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Beta Build 1.43 Now Available:
Main update 14 introduced two new speedruns that in hindsight had too many restrictions. These restrictions have now been removed. The 'Full Game' speedrun can now be completed on any difficulty. You can save your game, go through the jump gate and die as many times as you like and it will still register to the leaderboards once you finally beat the game. The timer starts at the beginning of Act 1 and keeps ticking until you defeat the mothership. Due to this change, the Jump Gate speedrun should now be done from the start of Act 1 because if you try to do it in a later act it will include the time spent playing through the previous acts. See below for how to reset the timer. IMPORTANT: If you were in the middle of a game, prior to build 1.43, it will not register to the Full Game speedrun leaderboards in build 1.43 UNLESS you had never died or used the Jump Gate while playing on the previous build. If in doubt use the new Reset button to start a new game, or ask for more info.
This can be found in the Invasion Mode section on the game select screen. Holding the button for four seconds will reset Invasion Mode back to Act 1, reset your speedrun timer and wipe Dave's memory. If you have played a lot of Space Bob, and Dave isn't saying much anymore, this button will make him forget he ever met Bob and he'll be full of small talk and advice once again. Please be aware that wiping Dave's memory affects Survival Mode too, so you may find Dave repeating tips and advice he's already told you in that game mode too. It doesn't reset anything else in survival mode though. This button replaces the old semi-secret "hold 'F7' at the main menu" developer tool that also reset the game.
Rasks are the jumpy, rolling purple Replicons that everyone hates. Well they became sad at being so hated and decided to be a bit more friendly. Their previous damage of 2.7 has been reduced to 1.3 after some dedicated playtesting. Yes, they did too much damage. They were always meant to be deadly, but their damage comes from a time when the whole game was far more dangerous. Damage throughout the rest of the game was slowly reduced but the Rasks remained a little too lethal especially if they managed to attach themselves to Bob. It's now possible to shoot them off and survive as long as you're quick and you're are wearing at least some form of armor. If you get a chance to test this change let me know what you think. I want them to remain feared and dangerous, but I don't want them to cause quite so much frustration as before.
No more changes are planned for Main Update 14 and so if you find any last minute issues let me know. If all goes well the plan is for it to exit beta next Monday (May 16th). As a side note: I'll also be updating the big speedrunning guide that was posted last week too, to reflect the changes in build 1.43. If you didn't see it before you can find it here and it should be updated by the end of tomorrow (May 11th): https://steamcommunity.com/sharedfiles/filedetails/?id=2804067995
[ 2022-05-10 14:18:29 CET ] [ Original post ]
Builds 1.41, and 1.42 were minor hotfixes, released last week, that only contained minor tweaks and bug fixes. Build 1.43 deserves it's own announcement as it brings much bigger changes that may go unnoticed otherwise.
Speedrun Changes:
Main update 14 introduced two new speedruns that in hindsight had too many restrictions. These restrictions have now been removed. The 'Full Game' speedrun can now be completed on any difficulty. You can save your game, go through the jump gate and die as many times as you like and it will still register to the leaderboards once you finally beat the game. The timer starts at the beginning of Act 1 and keeps ticking until you defeat the mothership. Due to this change, the Jump Gate speedrun should now be done from the start of Act 1 because if you try to do it in a later act it will include the time spent playing through the previous acts. See below for how to reset the timer. IMPORTANT: If you were in the middle of a game, prior to build 1.43, it will not register to the Full Game speedrun leaderboards in build 1.43 UNLESS you had never died or used the Jump Gate while playing on the previous build. If in doubt use the new Reset button to start a new game, or ask for more info.
The new Reset button:
This can be found in the Invasion Mode section on the game select screen. Holding the button for four seconds will reset Invasion Mode back to Act 1, reset your speedrun timer and wipe Dave's memory. If you have played a lot of Space Bob, and Dave isn't saying much anymore, this button will make him forget he ever met Bob and he'll be full of small talk and advice once again. Please be aware that wiping Dave's memory affects Survival Mode too, so you may find Dave repeating tips and advice he's already told you in that game mode too. It doesn't reset anything else in survival mode though. This button replaces the old semi-secret "hold 'F7' at the main menu" developer tool that also reset the game.
Rask damage has been more than halved:
Rasks are the jumpy, rolling purple Replicons that everyone hates. Well they became sad at being so hated and decided to be a bit more friendly. Their previous damage of 2.7 has been reduced to 1.3 after some dedicated playtesting. Yes, they did too much damage. They were always meant to be deadly, but their damage comes from a time when the whole game was far more dangerous. Damage throughout the rest of the game was slowly reduced but the Rasks remained a little too lethal especially if they managed to attach themselves to Bob. It's now possible to shoot them off and survive as long as you're quick and you're are wearing at least some form of armor. If you get a chance to test this change let me know what you think. I want them to remain feared and dangerous, but I don't want them to cause quite so much frustration as before.
This build is a release candidate:
No more changes are planned for Main Update 14 and so if you find any last minute issues let me know. If all goes well the plan is for it to exit beta next Monday (May 16th). As a side note: I'll also be updating the big speedrunning guide that was posted last week too, to reflect the changes in build 1.43. If you didn't see it before you can find it here and it should be updated by the end of tomorrow (May 11th): https://steamcommunity.com/sharedfiles/filedetails/?id=2804067995
[ 2022-05-10 14:18:29 CET ] [ Original post ]
Space Bob vs. The Replicons
Intravenous Software
Developer
Independent
Publisher
2018-09-28
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(90 reviews)
The Game includes VR Support
Public Linux Depots:
- Space Bob vs. The Replicons Linux [1.13 G]
Space Bob vs. The Replicons is a light hearted yet challenging physics-based planetary exploration, survival, rogue-lite in the final stages of development for PC (Mac & Linux soon). Expect to die in a dozen different ways before you figure out how to survive for an hour.
Combining hand crafted planets with procedurally placed resources and hazards, you must help Bob to solve the mystery of what is keeping him trapped in a never ending time loop while experiencing elements of survival, platforming, adventure and space exploration along with his companion AI.
Gameplay
Explore dozens of planets, collect resources, salvage what you find to craft upgrades, and fight for your life while trying to uncover the time-bending mysteries of Bob's universe.At first, something as simple as landing on a planet and recovering some salvage will be a challenge. If the planetary hazards don't kill Bob first he will likely be overrun by Replicons before learning that many things are not worth his time to collect. Managing resources while learning how to maneuver valuable loot around obstacles, and out of deep winding caves, is what the game is all about.
The first objective is to escape through the jump gate and this may feel like the end of the game but nothing could be further from the truth. To truly escape Bob will need to explore further, master his skills and ultimately take the battle to the Replicons directly over three story acts.
Whether you live or die, an average play session is designed to take 30-90 minutes. At first you'll die frequently and struggle to do seemingly simple tasks but with patience, careful resource management, time and practice you'll learn to survive long enough to discover that death is not as permanent as it seems. Dig even deeper and you'll find yourself working with mysterious forces to save mankind from alien obliteration over multiple consecutive games.
This game features a type of permadeath. Death doesn't reset the story but it does rewind time. Collected resources and upgrades will be lost so it's best not to try and do too much before learning how to survive first. Also, contrary to some of the early reviews, the game now allows saving at any time but as is typical with rogue-lites your save point will be lost after death.
Technology
Although the game may initially appear to use traditional 2D sprites, it instead uses polygons. This allows for improved performance but also the ability to seamlessly zoom from viewing an entire planet down to having Bob fill the screen, and all without any pixelation.All objects are physics enabled creating the corner-stone for much of the gameplay. You'll need to figure out how to efficiently connect objects together and return them to your refinery ship in orbit while managing their weight as they swing around the game's environments. Oh, and don't forget that you'll need to do it while trying to survive an alien invasion. Good luck!
MINIMAL SETUP
- OS: Ubuntu 10.10 or later (see below for other distros tested)
- Processor: 2Ghz
- Graphics: Intel HD4600 or better
- Storage: 2 GB available spaceAdditional Notes: Tested and working on Ubuntu. Arch Linux. Fedora. Gentoo. Tumbleweed
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