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Main Update 6 - Steamworks - Now Live

Developers often say how excited they are by their latest release or update but it couldn't be more true in this case. Main Update 6 brings both leaderboards and achievements and I can't wait to see you guys battling it out. During development, Space Bob's design was built around a deep scoring mechanic and difficulty curve that extends way beyond what most players experienced in the past. With the addition of leaderboards this is all about to change. Players are going to need to develop totally new strategies, and explore every possibility, to have a chance of reaching and holding on to the #1 spot and new changes to the scoring system will only make this even more exciting.

Updated Scoring System


    Not only will the new leaderboards push players to find new strategies, but Space Bob now includes a new Score Multiplier System.
    • For each objective completed, the multiplier will increase by 1.
    • For every 100,000 points of salvage collected the multiplier will increase by 1.
  • Defeating each Replicon Station is considered an objective.
  • Collecting each Power Cube in Act 3 is considered an objective.
So that's a total of 7 objectives and an x8 multiplier to your score. Combine this by learning how to salvage the most valuable loot and you can push that well past an x10 multiplier for some truly huge scores. How does it work?
  • Complete objectives, collect power cubes, and salvage loot to increase the score multiplier.
  • Reaching the jump-gate alive increases your 'Total Score' which is immediately uploaded to the leaderboards.
  • 'Total Score' is then carried over into your next and all subsequent games, until you die. Total Score is reset to zero upon death and you'll need to start building it again.
  • Reaching the jump-gate also RESETS YOUR MULTIPLIER. This encourages a risk vs. reward scoring mechanic. If you try to complete all objectives in a single game, without going to the jump-gate, your score multiplier will grow huge but you risk losing it ALL if you die. Do you play it safe and lock in your score on the leaderboards or do you go for glory and risk it all for a massive multiplier? It's up to you.

Leaderboards


There are four different leaderboards to compete on.
  • Invasion Mode - Total Score
  • Invasion Mode - Single Game Score
  • Exploration Mode - Total Score
  • Exploration Mode - Single Game Score. A single game is considered any run from the start to the jump-gate. It doesn't matter which act you are in. It doesn't even matter if you've survived to the jump-gate multiple times in a row. As long as it's from a fresh start (no upgrades in a new system) through to the jump-gate it's classed as a 'Single Game Score'. 'Total Score' is a combination of all scores achieved on a single life. You can potentially play forever, go through the jump-gate 100 times, and your total score will keep increasing until the moment you die. The moment you die it's reset to zero and you'll need to try again. Each time you go through the jump-gate your 'Total Score' will be uploaded if it beats your previous best score. You can find the leaderboards in the 'Score' panel in the escape menu. Many of you will also be pleased to know that you can filter the results to only see your friends allowing you to have your own personal leaderboard to fight over.

Achievements


    On your way to mastering the game and reaching that #1 leaderboard spot you can now take on the first wave of achievements that have been added. They'll challenge you to reach specific scores but also survive over multiple games. You'll be tasked with feats like collecting all the upgrades in a single game and ultimately beating the entire game in a single run before going to the jump-gate.
    The achievement system is currently fully functional but does not yet have an in-game UI. The Steam achievement UI is more than up to the job for the next few days while the in-game UI is developed for added convenience. This will come as a patch to Main Update 6 hopefully before the end of the week.
      EDIT: Work on the UI went smoothly so build 0.831 is already live with the new in-game achievements UI implemented. You access it from the Score panel - the same place as the new leaderboards.

Main Update 6 - Build 0.83 - Changelog


  • Steamworks Integration Added
  • Steam leaderboards added
  • Steam achievements added
  • New score multiplier system added
  • Save file system updated. Older save and data files are no longer valid.
  • Dave's message panel is now hidden when entering the menus/options.
  • Bonus salvage score added for inserting Power Cubes into the Mega Cube.
    • 40,000 for the first power cube.
    • 50,000 for the second power cube.
    • 60,000 for the third power cube.
    • 70,000 for the fourth power cube.
  • Power cube icons now appear on the system map as soon as the mega cube is installed.
  • Fixed a minor issue where Dave would inform Bob, at the start of the game, that a Replicon defense station had just arrived if the player loaded a game save where the defense station had already appeared.
  • Fixed a similar issue where Dave would inform Bob of Replicon drop ships arriving immediately after re-starting a saved game.
  • Changes made to the High Score panel on the Score Screen.
      The old High Score panel recorded your highest 'Total Score' ever achieved, the most times you had ever escaped without dying, and the longest you had ever survived without dying.
      However, the new leaderboards are all based on score. Your leaderboard highscore will show how long you survived in that specific game, and how many times you used the jump gate in that specific game. To keep things intuitive, the normal score screen high score panel now conforms to this new system and shows the number of escapes and time for the specific game that the highscore was achieved in.
  • Fixed a bug with the in-game estimated total score UI while playing exploration mode. It was previously adding the currently saved total score from invasion mode rather than exploration mode.
  • Changed the key bind tips panel wording during the tutorial to show (HOLD) after the open/close hatch controls to avoid any possible confusion for how these controls work.
  • Increased the dead zones slightly on analog controls to help prevent unwanted ghost input from attached but not currently used controllers.
  • Fixed a save game bug that could cause a single planet to appear in multiple places in the map instead of creating a new instance for each planet. It's normal to see the same planet design more than once on the map but the bug was causing those similar planets to be literally the same planet. It's now fixed. This did not occur unless loading from a save.


    [ 2018-06-19 14:27:34 CET ] [ Original post ]

  • Space Bob vs. The Replicons
    Intravenous Software Developer
    Independent Publisher
    2018-09-28 Release
    Game News Posts: 33
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Very Positive (90 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Space Bob vs. The Replicons Linux [1.13 G]

    Space Bob vs. The Replicons is a light hearted yet challenging physics-based planetary exploration, survival, rogue-lite in the final stages of development for PC (Mac & Linux soon). Expect to die in a dozen different ways before you figure out how to survive for an hour.

    Combining hand crafted planets with procedurally placed resources and hazards, you must help Bob to solve the mystery of what is keeping him trapped in a never ending time loop while experiencing elements of survival, platforming, adventure and space exploration along with his companion AI.

    Gameplay

    Explore dozens of planets, collect resources, salvage what you find to craft upgrades, and fight for your life while trying to uncover the time-bending mysteries of Bob's universe.


    At first, something as simple as landing on a planet and recovering some salvage will be a challenge. If the planetary hazards don't kill Bob first he will likely be overrun by Replicons before learning that many things are not worth his time to collect. Managing resources while learning how to maneuver valuable loot around obstacles, and out of deep winding caves, is what the game is all about.

    The first objective is to escape through the jump gate and this may feel like the end of the game but nothing could be further from the truth. To truly escape Bob will need to explore further, master his skills and ultimately take the battle to the Replicons directly over three story acts.

    Whether you live or die, an average play session is designed to take 30-90 minutes. At first you'll die frequently and struggle to do seemingly simple tasks but with patience, careful resource management, time and practice you'll learn to survive long enough to discover that death is not as permanent as it seems. Dig even deeper and you'll find yourself working with mysterious forces to save mankind from alien obliteration over multiple consecutive games.

    This game features a type of permadeath. Death doesn't reset the story but it does rewind time. Collected resources and upgrades will be lost so it's best not to try and do too much before learning how to survive first. Also, contrary to some of the early reviews, the game now allows saving at any time but as is typical with rogue-lites your save point will be lost after death.

    Technology

    Although the game may initially appear to use traditional 2D sprites, it instead uses polygons. This allows for improved performance but also the ability to seamlessly zoom from viewing an entire planet down to having Bob fill the screen, and all without any pixelation.


    All objects are physics enabled creating the corner-stone for much of the gameplay. You'll need to figure out how to efficiently connect objects together and return them to your refinery ship in orbit while managing their weight as they swing around the game's environments. Oh, and don't forget that you'll need to do it while trying to survive an alien invasion. Good luck!

    MINIMAL SETUP
    • OS: Ubuntu 10.10 or later (see below for other distros tested)
    • Processor: 2Ghz
    • Graphics: Intel HD4600 or better
    • Storage: 2 GB available spaceAdditional Notes: Tested and working on Ubuntu. Arch Linux. Fedora. Gentoo. Tumbleweed
    GAMEBILLET

    [ 6141 ]

    5.78$ (17%)
    9.57$ (52%)
    1.67$ (92%)
    4.19$ (16%)
    4.19$ (92%)
    17.39$ (13%)
    12.71$ (15%)
    12.74$ (15%)
    8.89$ (11%)
    8.89$ (11%)
    8.98$ (50%)
    13.34$ (11%)
    3.00$ (80%)
    7.11$ (11%)
    7.11$ (11%)
    20.65$ (17%)
    4.21$ (16%)
    13.79$ (8%)
    41.40$ (41%)
    2.81$ (81%)
    25.49$ (-70%)
    7.69$ (81%)
    8.39$ (16%)
    8.39$ (16%)
    25.19$ (16%)
    25.49$ (-2%)
    17.79$ (11%)
    12.74$ (-28%)
    52.19$ (13%)
    13.39$ (33%)
    GAMERSGATE

    [ 1709 ]

    11.04$ (45%)
    5.22$ (65%)
    4.35$ (78%)
    3.75$ (75%)
    25.0$ (50%)
    7.2$ (64%)
    2.0$ (90%)
    4.35$ (78%)
    3.4$ (83%)
    7.2$ (64%)
    4.0$ (80%)
    12.59$ (37%)
    5.0$ (50%)
    15.75$ (55%)
    9.0$ (64%)
    0.84$ (58%)
    1.25$ (75%)
    5.0$ (80%)
    19.8$ (67%)
    1.88$ (81%)
    1.5$ (85%)
    8.0$ (60%)
    9.4$ (53%)
    11.24$ (63%)
    13.12$ (47%)
    5.53$ (57%)
    2.25$ (89%)
    14.99$ (50%)
    27.99$ (30%)
    2.85$ (81%)

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