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Pathfinder Kingmaker: Definitive Edition Update Is Here!

Please be aware of plot spoilers in the description below! Highlights You can now play Pathfinder: Kingmaker with your gamepad. Turn-based mode is now available. Areas Now, after you explored the Blackstones Ford map, you can stay in that area to collect the loot and exit when you feel like it. Now you can speak to Kobold Artist in the Troll Liar only once. Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations. Some secret rooms in the endless dungeon contained no chests. Resolution: fixed. In the endless dungeon, certain poisons had no icons. Resolution: fixed. The Bandit Camp area had an incorrect name on the local map. Resolution: fixed. The Cloudkill effect of traps in the Vordakai Tomb had no visible text. Resolution: fixed. An incorrect message was displayed for one of the houses in Varnhold. Resolution: fixed. Fixed the issue when the innkeeper in Varnhold could hear the rioting peasants for the second time. Fixed the issue when characters could get stuck in some places at Jamandis mansion. Quests After you start investigating the Season of Bloom quest and talk to Kesten, the Second Breath quest fails if you havent completed it before. In one of the options of Regongars final quest, it was possible to get the reward twice. Resolution: fixed. Fixed the issue due to which the final stage of Octavias and Regongars quest could not be completed. After you saved the game and then loaded it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and you could not talk to her until re-entering the area. Resolution: fixed. Kingdom Allowing Tsanna to decide what to do about the situation while increasing Loyalty Rank to 7 led to doubling of the Rank Up project and other effects. Resolution: fixed. Classes & Mechanics Now rogues can select a starknife as a weapon for Finesse Training. The rogues Finesse Training lacked nunchaku as an option. Resolution: fixed. The rogues Dispelling Attack advanced talent didnt scale correctly with levelling up of vivisectionists and slayers. Resolution: fixed. Monks can now correctly activate two style strikes after 15th level. Sensei Advice: Mass Diamond Soul (monks ability) incorrectly applied the Diamond Body effect. Resolution: fixed. The inquisitor's progression window did not show the Greater Bane ability. Resolution: fixed. The DC of the inquisitor's Daze orison spell was based on the inquisitor's Charisma instead of Wisdom. Resolution: fixed. The cleric's Divine Fortune ability of the Luck domain was infinite per day. Resolution: fixed. Strength Surge (cleric's strength domain ability) didnt work on allies. Resolution: fixed. The description of Sage Sorcerer has been expanded to clarify the features of this archetype. The kinetic knight can now correctly choose Armor Proficiency (Medium). Metakinesis no longer increases the burn cost of the kineticists wild talents. For the Phoenix Rising ability of the flamewarden (rangers archetype) it was incorrectly stated that it worked once per week while it actually worked once per day. Resolution: fixed the description. The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed. Harm and Inflict Wounds, Mass spells failed to check for Death Domain Death's Embrace. Resolution: fixed. Channel Positive Energy Heal Living healed golems. Resolution: fixed. The Reduce Person spell was affected by Spell Resistance. Resolution: fixed. The True Seeing spell was affected by Spell Resistance. Resolution: fixed. Remove Fear failed to work against Frightful Presence. Resolution: fixed. Magic Fang and Greater Magic Fang were not displayed on characters as an effect. Resolution: fixed. Mind Fog had an incorrect duration description. Resolution: fixed. Hardy dwarves racial trait now correctly works on the first saving throw against poisons afflicted by enemies' natural attacks. Tartuk now correctly has the Fiery Body spell. Fixed the issue when it was impossible to pick up the loot from enemies that were killed under the effects of the Baleful Polymorph spell. Attacks of opportunity in the round right after a charge action got a +2 bonus to attack rolls from the charge. Resolution: fixed. Using the respec on a caster that learns spells from scrolls will now refund all the extra spells this caster has learned from scrolls (so that players can go and buy other scrolls from vendors). The bear animal companion had a lower natural armor than intended. Resolution: fixed, the natural armor of the bear was increased. Even the smallest goblin alchemists now can throw bombs. Rapid Shot no longer applies a -2 penalty to single attacks. Items Added Masterwork Throwing Axe, Masterwork Nunchaku, Throwing Axe +1 and Nunchaku +1 to the goods offered by the Honest Guy. Scalemail of Resistance +2 sold by the traveling merchant could be equipped only by druids, instead of all classes. Resolution: fixed. Sword of Eternal Servitude worked incorrectly. Resolution: fixed. Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed. Thundering Claw of the Bear God didnt work with Beast Shape III; Call Lighting was also cast if an animal companion landed a critical hit. Resolution: fixed. The Bladed Plate item incorrectly appeared in Kaessis house in the capital. Resolution: fixed. The Bleed effect of the Serrator weapon failed to work in the first round after successful hit. Resolution: fixed. Fixed issues with Gear's Rule. The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed. The Blakemoor's grimoire description wasnt displayed properly. Resolution: fixed. The weapon type information was missing for oversized bastard swords. Resolution: fixed. Scroll of Cape of Wasps had DC equal to 0. Resolution: fixed. Mail of Clear Skies wasnt considered a light armor. Resolution: fixed. Mail of Clear Skies had incorrect stats. Resolution: fixed. Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed. The game mechanics information was missing for the Briar. Resolution: fixed. Frozen Crescent had an incorrect critical range. Resolution: fixed. Wand of Acid Splash had an incorrect price. There were also some scrolls with incorrect spells. Resolution: fixed. Adamantine Breastplate +3 had an incorrect price. Resolution: fixed. Singing Steel Breastplate had an incorrect price. Resolution: fixed. Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed. Fixed typos in the descriptions of the Dark Revelation, Amulet of the Dying Wisdom, Staff of the Whispering Souls, and Cord of Stubborn Fury belt. User Interfaces The icon to exit the Silverstep Grove area was located too low. Resolution: fixed. Fixed the location of the monster names above the water elementals. Fixed the location of the monster icons above the slurks. Combat Log didnt display rerolls. Resolution: fixed. Changed the color of Jaethals name for readability. Miscellaneous Fixed multiple typos and inconsistencies in the German, French, and Chinese localizations. Audio: added four new voice packs for barons and baronesses. Autosave worked incorrectly when moving from the Other World to the Womb of Lamashtu. Resolution: fixed. Animation: fixed Coup de Grace animation and slipping in the Mammoth animation. Rain visual effects no longer freeze when switching between locations. Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax. A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


[ 2020-08-18 08:55:30 CET ] [ Original post ]



Pathfinder: Kingmaker
Owlcat Games
  • Developer

  • Deep Silver
  • Publisher

  • 2018-09-25
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 176  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (26005 reviews)


  • Review Score

  • https://kingmaker.owlcat.games/
  • Website

  • https://store.steampowered.com/app/640820 
  • Steam Store

  • The Game includes VR Support



    Pathfinder: Kingmaker Dev Linux [11.99 G]Pathfinder: Kingmaker Content Linux [39.24 G]

  • Public Linux depots

  • Pathfinder: Kingmaker — The Wildcards
    Pathfinder: Kingmaker — Varnhold's Lot
    Pathfinder: Kingmaker — Beneath The Stolen Lands
    Pathfinder: Kingmaker — Bloody Mess
    Pathfinder: Kingmaker — Arcane Unleashed
  • Available DLCs



  • With the help of over 18,000 Kickstarter backers, Narrative Designer Chris Avellone and composer Inon Zur, Owlcat Games is proud to bring you the first isometric computer RPG set in the beloved Pathfinder tabletop universe. Pathfinder: Kingmaker puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malignant, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is your imagination!

    The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Whether you’re new to the Pathfinder® universe or you’re a seasoned veteran, Pathfinder: Kingmaker® is the CRPG you’ve been waiting for.

    Pathfinder has considerable depth, not only in its lore, but also in its game mechanics and the freedom it offers to develop your own unique character. You can customize your character with a wide range of classes and powers including specialized archetypes, powerful arcane and divine spells, choosing from a multitude of class abilities, skills and feats. Pathfinder allows players to create heroes (or villains) that fit both their individual gameplay styles and their personalities.

    The Story


    To the north lie the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court.

    Pathfinder: Kingmaker is based on Paizo’s award-winning Pathfinder Adventure Path of the same name. You certainly don’t need to be familiar with the story, but if you are, you will encounter characters you know and love as well as a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.

    While Pathfinder: Kingmaker is a single-player game, you won’t be adventuring alone. Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future.

    Your Kingdom


    We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler. Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins — and while dealing with politics in your own court.

    As you’ll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor—and to test your strength.


    Explore - Conquer - Rule
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Celeron 1037U @ 1.80GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 30 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i7 CPU 920 @ 2.67GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTX 960M
    • Storage: 30 GB available space
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