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Happy... Tuesday? Sorry, I meant to publish this on Sunday, but life got in the way. =) The 0.9.3.5 update is now live! And it introduces a raft of new research projects which will unlock new upgraded versions of the game's buildings. I've also refactored how the game handles narrative events, and fleshed out the writing in the game's objectives and dialogues. Also of note: certain research projects now have prerequisites -- things which you must do before the research is possible. Domesticating alien creatures, for instance, will require that you actually have a lab on the world that creature is native to. Also, also: It is now possible to reroute trade ships to new planets, after you've constructed and assigned them. Hopefully this make building an extensive trade network 95% less cumbersome. And, of course, a bunch of smaller usability tweaks and bug fixes have gone in:
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