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Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements. Resurrected by a necromancer, you are sent into the dungeon to assassinate The Vampire. Although your body is fragile, there are many tools at your disposal to beat the odds.

Utilize:

Items in the dungeon are to be treasured. Carefully manage your use of the mundane and magical to ensure you come out alive.

Brawl:

Fight monsters, each with their own separate personalities. Discover their true nature and exploit their weaknesses.

Die:

See how far you can get with only a single life. Feel your blood pressure rise as you get further than ever before!

Upgrade:

Unlock runes which allow you to upgrade your character. Choose carefully to synergize with your preferred playstyle, or go for unique and fun combinations for a challenge.

Explore:

Delve into the branching dungeon in any order you want.

Return:

Vampire of the Sands is fully complete, but will still see improvements and content updates. User feedback is welcome!


Vampire of the Sands
HomphDeveloper
Black Shell MediaPublisher
2015-07-17Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (64 reviews)
VR Support
Public Linux Depots:
  • Vampire of the Sands Linux [233.3 M]
July Update

  • Added animations for all monsters.
  • Added system to give Rune Coins upon the player dying.
  • Added 3 new playable characters, each with own tradeoffs.
  • Added graphical effect for unseen areas.
  • Added messages when toggling UI elements.
  • Added new scheme for generating every level in the game.
  • Added more variants to every boss room.
  • Added mouse support to game menus.
  • Added treasure rooms.
  • Added flash to interactable objects.
  • Added new item: Recharge Scroll.
  • Added new item: Magic Potion.
  • Added new item: Anti Berserk Potion.
  • Added new item: Anti Dexterity Potion.
  • Added new item: Anti ESP Potion.
  • Added new item: Anti Full Health Potion.
  • Added new item: Healing Potion.
  • Added new item: Invisibility Potion.
  • Added new item: Purge Potion.
  • Added new item: Resist Potion.
  • Added new item: Souls Potion.
  • Added new item: Speed Potion.
  • Added new item: Stamina Potion.
  • Added new item: Attack Charm.
  • Added new item: Gold Charm.
  • Added new item: Key Charm.
  • Added new item: Life Saving Charm.
  • Added new item: Resist Charm.
  • Added new item: Soul Charm.
  • Added new item: Stamina Charm.
  • Added new item: Stasis Charm.
  • Added new item: Speed Charm.
  • Added new item: Tumble Charm.
  • Added new item: Boomerang.
  • Changed Rune editing page to be accessible from game over.
  • Changed duration of veil cloak to be much shorter.
  • Changed veil cloak to be VERY fragile.
  • Changed Drider to have a knife for melee.
  • Changed acid blob to infrequently shoot.
  • Changed melee acid to break items.
  • Changed shot acid to immediately break items.
  • Changed shot acid to be more quick.
  • Changed Rune Coins to no longer drop from monsters.
  • Changed UI elements to work with new characters' traits.
  • Changed mechanism for displaying most bosses you beat while winning.
  • Changed bubble armor appearance.
  • Changed invisibility appearance.
  • Changed alert messages to have a larger font.
  • Changed item descriptions to have a larger font.
  • Changed placement of item name in inventory.
  • Changed message clearing to no longer consume input.
  • Changed attacks to use stamina.
  • Changed tumble to use more stamina.
  • Changed stamina system to restore faster.
  • Changed stamina system to lock out if you run out of stamina.
  • Changed visual representation of stamina.
  • Changed breaking chests to break items far more often.
  • Changed items broken inside chests to always turn to scrap.
  • Changed soul granularity by 10x.
  • Changed Repair Scroll to no longer charge wands.
  • Changed Repair Scroll to randomly choose, if no weapon is wielded.
  • Changed non-teleportation/blink scrolls to appear in smaller amounts.
  • Changed souls to no longer heal.
  • Changed minimap so player location is more obvious.
  • Changed heart bar to flash when you gain/lose health.
  • Changed durable skill to increase item durability more.
  • Changed harden scroll to only increase durability by 40.
  • Changed lathe system back to needing increasing scraps.
  • Changed wants to no longer affect bosses.
  • Changed whips to be harmless if you're stone-proof.
  • Changed laserbrand weapons to get heavily damaged upon shooting.
  • Changed laserbrand laser to be much faster.
  • Changed tutorial to reflect new characters.
  • Changed death angle to be random if no source is found.
  • Changed missiles to face exact angle, rather than lock to 8 directions.
  • Changed arena to no longer give you rune buffs.
  • Changed genocide prompt to be easier / more visual.
  • Changed monsters to not be able to push you while attacking.
  • Changed main menu to allow you to start a new game instead of loading.
  • Fixed bug allowing player to break their own missiles by attacking.
  • Fixed bug causing monsters to walk diagonally through walls.
  • Fixed bug causing unseen monsters' shadows to get drawn.
  • Fixed bug causing items' autopickup status to not get saved.
  • Fixed conflicts if update and account-error message were both open.
  • Fixed bug preventing swapping Rune placements in some cases.
  • Fixed hearts drawing under effigies in inventory menu.
  • Fixed bug in reporting how many items in a chest broke.
  • Fixed bug causing Blink Scroll to sometimes take a long time.
  • Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
  • Fixed bug where pausing just before dying would stick into new game.
  • Fixed bug causing Cactuses (the monster) to spawn on top of each other.
  • Fixed fullscreen map to be properly centered.
  • Fixed fullscreen map to cover screen fully.
  • Fixed bug in tutorial, displaying keyboard controls wrong.
  • Fixed bug causing cursor to draw over map.
  • Fixed bug allowing you to open inventory at same time as the map.
  • Fixed bug with Mace's hitbox.
  • Fixed bug causing Book Worm's books to not aim for you.
  • Fixed crash while genociding species of a monster on current level.
  • Fixed crash from (somehow!) genociding every single species.
  • Fixed bug causing genocides to carry over between games.
  • Removed Haste Scroll.
  • Removed Invisibility Scroll

[ 2016-07-16 16:28:52 CET ] [Original Post]
July Update

  • Added animations for all monsters.
  • Added system to give Rune Coins upon the player dying.
  • Added 3 new playable characters, each with own tradeoffs.
  • Added graphical effect for unseen areas.
  • Added messages when toggling UI elements.
  • Added new scheme for generating every level in the game.
  • Added more variants to every boss room.
  • Added mouse support to game menus.
  • Added treasure rooms.
  • Added flash to interactable objects.
  • Added new item: Recharge Scroll.
  • Added new item: Magic Potion.
  • Added new item: Anti Berserk Potion.
  • Added new item: Anti Dexterity Potion.
  • Added new item: Anti ESP Potion.
  • Added new item: Anti Full Health Potion.
  • Added new item: Healing Potion.
  • Added new item: Invisibility Potion.
  • Added new item: Purge Potion.
  • Added new item: Resist Potion.
  • Added new item: Souls Potion.
  • Added new item: Speed Potion.
  • Added new item: Stamina Potion.
  • Added new item: Attack Charm.
  • Added new item: Gold Charm.
  • Added new item: Key Charm.
  • Added new item: Life Saving Charm.
  • Added new item: Resist Charm.
  • Added new item: Soul Charm.
  • Added new item: Stamina Charm.
  • Added new item: Stasis Charm.
  • Added new item: Speed Charm.
  • Added new item: Tumble Charm.
  • Added new item: Boomerang.
  • Changed Rune editing page to be accessible from game over.
  • Changed duration of veil cloak to be much shorter.
  • Changed veil cloak to be VERY fragile.
  • Changed Drider to have a knife for melee.
  • Changed acid blob to infrequently shoot.
  • Changed melee acid to break items.
  • Changed shot acid to immediately break items.
  • Changed shot acid to be more quick.
  • Changed Rune Coins to no longer drop from monsters.
  • Changed UI elements to work with new characters' traits.
  • Changed mechanism for displaying most bosses you beat while winning.
  • Changed bubble armor appearance.
  • Changed invisibility appearance.
  • Changed alert messages to have a larger font.
  • Changed item descriptions to have a larger font.
  • Changed placement of item name in inventory.
  • Changed message clearing to no longer consume input.
  • Changed attacks to use stamina.
  • Changed tumble to use more stamina.
  • Changed stamina system to restore faster.
  • Changed stamina system to lock out if you run out of stamina.
  • Changed visual representation of stamina.
  • Changed breaking chests to break items far more often.
  • Changed items broken inside chests to always turn to scrap.
  • Changed soul granularity by 10x.
  • Changed Repair Scroll to no longer charge wands.
  • Changed Repair Scroll to randomly choose, if no weapon is wielded.
  • Changed non-teleportation/blink scrolls to appear in smaller amounts.
  • Changed souls to no longer heal.
  • Changed minimap so player location is more obvious.
  • Changed heart bar to flash when you gain/lose health.
  • Changed durable skill to increase item durability more.
  • Changed harden scroll to only increase durability by 40.
  • Changed lathe system back to needing increasing scraps.
  • Changed wants to no longer affect bosses.
  • Changed whips to be harmless if you're stone-proof.
  • Changed laserbrand weapons to get heavily damaged upon shooting.
  • Changed laserbrand laser to be much faster.
  • Changed tutorial to reflect new characters.
  • Changed death angle to be random if no source is found.
  • Changed missiles to face exact angle, rather than lock to 8 directions.
  • Changed arena to no longer give you rune buffs.
  • Changed genocide prompt to be easier / more visual.
  • Changed monsters to not be able to push you while attacking.
  • Changed main menu to allow you to start a new game instead of loading.
  • Fixed bug allowing player to break their own missiles by attacking.
  • Fixed bug causing monsters to walk diagonally through walls.
  • Fixed bug causing unseen monsters' shadows to get drawn.
  • Fixed bug causing items' autopickup status to not get saved.
  • Fixed conflicts if update and account-error message were both open.
  • Fixed bug preventing swapping Rune placements in some cases.
  • Fixed hearts drawing under effigies in inventory menu.
  • Fixed bug in reporting how many items in a chest broke.
  • Fixed bug causing Blink Scroll to sometimes take a long time.
  • Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
  • Fixed bug where pausing just before dying would stick into new game.
  • Fixed bug causing Cactuses (the monster) to spawn on top of each other.
  • Fixed fullscreen map to be properly centered.
  • Fixed fullscreen map to cover screen fully.
  • Fixed bug in tutorial, displaying keyboard controls wrong.
  • Fixed bug causing cursor to draw over map.
  • Fixed bug allowing you to open inventory at same time as the map.
  • Fixed bug with Mace's hitbox.
  • Fixed bug causing Book Worm's books to not aim for you.
  • Fixed crash while genociding species of a monster on current level.
  • Fixed crash from (somehow!) genociding every single species.
  • Fixed bug causing genocides to carry over between games.
  • Removed Haste Scroll.
  • Removed Invisibility Scroll

[ 2016-07-16 16:28:52 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu
  • Processor: 1.2GHz processorMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Graphics card compatible with OpenGL 2.x or better. with at least 32MB video memory.
  • Storage: 250 MB available space
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