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Enhanced Edition (beta) - Update 2.0.0g, June 1st, 2019

This list is still under construction! It doesn't list all the features and fixes yet, and it will be editied to ensure better readability and grammar. Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas


  • In the City of Hollow Eyes, Pale Yan didn't always come to your aid during the battle with the dragon. Resolution: fixed.
  • Reworked the way the Siroket fight works in the "Blakemoor Hideout" area. From now on, she shouldn't become invincible for no apparent reason.
  • In the House at the Edge of Time, the Magical Lantern can now be lit or put out from the belt window.

Quests


  • From now on you can return to Troll Lair even if you chose Hargulka or Tartuk as your ally.
  • When completing Tristian's companion quest "Kingdom of the Cleansed", a quest-crucial cut scene didn't run in the "Secret Sanctum" area. Resolution: fixed.
  • Some illustrated events could provide infinite experience points in some cases. Resolution: fixed.
  • After death, Tristian lost his "Protective Aura" ability. Resolution: fixed.
  • During Ekundayo's "Bury the Past" quest, it was impossible to complete the "Kill the giants' leader" objective in certain circumstances. Resolution: fixed. If you've already left the "Bridge over the Gudrin River" area, but the quest is still active, you can return and talk to Ekun to complete it.
  • Upon becoming hostile, Sartayne would still refuse to fight. Resolution: fixed (told him you were saying stuff behind his back).

Kingdom


  • New: mercs (custom characters) can now be assigned advisor roles.
  • New: kingdom events that can lead to the destruction of your kingdom will now also tell you which quest must be completed to save the kingdom. This info will be displayed in the kingdom event card.
  • Erastil's Favor kingdom effect was not properly giving +5 to Lore (Nature) checks. Resolution: fixed.
  • When trying to leave the throne room after talking to the villagers Alov and Erick, the player would get teleported to the villagers instead. Resolution: fixed.

Classes & Mechanics


  • New: a faster running speed option! When out of combat, if you click far away from your characters, they will run significantly faster. You can also disable this in the "Options" menu.
  • The storm debuff no longer stays on characters that enter the global map.
  • Having two identical animal companions in the party could break one of them. Resolution: fixed; from now on, the confused beast hears a soothing voice saying "Don't freak out, dude, he looks nothing like you!".
  • The bear animal companion's description displayed the wrong stats. Resolution: fixed.
  • The Shield Wall feat mentioned in its descriptions a number of certain conditions that did not apply to the game (such as shield bash denying the user AC from shield, which does not happen).
  • Instead of selecting the character with the highest Trickery score to open locked doors and chests, the game used to select the character with the highest rank in Trickery instead of the character with the highest Trickery value overall (it didn't take into account different bonuses and penalties). Resolution: fixed.
  • The Uncanny Dodge rogue talent (also available to the Eldritch Scoundrel archetype) did not allow attacks of opportunity to be performed before the starting initiative delay had passed. Uncanny Dodge should allow a character to perform attacks of opportunity even before they've acted on their turn (and other instances of uncanny dodge did allow doing so). Resolution: fixed.
  • The Charming Smile ability of the Charm domain couldn't be used. Resolution: Fixed (no botox involved - promise!). It should become usable after resting.
  • The Shielded Caster feat only worked for casters that had a shield. Resolution: Fixed.
  • Guardian Armor summoned by Create Undead didn't get a +3 weapon bonus from wielding Necromancer's Staff. Resolution: fixed.
  • Sometimes spells with multiple attacks such as Scorching Ray failed to deal sneak attack damage. Resolution: fixed.
  • The Aldori Defender (fighter archetype) feature Defensive Parry used to give more AC than it was supposed to. It was giving +1 AC for every three levels after the third, instead of +1 AC for every four levels. Resolution: Fixed.
  • Instant Enemy said that it allows Fortitude saving throw. It does not and should not allow any saving throws. Resolution: description fixed.
  • Creatures falling prone in the area of Obsidian Flow did not receive damage. Resolution: Fixed.
  • Resting in a hub took 7 hours instead of 8. Resolution: fixed.
  • It used to be possible to make a dead companion perform tasks during rest. Resolution: fixed. Got a call from the Department of Death legal team; apparently, making dead employees work during rest time is against the Civil Rights Act of 1964.
  • Kineticist substance infusions no longer need to be deactivated and activated again to update their DC after stat changes.

Items


  • New: added Nunchaku and Throwing Axe weapon types.
  • Some of the Heavy Shields available as loot had the incorrect item type assigned to them, rendering them unusable. Resolution: fixed.
  • Some of the masterwork items couldn't be sold using the "mass sale" feature. Resolution: fixed.
  • The Alkaline Mace was incorrectly attributed to Varrask. Resolution: fixed.
  • Two-handed axes could be labelled as one-handed. Resolution: fixed.
  • The Acerbic Ring didn't add dice to Arcane Bomber bombs. Resolution: fixed.
  • Spiced Fish had 0 weight. Resolution: fixed.
  • The Tangled Claws weapon had a chance to cast the Entangle AoE spell instead of entangling one person. Resolution: fixed.
  • The Star Soldier's Gauntlet would cast three rays simultaneously. Resolution: now there is a short delay between them.
  • Scrolls of Protection from Energy, Communal had the same names as normal Scrolls of Protection from Energy. Resolution: Fixed.

User Interfaces


  • New: the character sheet now shows their Spell Resistance.
  • New: while choosing spells during level-up, you'll be able to see the relevant Spell resistance, Spell descriptor and Casting time.
  • Improved the way our UI adapts to wide screens.
  • From now on, it will be possible to use usable items when they are in a belt slot.
  • Marked ability collections (i.e. Weapon Focus) as such. Abilities that have already been taken will also display their prerequisites. Fixed a number of minor ability prerequisite bugs.
  • Feats, class features, and items that modified bonuses and penalties from Fighting Defensively and Combat Expertise (for example, Crane Style, Steel Net and Helmet of Battlefield Clarity) were logged in the combat log attack roll tooltip as separate bonuses. Resolution: now the combat log tooltip shows them as bonuses and penalties from Fighting Defensively/Combat Expertise instead.
  • Energy-related enchantments weren't displayed in the "Qualities" list of a weapon. Resolution: fixed.
  • Fixed familiars sometimes appearing on the map or kingdom interface.
  • Quest notifications could appear blank. Resolution: fixed.
  • Spell-Like Abilities used to always show a spell level of 0. Resolution: fixed.
  • Filling up all the slots in a vendor's trade window and then selling or clearing all of them lead to only the first slot working correctly (all the others would not display the items that have been put there). Resolution: fixed.
  • Fixed incorrect information appearing in the tooltip for the secondary part of a magical double weapon.

Misc


  • The visual effects of AoE spells were not affected by fog of war as they should be. Resolution: fixed.
  • Multiple English text improvements (typos, missing words, etc.).
  • Completing the "Varnhold's Lot" DLC campaign should no longer award achievements for completing the game.


[ 2019-06-01 19:20:13 CET ] [ Original post ]



Pathfinder: Kingmaker
Owlcat Games
  • Developer

  • Deep Silver
  • Publisher

  • 2018-09-25
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 176  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (26005 reviews)


  • Review Score

  • https://kingmaker.owlcat.games/
  • Website

  • https://store.steampowered.com/app/640820 
  • Steam Store

  • The Game includes VR Support



    Pathfinder: Kingmaker Dev Linux [11.99 G]Pathfinder: Kingmaker Content Linux [39.24 G]

  • Public Linux depots

  • Pathfinder: Kingmaker — The Wildcards
    Pathfinder: Kingmaker — Varnhold's Lot
    Pathfinder: Kingmaker — Beneath The Stolen Lands
    Pathfinder: Kingmaker — Bloody Mess
    Pathfinder: Kingmaker — Arcane Unleashed
  • Available DLCs



  • With the help of over 18,000 Kickstarter backers, Narrative Designer Chris Avellone and composer Inon Zur, Owlcat Games is proud to bring you the first isometric computer RPG set in the beloved Pathfinder tabletop universe. Pathfinder: Kingmaker puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malignant, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is your imagination!

    The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Whether you’re new to the Pathfinder® universe or you’re a seasoned veteran, Pathfinder: Kingmaker® is the CRPG you’ve been waiting for.

    Pathfinder has considerable depth, not only in its lore, but also in its game mechanics and the freedom it offers to develop your own unique character. You can customize your character with a wide range of classes and powers including specialized archetypes, powerful arcane and divine spells, choosing from a multitude of class abilities, skills and feats. Pathfinder allows players to create heroes (or villains) that fit both their individual gameplay styles and their personalities.

    The Story


    To the north lie the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court.

    Pathfinder: Kingmaker is based on Paizo’s award-winning Pathfinder Adventure Path of the same name. You certainly don’t need to be familiar with the story, but if you are, you will encounter characters you know and love as well as a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.

    While Pathfinder: Kingmaker is a single-player game, you won’t be adventuring alone. Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future.

    Your Kingdom


    We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler. Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins — and while dealing with politics in your own court.

    As you’ll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor—and to test your strength.


    Explore - Conquer - Rule
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Celeron 1037U @ 1.80GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 30 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i7 CPU 920 @ 2.67GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTX 960M
    • Storage: 30 GB available space
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