New boss guide + Cumulative patch notes since 12/24We put together a non-spoilery guide to the boss fights at the start of January. So if you need help but don't want to know how to do the entire fight you can reveal hints in the guide one at a time. There's also a full fight description for each boss if you're still struggling after all the hints.
If you notice anything in the guide that needs correction, or don't feel like the hints on a particular boss fight are helpful enough, just let us know and we'll tweak it accordingly.
The game is in a very solid place now - we're still making small tweaks and patches as we watch people play/stream it, but it's feature complete and fully patched for all significant known issues. Here are the recent cumulative patch notes:
1/30/18 release
- Added variable color coding to the tutorial to make sure people don't miss steps needed to auto-progress
- Other minor tutorial tweaks and fixes to improve clarity
- Fixed bug where rainbow tutorial enemy could die if targeted a certain way
12/31/18 release
- Tweaked cubicle colliders to fix small gap at corners
- Increased window collider size slightly to prevent player from navigating gaps too small for the AI to follow
12/29/18 release
- Increased hitbox size slightly so running boobs don't mess up rainbow collision detection
- Removed healing ability from lvl 8 minions
- Reduced the aggro range of all the heroes, so that it's harder to accidentally summon them
- Playing a cutscene immediately stops other voiceover/subtitles
- Lvl 9 hero no longer shoots rainbows before being summoned by player, even if boss comes into range
- Lvl 9 hero does more rainbow damage
- Pair enemies immune to teleport
- Added more security against Unity physics errors when changing floors
- Movement is now perfectly straight after rotating the camera
12/26/18 release
- Added an extra particle effect to lvl 1 boss
- Fixed a minor steam achievement bug
- Fixed improper level multipliers on fresh Hard Mode playthroughs
- Fixed a Unity lag bug that could occasionally prevent bosses from respawning when returning to a level
- Fixed VB-reset bug introduced by the 12/20 update
- Raised the starting VB on Hard Mode slightly
- Damage text floats over tutorial prompt
[ 2019-01-30 16:52:15 CET ] [ Original post ]
Rainbow Cult
Death Hill Games
Developer
Death Hill Games
Publisher
2018-10-25
Release
🎹🖱️Keyboard + Mouse
2 user reviews
(2 reviews)
The Game includes VR Support
Public Linux Depots:- Rainbow Cult Linux [534.95 M]
Rainbow Cult is a twisted journey into the minds causing culture clashes across America and Europe. Beat them at their own game in a satirical yet informative adventure, stealing as many victimbux as you can along the way.
Meant to evoke the epic feeling of learning and perfectly executing a World Of Warcraft boss fight, this game won't hold your hand or explain the rules - you have to experiment with attack combinations and discover the weaknesses of each boss. No simple QTE boss fight mechanics or glowing weak spots. Just you, a handful of spells, and your wits.
Each of the three playthroughs is progressively harder, adding more complicated mechanics to each of the thirteen bosses. You aren't the true victor until you've conquered them all, but you can beat them in any order you'd like. Can't figure one out? Skip it and come back later when you realize what you were doing wrong!
Highlights
- Battle your way through 13 floors of the Ogle offices, fighting a variety of enemies
- Each floor has a boss and an optional hero to help make the boss encounter easier
- Fight the bosses in any order, but beware, higher floors have harder basic enemies
- Reach the roof to unlock two additional hard modes, each giving the bosses extra abilities
- Each playthrough has a unique ending once you've defeated all the bosses
MINIMAL SETUP- OS: Ubuntu 12.04 or higher
- Processor: SSE2 support requiredMemory: 8192 MB RAM
- Memory: 8192 MB RAM
- Graphics: Shader model 4.0 required
- Storage: 700 MB available space
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FANATICAL BUNDLES
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HUMBLE BUNDLES
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