





Main Update 11 is Live!


[ 2018-11-30 10:40:17 CET ] [ Original post ]
It's here! The first significant content update since the 1.0 launch. Rather than spoil all the surprises, with overly detailed patch notes about the new content, here's a quick summary:
- New Equipment to discover and upgrade.
- New Highly Hostile Biome
- New Hazardous Liquid - Acidic Goop
- New Planetary Hazard Types
- New Stalagmite Type
- New Highly Toxic rain variant
- New Flora
- 5 New Planets
- New Secret Areas
- New Mysteries to solve
- New Dave Dialog
- 12 New Challenges/Achievements (Achievements have been renamed to Challenges)

- Fog of War state is now saved and recreated upon reloading.
- Methane liquid damage increased by 50%
- Stalagmite drip damage tweaked to create more variance between biome types.
- Fixed grass generation when loading from a save which could cause grass to incorrectly generate over some objects.
- Increased the bonus score value for the radioactive Archic salvage items.
- Permanent upgrade statistics are no longer reset after defeating the mothership and completing the game. They are now truly permanent and never reset.
- Increased the maximum values that various combinations of permanent and temporary upgrade bonus' can reach.
- Tripled the bonus score when finding a bonus upgrade machine with a stat that is already maxed out.
- Archic balls no longer need to be filled with the Archic refueller before being placed into the mega Archic refueller however their resulting value is based on the quantity of resources they contained before conversion.
- Grapple connections attached to the lander no longer automatically detach when entering/leaving the refinery ship unless the lander has a downward trajectory allowing the player to attach objects to a docked lander and fly out of the refinery ship without the grapples automatically detaching.
- Areas and caves that disable Bob's jetpack also now disable his lander thrusters.
- A new HUD icon has been added to indicate when Bob's jetpack or lander thrusters have been artificially disabled.
- The lander hatch now detects if something is blocking it's ability to close and will stop with a warning sound.
- Added a larger smoke effect to toxic stalagmite drips as they hit the ground.
- Additional spawn points added for Archic balls
- Additional planets are now considered essential and will exist in every game. This ensures that all three of the Archic refuellers are guaranteed to spawn in every game and that the new familiars can always be found and fully upgraded in every game.
- Many of Dave's dialog messages are now preceeded by various sound effects to draw attention to important messages or warnings.

- Fixed a bug that prevented the 'Required Materials' panel and 'Upgrade Now' button from updating after installing an upgrade until the player clicked on a different upgrade button.
- The 'Release Grapples' hotkey is now disabled during scan mode to prevent unwanted disconnections while setting waypoints.
- The lander directional HUD icon is now correctly deactivated if the lander has been destroyed.
- Fixed an exploit with the Archic mega refueller
- Fixed an issue where filled Archic balls placed into the Archic mega refueller could get stuck inside the machine or get pushed out of the side.
- Fixed an issue where mega Archic balls (the ones created by the mega refueller) could disappear after saving and loading a game.
- Fixed the visual depth of the mega refueller to prevent Bob appearing infront of it if he decides to climb inside.
- Fixed an issue where objects that had previously travelled through a hyper jump inside the refinery ship and were then removed from the refinery ship would still jump with the ship rather than remain at the current planet as expected.
- Fixed a bug that could cause the new waypoint hotkey UI to appear on the game complete score screen.
- Fixed an issue where the first planet could be duplicated on a players first game after completing the tutorial.
- Fixed an issue where the first planet in every game after using the jump gate would always be the same. This only happened for players who first completed the tutorial during early-access.
- Score update audio pings can now only play if the score UI is visible.
- The new waypoint system now correctly activates at the end of the tutorial. It is deliberately deactivated during the tutorial.
[ 2018-11-30 10:40:17 CET ] [ Original post ]
Space Bob vs. The Replicons
Intravenous Software
Developer
Independent
Publisher
2018-09-28
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(90 reviews)
The Game includes VR Support
Public Linux Depots:
- Space Bob vs. The Replicons Linux [1.13 G]
Space Bob vs. The Replicons is a light hearted yet challenging physics-based planetary exploration, survival, rogue-lite in the final stages of development for PC (Mac & Linux soon). Expect to die in a dozen different ways before you figure out how to survive for an hour.
Combining hand crafted planets with procedurally placed resources and hazards, you must help Bob to solve the mystery of what is keeping him trapped in a never ending time loop while experiencing elements of survival, platforming, adventure and space exploration along with his companion AI.
Gameplay
Explore dozens of planets, collect resources, salvage what you find to craft upgrades, and fight for your life while trying to uncover the time-bending mysteries of Bob's universe.At first, something as simple as landing on a planet and recovering some salvage will be a challenge. If the planetary hazards don't kill Bob first he will likely be overrun by Replicons before learning that many things are not worth his time to collect. Managing resources while learning how to maneuver valuable loot around obstacles, and out of deep winding caves, is what the game is all about.
The first objective is to escape through the jump gate and this may feel like the end of the game but nothing could be further from the truth. To truly escape Bob will need to explore further, master his skills and ultimately take the battle to the Replicons directly over three story acts.
Whether you live or die, an average play session is designed to take 30-90 minutes. At first you'll die frequently and struggle to do seemingly simple tasks but with patience, careful resource management, time and practice you'll learn to survive long enough to discover that death is not as permanent as it seems. Dig even deeper and you'll find yourself working with mysterious forces to save mankind from alien obliteration over multiple consecutive games.
This game features a type of permadeath. Death doesn't reset the story but it does rewind time. Collected resources and upgrades will be lost so it's best not to try and do too much before learning how to survive first. Also, contrary to some of the early reviews, the game now allows saving at any time but as is typical with rogue-lites your save point will be lost after death.
Technology
Although the game may initially appear to use traditional 2D sprites, it instead uses polygons. This allows for improved performance but also the ability to seamlessly zoom from viewing an entire planet down to having Bob fill the screen, and all without any pixelation.All objects are physics enabled creating the corner-stone for much of the gameplay. You'll need to figure out how to efficiently connect objects together and return them to your refinery ship in orbit while managing their weight as they swing around the game's environments. Oh, and don't forget that you'll need to do it while trying to survive an alien invasion. Good luck!
MINIMAL SETUP
- OS: Ubuntu 10.10 or later (see below for other distros tested)
- Processor: 2Ghz
- Graphics: Intel HD4600 or better
- Storage: 2 GB available spaceAdditional Notes: Tested and working on Ubuntu. Arch Linux. Fedora. Gentoo. Tumbleweed
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