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Space Bob's journey through early access has been incredibly useful in helping to smooth off the rough edges and the full 1.0 release is now just around the corner. This update includes the final balance tweaks and changes before that happens along with a couple of cool new features: hazardous weather and procedural grass.
Don't expect to find hazardous weather on every planet, or even most planets, as this would soon become more annoying than fun. Instead you'll run into the non-hazardous hail and rain far more often than the new hazardous heavy hail and acid rain. You'll be able to spot the differences easily though. Heavy hail is much bigger and acid rain is not only green but also fizzes into puffs of smoke as it hits the ground (see the GIF above). Needless to say, don't spend too much time in those conditions and get Bob underground quickly.
There was also a significant update to the score multiplier system in this update. The starting multiplier has been increased to encourage playing at higher difficulties by offering much higher scores for doing so. If you are looking to climb the leader-boards you'd be wise to increase the difficulty especially if you are an experienced player.
Build 0.99 Changelog
- Hazardous weather added - Acid rain and heavy hail.
- Procedural grass added to appropriate planets - (Every blade of grass is an individual polygon)
- Camera shake added to explosions and various other game events.
- The game now has a new logo.
- The Start Menu has been redesigned to include and suit the new logo
- The Start Menu now has a new button - Tips (a quick overview for new players)
- Replicon expansion speed increased slightly. They now appear a little sooner after starting a game.
- Act 3 Power Cube cave cable damage reduced by 33%
- Increased the volume on the pistol select audio effect.
- The first planet that the player sees on their very first game is now always the same to ensure a consistent first impression and experience.
- Slight visual improvements to the pistol and plasma gun impact effects.
- The starting score multipliers for higher difficulties have been increased. (Eg. The highest difficulty setting @300% damage now rewards a 8x starting multiplier).
- Rocket Pistol crafting recipe altered to require nanotechnology
- Tier 3 Jetpack thruster crafting recipe altered to require nanotechnology
- Drop rates for nanotechnology altered (The main sources are now high level Replicons, MegaCube casing pieces, and some random archic loot items)
- Savannah worm spawn frequency increased significantly.
- Various UI cosmetic tweaks and changes
- A non-family friendly word removed from one of Dave's messages.
- Fixed a bug that would continually reset the permanent fuel optimisation bonus stat when launching the game.
- Fixed a bug in the tutorial where under rare circumstances the sleepy sequence could start when Bob wasn't properly docked in his lander
- Fixed a bug that would play the 'score updating' audio ping once per second during the 'View System Map' sequence of the tutorial until the player's score becomes visible once the tutorial was completed.
- Fixed a bug that could sometimes cause Bob's jetpack thrust effect to remain active while inside his lander.
[ 2018-09-11 11:38:05 CET ] [ Original post ]
🎮 Full Controller Support
- Space Bob vs. The Replicons Linux [1.13 G]
Space Bob vs. The Replicons is a light hearted yet challenging physics-based planetary exploration, survival, rogue-lite in the final stages of development for PC (Mac & Linux soon). Expect to die in a dozen different ways before you figure out how to survive for an hour.
Combining hand crafted planets with procedurally placed resources and hazards, you must help Bob to solve the mystery of what is keeping him trapped in a never ending time loop while experiencing elements of survival, platforming, adventure and space exploration along with his companion AI.
Gameplay
Explore dozens of planets, collect resources, salvage what you find to craft upgrades, and fight for your life while trying to uncover the time-bending mysteries of Bob's universe.At first, something as simple as landing on a planet and recovering some salvage will be a challenge. If the planetary hazards don't kill Bob first he will likely be overrun by Replicons before learning that many things are not worth his time to collect. Managing resources while learning how to maneuver valuable loot around obstacles, and out of deep winding caves, is what the game is all about.
The first objective is to escape through the jump gate and this may feel like the end of the game but nothing could be further from the truth. To truly escape Bob will need to explore further, master his skills and ultimately take the battle to the Replicons directly over three story acts.
Whether you live or die, an average play session is designed to take 30-90 minutes. At first you'll die frequently and struggle to do seemingly simple tasks but with patience, careful resource management, time and practice you'll learn to survive long enough to discover that death is not as permanent as it seems. Dig even deeper and you'll find yourself working with mysterious forces to save mankind from alien obliteration over multiple consecutive games.
This game features a type of permadeath. Death doesn't reset the story but it does rewind time. Collected resources and upgrades will be lost so it's best not to try and do too much before learning how to survive first. Also, contrary to some of the early reviews, the game now allows saving at any time but as is typical with rogue-lites your save point will be lost after death.
Technology
Although the game may initially appear to use traditional 2D sprites, it instead uses polygons. This allows for improved performance but also the ability to seamlessly zoom from viewing an entire planet down to having Bob fill the screen, and all without any pixelation.All objects are physics enabled creating the corner-stone for much of the gameplay. You'll need to figure out how to efficiently connect objects together and return them to your refinery ship in orbit while managing their weight as they swing around the game's environments. Oh, and don't forget that you'll need to do it while trying to survive an alien invasion. Good luck!
- OS: Ubuntu 10.10 or later (see below for other distros tested)
- Processor: 2Ghz
- Graphics: Intel HD4600 or better
- Storage: 2 GB available spaceAdditional Notes: Tested and working on Ubuntu. Arch Linux. Fedora. Gentoo. Tumbleweed
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