa could not be finished in some cases at "Abandoned Keep" area. Resolution: fixed.
- It was possible to do the "Shrewish Gulch" book event more than once. Resolution: fixed.
- Party could be teleported to a random area after the Book Event at "Castle of Knives" area. Resolution: fixed.
- There was a chance to get the second copy of Briar at Pitax King Palace. Resolution: fixed.
- There was incorrect entrance into "Empty Skull Rock" area. This area couldn't be found by perception check on the Global Map. Resolution: both issues are fixed.
- There was incorrect entrance into "Middle of Nowhere" area. Resolution: fixed.
- Dialogue with Salim Ghadafar was triggered every time after loading at "Castle of Knives" area. Resolution: fixed.
- There were several issues with navigation at "Castle of Knives" area (some loot chests were unreachable; no collisions for some models). Resolution: fixed.
- Players couldn't loot dead Darwen at "Brineheart". Resolution: fixed.
- There were two areas for Amiri's companion quest with the same names ("Six Bears Camp") which confused players. Resolution: fixed. The outdated area changed its name now.
- Under certain conditions, quest NPCs could not appear at "Flintlock Grasslands" area infused by the First World (the last chapter). Resolution: fixed.
- Bartholomew could be missing at "Wizard's Laboratory" area when players tried to return his whip. Resolution: fixed.
- Amiri could keep immortal state after completing events at "Flintlock Grasslands" area. Resolution: fixed.
- "Shallow Gulch" area doesn't require perception check on the Global Map anymore.
- One of the areas had incorrect type and visualization on the Global Map. Resolution: fixed.
- The dialogue (Merchant in Distress) didn't work correctly if players resolved the event with fey-pranker peacefully. Resolution: a new dialogue option has been added.
- Dialogue with goblins located behind the Lamashtu statue was not available. Resolution: fixed.
- Characters in Inventory could become black-and-white in some cases. Resolution: fixed.
- HP-bar is improved to indicate correctly Hit Points left.
- Interaction and exit area markers got stuck in the game frame sometimes. Resolution: fixed.
- Pitax final kingdom event didn't start. Resolution: fixed.
- Brevoy councilor didn't appear at "Throne Room" area and Kingdom development couldn't progress. Resolution: fixed.
- The project to get rid of Lander Lebeda's spies was not available. Resolution: fixed.
- Kingdom could be destroyed without triggering the gameover dialogue in some rare cases. Resolution: fixed.
- The kingdom event "A Mysterious Letter has Arrived at the Castle" (the letter from Linxia; "Deal With the Devil" quest) didn't finish correctly. Resolution: fixed.
- Building tooltips have numbers of the kingdom stats which are upgraded by the specific building now.
- Players who strayed from their prescripted alignment as divine classes and lost their spells asked us to provide them with a way to atone for their transgressions. Resolution: Jhod Kavken and Arsinoe sell Scrolls of Atonement now. Using that scroll returns you to the alignment you selected during character creation at the start of the game which in turn should help characters if they lost their spells.
- There was empty description for the buff that caused 50% chance of a spell failure due to the First World influence in some areas. Resolution: fixed.
- Warpainted Skull of Duthica disappeared after use and did not summon two barbarian spirits. Resolution: Warpainted skull can be properly used once per day and summons two barbarian spirits.
- There could be two copies of Grimoire in Blakemoor's inventory. Resolution: fixed.
- Companions who died from the Disintegrate spell disappeared from the party. Resolution: fixed.
- Jaethal and Linzi became invisible if they died from the Disintegrate spell. Resolution: fixed.
- Vital Strike inflicted extremely low damage. Resolution: fixed.
- Bokken's masterpiece didn't work. Resolution: fixed.
- Lawful Neutral Inquisitors and Clerics of Torag could not cast spells. Resolution: fixed.
- Enchanted shields no longer give double bonus when equipped (some extraneous enchantments may still remain in older saves).
- Animal Companions that Druids got from Animal Domain did not scale properly off druid level (while the animal companions that Inquisitors and Clerics got from the same domain were doing just fine). Resolution: fixed.
- Hospitalers and Empyreal Sorcerers could not select Selective Channel and Extra Channel. Resolution: fixed.
- The Energy Source ring did not give additional Channel Energy charges to Hospitalers and Empyreal Sorcerers. Resolution: fixed.
- There was an issue with one of Nyrissa's animations. Resolution: fixed.
- Zip library is upgraded to fix some rare save corruption issues. Unfortunately, affected saves files can not be corrected.
Hello everyone! Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)! Quests
- It was impossible to interact with Mim while being on top of "Talon Peak" area, so the quest couldn't be finished. Resolution: fixed.
- Shaynih'a's quest couldn't be completed. Resolution: fixed.
- Some players reported having extra doom-counters at the end of the game which might lead to the incorrect game over. Resolution: fixed.
- Talking to Eobald the Insightful cut-scene didn't work correctly during Linzi's "A Bard's Calling" quest. Resolution: fixed.
- A cut-scene didn't work correctly if players visited Elina without Ekun first and then returned with him. As a result, "A Feast of Feasts" quest couldn't be completed. Resolution: fixed.
- Some players could miss the quest item during "Guiding Beacon" quest. Resolution: fixed.
- A cut-scene didn't start in some cases after the battle with cultists during Tristians first quest ("Kingdom of the Cleansed"). Resolution: fixed.
- "Honor and Duty" quest didn't start after the Kingdom Event with the same name. Resolution: fixed.
- "Lost Relic" quest didn't finish correctly. Resolution: fixed.
- It was possible to do the "Ruined Tower" book event more than once. Resolution: fixed.
- One of the rooms in Pitax palace was inaccessible. Resolution: fixed.
- Jamandi Aldori mentioned Lander as the envoy at "Flintrock Grasslands" , whether or not it was true. Resolution: fixed.
- Companion's death at any area of the last chapter caused an endless death-resurrection cycle. Resolution: fixed.
- Players couldn't change their party because they never got a prompt to choose your party at "Camp at the Capital Gates" area exit. Resolution: fixed.
- Party couldn't move at the beginning of the "Illthuliak's Lair" area. Resolution: fixed.
- o spells like Elemental Wall and Acid Fog could break a cut-scene with Castruccio Irovetti at "Pitax Royal Palace" area. Resolution: fixed.
- Some choices didn't work correctly in dialogue between Linxia and Darven at "Brineheart" area. Resolution: fixed.
- One of the "Leather Scrap Covered in Ancient Runes" items was missing at "Armag's Tomb" area. Resolution: fixed.
- Memorized spells UI area became inaccessible if the Spellbook was closed while working with Metamagic. Resolution: fixed.
- Several visual issues were fixed in Vendor interface.
- Region upgrades are now unlocked once the capital has been upgraded to city-level.
- New city visual: as soon as your capital is upgraded to city-level, it boasts a new look.
- Community rank up to 8th level project didn't start. Resolution: fixed.
- Cut-scenes for Divine rank-up events up to 6th level didn't work properly and, as a result, the rank-up projects didn't start. Resolution: fixed.
- Consequences of the decision made at 7th rank-up event of the Economy tree are properly applied to the kingdom now.
- Consequences of the decision made at 8th rank-up event of the Culture tree are properly applied to the kingdom now.
- Auto-managed kingdom will now check that important projects are done in time to progress within the game.
- Kingdom event signalizing the failure to complete Ekun`s second companion quest could trigger even if this quest was completed. Resolution: fixed.
- If the kingdom is about to be destroyed, the game will offer the player to turn on the Invincible Kingdom mode.
- Restoration didnt remove all of the temporary negative levels. Resolution: fixed.
- Finesse Training didn't work with Two Weapon Fighting. Resolution: fixed.
- Reuse of the "Summon Monster" class ability (Monster Tactician inquisitor archetype) didn't delete the summons from the previous cast. Corpses of summoned Monitor Lizards could be looted. Resolution: both issues are fixed.
- Some players could get an additional animal companion during level-up in case the current animal companion was dead. Resolution: the issue is fixed. Effected saves is going to be fixed in the nearest hotfix.
- Linzi's ring (Shelyn's Clemency) didn't work properly. Resolution: Linzi is teleported to the Capital after her death.
- New pack of typos and localization fixes. Missing CN characters () are added.
- Sometimes Steam Cloud Sync could overlap with save loading, resulting in bugs and possibly corrupted saves. Resolution: fixed.
Hello everyone! Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)! Quests
- Bokken could die after his artisan's quest if players came to the "Oleg's Trading Post" area too late. Resolution: fixed, Bokken can't die any longer.
- Tristian could become immortal after completing the "Betrayer's Flight" quest. Resolution: fixed.
- Jubilost didn't appear in the tavern during the "Door to Nowhere" quest. Resolution: fixed.
- The NPC Amalia didn't appear at the Capital Square after citizen revolt in the Season of Bloom chapter (Tristian's "Kingdom of the Cleansed" quest). Resolution: fixed.
- The party couldn't leave "Oleg's Trading Post" area if players failed Nok-Nok's companion quest and the "Trouble with Goblins" quest. Resolution: fixed.
- Dialogue with Akiros didn't work properly at the "Stag Lord Fort" area after the party got over the wall if the formation layout set party members too far from each other. Resolution: fixed.
- The party couldn't leave the "Womb of Lamashtu" area if an animal companion got stuck at the separated area part. Resolution: fixed.
- The vendor didn't sell goods at "Brineheart" area after resolving all of the problems in the area. Resolution: fixed.
- The dialogue with Amiri at the end of events at "Flintlock Grasslands" area could be inconsistent if players choose chaotic dialogue option. Resolution: fixed.
- The NPC Gwart didn't appear at the end of events in the "Flintlock Grasslands" area if players visited the area first and then came back after completing Tristian's quest. Resolution: fixed.
- There were issues with navigation at "Mysterious Shrine" and "Gnawed Rocks" areas. Resolution: fixed.
- Tristian repeated romance dialogue when the party entered the Capital Square. Resolution: fixed.
- Ekundayo's dialogue didn't work properly at the "Ruined Watchtower" area if players discovered the "Troll Lair" area before talking to him. Resolution: fixed.
- Critical modifiers weren't visualized in tooltips. Resolution: fixed.
- The Arcane Weapon - Shock enchantment would give a weapon the Brilliant Energy property instead. Resolution: Shocking Weapon Enchant gives Shock weapon property now.
- Skeletons summoned by Jaethal's camping ability dropped loot and didn't disappear after death. Resolution: fixed.
- Disintegrated units were invisible after resurrection. Resolution: fixed.
- There was a mistake in the Fighter class description, leading to wrong expectations about class development. Resolution: fixed.
- Epilogue ended after the Tiger Lords message. Resolution: the rest of epilogue should play normally now.
- New pack of typos and localization fixes.
- Some players complained that video cards might be running out of memory. Resolution: a couple of video memory leaks are fixed.
The team at Owlcat Games will host a developer stream this Friday. The stream will take place this Friday 12midday-2pm PT/3pm-5pm EDT/9pm-11pm CET/10pm-12 Midnight Moscow between Owlcat's Arseny Deriglazov and as special guest video game legend Chris Avellone, who is part of the writers team for Pathfinder: Kingmaker.
Watch the stream here:
Steam product page
Deep Silver Twitch
Owlcat Games and Deep Silver offer you an aural delight from the original score of the critically acclaimed cRGP Pathfinder: Kingmaker. Written and performed by the multi-talented Dryante, who says: I play everything. The composition involves instruments drawn from the most diverse cultures - medieval France, Russia and even West Africa, but the backbone consists of two Irish instruments - bouzouki and tin whistle. " Watch, listen and enjoy the video here!
Hello everyone! Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)! Quests
- "The Seed of Sorrow" quest didn't progress after the evil dialogue choice in the Capital Asylum. Resolution: fixed.
- Several encounters had the wrong enemies at Oleg's Trading Post become infused with First World energies (last chapter state). Resolution: fixed.
- Incorrect copies of Mim and Dragn NPCs could be found in the capital. Resolution: fixed.
- The encounter at Poachers Hideout could become unfinishable. Resolution: fixed.
- One of the cutscenes got stuck if Tristian was wounded and had zero Hit Points at Vordakai Tomb. Resolution: fixed.
- Trade with Dumra was not available during the "Deal with the Devil" quest. Resolution: fixed.
- Party couldn't move at Rill-and-Spill area. Resolution: fixed.
- Solo completion for the "Other World" area was not supported. Resolution: fixed.
- Some magical items could have issues with empty descriptions of their magical traits in the tooltips. Resolution: fixed.
- Days of the week could display incorrectly. Resolution: fixed.
- There was no direct way to check the build version. Resolution: the build version has been added to the Main Menu.
- The description for Enemy Difficulty settings didn't reveal all the mechanical elements altered by this option. Resolution: a more detailed description has been added for the Enemy Difficulty settings.
Kingdom
- It was unclear and confusing that after defeating the main threat of the chapter, all of the kingdom events associated with that threat remained active. Resolution: after defeating the main threat of the chapter, all of the kingdom events associated with that threat are removed from the barony. In case there are too many of such events, the kingdom is considered damaged and its development is slowed down. This state can be removed with special new barony project.
- It was not always clear that some events can destroy the kingdom if not addressed. Resolution: a more detailed description added for the events that damage the kingdom and projects that remove these events.
- Valerie's quest ability "Valorous" provided Strength and Constitution bonuses instead of Strength and Charisma. Resolution: "Valorous" ability provides Strength and Charisma, as per description.
- Metamagic rods didn't work for sorcerers. Resolution: fixed.
- Enemy Difficulty settings affected saving throws twice - the first time by increasing the enemy ability scores and the second time with a specific bonus to saving throws. Such implementation forced players to avoid spells with saving throws on the higher difficulties. Resolution: Saving throws are now affected by the Enemy Difficulty settings only once by increasing of base ability scores.
- New pack of localization fixes.
- Some players have persistent issues loading game saves that we were unable to reproduce so far. After analyzing possible threats that may cause this issue we implemented improvements that hopefully would fix the problem.
- Some players complained about being thrown out of the game and to the Main Menu while entering the Throne Room (including the exit while trying to rest at the capital). Resolution: fixed.
Hello everyone! The weekend is coming, and the team is doing its best to solve some more issues before our dear pathfinders will have well-deserved opportunity to relax and play after another long workweek. It happens we have a chance to publish one more hotfix today. Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)! Quests
- The Secluded Lodge area has an empty caption on the Global Map during the "Deal with the Devil" quest. Resolution: fixed.
- The option to give an Emerald Necklace to Kimo was not available. Resolution: fixed.
- "A Score to Settle" quest did not work correctly if the player met Ekun after Kargadd was killed. Resolution: fixed.
- Some quest characters did not appear at the Capital Square during companion quests under certain circumstances. Resolution: fixed.
- In some cases, players couldn't return Bartholomew his whip. Resolution: fixed.
- Some players complained about a missing part of the Storyteller dialogue in the Throne Room – there was no option to sell mementos. Resolution: fixed.
- Flintlock Grasslands area will no longer be inaccessible after all events are completed in that location (this is to reduce the size of save files).
- In some cases, after the dialogue with Amiri at the end of Flintlock Grasslands only Amiri stayed under player's control - the rest of the party could go missing. Resolution: fixed.
- Incorrect loot icon on the Map of Old Sycamore Dungeon (no loot was available, in fact). Resolution: fixed.
- The wrong dialogue could start with captive Amiri at Flintlock Grasslands. Resolution: fixed.
- Some area elements could be loaded incorrectly during the "Burying the Past" quest at Ruined Watchtower. Resolution: fixed.
- Bartholomew's dialogue at Wizard's Laboratory could sometimes display incorrect answer options. Resolution: fixed.
- One of the options in the dialogue with Alex Covenorb was recursive and didn't allow to end the dialogue. Resolution: fixed.
- Bartholomew related events could become broken in case of his early death from the Troll/bandits/random monsters. Resolution: fixed.
- The player could miss a few important doors at the Sepulcher of Forgotten Heroes area. Resolution: the doors are highlighted to draw the player's attention.
- Save/load could corrupt items in the Baron's chest - they lost their magical features until the next save/load while they are in the party Inventory. Resolution: fixed. All items that were corrupted have been restored.
- There were no options to learn feats to use the following exotic weapons: Dwarven Urgrosh, Gnome Hooked Hammer, Orc Double Axe, Two-bladed Sword. Resolution: "Exotic Weapon Proficiency" feat has the corresponding choices now.
- Such exotic weapons as the Gnome Hooked Hammer, Orc Double Axe и Sling Staff were not counted as special weapon for gnomes, half-orcs and halflings accordingly. Resolution: fixed.
- There were issues with "Combat text", "Party information in combat", "Enemy information in combat" (so called Overtips settings) and "Dialogue" settings : 1) players did not understand that these settings are stored within the save file; 2) the value of these settings could be changed by switching "Immersion Mode". Resolution: the Overtips and "Dialogue" settings are moved to "Difficulty" page of the Options. Difficulty page is no longer available form Main Menu.
- Cleric couldn't be level-upped if there were no options in domain progression. Resolution: fixed.
- Spells from another character’s spells list could show up during a caster level-up. Resolution: fixed.
- Key binding for the tactical pause is displayed correctly in the tutorial message now.
- The "Invincible Kingdom" option was added. When turned on, your barony or kingdom will not be destroyed even when its state drops below Crumbling. This option is switched on by default for the "Story mode" difficulty. Please note that story critical events tied to the main threat of the chapter can still destroy your kingdom! However, you will get several warnings before that happens.
- The artisan Bokken would come every time you get to the Throne Room with the same dialogue. Resolution: fixed.
- Different cutscenes would sometimes start at the same time at Throne Room. Resolution: fixed for all new save files. Be aware that the current saves may still suffer from this issue, unfortunately.
- Some visitors (artisans) had wrong dialogues at Throne Room. Resolution: fixed.
- Characters lost Protection From Energy effect after load. Resolution: fixed. Misc
- Wrong sound effects for druid wild shape transformations. Resolution: fixed. New pack of localization fixes for FR, DE, ZH (mostly).
Dear Pathfinders, After considering the upcoming feedback we decided that it will be better to focus on releasing hotfixes with the best possible frequency rather then spending time on testing the next big version. The way we see it now we will keep preparing hotfixes during the next 1-2 weeks. The so called "big patch" with several hundreds improvements and minor fixes will be released after October, 22nd. Please be aware that there are story spoilers in the descriptions below (at Quest, Areas and Kingdom sections). Quests
- Tristian's dialogue may not work correctly during Saving Grace quest. Resolution: fixed.
- If the player skips the first quest with Bartholomew and then returns with a whip, the incorrect dialogue is triggered. Resolution: fixed.
- 2nd Valerie romance event may not start and lock the party in the tavern instead. Resolution: fixed. Players already trapped in the tavern need to exit it for the event to start correctly.
- Amiri may not appear in the beginning of Flintlock Grassland area and the story events don't start in this case. Resolution: fixed.
- Amiri returns as not active companion after the events at Flintlock Grassland. If the player takes her into the party she may be not visible and not controllable. Resolution: fixed.
- There may be infinite loading after entering the portal at Temple of the Elk. Resolution: fixed.
- Bokken may disappear from Oleg's Tradind Post in some cases. Resolution: fixed.
- Chief Sootscale can't be killed if the player returns to the first level of the Old Sycamore Dungeon after the "baronation" event. Resolution: fixed.
- Tristian may not leave the location after meeting with Raven. Resolution: fixed.
- Players are unable to reach the Hunting Grounds area - required for Ekun quest - if they decided not to participate in the Noble Safari event earlier. Resolution: fixed.
- There may be issue with Tristian behavior at Vordakai's Tomb. Resolution: fixed.
- The certain cutscene may freeze during the final fight at the first level of Vordakai's Tomb. Resolution: fixed.
- Party may lack camp rations at Vordakai's Tomb. Resolution: camp rations are added at Vordakai's Tomb.
- Loot can't be picked up at Ruins of the Old Tower area. Resolution: fixed.
- The description for the Cloak of Resistance +2 stated that it gives +1 resistance bonus to saving throws despite it actually giving +2. Resolution: fixed.
- The wizard's list of spells includes spells from the previous levels during Level-Ups. Resolution: fixed.
- Missing description for some abilities in class progression table for example for Sage Sorcerer. Resolution: class progression table was improved.
- On of the Chinese character is missing in ZH localization. Resolution: fixed.
- There is no option to see the day of the week (required for some quests). Resolution: the day of the week is available in the hourglass tooltip.
- There are cases when quest's objectives are not visible in the Quest Journal, for example for Twice-Born Warlord quest. Resolution: fixed.
- A bunch of new unique icons added (mostly for wands and potions).
- The "Arcane spell failure chance" string is visible in divination casters spellbook. Resolution: the string is removed.
- Amiri's portrait is doubled in party selection interface. Resolution: fixed.
- When the boss of the chapter is defeated on the exact day she/he is supposed to destroy the kingdom, the corresponding event that is destroying your kingdom is removed.
- Technic League Encampment is inaccessible during artisan's quest to get inubrix. Resolution: fixed.
- If Kassil was chosen as an envoy and then was killed at Flintlock Grassland he might still appear during coronation event at Throne Room. Resolution: fixed.
- Varnhold and Pitax settlements are not working. Resolution: fixed.
- Jaethal is not immune to negative levels. Resolution: fixed.
- Feyspeaker archetype of druid previously has orisons that wrongly based their DCs on Wisdom, instead of scaling off Charisma like all other Feyspeaker spells. Resolution: Feyspeaker orisons scale their DCs off Charisma.
- At character creation, the game does not change stat recommendation for Feyspeaker, pointing the Wisdom as recommended and Charisma as not recommended. Resolution: Charisma is a recommended stat for Feyspeaker.
- Vital Strike feat does not give the appropriate usable ability. Resolution: fixed.
- Extra Arcane Pool feat does not increase the pool of Eldritch Scions. Resolution: fixed.
- Weapon Training bonus isn't shown in the tooltips of attack rolls. Resolution: fixed.
- Hideous Laughter requires target intelligence to be higher than 2 for you to be able to cast it. This, combined with penalties for Weak Enemies (default setting for enemy difficulty on Easy Mode and Story Mode), lead to the case that some enemies in this weakened state are too dumb to get the jokes. Resolution: fixed, the Hideous Laughter now takes only the base intelligence of the target into account.
- Greater Vital Strike has the same description as normal Vital Strike. Resolution: Greater Vital Strike now has correct description.
- Duelist Precise Strike has no description and is not visible in the class progression table and in the character ability list. It also works only for characters with a sneak attack. Resolution: both problems are fixed.
- Players may select Point-Blank Master, Slashing Grace and Fencing Grace while not having Weapon Focus/Weapon Specialization with an appropriate weapon. This lead to the case when they see an empty list of available selection. Resolution: Slashing Grace now requires Weapon Focus with a one-handed slashing weapon, Fencing Grace requires Weapon Focus with a one-handed piercing weapon and Point Blank Master requires Weapon Specialization with a ranged weapon.
- Freedom of Movement is classified as a Necromancy spell. Resolution: Freedom of Movement properly counts as an Abjuration spell now.
- FX trails may work not correctly after multiple save/load. Resolution: fixed. New pack of localization fixes for FR, DE, ZH.
- There are reports of quits to the main menu when changing scenes on rare occasions. Resolution: more logging is added and a temporary workaround is implemented (there should be no quits but area lighting may not work correctly).
Hotfix Update #2 Dear Pathfinders, The issue has been fixed. The correct Windows version of the hotfix is available starting from 10PM (PT timezone). Special thanks to Valve for supporting us at this late hour. Huge apology for the inconvenience, and thank you for your patience! Hotfix Update Dear Pathfinders, Unfortunately, there is a problem with the Windows version of the hotfix we’ve just uploaded. While the Mac and Linux versions function properly, the Windows build doesn’t have 80% of the fixes we’ve implemented since Monday. For those who want to know the details, the main issue is that at character generation and level-up UI, the list of spells have become invisible. The list is still there, you can still use them and click on them, but you cannot really see them except for the tooltips. This happened due to a bug in our infrastructure, and, while we’ve already tracked it down and dealt with it, it will take several hours until the issue is completely resolved. As we speak, the servers at our studio are compiling the correct version of the hotfix for Windows. Once again, this issue should not concern our Mac and Linux users – as far as we know, all is fine in their versions of the hotfix. We are very sorry for the inconvenience, and we’re doing our best to get it right this time. Hello everyone! We keep receiving a lot of your precious feedback which we convert into taskssuggestionsugs on the fly. Thank you very much! Special thanks for those who keep providing us with their saves files and logs submitted to technical@owlcatgames.com. That tremendously helps us to understand the exact nature of the reported issues. Major Issues
- No pre-order/Kickstarter rewards for the saves started before Hotfix 1.0.2. Resolution: rewards are available in the chest at Throne Room or Oleg's Trading Post.
- Metamagic Rods are properly highlighted when activated and deactivated immediately on click (instead of waiting until the end of the round).
- Jubilost's companion quest does not work correctly (character is teleported to the tavern at the wrong time). Resolution: fixed.
- The dialogue could be broken at Inconsequent Debates area under certain conditions. Resolution: fixed.
- Quest unit is absent at the location during the second Harrim companion quest. Resolution: fixed.
- Poachers didn't start the conversation at the Poachers' Hideout. Resolution: fixed.
- Jaethal`s death at the later chapters may cause the game over. Resolution: fixed.
- Amiri doesn't appear at the end of Flintlock Grassland. Resolution: fixed.
- Amiri doesn't return after Flintlock Grassland. Resolution: fixed.
- Captured companion may stay prone visually after the combat starts at Technic League Encampment. Resolution: fixed.
- Companion captured at Technic League Encampment may be invisible for several seconds after areas loading. Resolution: fixed.
- Unable to talk to guard captain Hyland (Runaway Throne quest). Resolution: fixed
- Some lootable corpses may look unnatural. Resolution: fixed.
- Lighting setup issues at Sepulcher of Forgotten Heroes. Resolution: fixed.
- Some players were able to acquire unlimited amount of gold in the Storyteller's dialogue. Resolution: fixed.
- Necklace of Double Crosses doesn't add damage bonus to melee attacks. Resolution: fixed.
- Camera movement keys remapping doesn't works. Resolution: fixed (the rare bug when the camera starts moving on its own should be fixed too).
- No way to check the animal companions stats. Resolution: animal companions sheet is now available by selecting the creature an pressing "C" (default binding).
- An item may be incorrectly added to the sell list while clicking on mass-trading options at Vendor UI. Resolution: fixed.
- Mass-trading options doesn't work correctly at Vendor UI - only visible items are added to sell list. Resolution: fixed.
- The weight value may appear incorrect in sell list at Vendor UI. Resolution: fixed.
- Hit points on the party portraits may not be updated under certain conditions. Resolution: fixed.
- The issue with adjusting the party formation direction while moving the mouse with right button pressed. Resolution: fixed.
- Several kingdom events in Troll Trouble and Season of Bloom chapters deal damage to kingdom stats less often.
- Region claiming visualization is adjusted.
- Scaled Fists receives their Draconic Fury ability at 4th level despite the description stating that they should have received it at 3rd. Resolution: Scaled Fist now receives Draconic Fury at 3rd level. Any Scaled Fist of already 3rd level will receive the Draconic Fury ability immediately upon loading the game.
- Dueling Mastery requires Dodge instead of Weapon Finesse and did not give proper Shield Bonus to AC and initiative bonus. Resolution: fixed.
- Back to Back feat does not work. Resolution: fixed.
- Sword Saint Magus bonus to AC from Canny Defense does not recalculate when Intelligence were changing (recalculates only on level ups). Resolution: fixed.
- Clerics used to have two copies of Raise Dead on 5th level of their spells, one of those copies without a name. Resolution: unnamed copy of Raise Dead was removed from clerics spell list.
- Armored Swiftness applies extra +5 speed on each reload. Resolution: fixed.
- Guidance works more than once for skillchecks. Resolution: fixed.
- Aasimars don't get Celestial Resistance bonus. Resolution: fixed.
- Disintegrated units are invisible after a resurrection. Resolution: fixed.
- Use Magic Device DC for scrolls is 20 plus scroll's caster level. We considered it too high, especially since some scrolls like Remove Blindness have higher caster levels intentionally. Resolution: DC is changed to 20 plus scroll's spell level.
- Jaethal's camping ability 'Undead Guardians' produces more than two skeletons. Resolution: fixed.
- New pack of localization fixes for FR, DE, ZH.
- There is an issue with changing Language and Graphic settings on some systems. Resolution: fixed.
- Character doll appearance and some other visual elements spontaneously reset to default state. Resolution: fixed.
- The graphic options resets to defaults every time the game starts. Resolution: fixed.
Hello everyone! Paizo Inc.’s own, Creative Director James Jacobs is streaming Pathfinder: Kingmaker tonight (or this noon, depending on where you are). Say hello and watch him play! The time: 1 pm Pacific, 9 pm UTC, 10 pm CET, 11 PM MSK Visit Paizo on twitch here
Hello everyone! We’ve just started work on a big patch that we expect to be available at the end of the next week. It doesn't mean we will stop releasing hotfixes - we will keep addressing the major issues, for sure – however, new hotfixes may not be available every day. For example, there will be no hotfix tomorrow since we really need to give the dev team a little rest before the next week’s run. We are sorry if your specific issue hasn't been addressed so far - we keep track of every message you posted in the bug section and we’re doing our best to fix known problems asap! Major Issues
- Custom companions hiring was not available. Resolution: fixed.
- Quest for artisan Shariel didn't work correctly. Resolution: fixed.
- No companion dialogues with Jaethal, Valerie, Linzi, Harrim in the Captial or at Oleg's Trading Post after Old Sycamore dungeon. Resolution: fixed.
- Ekundayo’s companion quest prompted you to tell Ekun about your victory over Kargadd even if Ekun is dead. Resolution: Ekundayo's quest now fails automatically if you kill him.
- Jaethal couldn’t be found at the Capital square during her first quest. Resolution: fixed.
- "Missing Child" Quest: invisible answer in Tig's dialog. Resolution: fixed (player needs to talk to Tig again).
- A specific dialogue option in Chapter 6 broke a story-critical cutscene. Resolution: fixed.
- Divine services didn’t work for non-divine casters in Chapter 1. Resolution: Jhod Kavken will now read divine scrolls if there are no divine casters in the party.
- Spell filters did not work properly in the character creation interface. Resolution: fixed.
- Malfunction in class feature sorting. Resolution: fixed.
- Tooltip with empty description for Strength damage. Resolution: fixed.
- Mim's workshop couldn’t be built in Silverstep Village. Resolution: fixed.
- Multiple "GreatSuccess" text strings in one of the kingdom events. Resolution: fixed.
- Artisan Varrask didn't start the dialogue in the village after suggestion to speak to him. Resolution: fixed.
- NPC Kergan didn't start the dialogue after a cutscene on Thorn River Ford. Resolution: fixed.
- Battle with Bokken didn't stop correctly when he is in low Hit Points. Resolution: fixed.
- Rage and Defensive Stances are no longer switched off when a character is disabled due to adverse status effects. These stances are switched off only when a character falls unconscious.
- Abyssal Bloodline ability Grow Claws should now activate properly.
- Artifice Domain ability should now properly activate on Inquisitor.
- Knowledge Domain now also adds Lore (Nature) to class skills.
- 2 level Eldritch Archer couldn’t cast anything but ranged touch spells. Resolution: fixed.
- Skeleton Guardians summoned during the Rest by Jaethal no longer drop loot.
- Missing or wrong German, French, and Chinese localisations. Resolution: the next batch of issues is fixed.
- Possible crash when loading a cloud save after "fresh" game installation. Resolution: fixed.
Hello everyone! Thank you very much for your ongoing feedback. It encourages us to work fiercely on polishing the game. We are desperately sorry that we can't fix everything at once. But let us assure you that every comment will be addressed. New Features Changes to the difficulty. We hear a lot of comments about the difficulty of the fights. We are introducing several changes - we introduce changes to the easier difficulty modes to enhance the player experience for those, who selected them. On the Story Mode difficulty, such mechanics as Damage Reduction, Damage Immunity, and Regeneration will be switched off, while on Easy mode their power will be reduced (less reduction or regeneration respectively). We are adding an additional warning to the Hard and Unfair modes to provide better information about upcoming challenges and the general difficulty of the game so that players can make an informed choice. We'd like to stress the Normal mode is a recommended one, especially for the people not familiar with the Pathfinder Roleplaying Game system and for the first time players. We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was:
- Scare ability in the final fight in Prologue is changed to the communal Protection from Alignment: Good. There are almost no abilities to counter Scare effect in the prologue party, so this ability tends to make combat too chaotic and unnecessary random on the harder difficulty settings.
- The first encounter on the road to the Oleg's Trading Post was never intended to be a great challenge, this area is still part of the tutorial, and difficulty of the fight is taking away from learning about the camp. Wolves were changed to Thylacines, their stats are close, but Thylacines have no trip ability.
- Bokken will properly warn the player about the swarms in the cave and provide them with several flask of Alchemist's Fire. In addition, the tutorial about swarms and how to deal with them will be shown when entering the cave.
- It should be mentioned that the 1st chapter's story is branching into the two different paths, making some of the encounters harder than desired on the first path selected.
- Fangberry quest is very hard on low level. Resolution:
- Bokken warns about quest difficulty and gives 6 flasks of Alchemist's Fire.
- The special tutorial message is added about dealing with spider swarm.
- Bear-like Treant in Temple of the Elk will now have less Damage Reduction.
- Bear-like Treant fight difficulty is reduced if the player gets there earlier enough (at low levels and without previously following Tartuccio). The fix won't be applied for games saved within the area.
- Some companions joined the party fatigued and damaged in Ancient Tomb and Old Sycamore areas. Resolution: fixed.
- Ancient Tomb: persuaded companion now joins the party after a fight with Tartuccio's Mercenaries.
- Random encounters with creatures too difficult to the current average party level could be rolled. Resolution: fixed
- There may be issues with Valery romance progressing. Resolution: fixed.
- Crash to the main menu when certain romance scenes are activated. Resolution: fixed.
- One of the story development paths causes a wrong Capital state in Chapter 3. Resolution: fixed
- 50% spellcasting fail chance after entering the castle in Verdant Chambers location. Resolution: fixed.
- Сut-scene may freeze at the Capital square at the beginning of the second act. Resolution: fixed.
- Sycamore hall is hard to find. Resolution: marker on the local map is added.
- Some monsters in random encounters gave an incorrect amount of experience. Resolution: fixed.
- Amulet of Mighty Fists now properly gives bonuses to attack rolls.
- There is no way to understand the nature of zero damage. Resolution: Information about immunities and damage reduction is added to the Battle Log (available in tooltips).
- Tutorial messages about mechanics of the "damage reduction" were added before combats with the first creatures with damage reduction
- Time delay for tooltip appearance after a mouse click was too big. Resolution: reduced.
- An issue with male elven hairs and capes visualization while playing Ranger and Rogue classes. Resolution: fixed.
- NPC Hassuf has empty lines in vendor list. Resolution: fixed.
- Unlocalized loot window title. Resolution: fixed.
- An issue with Chinese localization in Quest notification. Resolution: fixed.
- An Ancient Formula quest may be reported as completed before actually completing it. Resolution: fixed.
- Controlled Fireball damages allies. Resolution: fixed.
- Wizard familiar bond list has Hunter's Bond available for selection. Resolution: fixed.
- Missing or wrong German, French and Chinese localization. Resolution: the next batch of issues is fixed.
- No text on computers with Spanish and Italian system locale. Resolution: fixed.
- An issue with the backer items description in Credits. Resolution: fixed.
- Several achievements were unlocking incorrectly. Resolution: fixed.
- Loading may cause an issue with previously saved file. Resolution: fixed.
- Graphics settings auto-detection may detects higher configuration on Linux. Resolution: fixed.
- Crash while saving with specific path or locale. Resolution: fixed.
Thanks for your Patience and all your comments! The following major issues were fixed:
- Issue with saves loading on Linux and Mac builds. Resolution: fixed.
- Occasional exits to Main Menu while loading locations ("Error Message, Return to Title Screen"). Resolution: fixed.
- Romances with two companions simultaneously may cause an issue (never-ending loading). Resolution: fixed.
- Oleg's Trading Post: oil trap is not visible. Resolution: fixed.
- Party companions can't be selected by ALt+N. Resolution: fixed.
- The first game launch may take several minutes. Resolution: As a quick improvement added a warning about this issue on the initial loading screen. We will try to improve the first loading time in the upcoming hotfixes.
- It's difficult to distinguish newly revealed areas on Global Map. Resolution: add FX and question symbol for recently revealed locations.
- Issues with custom companion: the character model may be not visible in the Character UI. Resolution: fixed.
- "Crow" (kingdom "messenger") may break Global Map UI. Resolution: fixed.
- Specific combination of graphic options may break UI decals on several areas. Resolution: fixed.
- Some tooltips with class descriptions have unclear wording. Resolution: improved.
- Random crash on computers with specific time zone settings. Resolution: fixed.
- Issue with switching game window between several displays. Resolution: fixed.
- General game client stability improvements.
- Several strings are missed in German localization. Resolution: fixed.
- Special Characters were not visible (French and Turkish system localization settings). Resolution: fixed.
- Several non-localized German strings. Resolution: fixed.
Hey everyone!
The game was released yesterday! Have fun playing!
We know you eagerly expect the game. A few hours to go. At 4 pm CEST you'll hold in your hands!
Here is the Pathfinder: Kingmaker launch trailer for you:
https://youtu.be/MrP8-wuZSoU
And thanks to you all for making it to Steam Top-sellers. A BIG THANK YOU!
Nothing says I love you quite like a giant flaming fireball! Enjoy a sneak peek at some magnificent magic, some glorious gore, and just a touch of splatterlicious sorcery! https://youtu.be/fiT8OtHqZb8 And a small annex! The clock is ticking, so please set the alarm for 4 pm CET tomorrow. Grab your digital copy right here (and now): On Steam or GOG Edit: time corrected.
And the 3th part: https://youtu.be/WY2Ynxnh1mA Only 3 days to go! Pre-order your digital copy right here: On Steam or GOG
Here is the 2nd part: https://youtu.be/FHq1c7zfFyc We'll also have an AMA on reddit with Creative Director Alexander Mishulin & Narrative Designer Chris Avellone. The date is: Friday, 21st September (10 am PDT/PST / 7 pm CEST / 6pm UTC / 8pm Moscow). Don't forget: 5 days to go! Pre-order your digital copy right here: On Steam or GOG
Hello everyone! We've got a small developer Q&A for Pathfinder: Kingmaker - see part 1 here : https://www.youtube.com/watch?v=tNOWxyT_CLk
This week we will show you some wonderful character artworks from PATHFINDER: KINGMAKER. It will be released in two weeks - 25th of September means celebration day for RPG fans.
Pre-order your digital copy right here:
On Steam or GOG
This week we will show you some wonderful character artworks from PATHFINDER: KINGMAKER. It will be released in two weeks - 25th of September means celebration day for RPG fans.
Pre-order your digital copy right here:
On Steam or GOG
This week we will show you some wonderful character artworks from PATHFINDER: KINGMAKER. It will be released in two weeks - 25th of September means celebration day for RPG fans.
Pre-order your digital copy right here:
On Steam or GOG
This week we will show you some wonderful character artworks from PATHFINDER: KINGMAKER. It will be released in two weeks - 25th of September means celebration day for RPG fans.
Pre-order your digital copy right here:
On Steam or GOG
For those interested: we have a pet naming contest on Facebook!
This week we will show you some wonderful character artworks from PATHFINDER: KINGMAKER. It will be released in two weeks - 25th of September means celebration day for RPG fans.
Pre-order your digital copy right here:
On Steam or GOG
Hello fellow players! The Pathfinder: Kingmaker community wikis are now live. Please follow the links to the respective language versions. English German French Spanish
This week we will show you some wonderful character artworks from PATHFINDER: KINGMAKER. It will be released in two weeks - 25th of September means celebration day for RPG fans.
Pre-order your digital copy right here:
On Steam or GOG
Today we like to feature a nice blog post from Paizo Inc. - obviously we share some profound love for PATHFINDER: KINGMAKER.
This week we will show you some wonderful character artworks from PATHFINDER: KINGMAKER. It will be released in two weeks - 25th of September means celebration day for RPG fans.
Pre-order your digital copy right here:
On Steam or GOG
If you really think that a sickle is just another agricultural tool - you have no idea what you will miss out on. In PATHFINDER: KINGMAKER you're not a that "regular common harvester".
So, you want to strike like the RPG baseball star of the month? Use this mace in PATHFINDER: KINGMAKER to score big time!
Since pre-historic times clubs are universal tools of, uhm, "special short-term friendships". In PATHFINDER: KINGMAKER dealing out blunt-force trauma will become a passion of yours!
Hi there, lasses and lads We have a neat "thank you" video for you, you should see! Hope you'll like it!
In close combat you need a reliable friend - thrusting and stabbing won't be one of your problems with this lovely dagger in PATHFINDER: KINGMAKER.
With this type of awesome ranged weapon, you can solve a lot of problems in PATHFINDER: KINGMAKER. What will be your first target?
Lo and behold! The last, but not the least, Alexander in our series, Alexander Mishulin holds the keys to your (in-game) fate in his hands!
Alexander Vertyankin likes shiny armor, well-equipped heroes and perfectly drilled monsters. But no bugbears. Does what it says on the tin!
This week we will introduce some of the clever and skillful minds and brains behind PATHFINDER: KINGMAKER. We dedicate our first DevCard to Alexander Gusev.
Okay now…you did not think that we really would present a list of monsters and did not include a ZOMBIE. Right? RIGHT? Yes, there are Zombies in Pathfinder: Kingmaker. And even if your name is not Barbara – they are coming for you!
Now - look at that beauty:
Artwork for Pathfinder: Kingmaker CRPG
(by Wayne Reynolds)
Sized 55cm x 38cm / "21.5 x "15. Acrylic on artboard.
If you ever meet a WEREWOLF in Pathfinder: Kingmaker…just tell him that you accept him as the lovely lycanthrope he really is. We wonder what will happen next…
Ah…SLURKS! Well…you may have noticed all that slime and foul reek! But hey, we did not say that every creature in Pathfinder: Kingmaker is a number one pick in a beauty contest!
A SMILODON is an extinct genus of machairodont felid…a “WHUAT?” you may ask…but trust us – when you meet a living one in Pathfinder: Kingmaker you WILL stop asking questions.
NEREIDS symbolized everything that is beautiful and kind about the sea in Greek mythology. Well, we will find out what’s their role in Pathfinder: Kingmaker, won’t we?
Remember that pop song about who was letting the dogs out? Well, this HELL HOUND in Pathfinder: Kingmaker makes you think twice about such nonsense!
In Pathfinder: Kingmaker you are confronted with over 100 monsters. This week we will take a look at some of the medium sized entities you will come across. Let’s start with a real beauty – the GIANT SPIDER. Oh, have we triggered a bit of arachnophobia here?
Dear Pathfinders!
It's time for another retrospective update! And this time it's all about menus, character sheets, book events - all those wonderful things which let you interact with our game world! While many of the articles linked in today's updates show a work in progress and may look a little different in the release version, they will still give you a good idea about what to expect, and the general idea and thought process behind each of the elements shown.
We did look into our UI briefly when we mentioned our combat log the other day. But there's still so much more! First of all, there's our character sheet. Each character's strengths and weaknesses, skills, spells, all sorts of statistics from alignment to armor class and even a biography can be found here.
Throughout our game you will interact with the world through something we like to call Book Events. That's where the game quite literally shows you a book, written by your chronicler Linzi, and describes a situation you and your party are facing. Decisions must be made, there are skill checks to be passed and the outcome of these events will influence your progress through the story. You can read all about it in this update, which also goes into the design and creation process of these events, from finding the right appearance for our book to picking the perfect font.
Next up, there's our camp UI. Exploring the Stolen Lands is hard work and your party will get exhausted sooner or later. So rather than just sorting that out with a click on a sleep button, we wanted things to be a little deeper. Camouflage the camp, so it won't get attacked by monsters while you sleep. Put a few party members on guard duty. Send someone out to hunt for supplies. If you want to take a closer look at our camp management interface, then this is the update for you.
And then there's the loot. So, so much loot. You do what adventurers do, murder an entire camp of bandits and next thing you know, you're buried under a mountain of shortswords and leather armors. And being the environmentally aware ruler that you are, you want to avoid littering and cart all of that good stuff to the nearest vendor. And if you want to know what buying and selling looks like in Pathfinder: Kingmaker, then check out this update.
Speaking of adventuring - if you want to see what our global map looks like as you go about your quest to conquer the Stolen Lands, check out our Creative Director Alexander Mishulin's video on the subject here.
Finally, if you'd like to know more about the development process of our UI, what inspires us and how we use the reactions and feedback of our testers to make improvements, be sure to take a closer look at this update. And if you'd like to know what our focus-testing sessions look like, you can find video footage inside this article.
Hail to the Kings!
Owlcats
Pathfinder: Kingmaker
Owlcat Games
Deep Silver
2018-09-25
Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Mostly Positive
(26005 reviews)
https://kingmaker.owlcat.games/
https://store.steampowered.com/app/640820 
The Game includes VR Support
Pathfinder: Kingmaker Dev Linux [11.99 G]Pathfinder: Kingmaker Content Linux [39.24 G]
Pathfinder: Kingmaker — The Wildcards
Pathfinder: Kingmaker — Varnhold's Lot
Pathfinder: Kingmaker — Beneath The Stolen Lands
Pathfinder: Kingmaker — Bloody Mess
Pathfinder: Kingmaker — Arcane Unleashed
With the help of over 18,000 Kickstarter backers, Narrative Designer Chris Avellone and composer Inon Zur, Owlcat Games is proud to bring you the first isometric computer RPG set in the beloved Pathfinder tabletop universe. Pathfinder: Kingmaker puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malignant, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is your imagination!
The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Whether you’re new to the Pathfinder® universe or you’re a seasoned veteran, Pathfinder: Kingmaker® is the CRPG you’ve been waiting for.
Pathfinder has considerable depth, not only in its lore, but also in its game mechanics and the freedom it offers to develop your own unique character. You can customize your character with a wide range of classes and powers including specialized archetypes, powerful arcane and divine spells, choosing from a multitude of class abilities, skills and feats. Pathfinder allows players to create heroes (or villains) that fit both their individual gameplay styles and their personalities.
The Story
To the north lie the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court.
Pathfinder: Kingmaker is based on Paizo’s award-winning Pathfinder Adventure Path of the same name. You certainly don’t need to be familiar with the story, but if you are, you will encounter characters you know and love as well as a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.
While Pathfinder: Kingmaker is a single-player game, you won’t be adventuring alone. Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future.
Your Kingdom
We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler. Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins — and while dealing with politics in your own court.
As you’ll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor—and to test your strength.
Explore - Conquer - Rule
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Celeron 1037U @ 1.80GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 30 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i7 CPU 920 @ 2.67GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTX 960M
- Storage: 30 GB available space
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