Happy... Tuesday? Sorry, I meant to publish this on Sunday, but life got in the way. =)
The 0.9.3.5 update is now live! And it introduces a raft of new research projects which will unlock new upgraded versions of the game's buildings. I've also refactored how the game handles narrative events, and fleshed out the writing in the game's objectives and dialogues.
Also of note: certain research projects now have prerequisites -- things which you must do before the research is possible. Domesticating alien creatures, for instance, will require that you actually have a lab on the world that creature is native to.
Also, also: It is now possible to reroute trade ships to new planets, after you've constructed and assigned them. Hopefully this make building an extensive trade network 95% less cumbersome.
And, of course, a bunch of smaller usability tweaks and bug fixes have gone in:
Inventory for the current planet fits the screen better now.
Ship construction menu tells you what resources are missing, if any are missing.
Research menu UI is improved (though there's still plenty more work to do on UI...)
Health and Happiness are now hard limits on a planets growth, instead of tedious modifiers to how _quickly_ the planet grows.
...but happiness producing buildings can be upgraded now, so you have that going for you. =)
Fixed some mistakes in the dialogues where the characters don't accurately describe your next objective.
Fixed a bug where new settlers on a world would sometimes refuse to work.
Colonization menus now show how much is packed on this ship, so you have an idea of what still needs to be done before it launches.
Fixed some stray exceptions in the UI for resource-producing buildings.
Fixed the mission objectives pop-up to not appear over the buttons for placing buildings.
Building upgrades are purely functional at the moment, so the upgraded version will still have the physical appearance of an un-upgraded one, at least until you mouse over it at which point the tooltip will explain that the building is upgraded. That's not great, I know! So my mission now is to create new building art and improve the old models, as well. More on that in the next update! [ 2021-06-22 20:15:02 CET ][ Original post ]
A tiny band of settlers land on a remote planet. With you as their leader they will either build a new civilization, or be consumed by the foul creatures which inhabit the furthest reaches of space.
In Poly Universe worlds are tiny but numerous. Be strategic in laying out your cities to maximize the limited space available on each world. Balance industry and residential buildings to keep your citizens happy. But don't neglect the defenses necessary to keep them safe! Here in the outer edge of the known universe, danger can arrive at any moment, and when it does it arrives in full force.
Establishing trade routes between worlds will allow your planets to specialize and share resources, pushing the boundaries of your civilization even further outwards. But always keep an eye on the health, happiness, and education of your citizens -- with nowhere to receive reinforcements from, your citizens are ultimately your most valuable resource.
MINIMAL SETUP
OS: Ubuntu 14.04
Processor: Dual Core 2 GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
Storage: 500 MB available space
RECOMMENDED SETUP
OS: Ubuntu 12.04+ or SteamOS+
Processor: Intel Core i5 or higherMemory: 4 MB RAM