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New game mode and other updates

We've included the new Rainbow Cult: Hard Mode for free in Rainbow Cult, but we're also releasing it as a standalone game mode for a cheaper price. Unfortunately it doesn't appear that Valve is going to allow us to release it on Steam because it's "too similar" to the main version of the game. So, we've set up a few different options to buy a DRM-free copy of Hard Mode on our website through Humble or paying with Bitcoin/Ethereum/Litecoin. Please be aware that Hard Mode is quite difficult and not intended for everyone. It's similar to our original vision for the game, but we found during testing for Rainbow Cult that our original vision is too difficult for most players - so please only consider it if you want a shorter and much more difficult experience! Here's a wrap up of the other patch notes since 11/22:

12/24/18 release


  • Lvl 8 minions will no longer spawn on top of each other
  • Added new particle effect to lvl 8 boss
  • Increased the size of line on sniper hits
  • Player character now has particle effects that indicate it's feared/stunned/silenced
  • Suicide enemies no longer trigger during damage freeze
  • Added subtitles for lvl 13 boss fight
  • Fixed bug where some enemies near lvl 13 stairs wouldn't re-aggro properly after the ending cutscenes
  • Character now always faces proper direction when feared
  • Added stair colliders to prevent lag-glitching through walls
  • Added larger forbidden margins around the building edge to prevent fear-AI glitching player through walls
  • Player can now cast boxes in safe zones while feared
  • Smoother animation transitions and other fixes to make lvl 12 boss attack timing quicker and more precise
  • Lvl 12 boss resets multiplier, but attacks much faster
  • Lvl 12 ng++ boss fight difficulty increased
  • Minor bugfix on lvl 3 hero stun ability
  • Fixed bug with player animation when feared
  • Reduced difficulty on lvl 6, 8, 9 bosses slightly
  • Fixed targeting bug on lvl 11 boss
  • Added 6 new sound effects

12/20/18 release


  • Added hard mode for quicker but more difficult playthrough
  • Enhanced cutscene loading time for hard mode
  • Freezing time now allows running even when in range of enemies
  • Changing levels now resets your VB to the amount it would be if you respawned
  • Added void sound for lvl 11 boss
  • Added teleport sound for lvl 4 boss
  • Fixed lvl 8 minions turning
  • Lvl 8 minion spawns are more consistent and further from the player
  • Cutscene 2 shadow fixes, Cutscene 3 shadow and animation fixes
  • Lvl 9 bosses now reappear closer, not in original corner
  • Lvl 9 minions now auto-aggro properly
  • Fixed damage bug with the lvl 7 boss swapping

12/7/18 release


  • Fixed unity time/float inaccuracy that caused aggro meter to very slowly rise if player sat in safe zone for a long time
  • Detection fixed when re-dropping an unexpanded box in the same spot
  • Changed void color for lvl 11 boss
  • Lvl 11 sniper boss waits until after initial encounter to increase range
  • Lvl 13 boss now has a different shirt color to mark the start of the loop
  • Trapping lvl 13 boss now resets aggro
  • Added particle splash when lvl 13 boss reshuffles
  • Fixed bug where color change enemies would appear to stop changing color when standing on player


[ 2018-12-24 22:53:05 CET ] [ Original post ]

Rainbow Cult
Death Hill Games Developer
Death Hill Games Publisher
2018-10-25 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
2 user reviews (2 reviews)
The Game includes VR Support
Public Linux Depots:
  • Rainbow Cult Linux [534.95 M]
Rainbow Cult is a twisted journey into the minds causing culture clashes across America and Europe. Beat them at their own game in a satirical yet informative adventure, stealing as many victimbux as you can along the way.

Meant to evoke the epic feeling of learning and perfectly executing a World Of Warcraft boss fight, this game won't hold your hand or explain the rules - you have to experiment with attack combinations and discover the weaknesses of each boss. No simple QTE boss fight mechanics or glowing weak spots. Just you, a handful of spells, and your wits.

Each of the three playthroughs is progressively harder, adding more complicated mechanics to each of the thirteen bosses. You aren't the true victor until you've conquered them all, but you can beat them in any order you'd like. Can't figure one out? Skip it and come back later when you realize what you were doing wrong!

Highlights

  • Battle your way through 13 floors of the Ogle offices, fighting a variety of enemies
  • Each floor has a boss and an optional hero to help make the boss encounter easier
  • Fight the bosses in any order, but beware, higher floors have harder basic enemies
  • Reach the roof to unlock two additional hard modes, each giving the bosses extra abilities
  • Each playthrough has a unique ending once you've defeated all the bosses

MINIMAL SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: SSE2 support requiredMemory: 8192 MB RAM
  • Memory: 8192 MB RAM
  • Graphics: Shader model 4.0 required
  • Storage: 700 MB available space
GAMEBILLET

[ 5556 ]

16.97$ (15%)
12.38$ (17%)
13.34$ (11%)
8.79$ (12%)
52.74$ (12%)
8.27$ (17%)
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21.24$ (15%)
12.71$ (15%)
49.77$ (17%)
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25.19$ (16%)
17.17$ (14%)
4.21$ (16%)
6.87$ (66%)
4.95$ (67%)
16.79$ (16%)
5.33$ (11%)
6.79$ (15%)
2.47$ (17%)
12.59$ (16%)
GAMERSGATE

[ 1295 ]

10.2$ (66%)
0.75$ (85%)
3.5$ (65%)
20.0$ (50%)
0.75$ (85%)
3.0$ (50%)
0.45$ (85%)
2.4$ (73%)
8.79$ (45%)
6.39$ (20%)
8.5$ (79%)
0.75$ (85%)
8.25$ (67%)
2.01$ (85%)
1.5$ (90%)
1.5$ (85%)
0.75$ (85%)
0.9$ (92%)
1.35$ (85%)
1.5$ (90%)
0.75$ (85%)
1.5$ (85%)
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10.0$ (75%)
6.0$ (70%)
0.9$ (85%)
2.0$ (80%)
5.99$ (25%)
3.0$ (85%)
1.6$ (90%)

FANATICAL BUNDLES

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