Hi all-
Version 0.9.0.2 is live, and it fixes a few important problems. For one, the movement speed of your citizens wasn't being initialized until you looked at the world they lived on. So if you loaded a game with multiple planets, Peabs on each planet would be stuck in place until you visited their world.
Also, I've extended the UI for trade missions so that it's possible to see how much cargo is currently onboard a ship, and when it is next scheduled to launch. If a planet is desperately in need of resources it's now also possible to launch a ship ahead of schedule.
Enjoy! The next update should be ready on February 2nd.
A tiny band of settlers land on a remote planet. With you as their leader they will either build a new civilization, or be consumed by the foul creatures which inhabit the furthest reaches of space.
In Poly Universe worlds are tiny but numerous. Be strategic in laying out your cities to maximize the limited space available on each world. Balance industry and residential buildings to keep your citizens happy. But don't neglect the defenses necessary to keep them safe! Here in the outer edge of the known universe, danger can arrive at any moment, and when it does it arrives in full force.
Establishing trade routes between worlds will allow your planets to specialize and share resources, pushing the boundaries of your civilization even further outwards. But always keep an eye on the health, happiness, and education of your citizens -- with nowhere to receive reinforcements from, your citizens are ultimately your most valuable resource.
MINIMAL SETUP
OS: Ubuntu 14.04
Processor: Dual Core 2 GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
Storage: 500 MB available space
RECOMMENDED SETUP
OS: Ubuntu 12.04+ or SteamOS+
Processor: Intel Core i5 or higherMemory: 4 MB RAM