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Patch 1.3 open beta! - March 20, 2019 - Part 2

Part 1 is here. User Interfaces

  • The resources on the global map will now show which region they are located in and whether or not the player can already claim them.
  • From now on, pets' stats can always be seen in the inventory and the character sheet, to the right of the pet's owner.
  • The character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB, special abilities, etc.
  • The "Lostlarn Keep" area wouldn't display its name on the local map. Resolution: fixed.
  • The portal at the "Lostlarn Keep" area didn't have a caption. Resolution: fixed.
  • Skill check tooltips in dialogs could be displayed incorrectly: lines of text could stack on top of each other. Resolution: fixed.
  • From now on, the articles inside main sections of the encyclopedia will be sorted alphabetically.
  • The giant spiders in the "Abandoned Keep" area had all their stats displayed as 0 in the Inspect window. Resolution: fixed.
  • Added new icons (mainly for books, letters and notes).
  • A weapon's description will now display the damage that the chosen character is going to deal with it.
  • Fixed the camera swinging around when hitting Esc in the settlement building interface.
  • Added a confirmation dialogue window at the end of the level up interface.
  • During level up, abilities that have been already chosen will now show up in the same list as new available abilities by default. They will look different to make it easy to spot them, and the tooltip will also remind the player that it has already been chosen.
  • Tsanna's buff at the "Ravaged Capital" area didn't have an icon. Resolution: fixed.
  • It was possible to choose a dead character to perform an action during a book event. Resolution: fixed.
  • Sometimes, a weapon would be displayed instead of its sheath. Resolution: fixed.
  • Added descriptions to Diplomacy, Intimidate and Bluff actions in dialogues.
  • It was impossible to disable "Action Bar Slots Auto-fill". Resolution: fixed.
  • Sorting the items by weight didn't take into account the amount of items in the inventory. Resolution: fixed.
  • The level up interface used to display options that were necessary for the game to function, but actually unavailable to players, such as choosing Groetus as a deity for Clerics. Resolution: fixed.
  • A character's portrait could remain red even after Death's Door was removed from that character. Resolution: fixed.
  • Fixed typos in ability prerequisite texts.
  • Made sure opening the class description by right clicking works as intended. Added a list of new abilities and base stat changes (BAB, saving throws) per level.
  • When leaving the throne room, the stash interface could become duplicated. Resolution: fixed.
  • Jaethal could die as a result of some book events. Resolution: fixed.
  • Changed Talwyn's name color in dialogue to make it more readable.
  • Fixed the Inspect window not displaying some of the localized texts.
  • Added information about casting time, spell resistance and spell descriptor to scroll and potion descriptions.
  • Added information about casting time to the descriptions of Spell-like-abilities on the Abilities screen of the Character sheet.
  • Added information about inspecting creatures to the encyclopedia.
  • Fixed the description of immunities for Swarm creatures in the Inspect window.
  • If a character died and was resurrected in the same area, their action icon could disappear. Resolution: fixed.
  • In the class progression screen feats like Weapon Focus, Spell Specialization and others will now show the exact chosen parameters.
  • Reworked the way metamagic looks in the spellbook. The button that leads to that interface became more visible, and the readability of metamagic icons was improved.
  • After using an item through the context menu, hitting Space would use it again. Resolution: fixed (weird! always thought this was a feature, not a bug...).
  • There was no indication in the spellbook that some domain spells could be memorized using ordinary spell slots. Resolution: reworked the visualization of such spells, corrected the highlighting for spell slots.
  • Corrected the way opposing spell schools are shown in the spellbook.
  • The description of spells on the left page of the spellbook gets blocked by the spells themselves. Resolution: fixed.
  • Improved the way specializations and domains are displayed in the spellbook.
  • When opening the color changing interface for the first time, the position that has been already selected would not be displayed. Resolution: fixed.
  • When picking an Animal Companion during level up, reverting the choice became impossible without closing the level up interface completely. Resolution: fixed.
Mis
  • Added ASUS Aura integration.
  • Fixed the names of Shadow enemies in the final chapter.
  • Improved lighting in the Pitax Palace in the final chapter.
  • Improved lighting at the Capital for some of the alignments.
  • Improved visual effects at the "Flintrock Grassland" area.
  • Improved visuals of the weaponry used by Movanic Devas, Ghaele Azatas and Bralani Azatas.
  • Imroved the look of the "Secluded Lodge" area, added more patrons, etc.
  • Improved detalization of the stone and wooden capital main square.
  • Improved balance in the "Blood Furrows" area.
  • Improved the passability of the "Littletown", "Rushlight Fields" and "Serpent Trail " areas.
  • Got rid of 1-pixel-wide white line on the edge of the map.
  • Added new visual effects for spells such as Boneshaker, Telekinetic Fist, Thorn Body, Molten Orb and others, as well as improved some of the existing ones.
  • Added ragdoll physics to two more trolls.
  • Added an animation for crowning the player.
  • The Korvosh Messenger from one of the kingdom turns looked wrong. Resolution: looks improved.
  • A plate on a trader's stand in capital square would move when it's raining. Resolution: fixed.
  • The characters would bounce around small shrubs and grass at the "Flintlock Grasslands" area in the final chapter. Resolution: fixed.
  • Goblins and kobolds never visited the streets of the capital, even when they should. Resolution: fixed.
  • Advisors in the throne room could stand staring at a column, a wall, etc. Resolution: fixed.
  • Terrain geometry artifact in the "Blood Furrows" area. Resolution: fixed.
  • Visual artifacts on the local map of "House at the Edge of Time". Resolution: fixed.
  • Persuaded the paladins at the Temple of Shelyn to dress more appropriately.
  • Also persuaded Linxia from the "Deal with the Devil" quest to buy a set of armor that better suits her rank.
  • Localization \ text fixes:
    • A batch of minor typo fixes
    • Improvements to DE, FR, ZH localizations
    • Slowed down the speed with which some of the barks disappeared from screen in the ZH localization
  • Audio:
    • We asked Regongar to have a talk with the traders in the Capital. They won't shout as often from now on.
    • Added suitable music and sound effects to the final scene of Ekun's quest "A Feast For a Friend".
    • The Paladin's ability "Lay On Hands" will now have a sound effect.
    • Added sound effects to Idle animations.
    • Tristian remained silent when his eyes got burned. Resolution: we tormented Tristian a bit more and recorded his anguished scream for your hearing pleasure.
    • Applauding humans didn't have sound effects. Resolution: fixed.
    • Jamandi Aldori and Natala Surtova had male combat shouts. Resolution: fixed.
    • In the Dreamscape, the voiceover in the cutscene conflicted with the one in the barks. Resolution: fixed.
    • One of Tristian's voice lines was for some reason replaced with a line from Tartuccio. Resolution: fixed.
    • There were several problems with pets' sound effects. Resolution: fixed.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


[ 2019-03-20 14:32:36 CET ] [ Original post ]



Pathfinder: Kingmaker
Owlcat Games
  • Developer

  • Deep Silver
  • Publisher

  • 2018-09-25
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 176  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (26005 reviews)


  • Review Score

  • https://kingmaker.owlcat.games/
  • Website

  • https://store.steampowered.com/app/640820 
  • Steam Store

  • The Game includes VR Support



    Pathfinder: Kingmaker Dev Linux [11.99 G]Pathfinder: Kingmaker Content Linux [39.24 G]

  • Public Linux depots

  • Pathfinder: Kingmaker — The Wildcards
    Pathfinder: Kingmaker — Varnhold's Lot
    Pathfinder: Kingmaker — Beneath The Stolen Lands
    Pathfinder: Kingmaker — Bloody Mess
    Pathfinder: Kingmaker — Arcane Unleashed
  • Available DLCs



  • With the help of over 18,000 Kickstarter backers, Narrative Designer Chris Avellone and composer Inon Zur, Owlcat Games is proud to bring you the first isometric computer RPG set in the beloved Pathfinder tabletop universe. Pathfinder: Kingmaker puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malignant, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is your imagination!

    The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Whether you’re new to the Pathfinder® universe or you’re a seasoned veteran, Pathfinder: Kingmaker® is the CRPG you’ve been waiting for.

    Pathfinder has considerable depth, not only in its lore, but also in its game mechanics and the freedom it offers to develop your own unique character. You can customize your character with a wide range of classes and powers including specialized archetypes, powerful arcane and divine spells, choosing from a multitude of class abilities, skills and feats. Pathfinder allows players to create heroes (or villains) that fit both their individual gameplay styles and their personalities.

    The Story


    To the north lie the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court.

    Pathfinder: Kingmaker is based on Paizo’s award-winning Pathfinder Adventure Path of the same name. You certainly don’t need to be familiar with the story, but if you are, you will encounter characters you know and love as well as a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.

    While Pathfinder: Kingmaker is a single-player game, you won’t be adventuring alone. Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future.

    Your Kingdom


    We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler. Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins — and while dealing with politics in your own court.

    As you’ll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor—and to test your strength.


    Explore - Conquer - Rule
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Celeron 1037U @ 1.80GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 30 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i7 CPU 920 @ 2.67GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTX 960M
    • Storage: 30 GB available space
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