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Hotfix, version 1.18h
[ 2016-09-05 14:02:32 CET ] [ Original post ]
- Changed: Resetting account/controls/achievements now more clear.
- Fixed: Was impossible to unlock achievements.
- Fixed: Can no longer get boss achievements if you die before the boss.
- Fixed: Host of bugs starting a new game while a game is in progress.
- Fixed: Timer showed over gold when playing Xia.
- Fixed: Gold placement was bad when souls and timer were both disabled.
- Fixed: Main Menu animations moved too fast with VSYNC off.
- Fixed: Changing key mapping with controller caused movement to get stuck.
- Fixed: Mapping move buttons on controller was supposed to be forbidden.
- Removed: Achievements queueing (was buggy anyhow).
[ 2016-09-05 14:02:32 CET ] [ Original post ]
Hotfix, version 1.18h
[ 2016-09-05 14:02:32 CET ] [ Original post ]
- Changed: Resetting account/controls/achievements now more clear.
- Fixed: Was impossible to unlock achievements.
- Fixed: Can no longer get boss achievements if you die before the boss.
- Fixed: Host of bugs starting a new game while a game is in progress.
- Fixed: Timer showed over gold when playing Xia.
- Fixed: Gold placement was bad when souls and timer were both disabled.
- Fixed: Main Menu animations moved too fast with VSYNC off.
- Fixed: Changing key mapping with controller caused movement to get stuck.
- Fixed: Mapping move buttons on controller was supposed to be forbidden.
- Removed: Achievements queueing (was buggy anyhow).
[ 2016-09-05 14:02:32 CET ] [ Original post ]
Hotfix, version 1.18g
[ 2016-09-04 14:06:28 CET ] [ Original post ]
- Changed: Crash log now includes game's version number.
- Fixed: Using "see bought" in post-death Rune screen mangled save file.
- Fixed: Version update had potential to cause problem with save file.
- Fixed: Shops showed attack aimer when using a controller.
- Fixed: Controller completely didn't work in shops.
- Fixed: Crypt rarely would have no stairs to store/boss.
[ 2016-09-04 14:06:28 CET ] [ Original post ]
Hotfix, version 1.18g
[ 2016-09-04 14:06:14 CET ] [ Original post ]
- Changed: Crash log now includes game's version number.
- Fixed: Using "see bought" in post-death Rune screen mangled save file.
- Fixed: Version update had potential to cause problem with save file.
- Fixed: Shops showed attack aimer when using a controller.
- Fixed: Controller completely didn't work in shops.
- Fixed: Crypt rarely would have no stairs to store/boss.
[ 2016-09-04 14:06:14 CET ] [ Original post ]
Hotfix, version 1.18e
[ 2016-09-01 14:46:40 CET ] [ Original post ]
- Changed: Account saving now creates backups to prevent save corruption.
- Changed: Mace now knocks monsters backwards.
- Fixed: Hearts were displaying for other characters, after playing Jie.
- Fixed: There was a case where multi-threading could mangle saves.
- Fixed: Game crashed when starting a new game while a game was in progress.
- Fixed: After finishing a daily dungeon, the "back" button was not appearing.
- Fixed: Mini Map option in main menu wasn't toggleable.
- Removed: "Pay" keybinding, as it is no longer used.
[ 2016-09-01 14:46:40 CET ] [ Original post ]
Hotfix, version 1.18e
[ 2016-09-01 14:46:40 CET ] [ Original post ]
- Changed: Account saving now creates backups to prevent save corruption.
- Changed: Mace now knocks monsters backwards.
- Fixed: Hearts were displaying for other characters, after playing Jie.
- Fixed: There was a case where multi-threading could mangle saves.
- Fixed: Game crashed when starting a new game while a game was in progress.
- Fixed: After finishing a daily dungeon, the "back" button was not appearing.
- Fixed: Mini Map option in main menu wasn't toggleable.
- Removed: "Pay" keybinding, as it is no longer used.
[ 2016-09-01 14:46:40 CET ] [ Original post ]
1.18d Hotfix
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: handful of new cast animations for monsters.
- Added: handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fix: Missiles were too slow.
- Fix: Hero names did not show up.
- Fix: Death-rune-menu was inaccessible to gamepad players.
- Fix: Direction-key got stuck when changing input scheme.
- Fix: Arena menu got stuck on screen when starting a match.
- Fix: Missiles-hitting-wall effect sometimes not show up.
- Fix: Blocking invisible wall appeared in desert area.
- Fix: Arena was awarding wins to wrong monster.
- Fix: Arena bosses weren't ending until you killed all summons.
- Fix: Killing arena bosses wasn't wiping all small units.
- Fix: Arena was awarding multiple wins in a rare case.
- Fix: Shadows were de-synching with monsters when pausing.
- Fix: Position of dying monsters was incorrectly offset.
- Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fix: Animated Table was able to destroy stairs!
- Fix: Brain wasn't killing itself in explosion.
- Fix: Room was spawning with holes in the wall in Communications.
- Fix: Putrid Mask was still affecting monsters when dead.
[ 2016-08-18 14:31:29 CET ] [ Original post ]
1.18d Hotfix
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: Handful of new cast animations for monsters.
- Added: Handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fixed: Missiles were too slow.
- Fixed: Hero names did not show up.
- Fixed: Death-rune-menu was inaccessible to gamepad players.
- Fixed: Direction-key got stuck when changing input scheme.
- Fixed: Arena menu got stuck on screen when starting a match.
- Fixed: Missiles-hitting-wall effect sometimes not show up.
- Fixed: Blocking invisible wall appeared in desert area.
- Fixed: Arena was awarding wins to wrong monster.
- Fixed: Arena bosses weren't ending until you killed all summons.
- Fixed: Killing arena bosses wasn't wiping all small units.
- Fixed: Arena was awarding multiple wins in a rare case.
- Fixed: Shadows were de-synching with monsters when pausing.
- Fixed: Position of dying monsters was incorrectly offset.
- Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fixed: Animated Table was able to destroy stairs!
- Fixed: Brain wasn't killing itself in explosion.
- Fixed: Room was spawning with holes in the wall in Communications.
- Fixed: Putrid Mask was still affecting monsters when dead.
[ 2016-08-18 14:30:01 CET ] [ Original post ]
1.8d Hotfix
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: handful of new cast animations for monsters.
- Added: handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fix: Missiles were too slow.
- Fix: Hero names did not show up.
- Fix: Death-rune-menu was inaccessible to gamepad players.
- Fix: Direction-key got stuck when changing input scheme.
- Fix: Arena menu got stuck on screen when starting a match.
- Fix: Missiles-hitting-wall effect sometimes not show up.
- Fix: Blocking invisible wall appeared in desert area.
- Fix: Arena was awarding wins to wrong monster.
- Fix: Arena bosses weren't ending until you killed all summons.
- Fix: Killing arena bosses wasn't wiping all small units.
- Fix: Arena was awarding multiple wins in a rare case.
- Fix: Shadows were de-synching with monsters when pausing.
- Fix: Position of dying monsters was incorrectly offset.
- Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fix: Animated Table was able to destroy stairs!
- Fix: Brain wasn't killing itself in explosion.
- Fix: Room was spawning with holes in the wall in Communications.
- Fix: Putrid Mask was still affecting monsters when dead.
[ 2016-08-18 14:29:03 CET ] [ Original post ]
1.8d Hotfix
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: handful of new cast animations for monsters.
- Added: handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fix: Missiles were too slow.
- Fix: Hero names did not show up.
- Fix: Death-rune-menu was inaccessible to gamepad players.
- Fix: Direction-key got stuck when changing input scheme.
- Fix: Arena menu got stuck on screen when starting a match.
- Fix: Missiles-hitting-wall effect sometimes not show up.
- Fix: Blocking invisible wall appeared in desert area.
- Fix: Arena was awarding wins to wrong monster.
- Fix: Arena bosses weren't ending until you killed all summons.
- Fix: Killing arena bosses wasn't wiping all small units.
- Fix: Arena was awarding multiple wins in a rare case.
- Fix: Shadows were de-synching with monsters when pausing.
- Fix: Position of dying monsters was incorrectly offset.
- Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fix: Animated Table was able to destroy stairs!
- Fix: Brain wasn't killing itself in explosion.
- Fix: Room was spawning with holes in the wall in Communications.
- Fix: Putrid Mask was still affecting monsters when dead.
[ 2016-08-18 14:28:40 CET ] [ Original post ]
1.18 Hotfixes
[ 2016-07-23 05:04:53 CET ] [ Original post ]
1.18c ( July 23, 2016 )
- Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
- Fixed bug causing Brewery treasure rooms to not have doors.
- Removed "No Binding" from Jie's profile, until it's actually implemented.
- Removed ability to kill shopkeepers until it's actually implemented.
- Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
- Changed Achievements to work again.
- Changed Badass / Mega Badass achievements, splitting them into one for each character.
- Changed Lathe achievement back to needing 7 uses.
- Changed Souls rune to give more souls.
- Changed Spirit Armor to only recharge upon clearing a boss floor.
- Fixed bug causing hero monsters to not spawn.
- Fixed bug displaying total number of possible runes wrong.
- Fixed bug causing game to not be paused when starting with tutorial open.
- Changed teleportation to not take you into hidden rooms.
- Fixed bug with deciding which tiles are in treasure rooms.
- Fixed bug causing wavy things at edge of sight to be repetitive.
[ 2016-07-23 05:04:53 CET ] [ Original post ]
1.18 Hotfixes
[ 2016-07-23 05:04:53 CET ] [ Original post ]
1.18c ( July 23, 2016 )
- Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
- Fixed bug causing Brewery treasure rooms to not have doors.
- Removed "No Binding" from Jie's profile, until it's actually implemented.
- Removed ability to kill shopkeepers until it's actually implemented.
- Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
- Changed Achievements to work again.
- Changed Badass / Mega Badass achievements, splitting them into one for each character.
- Changed Lathe achievement back to needing 7 uses.
- Changed Souls rune to give more souls.
- Changed Spirit Armor to only recharge upon clearing a boss floor.
- Fixed bug causing hero monsters to not spawn.
- Fixed bug displaying total number of possible runes wrong.
- Fixed bug causing game to not be paused when starting with tutorial open.
- Changed teleportation to not take you into hidden rooms.
- Fixed bug with deciding which tiles are in treasure rooms.
- Fixed bug causing wavy things at edge of sight to be repetitive.
[ 2016-07-23 05:04:53 CET ] [ Original post ]
July Update
[ 2016-07-16 16:28:52 CET ] [ Original post ]
- Added animations for all monsters.
- Added system to give Rune Coins upon the player dying.
- Added 3 new playable characters, each with own tradeoffs.
- Added graphical effect for unseen areas.
- Added messages when toggling UI elements.
- Added new scheme for generating every level in the game.
- Added more variants to every boss room.
- Added mouse support to game menus.
- Added treasure rooms.
- Added flash to interactable objects.
- Added new item: Recharge Scroll.
- Added new item: Magic Potion.
- Added new item: Anti Berserk Potion.
- Added new item: Anti Dexterity Potion.
- Added new item: Anti ESP Potion.
- Added new item: Anti Full Health Potion.
- Added new item: Healing Potion.
- Added new item: Invisibility Potion.
- Added new item: Purge Potion.
- Added new item: Resist Potion.
- Added new item: Souls Potion.
- Added new item: Speed Potion.
- Added new item: Stamina Potion.
- Added new item: Attack Charm.
- Added new item: Gold Charm.
- Added new item: Key Charm.
- Added new item: Life Saving Charm.
- Added new item: Resist Charm.
- Added new item: Soul Charm.
- Added new item: Stamina Charm.
- Added new item: Stasis Charm.
- Added new item: Speed Charm.
- Added new item: Tumble Charm.
- Added new item: Boomerang.
- Changed Rune editing page to be accessible from game over.
- Changed duration of veil cloak to be much shorter.
- Changed veil cloak to be VERY fragile.
- Changed Drider to have a knife for melee.
- Changed acid blob to infrequently shoot.
- Changed melee acid to break items.
- Changed shot acid to immediately break items.
- Changed shot acid to be more quick.
- Changed Rune Coins to no longer drop from monsters.
- Changed UI elements to work with new characters' traits.
- Changed mechanism for displaying most bosses you beat while winning.
- Changed bubble armor appearance.
- Changed invisibility appearance.
- Changed alert messages to have a larger font.
- Changed item descriptions to have a larger font.
- Changed placement of item name in inventory.
- Changed message clearing to no longer consume input.
- Changed attacks to use stamina.
- Changed tumble to use more stamina.
- Changed stamina system to restore faster.
- Changed stamina system to lock out if you run out of stamina.
- Changed visual representation of stamina.
- Changed breaking chests to break items far more often.
- Changed items broken inside chests to always turn to scrap.
- Changed soul granularity by 10x.
- Changed Repair Scroll to no longer charge wands.
- Changed Repair Scroll to randomly choose, if no weapon is wielded.
- Changed non-teleportation/blink scrolls to appear in smaller amounts.
- Changed souls to no longer heal.
- Changed minimap so player location is more obvious.
- Changed heart bar to flash when you gain/lose health.
- Changed durable skill to increase item durability more.
- Changed harden scroll to only increase durability by 40.
- Changed lathe system back to needing increasing scraps.
- Changed wants to no longer affect bosses.
- Changed whips to be harmless if you're stone-proof.
- Changed laserbrand weapons to get heavily damaged upon shooting.
- Changed laserbrand laser to be much faster.
- Changed tutorial to reflect new characters.
- Changed death angle to be random if no source is found.
- Changed missiles to face exact angle, rather than lock to 8 directions.
- Changed arena to no longer give you rune buffs.
- Changed genocide prompt to be easier / more visual.
- Changed monsters to not be able to push you while attacking.
- Changed main menu to allow you to start a new game instead of loading.
- Fixed bug allowing player to break their own missiles by attacking.
- Fixed bug causing monsters to walk diagonally through walls.
- Fixed bug causing unseen monsters' shadows to get drawn.
- Fixed bug causing items' autopickup status to not get saved.
- Fixed conflicts if update and account-error message were both open.
- Fixed bug preventing swapping Rune placements in some cases.
- Fixed hearts drawing under effigies in inventory menu.
- Fixed bug in reporting how many items in a chest broke.
- Fixed bug causing Blink Scroll to sometimes take a long time.
- Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
- Fixed bug where pausing just before dying would stick into new game.
- Fixed bug causing Cactuses (the monster) to spawn on top of each other.
- Fixed fullscreen map to be properly centered.
- Fixed fullscreen map to cover screen fully.
- Fixed bug in tutorial, displaying keyboard controls wrong.
- Fixed bug causing cursor to draw over map.
- Fixed bug allowing you to open inventory at same time as the map.
- Fixed bug with Mace's hitbox.
- Fixed bug causing Book Worm's books to not aim for you.
- Fixed crash while genociding species of a monster on current level.
- Fixed crash from (somehow!) genociding every single species.
- Fixed bug causing genocides to carry over between games.
- Removed Haste Scroll.
- Removed Invisibility Scroll
[ 2016-07-16 16:28:52 CET ] [ Original post ]
July Update
[ 2016-07-16 16:28:52 CET ] [ Original post ]
- Added animations for all monsters.
- Added system to give Rune Coins upon the player dying.
- Added 3 new playable characters, each with own tradeoffs.
- Added graphical effect for unseen areas.
- Added messages when toggling UI elements.
- Added new scheme for generating every level in the game.
- Added more variants to every boss room.
- Added mouse support to game menus.
- Added treasure rooms.
- Added flash to interactable objects.
- Added new item: Recharge Scroll.
- Added new item: Magic Potion.
- Added new item: Anti Berserk Potion.
- Added new item: Anti Dexterity Potion.
- Added new item: Anti ESP Potion.
- Added new item: Anti Full Health Potion.
- Added new item: Healing Potion.
- Added new item: Invisibility Potion.
- Added new item: Purge Potion.
- Added new item: Resist Potion.
- Added new item: Souls Potion.
- Added new item: Speed Potion.
- Added new item: Stamina Potion.
- Added new item: Attack Charm.
- Added new item: Gold Charm.
- Added new item: Key Charm.
- Added new item: Life Saving Charm.
- Added new item: Resist Charm.
- Added new item: Soul Charm.
- Added new item: Stamina Charm.
- Added new item: Stasis Charm.
- Added new item: Speed Charm.
- Added new item: Tumble Charm.
- Added new item: Boomerang.
- Changed Rune editing page to be accessible from game over.
- Changed duration of veil cloak to be much shorter.
- Changed veil cloak to be VERY fragile.
- Changed Drider to have a knife for melee.
- Changed acid blob to infrequently shoot.
- Changed melee acid to break items.
- Changed shot acid to immediately break items.
- Changed shot acid to be more quick.
- Changed Rune Coins to no longer drop from monsters.
- Changed UI elements to work with new characters' traits.
- Changed mechanism for displaying most bosses you beat while winning.
- Changed bubble armor appearance.
- Changed invisibility appearance.
- Changed alert messages to have a larger font.
- Changed item descriptions to have a larger font.
- Changed placement of item name in inventory.
- Changed message clearing to no longer consume input.
- Changed attacks to use stamina.
- Changed tumble to use more stamina.
- Changed stamina system to restore faster.
- Changed stamina system to lock out if you run out of stamina.
- Changed visual representation of stamina.
- Changed breaking chests to break items far more often.
- Changed items broken inside chests to always turn to scrap.
- Changed soul granularity by 10x.
- Changed Repair Scroll to no longer charge wands.
- Changed Repair Scroll to randomly choose, if no weapon is wielded.
- Changed non-teleportation/blink scrolls to appear in smaller amounts.
- Changed souls to no longer heal.
- Changed minimap so player location is more obvious.
- Changed heart bar to flash when you gain/lose health.
- Changed durable skill to increase item durability more.
- Changed harden scroll to only increase durability by 40.
- Changed lathe system back to needing increasing scraps.
- Changed wants to no longer affect bosses.
- Changed whips to be harmless if you're stone-proof.
- Changed laserbrand weapons to get heavily damaged upon shooting.
- Changed laserbrand laser to be much faster.
- Changed tutorial to reflect new characters.
- Changed death angle to be random if no source is found.
- Changed missiles to face exact angle, rather than lock to 8 directions.
- Changed arena to no longer give you rune buffs.
- Changed genocide prompt to be easier / more visual.
- Changed monsters to not be able to push you while attacking.
- Changed main menu to allow you to start a new game instead of loading.
- Fixed bug allowing player to break their own missiles by attacking.
- Fixed bug causing monsters to walk diagonally through walls.
- Fixed bug causing unseen monsters' shadows to get drawn.
- Fixed bug causing items' autopickup status to not get saved.
- Fixed conflicts if update and account-error message were both open.
- Fixed bug preventing swapping Rune placements in some cases.
- Fixed hearts drawing under effigies in inventory menu.
- Fixed bug in reporting how many items in a chest broke.
- Fixed bug causing Blink Scroll to sometimes take a long time.
- Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
- Fixed bug where pausing just before dying would stick into new game.
- Fixed bug causing Cactuses (the monster) to spawn on top of each other.
- Fixed fullscreen map to be properly centered.
- Fixed fullscreen map to cover screen fully.
- Fixed bug in tutorial, displaying keyboard controls wrong.
- Fixed bug causing cursor to draw over map.
- Fixed bug allowing you to open inventory at same time as the map.
- Fixed bug with Mace's hitbox.
- Fixed bug causing Book Worm's books to not aim for you.
- Fixed crash while genociding species of a monster on current level.
- Fixed crash from (somehow!) genociding every single species.
- Fixed bug causing genocides to carry over between games.
- Removed Haste Scroll.
- Removed Invisibility Scroll
[ 2016-07-16 16:28:52 CET ] [ Original post ]
February Update
[ 2016-02-28 15:42:02 CET ] [ Original post ]
Monthly update for February, version 1.17:
- Added price notification on Runes page.
- Changed control tips to say [NOT BOUND] when unbound.
- Changed price of empty Rune Tiles to 1 Rune Coin.
- Changed Rune Tiles to unlock in more useful pattern.
- Changed Vision wands to look less awkward.
- Fixed Unseen wands effects coverage in fullscreen.
- Fixed Normal mode to change Story page after winning.
- Fixed Normal mode to increase boss pips on main screen.
- Fixed bug causing Runes to stop dropping.
- Fixed bug causing game to crash at Runes page.
- Fixed fullscreen main menu arrangement.
- Fixed Wipe- skills to render properly in fullscreen.
- Fixed bug where using Magic Torch rune crashed game.
- Fixed bug grabbing multiple coins from chests.
- Fixed bug grabbing multiple keys from chests.
- Fixed bug allowing unlocking of Rune Tiles for free.
[ 2016-02-28 15:42:02 CET ] [ Original post ]
February Update
[ 2016-02-28 15:42:02 CET ] [ Original post ]
Monthly update for February, version 1.17:
- Added price notification on Runes page.
- Changed control tips to say [NOT BOUND] when unbound.
- Changed price of empty Rune Tiles to 1 Rune Coin.
- Changed Rune Tiles to unlock in more useful pattern.
- Changed Vision wands to look less awkward.
- Fixed Unseen wands effects coverage in fullscreen.
- Fixed Normal mode to change Story page after winning.
- Fixed Normal mode to increase boss pips on main screen.
- Fixed bug causing Runes to stop dropping.
- Fixed bug causing game to crash at Runes page.
- Fixed fullscreen main menu arrangement.
- Fixed Wipe- skills to render properly in fullscreen.
- Fixed bug where using Magic Torch rune crashed game.
- Fixed bug grabbing multiple coins from chests.
- Fixed bug grabbing multiple keys from chests.
- Fixed bug allowing unlocking of Rune Tiles for free.
[ 2016-02-28 15:42:02 CET ] [ Original post ]
Vampire of the Sands
Homph
Developer
Black Shell Media
Publisher
2015-07-17
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(61 reviews)
The Game includes VR Support
Public Linux Depots:
- Vampire of the Sands Linux [233.3 M]
Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements. Resurrected by a necromancer, you are sent into the dungeon to assassinate The Vampire. Although your body is fragile, there are many tools at your disposal to beat the odds.
Utilize:
Items in the dungeon are to be treasured. Carefully manage your use of the mundane and magical to ensure you come out alive.Brawl:
Fight monsters, each with their own separate personalities. Discover their true nature and exploit their weaknesses.Die:
See how far you can get with only a single life. Feel your blood pressure rise as you get further than ever before!Upgrade:
Unlock runes which allow you to upgrade your character. Choose carefully to synergize with your preferred playstyle, or go for unique and fun combinations for a challenge.Explore:
Delve into the branching dungeon in any order you want.Return:
Vampire of the Sands is fully complete, but will still see improvements and content updates. User feedback is welcome!MINIMAL SETUP
- OS: Ubuntu
- Processor: 1.2GHz processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Graphics card compatible with OpenGL 2.x or better. with at least 32MB video memory.
- Storage: 250 MB available space
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