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Name

 Pathfinder: Kingmaker 

 

Developer

 Owlcat Games 

 

Publisher

 Deep Silver  

 

Tags

 

Singleplayer 

Release

 2018-09-25 

 

Steam

 € £ $ / % 

 

News

 174 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 1472 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/640820 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 6614  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 8859 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Pathfinder: Kingmaker Dev Linux [11.99 G] 


 Pathfinder: Kingmaker Content Linux [39.24 G] 


DLC

 Pathfinder: Kingmaker - The Wildcards 


 Pathfinder: Kingmaker - Varnhold's Lot 


 Pathfinder: Kingmaker - Beneath The Stolen Lands 


 Pathfinder: Kingmaker - Bloody Mess 


 Pathfinder: Kingmaker - Arcane Unleashed 




LINUX STREAMERS (12)
thirdlifecrisiscipherjonesstrackiithelvaen_mandel
talkittynorapenguinpropagandarusxzonenanki353
cidermcdreadcrazyeyedavez13l5ch31b3binslo




Enhanced Edition (beta) - Update 2.0.0g, June 1st, 2019

This list is still under construction! It doesn't list all the features and fixes yet, and it will be editied to ensure better readability and grammar.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!


Areas


  • In the City of Hollow Eyes, Pale Yan didn't always come to your aid during the battle with the dragon. Resolution: fixed.
  • Reworked the way the Siroket fight works in the "Blakemoor Hideout" area. From now on, she shouldn't become invincible for no apparent reason.
  • In the House at the Edge of Time, the Magical Lantern can now be lit or put out from the belt window.



Quests

  • From now on you can return to Troll Lair even if you chose Hargulka or Tartuk as your ally.
  • When completing Tristian's companion quest "Kingdom of the Cleansed", a quest-crucial cut scene didn't run in the "Secret Sanctum" area. Resolution: fixed.
  • Some illustrated events could provide infinite experience points in some cases. Resolution: fixed.
  • After death, Tristian lost his "Protective Aura" ability. Resolution: fixed.
  • During Ekundayo's "Bury the Past" quest, it was impossible to complete the "Kill the giants' leader" objective in certain circumstances. Resolution: fixed. If you've already left the "Bridge over the Gudrin River" area, but the quest is still active, you can return and talk to Ekun to complete it.
  • Upon becoming hostile, Sartayne would still refuse to fight. Resolution: fixed (told him you were saying stuff behind his back).


Kingdom

  • New: mercs (custom characters) can now be assigned advisor roles.
  • New: kingdom events that can lead to the destruction of your kingdom will now also tell you which quest must be completed to save the kingdom. This info will be displayed in the kingdom event card.
  • Erastil's Favor kingdom effect was not properly giving +5 to Lore (Nature) checks. Resolution: fixed.
  • When trying to leave the throne room after talking to the villagers Alov and Erick, the player would get teleported to the villagers instead. Resolution: fixed.


Classes & Mechanics

  • New: a faster running speed option! When out of combat, if you click far away from your characters, they will run significantly faster. You can also disable this in the "Options" menu.
  • The storm debuff no longer stays on characters that enter the global map.
  • Having two identical animal companions in the party could break one of them. Resolution: fixed; from now on, the confused beast hears a soothing voice saying "Don't freak out, dude, he looks nothing like you!".
  • The bear animal companion's description displayed the wrong stats. Resolution: fixed.
  • The Shield Wall feat mentioned in its descriptions a number of certain conditions that did not apply to the game (such as shield bash denying the user AC from shield, which does not happen).
  • Instead of selecting the character with the highest Trickery score to open locked doors and chests, the game used to select the character with the highest rank in Trickery instead of the character with the highest Trickery value overall (it didn't take into account different bonuses and penalties). Resolution: fixed.
  • The Uncanny Dodge rogue talent (also available to the Eldritch Scoundrel archetype) did not allow attacks of opportunity to be performed before the starting initiative delay had passed. Uncanny Dodge should allow a character to perform attacks of opportunity even before they've acted on their turn (and other instances of uncanny dodge did allow doing so). Resolution: fixed.
  • The Charming Smile ability of the Charm domain couldn't be used. Resolution: Fixed (no botox involved - promise!). It should become usable after resting.
  • The Shielded Caster feat only worked for casters that had a shield. Resolution: Fixed.
  • Guardian Armor summoned by Create Undead didn't get a +3 weapon bonus from wielding Necromancer's Staff. Resolution: fixed.
  • Sometimes spells with multiple attacks such as Scorching Ray failed to deal sneak attack damage. Resolution: fixed.
  • The Aldori Defender (fighter archetype) feature Defensive Parry used to give more AC than it was supposed to. It was giving +1 AC for every three levels after the third, instead of +1 AC for every four levels. Resolution: Fixed.
  • Instant Enemy said that it allows Fortitude saving throw. It does not and should not allow any saving throws. Resolution: description fixed.
  • Creatures falling prone in the area of Obsidian Flow did not receive damage. Resolution: Fixed.
  • Resting in a hub took 7 hours instead of 8. Resolution: fixed.
  • It used to be possible to make a dead companion perform tasks during rest. Resolution: fixed. Got a call from the Department of Death legal team; apparently, making dead employees work during rest time is against the Civil Rights Act of 1964.
  • Kineticist substance infusions no longer need to be deactivated and activated again to update their DC after stat changes.



Items

  • New: added Nunchaku and Throwing Axe weapon types.
  • Some of the Heavy Shields available as loot had the incorrect item type assigned to them, rendering them unusable. Resolution: fixed.
  • Some of the masterwork items couldn't be sold using the "mass sale" feature. Resolution: fixed.
  • The Alkaline Mace was incorrectly attributed to Varrask. Resolution: fixed.
  • Two-handed axes could be labelled as one-handed. Resolution: fixed.
  • The Acerbic Ring didn't add dice to Arcane Bomber bombs. Resolution: fixed.
  • Spiced Fish had 0 weight. Resolution: fixed.
  • The Tangled Claws weapon had a chance to cast the Entangle AoE spell instead of entangling one person. Resolution: fixed.
  • The Star Soldier's Gauntlet would cast three rays simultaneously. Resolution: now there is a short delay between them.
  • Scrolls of Protection from Energy, Communal had the same names as normal Scrolls of Protection from Energy. Resolution: Fixed.



User Interfaces

  • New: the character sheet now shows their Spell Resistance.
  • New: while choosing spells during level-up, you'll be able to see the relevant Spell resistance, Spell descriptor and Casting time.
  • Improved the way our UI adapts to wide screens.
  • From now on, it will be possible to use usable items when they are in a belt slot.
  • Marked ability collections (i.e. Weapon Focus) as such. Abilities that have already been taken will also display their prerequisites. Fixed a number of minor ability prerequisite bugs.
  • Feats, class features, and items that modified bonuses and penalties from Fighting Defensively and Combat Expertise (for example, Crane Style, Steel Net and Helmet of Battlefield Clarity) were logged in the combat log attack roll tooltip as separate bonuses. Resolution: now the combat log tooltip shows them as bonuses and penalties from Fighting Defensively/Combat Expertise instead.
  • Energy-related enchantments weren't displayed in the "Qualities" list of a weapon. Resolution: fixed.
  • Fixed familiars sometimes appearing on the map or kingdom interface.
  • Quest notifications could appear blank. Resolution: fixed.
  • Spell-Like Abilities used to always show a spell level of 0. Resolution: fixed.
  • Filling up all the slots in a vendor's trade window and then selling or clearing all of them lead to only the first slot working correctly (all the others would not display the items that have been put there). Resolution: fixed.
  • Fixed incorrect information appearing in the tooltip for the secondary part of a magical double weapon.


Misc

  • The visual effects of AoE spells were not affected by fog of war as they should be. Resolution: fixed.
  • Multiple English text improvements (typos, missing words, etc.).
  • Completing the "Varnhold's Lot" DLC campaign should no longer award achievements for completing the game.


[ 2019-06-01 21:20:13 CET ] [ Original post ]