Dear pathfinders, Version 1.1.2 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a 2-3 days, anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test As for reporting bugs, you will be able to do that inside the game, using the F11 bug report function. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us! Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests
- The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
- The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
- Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).
- The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
- Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
- For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
- From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.
- The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
- The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
- Incorrect visualization for results of Pitax Influence events. Resolution: fixed.
- Many tutorial illustrations have been updated.
- Carry weight: there used to be no notification on party overload. Resolution: fixed.
- Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
- There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.
- Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
- Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
- Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
- Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
- Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
- Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
- Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
- Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
- Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
- Ranged Legerdemain - the Arcane Trickster's ability - was fixed.
- The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
- Balance adjustment: the Dmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.
- Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
- Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
- Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
- Short bows had visual issues while equipped on the back. Resolved: fixed.
- Some fixes for death and fainting animations.
Pathfinder: Kingmaker
Owlcat Games
Deep Silver
2018-09-25
Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Mostly Positive
(26005 reviews)
https://kingmaker.owlcat.games/
https://store.steampowered.com/app/640820 
The Game includes VR Support
Pathfinder: Kingmaker Dev Linux [11.99 G]Pathfinder: Kingmaker Content Linux [39.24 G]
Pathfinder: Kingmaker — The Wildcards
Pathfinder: Kingmaker — Varnhold's Lot
Pathfinder: Kingmaker — Beneath The Stolen Lands
Pathfinder: Kingmaker — Bloody Mess
Pathfinder: Kingmaker — Arcane Unleashed
With the help of over 18,000 Kickstarter backers, Narrative Designer Chris Avellone and composer Inon Zur, Owlcat Games is proud to bring you the first isometric computer RPG set in the beloved Pathfinder tabletop universe. Pathfinder: Kingmaker puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malignant, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is your imagination!
The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Whether you’re new to the Pathfinder® universe or you’re a seasoned veteran, Pathfinder: Kingmaker® is the CRPG you’ve been waiting for.
Pathfinder has considerable depth, not only in its lore, but also in its game mechanics and the freedom it offers to develop your own unique character. You can customize your character with a wide range of classes and powers including specialized archetypes, powerful arcane and divine spells, choosing from a multitude of class abilities, skills and feats. Pathfinder allows players to create heroes (or villains) that fit both their individual gameplay styles and their personalities.
The Story
To the north lie the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court.
Pathfinder: Kingmaker is based on Paizo’s award-winning Pathfinder Adventure Path of the same name. You certainly don’t need to be familiar with the story, but if you are, you will encounter characters you know and love as well as a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.
While Pathfinder: Kingmaker is a single-player game, you won’t be adventuring alone. Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future.
Your Kingdom
We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler. Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins — and while dealing with politics in your own court.
As you’ll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor—and to test your strength.
Explore - Conquer - Rule
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Celeron 1037U @ 1.80GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 30 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i7 CPU 920 @ 2.67GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTX 960M
- Storage: 30 GB available space
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