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Name

 Pathfinder: Kingmaker 

 

Developer

 Owlcat Games 

 

Publisher

 Deep Silver  

 

Tags

 

Singleplayer 

Release

 2018-09-25 

 

Steam

 € £ $ / % 

 

News

 174 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 1472 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/640820 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 6614  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 8859 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Pathfinder: Kingmaker Dev Linux [11.99 G] 


 Pathfinder: Kingmaker Content Linux [39.24 G] 


DLC

 Pathfinder: Kingmaker - The Wildcards 


 Pathfinder: Kingmaker - Varnhold's Lot 


 Pathfinder: Kingmaker - Beneath The Stolen Lands 


 Pathfinder: Kingmaker - Bloody Mess 


 Pathfinder: Kingmaker - Arcane Unleashed 




LINUX STREAMERS (12)
thirdlifecrisiscipherjonesstrackiithelvaen_mandel
talkittynorapenguinpropagandarusxzonenanki353
cidermcdreadcrazyeyedavez13l5ch31b3binslo




Update 2.1.5c October 13, 2020

Please be aware of plot spoilers in the description below!

Areas


  • Fixed the issue with sudden companions deaths because of the curse at the Camp at the Capital Gates.
  • The battle with Armag cutscene was sometimes triggered incorrectly at Flintrock Grassland. Resolution: fixed.
  • Fixed the untimely start of the dialogue in Sorrowflow.
  • Fixed the issue due to which you could make Mobility checks at the Castle of Knives only once.
  • Fixed the issue when characters could sometimes be stuck on the second floor of the Capital Inn.


Quests


  • Fixed the issue, which made it impossible to complete A Bard's Calling quest if several conditions werent met at Rushlight Fields.



Turn-Based Mode


  • The summoned creatures failed to disappear immediately after they died in turn-based mode. Resolution: fixed.
  • Turn-based combat could fail to end even after all the enemies were dead if an uncontrolled friendly character attacked a dead enemy. Resolution: fixed.
  • If a character started the turn-based combat with a full attack, the Initiative roll wasnt made until all the hits were finished, which resulted in the incorrect calculation of the flat-footed effect. Resolution: fixed.
  • Characters that did not act in the surprise round were no longer flat-footed at the start of the first normal round, but according to rules, that condition should have remained until the characters turn. Resolution: fixed.
  • You could order more than one character to perform Charge or some other aggressive action before starting the battle in turn-based mode, which caused the game to freeze or the turn to be skipped automatically. Resolution: fixed.
  • Detecting a trap or some other hidden object could interrupt Charge in turn-based mode, which could cause the turn to freeze in some cases. Resolution: fixed.
  • In turn-based mode, when spells with the ultimate range were used, prediction sometimes showed that the spell would be applied but then the spell failed because the character did not have enough time. Resolution: fixed.
  • In turn-based mode, if a monk switched between combat styles, the new style wasnt applied until the next turn. Resolution: fixed. Now the new style is applied immediately if the monk has not already used his attack in the current turn.
  • In turn-based mode, it was impossible to hide the weapon set selection window or take a turn after changing the weapon. Resolution: fixed.
  • The performance has been improved, in particular, when using a large number of long-lasting AoE effects (auras, Cloud Kill and so on).


Kingdom


  • If your kingdom was destroyed, you couldnt view the last event and change the automated kingdom management settings. Resolution: fixed.


Classes & Mechanics


  • The duelists Parry ability did not work properly and had an incorrect description. Resolution: fixed. The ability now works correctly and does not reduce the number of attacks per round.
  • If a spell cast by a magus with Spell Combat on was interrupted (for example, due to a failed Concentration check), it was impossible to make an attack according to Spell Combat rules after that. Resolution: fixed.
  • Smart cursor failed to suggest that a magus make a full or normal attack by default if the magus had a charged spell and Spell Strike was on. Resolution: fixed.
  • The druids pets had no bonus against trip maneuvers. They should have had a bonus from the number of legs. A centipede also had no immunity to trip. Resolution: fixed.
  • The description of the rangers Archery Style incorrectly stated that it granted pinpoint targeting (instead of Improved Critical it actually provided). Resolution: fixed.
  • The bards song stopped immediately without Lingering Performance. Resolution: fixed. Now it is active until the end of the round.
  • Singing Steel Breastplate failed to speed up switching the bards songs on. Resolution: fixed.
  • The Endurance feat only granted the ability to sleep in medium and heavy armor and did not give other bonuses. Resolution: fixed.
  • Fixed the description of the Vital Strike feats.
  • Heroic Invocation made the characters fatigued after the effect ended. Resolution: fixed.
  • Blind Fight now correctly makes your character not considered flat-footed against melee attacks.
  • Corrupting Touch ignored bonuses to AC that affected other touch attacks of incorporeal creatures. Resolution: fixed.
  • Acrobatic Movement, Treat Affliction, and Demoralize sometimes were not available to characters. Resolution: fixed.
  • Using Acrobatic Movement to avoid attacks of opportunity slowed the character more than intended. Resolution: fixed.
  • Stone Fist was resolving attacks against touch AC instead of normal AC. Resolution: fixed.
  • Holy Sword's enhancement bonus stacked with all other enhancement bonuses. Resolution: fixed.
  • Permanent effects from auras bound to a point or an NPC that affected your characters (for example, Guarded Hearth), disappeared after you restarted the game. Resolution: fixed.
  • The effects that should have disappeared after the battle failed to dispel. Resolution: fixed.
  • The Slowed effect failed to affect the characters out of combat if the control type was set to controller Resolution: fixed.
  • Several damage-increasing effects were incorrectly increased by abilities granting a bonus to damage, such as Smite Evil. Resolution: fixed.
  • The effects, which are normally applied to all the characters at the location, stopped working. Resolution: fixed.
  • Vordakais Fear Aura ability now correctly works with Remove Fear and other effects against fear.
  • Base Attack Bonus (BAB) of ranged and melee attacks was sometimes calculated incorrectly on the characters page in the console version.
  • Lethal Stance gave a bonus to attack with unspecified type, thus stacking with everything, although its description stated that it should give competence bonus. Resolution: fixed.
  • Ghosts and Bloody Bones Beasts had a higher reflex bonus than intended. Resolution: fixed.
  • Prediction failed to work when aiming at characters portraits. Resolution: fixed.


Items


  • Several druids complained that they couldnt find any ordinary quarterstaffs to buy. Resolution: a new consignment of quarterstaffs is going to be delivered to traders.
  • Amulet of Mighty Fists did not give any benefits to overcoming DR /magic and incorporeal immunities. Resolution: fixed.
  • When equipped by a monk, additional attacks granted by the Steelwind sai sometimes failed to stack stacking with additional attacks from Haste. Resolution: fixed.
  • Storyteller failed to take all your parts of the Ring of Reckless Courage when creating the artifact. Resolution: fixed.
  • The description of potions incorrectly stated that using them took the same action as using a spell. It should have stated that potions use a move action. Resolution: fixed.
  • Using spells provided by items caused the character to cast defensively provoked attacks of opportunity. Among such items, only scrolls should be cast defensively and cause the attack of opportunity on a failed defensive check. Resolution: fixed.
  • Metakinesis cost and effect are now correctly applied to kinetic blades.


User Interface



  • If a character leveled up during the battle, the corresponding notification was not displayed on characters. Resolution: fixed.
  • Fixed how the BAB and Saving Throw values, as well as the Spell Table, are displayed in the Class Progression window.
  • In the Unfair mode, the real skill check didn't always match the log entry. Resolution: fixed.
  • Immunity to effects was not displayed in the combat log. Resolution: fixed. Now, if the target is immune to an effect, a corresponding message is displayed in the combat log.
  • Effects and conditions were displayed on enemies right away but a successful Knowledge (Arcana) skill check caused this data block to hide. Resolution: fixed.
  • The performance of item-related (inventory, vendors, loot) UI elements has been improved.
  • If you closed the inventory when rotating the characters model, it was impossible to interact with the items after you re-opened the window. Resolution: fixed.


Miscellaneous


  • Fixed the incorrect description of the tiefling race in Russian.
  • Fixed the incorrect ending in the dialogue with Fes Aldragem.
  • The battle music failed to start. Resolution: fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


[ 2020-10-13 17:53:50 CET ] [ Original post ]