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Main Update 1 Released - (Full Save System)
I'm happy to say that the release was a success and big content updates are already in the works. Expect plenty of new planets and exploration based content as we work towards final release. If you are enjoying the game then please let others know about it. Any time spent on building awareness for the game can not be spent on development so any help you can give to bring in new players will allow more of my time to focus on adding new content and features. Thanks again to everyone who offered feedback and don't forget you will be able to try out upcoming new content early by keeping an eye on the discussion area for updates on the test branch. Have fun with this first update, Paul
[ 2018-03-20 12:25:58 CET ] [ Original post ]
First, thanks so much to everyone who wrote reviews and offered feedback over the first few weeks of release. Your help in highlighting what needed tweaking was invaluable and much appreciated. It resulted in improvements and changes across the entire game that can be found in this first main update. There were four things that popped up frequently in feedback.
- Many players wanted a way to save at any time during the game.
- Bob's lander was too difficult to control for many players.
- Bob took too much damage from bumping into things.
- Replicons expanded too quickly over the system.
Gameplay Changes:
- You can now save your game at any time by choosing 'Quit To Desktop'
- Scrape damage for Bob's suit has been reduced by 30%
- Velocity based damage for Bob's suit has been reduced by 50%
- Bob's lander physics have been significantly altered to make it much easier to fly with a much lower tendency to roll during flight.
- Replicon expansion slowed by 30-50%
- Recipe for Carbon Armor tweaked
- Advanced Thruster recipe changed to only require 6 materials. This prevents a bug where the 7th material would not show up in the required materials panel UI.
Tweaks:
- Removed the few instances of bad language from Dave. The game is now family friendly.
- The trigger box that automatically detaches loot grappled to Bob's lander, when landing at the refinery ship, has been increased in size slightly.
- The final tutorial message has been tweaked to stress that Bob has less than an hour before being overwhelmed by Replicons.
- Reduced the minimum delay between Dave conversation messages. He'll talk a little more often overall.
- High and Ultra Liquid Quality settings removed. They offered little visual improvement but high performance impact.
- System map 'Fuel Required' UI tweaked to be more intuitive.
- Wisp movement slowed to be less erratic.
- Your Potential Total Score is now shown under your Current Game Score during play if you escaped alive in your previous game.
- Score for manually destroying the mothership weapon increased to 175,000
- The mothership replicon spawning system has been redesigned.
- The 'Quit' tab is now disabled while viewing Options before starting a game.
- A new warning sound effect will play if Bob's lander is taking damage while the player is controlling Bob, and vice versa.
- Direct selection hotkeys added for Bob's gun and grapple gun.
- 'Release Lander Grapples' is now a default hotkey and allows you to manually detach all grapples attached to the lander. It has been added to the tutorial. (You may need to bind this manually on existing installs)
- Doors can no longer be grappled. It could cause physics glitches and other unnecessary instabilities.
- Spider drop ship mass reduced by 25%
Bug Fixes
- Fixed a bug that randomly caused unresponsive grapple nodes and invisible grapples.
- Fixed an issue that caused the HUD to disappear during the tutorial if entering the menus.
- Fixed a typo in the tutorial.
- Fixed a grappling bug that could occur when salvaging Replicons if they were grappled together.
- Fixed an issue that could cause the end node of grappling lines to become smaller than normal.
- Fixed an issue that caused the Quit Game button to be disabled during the tutorial
- Fixed a z-depth issue that caused some parts of Rasks (the spinny jumpy replicons) to seemingly disappear when they were inside Bob's refinery ship.
- Fixed a number of grappling related bugs that could be caused by continuously holding down the 'Shrink Grapple' hotkey while performing other grapple related operations such as selecting other grapple lines and firing new grapples.
- Fixed an issue that caused the log file to be spammed with warning messages.
- Fixed a bug that could cause Bob to fall out of his lander occasionally when alt-tabbing.
- Rocket Pistol bug fixed that prevented it from damaging some shields.
- Fixed a bug that caused jerking of some objects as grapple connections were created between them.
- Fixed a bug that caused jerking of some objects as grapple connections were removed between them.
- Fixed a formatting typo in the Rocket Pistol description.
- Fixed a bug that allowed the mouse wheel up/down to be incorrectly rebound.
What's next?
I'm happy to say that the release was a success and big content updates are already in the works. Expect plenty of new planets and exploration based content as we work towards final release. If you are enjoying the game then please let others know about it. Any time spent on building awareness for the game can not be spent on development so any help you can give to bring in new players will allow more of my time to focus on adding new content and features. Thanks again to everyone who offered feedback and don't forget you will be able to try out upcoming new content early by keeping an eye on the discussion area for updates on the test branch. Have fun with this first update, Paul
[ 2018-03-20 12:25:58 CET ] [ Original post ]
Space Bob vs. The Replicons
Intravenous Software
Developer
Independent
Publisher
2018-09-28
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(90 reviews)
The Game includes VR Support
Public Linux Depots:
- Space Bob vs. The Replicons Linux [1.13 G]
Space Bob vs. The Replicons is a light hearted yet challenging physics-based planetary exploration, survival, rogue-lite in the final stages of development for PC (Mac & Linux soon). Expect to die in a dozen different ways before you figure out how to survive for an hour.
Combining hand crafted planets with procedurally placed resources and hazards, you must help Bob to solve the mystery of what is keeping him trapped in a never ending time loop while experiencing elements of survival, platforming, adventure and space exploration along with his companion AI.
Gameplay
Explore dozens of planets, collect resources, salvage what you find to craft upgrades, and fight for your life while trying to uncover the time-bending mysteries of Bob's universe.At first, something as simple as landing on a planet and recovering some salvage will be a challenge. If the planetary hazards don't kill Bob first he will likely be overrun by Replicons before learning that many things are not worth his time to collect. Managing resources while learning how to maneuver valuable loot around obstacles, and out of deep winding caves, is what the game is all about.
The first objective is to escape through the jump gate and this may feel like the end of the game but nothing could be further from the truth. To truly escape Bob will need to explore further, master his skills and ultimately take the battle to the Replicons directly over three story acts.
Whether you live or die, an average play session is designed to take 30-90 minutes. At first you'll die frequently and struggle to do seemingly simple tasks but with patience, careful resource management, time and practice you'll learn to survive long enough to discover that death is not as permanent as it seems. Dig even deeper and you'll find yourself working with mysterious forces to save mankind from alien obliteration over multiple consecutive games.
This game features a type of permadeath. Death doesn't reset the story but it does rewind time. Collected resources and upgrades will be lost so it's best not to try and do too much before learning how to survive first. Also, contrary to some of the early reviews, the game now allows saving at any time but as is typical with rogue-lites your save point will be lost after death.
Technology
Although the game may initially appear to use traditional 2D sprites, it instead uses polygons. This allows for improved performance but also the ability to seamlessly zoom from viewing an entire planet down to having Bob fill the screen, and all without any pixelation.All objects are physics enabled creating the corner-stone for much of the gameplay. You'll need to figure out how to efficiently connect objects together and return them to your refinery ship in orbit while managing their weight as they swing around the game's environments. Oh, and don't forget that you'll need to do it while trying to survive an alien invasion. Good luck!
MINIMAL SETUP
- OS: Ubuntu 10.10 or later (see below for other distros tested)
- Processor: 2Ghz
- Graphics: Intel HD4600 or better
- Storage: 2 GB available spaceAdditional Notes: Tested and working on Ubuntu. Arch Linux. Fedora. Gentoo. Tumbleweed
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