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Main Update 4 - New Game Mode - Now Live


New Exploration Mode Added


So many of you asked for something like this and there's no better way to know whether something is fun or not than being able to play it. So I'm excited to announce Exploration Mode:
  • No Replicons, No Story, No Pressure This mode will suit anyone who wished for more time before being overwhelmed by Replicons. Those who aren't big on combat will also prefer this mode and it's a great place to test out ideas or simply practice before taking on the normal, far more challenging, game mode. In this new mode the Replicon invasion never happens. Everything else is the same, but that's a big change. Replicons are dangerous, but without their loot to salvage, it's going to take much longer to gather the resources for some upgrades. This will make for a very different challenge for anyone trying to fully upgrade their equipment in Exploration Mode, even if you've beaten the game in regular mode.
  • Teleporter Added to Exploration Mode. Moments before death Dave will now teleport Bob back to the safety of his main refinery ship. This only happens if Bob has 1000 energy in storage. If he doesn't, it's game over, he will die as normal. So permadeath is still active in Exploration Mode but with the new teleporter you can't die as long as you always have 1000 back up energy.

Full Changelog for build 0.8


  • Exploration Mode Added.
  • Default previous game mode renamed to Invasion Mode
  • New Teleporter enabling auto 'respawns' added to Exploration Mode.
    • 1000 energy required to function
    • Permadeath still active if there isn't enough energy to power the teleporter.
    • The teleporter automatically restores 30% of Bob's suit shields when used.
  • Bob starts with 1000 extra energy in Exploration Mode.
  • Many new Dave dialogs added exclusively to Exploration Mode.
  • New game mode selection UI added.
    • Click 'Play Now' to access this new mode selection. See image above.
    • The Invasion Mode start button now shows the currently active story Act.
    • The Exploration Mode start button shows the current Day.
  • Independent save system for Exploration Mode
    • System and planet data saved separately.
    • Upgrades installed saved separately.
    • Permanent bonus upgrade data saved separately.
    • High scores saved separately.
    • Various event related flags saved separately.
    • Essentially there are now two separate saves for everything but a few things like whether Dave will offer tips to Bob when he first sees certain things.
  • The main menu now shows the High Score and Current Score data for the last played game mode.
    • As always, Current Score only shows the 'Total Score' for the last played game mode if Bob survived.
  • The score panel now shows the score and high score for the current game mode, or last played game mode, by default.
    • Holding a key shows the total and high-scores for the other game mode.
  • Fixed a couple of typos in Dave messages in Act 3.
  • Electronics and Micro Electronics have been added to various salvageable items.
    • Previously these were only available from salvaging Replicon body parts or machines. This allows all upgrades to be crafted in Exploration Mode.
Thanks as always to everyone for supporting the game by buying it on Steam. Keep your ideas and feedback coming. Together we'll make Space Bob the best it can be before final release and be sure to let me know if you run into any problems with this update. <3 Paul @ Intravenous Software


[ 2018-04-27 14:12:35 CET ] [ Original post ]

Space Bob vs. The Replicons
Intravenous Software Developer
Independent Publisher
2018-09-28 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (90 reviews)
The Game includes VR Support
Public Linux Depots:
  • Space Bob vs. The Replicons Linux [1.13 G]

Space Bob vs. The Replicons is a light hearted yet challenging physics-based planetary exploration, survival, rogue-lite in the final stages of development for PC (Mac & Linux soon). Expect to die in a dozen different ways before you figure out how to survive for an hour.

Combining hand crafted planets with procedurally placed resources and hazards, you must help Bob to solve the mystery of what is keeping him trapped in a never ending time loop while experiencing elements of survival, platforming, adventure and space exploration along with his companion AI.

Gameplay

Explore dozens of planets, collect resources, salvage what you find to craft upgrades, and fight for your life while trying to uncover the time-bending mysteries of Bob's universe.


At first, something as simple as landing on a planet and recovering some salvage will be a challenge. If the planetary hazards don't kill Bob first he will likely be overrun by Replicons before learning that many things are not worth his time to collect. Managing resources while learning how to maneuver valuable loot around obstacles, and out of deep winding caves, is what the game is all about.

The first objective is to escape through the jump gate and this may feel like the end of the game but nothing could be further from the truth. To truly escape Bob will need to explore further, master his skills and ultimately take the battle to the Replicons directly over three story acts.

Whether you live or die, an average play session is designed to take 30-90 minutes. At first you'll die frequently and struggle to do seemingly simple tasks but with patience, careful resource management, time and practice you'll learn to survive long enough to discover that death is not as permanent as it seems. Dig even deeper and you'll find yourself working with mysterious forces to save mankind from alien obliteration over multiple consecutive games.

This game features a type of permadeath. Death doesn't reset the story but it does rewind time. Collected resources and upgrades will be lost so it's best not to try and do too much before learning how to survive first. Also, contrary to some of the early reviews, the game now allows saving at any time but as is typical with rogue-lites your save point will be lost after death.

Technology

Although the game may initially appear to use traditional 2D sprites, it instead uses polygons. This allows for improved performance but also the ability to seamlessly zoom from viewing an entire planet down to having Bob fill the screen, and all without any pixelation.


All objects are physics enabled creating the corner-stone for much of the gameplay. You'll need to figure out how to efficiently connect objects together and return them to your refinery ship in orbit while managing their weight as they swing around the game's environments. Oh, and don't forget that you'll need to do it while trying to survive an alien invasion. Good luck!

MINIMAL SETUP
  • OS: Ubuntu 10.10 or later (see below for other distros tested)
  • Processor: 2Ghz
  • Graphics: Intel HD4600 or better
  • Storage: 2 GB available spaceAdditional Notes: Tested and working on Ubuntu. Arch Linux. Fedora. Gentoo. Tumbleweed
GAMEBILLET

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33.99$ (-70%)
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11.99$ (20%)
9.99$ (50%)
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0.37$ (63%)
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13.49$ (10%)

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