Update 2.1.5c October 13, 2020
[ 2020-10-13 15:53:50 CET ] [ Original post ]
Please be aware of plot spoilers in the description below!
Areas
- Fixed the issue with sudden companions deaths because of the curse at the Camp at the Capital Gates.
- The battle with Armag cutscene was sometimes triggered incorrectly at Flintrock Grassland. Resolution: fixed.
- Fixed the untimely start of the dialogue in Sorrowflow.
- Fixed the issue due to which you could make Mobility checks at the Castle of Knives only once.
- Fixed the issue when characters could sometimes be stuck on the second floor of the Capital Inn.
Quests
- Fixed the issue, which made it impossible to complete A Bard's Calling quest if several conditions werent met at Rushlight Fields.
Turn-Based Mode
- The summoned creatures failed to disappear immediately after they died in turn-based mode. Resolution: fixed.
- Turn-based combat could fail to end even after all the enemies were dead if an uncontrolled friendly character attacked a dead enemy. Resolution: fixed.
- If a character started the turn-based combat with a full attack, the Initiative roll wasnt made until all the hits were finished, which resulted in the incorrect calculation of the flat-footed effect. Resolution: fixed.
- Characters that did not act in the surprise round were no longer flat-footed at the start of the first normal round, but according to rules, that condition should have remained until the characters turn. Resolution: fixed.
- You could order more than one character to perform Charge or some other aggressive action before starting the battle in turn-based mode, which caused the game to freeze or the turn to be skipped automatically. Resolution: fixed.
- Detecting a trap or some other hidden object could interrupt Charge in turn-based mode, which could cause the turn to freeze in some cases. Resolution: fixed.
- In turn-based mode, when spells with the ultimate range were used, prediction sometimes showed that the spell would be applied but then the spell failed because the character did not have enough time. Resolution: fixed.
- In turn-based mode, if a monk switched between combat styles, the new style wasnt applied until the next turn. Resolution: fixed. Now the new style is applied immediately if the monk has not already used his attack in the current turn.
- In turn-based mode, it was impossible to hide the weapon set selection window or take a turn after changing the weapon. Resolution: fixed.
- The performance has been improved, in particular, when using a large number of long-lasting AoE effects (auras, Cloud Kill and so on).
Kingdom
- If your kingdom was destroyed, you couldnt view the last event and change the automated kingdom management settings. Resolution: fixed.
Classes & Mechanics
- The duelists Parry ability did not work properly and had an incorrect description. Resolution: fixed. The ability now works correctly and does not reduce the number of attacks per round.
- If a spell cast by a magus with Spell Combat on was interrupted (for example, due to a failed Concentration check), it was impossible to make an attack according to Spell Combat rules after that. Resolution: fixed.
- Smart cursor failed to suggest that a magus make a full or normal attack by default if the magus had a charged spell and Spell Strike was on. Resolution: fixed.
- The druids pets had no bonus against trip maneuvers. They should have had a bonus from the number of legs. A centipede also had no immunity to trip. Resolution: fixed.
- The description of the rangers Archery Style incorrectly stated that it granted pinpoint targeting (instead of Improved Critical it actually provided). Resolution: fixed.
- The bards song stopped immediately without Lingering Performance. Resolution: fixed. Now it is active until the end of the round.
- Singing Steel Breastplate failed to speed up switching the bards songs on. Resolution: fixed.
- The Endurance feat only granted the ability to sleep in medium and heavy armor and did not give other bonuses. Resolution: fixed.
- Fixed the description of the Vital Strike feats.
- Heroic Invocation made the characters fatigued after the effect ended. Resolution: fixed.
- Blind Fight now correctly makes your character not considered flat-footed against melee attacks.
- Corrupting Touch ignored bonuses to AC that affected other touch attacks of incorporeal creatures. Resolution: fixed.
- Acrobatic Movement, Treat Affliction, and Demoralize sometimes were not available to characters. Resolution: fixed.
- Using Acrobatic Movement to avoid attacks of opportunity slowed the character more than intended. Resolution: fixed.
- Stone Fist was resolving attacks against touch AC instead of normal AC. Resolution: fixed.
- Holy Sword's enhancement bonus stacked with all other enhancement bonuses. Resolution: fixed.
- Permanent effects from auras bound to a point or an NPC that affected your characters (for example, Guarded Hearth), disappeared after you restarted the game. Resolution: fixed.
- The effects that should have disappeared after the battle failed to dispel. Resolution: fixed.
- The Slowed effect failed to affect the characters out of combat if the control type was set to controller Resolution: fixed.
- Several damage-increasing effects were incorrectly increased by abilities granting a bonus to damage, such as Smite Evil. Resolution: fixed.
- The effects, which are normally applied to all the characters at the location, stopped working. Resolution: fixed.
- Vordakais Fear Aura ability now correctly works with Remove Fear and other effects against fear.
- Base Attack Bonus (BAB) of ranged and melee attacks was sometimes calculated incorrectly on the characters page in the console version.
- Lethal Stance gave a bonus to attack with unspecified type, thus stacking with everything, although its description stated that it should give competence bonus. Resolution: fixed.
- Ghosts and Bloody Bones Beasts had a higher reflex bonus than intended. Resolution: fixed.
- Prediction failed to work when aiming at characters portraits. Resolution: fixed.
Items
- Several druids complained that they couldnt find any ordinary quarterstaffs to buy. Resolution: a new consignment of quarterstaffs is going to be delivered to traders.
- Amulet of Mighty Fists did not give any benefits to overcoming DR /magic and incorporeal immunities. Resolution: fixed.
- When equipped by a monk, additional attacks granted by the Steelwind sai sometimes failed to stack stacking with additional attacks from Haste. Resolution: fixed.
- Storyteller failed to take all your parts of the Ring of Reckless Courage when creating the artifact. Resolution: fixed.
- The description of potions incorrectly stated that using them took the same action as using a spell. It should have stated that potions use a move action. Resolution: fixed.
- Using spells provided by items caused the character to cast defensively provoked attacks of opportunity. Among such items, only scrolls should be cast defensively and cause the attack of opportunity on a failed defensive check. Resolution: fixed.
- Metakinesis cost and effect are now correctly applied to kinetic blades.
User Interface
- If a character leveled up during the battle, the corresponding notification was not displayed on characters. Resolution: fixed.
- Fixed how the BAB and Saving Throw values, as well as the Spell Table, are displayed in the Class Progression window.
- In the Unfair mode, the real skill check didn't always match the log entry. Resolution: fixed.
- Immunity to effects was not displayed in the combat log. Resolution: fixed. Now, if the target is immune to an effect, a corresponding message is displayed in the combat log.
- Effects and conditions were displayed on enemies right away but a successful Knowledge (Arcana) skill check caused this data block to hide. Resolution: fixed.
- The performance of item-related (inventory, vendors, loot) UI elements has been improved.
- If you closed the inventory when rotating the characters model, it was impossible to interact with the items after you re-opened the window. Resolution: fixed.
Miscellaneous
- Fixed the incorrect description of the tiefling race in Russian.
- Fixed the incorrect ending in the dialogue with Fes Aldragem.
- The battle music failed to start. Resolution: fixed.
Pathfinder: Kingmaker
Owlcat Games
Deep Silver
2018-09-25
Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Mostly Positive
(26005 reviews)
https://kingmaker.owlcat.games/
https://store.steampowered.com/app/640820 
The Game includes VR Support
Pathfinder: Kingmaker Dev Linux [11.99 G]Pathfinder: Kingmaker Content Linux [39.24 G]
Pathfinder: Kingmaker — The Wildcards
Pathfinder: Kingmaker — Varnhold's Lot
Pathfinder: Kingmaker — Beneath The Stolen Lands
Pathfinder: Kingmaker — Bloody Mess
Pathfinder: Kingmaker — Arcane Unleashed
With the help of over 18,000 Kickstarter backers, Narrative Designer Chris Avellone and composer Inon Zur, Owlcat Games is proud to bring you the first isometric computer RPG set in the beloved Pathfinder tabletop universe. Pathfinder: Kingmaker puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malignant, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is your imagination!
The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Whether you’re new to the Pathfinder® universe or you’re a seasoned veteran, Pathfinder: Kingmaker® is the CRPG you’ve been waiting for.
Pathfinder has considerable depth, not only in its lore, but also in its game mechanics and the freedom it offers to develop your own unique character. You can customize your character with a wide range of classes and powers including specialized archetypes, powerful arcane and divine spells, choosing from a multitude of class abilities, skills and feats. Pathfinder allows players to create heroes (or villains) that fit both their individual gameplay styles and their personalities.
The Story
To the north lie the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court.
Pathfinder: Kingmaker is based on Paizo’s award-winning Pathfinder Adventure Path of the same name. You certainly don’t need to be familiar with the story, but if you are, you will encounter characters you know and love as well as a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.
While Pathfinder: Kingmaker is a single-player game, you won’t be adventuring alone. Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future.
Your Kingdom
We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler. Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins — and while dealing with politics in your own court.
As you’ll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor—and to test your strength.
Explore - Conquer - Rule
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Celeron 1037U @ 1.80GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 30 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i7 CPU 920 @ 2.67GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTX 960M
- Storage: 30 GB available space
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