We put together a non-spoilery guide to the boss fights at the start of January. So if you need help but don't want to know how to do the entire fight you can reveal hints in the guide one at a time. There's also a full fight description for each boss if you're still struggling after all the hints.
If you notice anything in the guide that needs correction, or don't feel like the hints on a particular boss fight are helpful enough, just let us know and we'll tweak it accordingly.
The game is in a very solid place now - we're still making small tweaks and patches as we watch people play/stream it, but it's feature complete and fully patched for all significant known issues. Here are the recent cumulative patch notes:
1/30/18 release
Added variable color coding to the tutorial to make sure people don't miss steps needed to auto-progress
Other minor tutorial tweaks and fixes to improve clarity
Fixed bug where rainbow tutorial enemy could die if targeted a certain way
12/31/18 release
Tweaked cubicle colliders to fix small gap at corners
Increased window collider size slightly to prevent player from navigating gaps too small for the AI to follow
12/29/18 release
Increased hitbox size slightly so running boobs don't mess up rainbow collision detection
Removed healing ability from lvl 8 minions
Reduced the aggro range of all the heroes, so that it's harder to accidentally summon them
Playing a cutscene immediately stops other voiceover/subtitles
Lvl 9 hero no longer shoots rainbows before being summoned by player, even if boss comes into range
Lvl 9 hero does more rainbow damage
Pair enemies immune to teleport
Added more security against Unity physics errors when changing floors
Movement is now perfectly straight after rotating the camera
12/26/18 release
Added an extra particle effect to lvl 1 boss
Fixed a minor steam achievement bug
Fixed improper level multipliers on fresh Hard Mode playthroughs
Fixed a Unity lag bug that could occasionally prevent bosses from respawning when returning to a level
Rainbow Cult is a twisted journey into the minds causing culture clashes across America and Europe. Beat them at their own game in a satirical yet informative adventure, stealing as many victimbux as you can along the way.
Meant to evoke the epic feeling of learning and perfectly executing a World Of Warcraft boss fight, this game won't hold your hand or explain the rules - you have to experiment with attack combinations and discover the weaknesses of each boss. No simple QTE boss fight mechanics or glowing weak spots. Just you, a handful of spells, and your wits.
Each of the three playthroughs is progressively harder, adding more complicated mechanics to each of the thirteen bosses. You aren't the true victor until you've conquered them all, but you can beat them in any order you'd like. Can't figure one out? Skip it and come back later when you realize what you were doing wrong!
Highlights
Battle your way through 13 floors of the Ogle offices, fighting a variety of enemies
Each floor has a boss and an optional hero to help make the boss encounter easier
Fight the bosses in any order, but beware, higher floors have harder basic enemies
Reach the roof to unlock two additional hard modes, each giving the bosses extra abilities
Each playthrough has a unique ending once you've defeated all the bosses
MINIMAL SETUP
OS: Ubuntu 12.04 or higher
Processor: SSE2 support requiredMemory: 8192 MB RAM