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Hotfix, version 1.18h

  • Changed: Resetting account/controls/achievements now more clear.
  • Fixed: Was impossible to unlock achievements.
  • Fixed: Can no longer get boss achievements if you die before the boss.
  • Fixed: Host of bugs starting a new game while a game is in progress.
  • Fixed: Timer showed over gold when playing Xia.
  • Fixed: Gold placement was bad when souls and timer were both disabled.
  • Fixed: Main Menu animations moved too fast with VSYNC off.
  • Fixed: Changing key mapping with controller caused movement to get stuck.
  • Fixed: Mapping move buttons on controller was supposed to be forbidden.
  • Removed: Achievements queueing (was buggy anyhow).


[ 2016-09-05 14:02:32 CET ] [ Original post ]

Hotfix, version 1.18h

  • Changed: Resetting account/controls/achievements now more clear.
  • Fixed: Was impossible to unlock achievements.
  • Fixed: Can no longer get boss achievements if you die before the boss.
  • Fixed: Host of bugs starting a new game while a game is in progress.
  • Fixed: Timer showed over gold when playing Xia.
  • Fixed: Gold placement was bad when souls and timer were both disabled.
  • Fixed: Main Menu animations moved too fast with VSYNC off.
  • Fixed: Changing key mapping with controller caused movement to get stuck.
  • Fixed: Mapping move buttons on controller was supposed to be forbidden.
  • Removed: Achievements queueing (was buggy anyhow).


[ 2016-09-05 14:02:32 CET ] [ Original post ]

Hotfix, version 1.18g

  • Changed: Crash log now includes game's version number.
  • Fixed: Using "see bought" in post-death Rune screen mangled save file.
  • Fixed: Version update had potential to cause problem with save file.
  • Fixed: Shops showed attack aimer when using a controller.
  • Fixed: Controller completely didn't work in shops.
  • Fixed: Crypt rarely would have no stairs to store/boss.


[ 2016-09-04 14:06:28 CET ] [ Original post ]

Hotfix, version 1.18g

  • Changed: Crash log now includes game's version number.
  • Fixed: Using "see bought" in post-death Rune screen mangled save file.
  • Fixed: Version update had potential to cause problem with save file.
  • Fixed: Shops showed attack aimer when using a controller.
  • Fixed: Controller completely didn't work in shops.
  • Fixed: Crypt rarely would have no stairs to store/boss.


[ 2016-09-04 14:06:14 CET ] [ Original post ]

Hotfix, version 1.18e

  • Changed: Account saving now creates backups to prevent save corruption.
  • Changed: Mace now knocks monsters backwards.
  • Fixed: Hearts were displaying for other characters, after playing Jie.
  • Fixed: There was a case where multi-threading could mangle saves.
  • Fixed: Game crashed when starting a new game while a game was in progress.
  • Fixed: After finishing a daily dungeon, the "back" button was not appearing.
  • Fixed: Mini Map option in main menu wasn't toggleable.
  • Removed: "Pay" keybinding, as it is no longer used.


[ 2016-09-01 14:46:40 CET ] [ Original post ]

Hotfix, version 1.18e

  • Changed: Account saving now creates backups to prevent save corruption.
  • Changed: Mace now knocks monsters backwards.
  • Fixed: Hearts were displaying for other characters, after playing Jie.
  • Fixed: There was a case where multi-threading could mangle saves.
  • Fixed: Game crashed when starting a new game while a game was in progress.
  • Fixed: After finishing a daily dungeon, the "back" button was not appearing.
  • Fixed: Mini Map option in main menu wasn't toggleable.
  • Removed: "Pay" keybinding, as it is no longer used.


[ 2016-09-01 14:46:40 CET ] [ Original post ]

1.18d Hotfix

  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: handful of new cast animations for monsters.
  • Added: handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fix: Missiles were too slow.
  • Fix: Hero names did not show up.
  • Fix: Death-rune-menu was inaccessible to gamepad players.
  • Fix: Direction-key got stuck when changing input scheme.
  • Fix: Arena menu got stuck on screen when starting a match.
  • Fix: Missiles-hitting-wall effect sometimes not show up.
  • Fix: Blocking invisible wall appeared in desert area.
  • Fix: Arena was awarding wins to wrong monster.
  • Fix: Arena bosses weren't ending until you killed all summons.
  • Fix: Killing arena bosses wasn't wiping all small units.
  • Fix: Arena was awarding multiple wins in a rare case.
  • Fix: Shadows were de-synching with monsters when pausing.
  • Fix: Position of dying monsters was incorrectly offset.
  • Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fix: Animated Table was able to destroy stairs!
  • Fix: Brain wasn't killing itself in explosion.
  • Fix: Room was spawning with holes in the wall in Communications.
  • Fix: Putrid Mask was still affecting monsters when dead.


    [ 2016-08-18 14:31:29 CET ] [ Original post ]

1.18d Hotfix

  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: Handful of new cast animations for monsters.
  • Added: Handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fixed: Missiles were too slow.
  • Fixed: Hero names did not show up.
  • Fixed: Death-rune-menu was inaccessible to gamepad players.
  • Fixed: Direction-key got stuck when changing input scheme.
  • Fixed: Arena menu got stuck on screen when starting a match.
  • Fixed: Missiles-hitting-wall effect sometimes not show up.
  • Fixed: Blocking invisible wall appeared in desert area.
  • Fixed: Arena was awarding wins to wrong monster.
  • Fixed: Arena bosses weren't ending until you killed all summons.
  • Fixed: Killing arena bosses wasn't wiping all small units.
  • Fixed: Arena was awarding multiple wins in a rare case.
  • Fixed: Shadows were de-synching with monsters when pausing.
  • Fixed: Position of dying monsters was incorrectly offset.
  • Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fixed: Animated Table was able to destroy stairs!
  • Fixed: Brain wasn't killing itself in explosion.
  • Fixed: Room was spawning with holes in the wall in Communications.
  • Fixed: Putrid Mask was still affecting monsters when dead.


    [ 2016-08-18 14:30:01 CET ] [ Original post ]

1.8d Hotfix

  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: handful of new cast animations for monsters.
  • Added: handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fix: Missiles were too slow.
  • Fix: Hero names did not show up.
  • Fix: Death-rune-menu was inaccessible to gamepad players.
  • Fix: Direction-key got stuck when changing input scheme.
  • Fix: Arena menu got stuck on screen when starting a match.
  • Fix: Missiles-hitting-wall effect sometimes not show up.
  • Fix: Blocking invisible wall appeared in desert area.
  • Fix: Arena was awarding wins to wrong monster.
  • Fix: Arena bosses weren't ending until you killed all summons.
  • Fix: Killing arena bosses wasn't wiping all small units.
  • Fix: Arena was awarding multiple wins in a rare case.
  • Fix: Shadows were de-synching with monsters when pausing.
  • Fix: Position of dying monsters was incorrectly offset.
  • Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fix: Animated Table was able to destroy stairs!
  • Fix: Brain wasn't killing itself in explosion.
  • Fix: Room was spawning with holes in the wall in Communications.
  • Fix: Putrid Mask was still affecting monsters when dead.


    [ 2016-08-18 14:29:03 CET ] [ Original post ]

1.8d Hotfix

  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: handful of new cast animations for monsters.
  • Added: handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fix: Missiles were too slow.
  • Fix: Hero names did not show up.
  • Fix: Death-rune-menu was inaccessible to gamepad players.
  • Fix: Direction-key got stuck when changing input scheme.
  • Fix: Arena menu got stuck on screen when starting a match.
  • Fix: Missiles-hitting-wall effect sometimes not show up.
  • Fix: Blocking invisible wall appeared in desert area.
  • Fix: Arena was awarding wins to wrong monster.
  • Fix: Arena bosses weren't ending until you killed all summons.
  • Fix: Killing arena bosses wasn't wiping all small units.
  • Fix: Arena was awarding multiple wins in a rare case.
  • Fix: Shadows were de-synching with monsters when pausing.
  • Fix: Position of dying monsters was incorrectly offset.
  • Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fix: Animated Table was able to destroy stairs!
  • Fix: Brain wasn't killing itself in explosion.
  • Fix: Room was spawning with holes in the wall in Communications.
  • Fix: Putrid Mask was still affecting monsters when dead.


    [ 2016-08-18 14:28:40 CET ] [ Original post ]

1.18 Hotfixes

1.18c ( July 23, 2016 )

  • Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
  • Fixed bug causing Brewery treasure rooms to not have doors.
  • Removed "No Binding" from Jie's profile, until it's actually implemented.
  • Removed ability to kill shopkeepers until it's actually implemented.
1.18b ( July 22, 2016 )
  • Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
  • Changed Achievements to work again.
  • Changed Badass / Mega Badass achievements, splitting them into one for each character.
  • Changed Lathe achievement back to needing 7 uses.
  • Changed Souls rune to give more souls.
  • Changed Spirit Armor to only recharge upon clearing a boss floor.
  • Fixed bug causing hero monsters to not spawn.
  • Fixed bug displaying total number of possible runes wrong.
  • Fixed bug causing game to not be paused when starting with tutorial open.
1.18a ( July 19, 2016 )
  • Changed teleportation to not take you into hidden rooms.
  • Fixed bug with deciding which tiles are in treasure rooms.
  • Fixed bug causing wavy things at edge of sight to be repetitive.


[ 2016-07-23 05:04:53 CET ] [ Original post ]

1.18 Hotfixes

1.18c ( July 23, 2016 )

  • Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
  • Fixed bug causing Brewery treasure rooms to not have doors.
  • Removed "No Binding" from Jie's profile, until it's actually implemented.
  • Removed ability to kill shopkeepers until it's actually implemented.
1.18b ( July 22, 2016 )
  • Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
  • Changed Achievements to work again.
  • Changed Badass / Mega Badass achievements, splitting them into one for each character.
  • Changed Lathe achievement back to needing 7 uses.
  • Changed Souls rune to give more souls.
  • Changed Spirit Armor to only recharge upon clearing a boss floor.
  • Fixed bug causing hero monsters to not spawn.
  • Fixed bug displaying total number of possible runes wrong.
  • Fixed bug causing game to not be paused when starting with tutorial open.
1.18a ( July 19, 2016 )
  • Changed teleportation to not take you into hidden rooms.
  • Fixed bug with deciding which tiles are in treasure rooms.
  • Fixed bug causing wavy things at edge of sight to be repetitive.


[ 2016-07-23 05:04:53 CET ] [ Original post ]

July Update

  • Added animations for all monsters.
  • Added system to give Rune Coins upon the player dying.
  • Added 3 new playable characters, each with own tradeoffs.
  • Added graphical effect for unseen areas.
  • Added messages when toggling UI elements.
  • Added new scheme for generating every level in the game.
  • Added more variants to every boss room.
  • Added mouse support to game menus.
  • Added treasure rooms.
  • Added flash to interactable objects.
  • Added new item: Recharge Scroll.
  • Added new item: Magic Potion.
  • Added new item: Anti Berserk Potion.
  • Added new item: Anti Dexterity Potion.
  • Added new item: Anti ESP Potion.
  • Added new item: Anti Full Health Potion.
  • Added new item: Healing Potion.
  • Added new item: Invisibility Potion.
  • Added new item: Purge Potion.
  • Added new item: Resist Potion.
  • Added new item: Souls Potion.
  • Added new item: Speed Potion.
  • Added new item: Stamina Potion.
  • Added new item: Attack Charm.
  • Added new item: Gold Charm.
  • Added new item: Key Charm.
  • Added new item: Life Saving Charm.
  • Added new item: Resist Charm.
  • Added new item: Soul Charm.
  • Added new item: Stamina Charm.
  • Added new item: Stasis Charm.
  • Added new item: Speed Charm.
  • Added new item: Tumble Charm.
  • Added new item: Boomerang.
  • Changed Rune editing page to be accessible from game over.
  • Changed duration of veil cloak to be much shorter.
  • Changed veil cloak to be VERY fragile.
  • Changed Drider to have a knife for melee.
  • Changed acid blob to infrequently shoot.
  • Changed melee acid to break items.
  • Changed shot acid to immediately break items.
  • Changed shot acid to be more quick.
  • Changed Rune Coins to no longer drop from monsters.
  • Changed UI elements to work with new characters' traits.
  • Changed mechanism for displaying most bosses you beat while winning.
  • Changed bubble armor appearance.
  • Changed invisibility appearance.
  • Changed alert messages to have a larger font.
  • Changed item descriptions to have a larger font.
  • Changed placement of item name in inventory.
  • Changed message clearing to no longer consume input.
  • Changed attacks to use stamina.
  • Changed tumble to use more stamina.
  • Changed stamina system to restore faster.
  • Changed stamina system to lock out if you run out of stamina.
  • Changed visual representation of stamina.
  • Changed breaking chests to break items far more often.
  • Changed items broken inside chests to always turn to scrap.
  • Changed soul granularity by 10x.
  • Changed Repair Scroll to no longer charge wands.
  • Changed Repair Scroll to randomly choose, if no weapon is wielded.
  • Changed non-teleportation/blink scrolls to appear in smaller amounts.
  • Changed souls to no longer heal.
  • Changed minimap so player location is more obvious.
  • Changed heart bar to flash when you gain/lose health.
  • Changed durable skill to increase item durability more.
  • Changed harden scroll to only increase durability by 40.
  • Changed lathe system back to needing increasing scraps.
  • Changed wants to no longer affect bosses.
  • Changed whips to be harmless if you're stone-proof.
  • Changed laserbrand weapons to get heavily damaged upon shooting.
  • Changed laserbrand laser to be much faster.
  • Changed tutorial to reflect new characters.
  • Changed death angle to be random if no source is found.
  • Changed missiles to face exact angle, rather than lock to 8 directions.
  • Changed arena to no longer give you rune buffs.
  • Changed genocide prompt to be easier / more visual.
  • Changed monsters to not be able to push you while attacking.
  • Changed main menu to allow you to start a new game instead of loading.
  • Fixed bug allowing player to break their own missiles by attacking.
  • Fixed bug causing monsters to walk diagonally through walls.
  • Fixed bug causing unseen monsters' shadows to get drawn.
  • Fixed bug causing items' autopickup status to not get saved.
  • Fixed conflicts if update and account-error message were both open.
  • Fixed bug preventing swapping Rune placements in some cases.
  • Fixed hearts drawing under effigies in inventory menu.
  • Fixed bug in reporting how many items in a chest broke.
  • Fixed bug causing Blink Scroll to sometimes take a long time.
  • Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
  • Fixed bug where pausing just before dying would stick into new game.
  • Fixed bug causing Cactuses (the monster) to spawn on top of each other.
  • Fixed fullscreen map to be properly centered.
  • Fixed fullscreen map to cover screen fully.
  • Fixed bug in tutorial, displaying keyboard controls wrong.
  • Fixed bug causing cursor to draw over map.
  • Fixed bug allowing you to open inventory at same time as the map.
  • Fixed bug with Mace's hitbox.
  • Fixed bug causing Book Worm's books to not aim for you.
  • Fixed crash while genociding species of a monster on current level.
  • Fixed crash from (somehow!) genociding every single species.
  • Fixed bug causing genocides to carry over between games.
  • Removed Haste Scroll.
  • Removed Invisibility Scroll


[ 2016-07-16 16:28:52 CET ] [ Original post ]

July Update

  • Added animations for all monsters.
  • Added system to give Rune Coins upon the player dying.
  • Added 3 new playable characters, each with own tradeoffs.
  • Added graphical effect for unseen areas.
  • Added messages when toggling UI elements.
  • Added new scheme for generating every level in the game.
  • Added more variants to every boss room.
  • Added mouse support to game menus.
  • Added treasure rooms.
  • Added flash to interactable objects.
  • Added new item: Recharge Scroll.
  • Added new item: Magic Potion.
  • Added new item: Anti Berserk Potion.
  • Added new item: Anti Dexterity Potion.
  • Added new item: Anti ESP Potion.
  • Added new item: Anti Full Health Potion.
  • Added new item: Healing Potion.
  • Added new item: Invisibility Potion.
  • Added new item: Purge Potion.
  • Added new item: Resist Potion.
  • Added new item: Souls Potion.
  • Added new item: Speed Potion.
  • Added new item: Stamina Potion.
  • Added new item: Attack Charm.
  • Added new item: Gold Charm.
  • Added new item: Key Charm.
  • Added new item: Life Saving Charm.
  • Added new item: Resist Charm.
  • Added new item: Soul Charm.
  • Added new item: Stamina Charm.
  • Added new item: Stasis Charm.
  • Added new item: Speed Charm.
  • Added new item: Tumble Charm.
  • Added new item: Boomerang.
  • Changed Rune editing page to be accessible from game over.
  • Changed duration of veil cloak to be much shorter.
  • Changed veil cloak to be VERY fragile.
  • Changed Drider to have a knife for melee.
  • Changed acid blob to infrequently shoot.
  • Changed melee acid to break items.
  • Changed shot acid to immediately break items.
  • Changed shot acid to be more quick.
  • Changed Rune Coins to no longer drop from monsters.
  • Changed UI elements to work with new characters' traits.
  • Changed mechanism for displaying most bosses you beat while winning.
  • Changed bubble armor appearance.
  • Changed invisibility appearance.
  • Changed alert messages to have a larger font.
  • Changed item descriptions to have a larger font.
  • Changed placement of item name in inventory.
  • Changed message clearing to no longer consume input.
  • Changed attacks to use stamina.
  • Changed tumble to use more stamina.
  • Changed stamina system to restore faster.
  • Changed stamina system to lock out if you run out of stamina.
  • Changed visual representation of stamina.
  • Changed breaking chests to break items far more often.
  • Changed items broken inside chests to always turn to scrap.
  • Changed soul granularity by 10x.
  • Changed Repair Scroll to no longer charge wands.
  • Changed Repair Scroll to randomly choose, if no weapon is wielded.
  • Changed non-teleportation/blink scrolls to appear in smaller amounts.
  • Changed souls to no longer heal.
  • Changed minimap so player location is more obvious.
  • Changed heart bar to flash when you gain/lose health.
  • Changed durable skill to increase item durability more.
  • Changed harden scroll to only increase durability by 40.
  • Changed lathe system back to needing increasing scraps.
  • Changed wants to no longer affect bosses.
  • Changed whips to be harmless if you're stone-proof.
  • Changed laserbrand weapons to get heavily damaged upon shooting.
  • Changed laserbrand laser to be much faster.
  • Changed tutorial to reflect new characters.
  • Changed death angle to be random if no source is found.
  • Changed missiles to face exact angle, rather than lock to 8 directions.
  • Changed arena to no longer give you rune buffs.
  • Changed genocide prompt to be easier / more visual.
  • Changed monsters to not be able to push you while attacking.
  • Changed main menu to allow you to start a new game instead of loading.
  • Fixed bug allowing player to break their own missiles by attacking.
  • Fixed bug causing monsters to walk diagonally through walls.
  • Fixed bug causing unseen monsters' shadows to get drawn.
  • Fixed bug causing items' autopickup status to not get saved.
  • Fixed conflicts if update and account-error message were both open.
  • Fixed bug preventing swapping Rune placements in some cases.
  • Fixed hearts drawing under effigies in inventory menu.
  • Fixed bug in reporting how many items in a chest broke.
  • Fixed bug causing Blink Scroll to sometimes take a long time.
  • Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
  • Fixed bug where pausing just before dying would stick into new game.
  • Fixed bug causing Cactuses (the monster) to spawn on top of each other.
  • Fixed fullscreen map to be properly centered.
  • Fixed fullscreen map to cover screen fully.
  • Fixed bug in tutorial, displaying keyboard controls wrong.
  • Fixed bug causing cursor to draw over map.
  • Fixed bug allowing you to open inventory at same time as the map.
  • Fixed bug with Mace's hitbox.
  • Fixed bug causing Book Worm's books to not aim for you.
  • Fixed crash while genociding species of a monster on current level.
  • Fixed crash from (somehow!) genociding every single species.
  • Fixed bug causing genocides to carry over between games.
  • Removed Haste Scroll.
  • Removed Invisibility Scroll


[ 2016-07-16 16:28:52 CET ] [ Original post ]

Don't miss out on the fun! This game is on SALE for a limited time only!

http://store.steampowered.com/app/386160/


[ 2016-05-10 01:38:21 CET ] [ Original post ]

Don't miss out on the fun! This game is on SALE for a limited time only!

http://store.steampowered.com/app/386160/


[ 2016-05-10 01:38:21 CET ] [ Original post ]

February Update

Monthly update for February, version 1.17:

  • Added price notification on Runes page.
  • Changed control tips to say [NOT BOUND] when unbound.
  • Changed price of empty Rune Tiles to 1 Rune Coin.
  • Changed Rune Tiles to unlock in more useful pattern.
  • Changed Vision wands to look less awkward.
  • Fixed Unseen wands effects coverage in fullscreen.
  • Fixed Normal mode to change Story page after winning.
  • Fixed Normal mode to increase boss pips on main screen.
  • Fixed bug causing Runes to stop dropping.
  • Fixed bug causing game to crash at Runes page.
  • Fixed fullscreen main menu arrangement.
  • Fixed Wipe- skills to render properly in fullscreen.
  • Fixed bug where using Magic Torch rune crashed game.
  • Fixed bug grabbing multiple coins from chests.
  • Fixed bug grabbing multiple keys from chests.
  • Fixed bug allowing unlocking of Rune Tiles for free.


[ 2016-02-28 15:42:02 CET ] [ Original post ]

February Update

Monthly update for February, version 1.17:

  • Added price notification on Runes page.
  • Changed control tips to say [NOT BOUND] when unbound.
  • Changed price of empty Rune Tiles to 1 Rune Coin.
  • Changed Rune Tiles to unlock in more useful pattern.
  • Changed Vision wands to look less awkward.
  • Fixed Unseen wands effects coverage in fullscreen.
  • Fixed Normal mode to change Story page after winning.
  • Fixed Normal mode to increase boss pips on main screen.
  • Fixed bug causing Runes to stop dropping.
  • Fixed bug causing game to crash at Runes page.
  • Fixed fullscreen main menu arrangement.
  • Fixed Wipe- skills to render properly in fullscreen.
  • Fixed bug where using Magic Torch rune crashed game.
  • Fixed bug grabbing multiple coins from chests.
  • Fixed bug grabbing multiple keys from chests.
  • Fixed bug allowing unlocking of Rune Tiles for free.


[ 2016-02-28 15:42:02 CET ] [ Original post ]

Vampire Of The Sands is ON SALE for a limited time only!

http://store.steampowered.com/app/386160/


[ 2016-02-23 00:41:16 CET ] [ Original post ]

Vampire Of The Sands is ON SALE for a limited time only!

http://store.steampowered.com/app/386160/


[ 2016-02-23 00:41:16 CET ] [ Original post ]

Grab Vampire of the Sands for 50% OFF!

http://store.steampowered.com/app/386160/


[ 2015-10-30 23:14:23 CET ] [ Original post ]

Vampire of the Sands
Homph Developer
Black Shell Media Publisher
2015-07-17 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (61 reviews)
The Game includes VR Support
Public Linux Depots:
  • Vampire of the Sands Linux [233.3 M]
Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements. Resurrected by a necromancer, you are sent into the dungeon to assassinate The Vampire. Although your body is fragile, there are many tools at your disposal to beat the odds.

Utilize:

Items in the dungeon are to be treasured. Carefully manage your use of the mundane and magical to ensure you come out alive.

Brawl:

Fight monsters, each with their own separate personalities. Discover their true nature and exploit their weaknesses.

Die:

See how far you can get with only a single life. Feel your blood pressure rise as you get further than ever before!

Upgrade:

Unlock runes which allow you to upgrade your character. Choose carefully to synergize with your preferred playstyle, or go for unique and fun combinations for a challenge.

Explore:

Delve into the branching dungeon in any order you want.

Return:

Vampire of the Sands is fully complete, but will still see improvements and content updates. User feedback is welcome!



MINIMAL SETUP
  • OS: Ubuntu
  • Processor: 1.2GHz processorMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Graphics card compatible with OpenGL 2.x or better. with at least 32MB video memory.
  • Storage: 250 MB available space
GAMEBILLET

[ 6102 ]

9.78$ (11%)
12.72$ (15%)
24.78$ (17%)
17.19$ (14%)
42.47$ (15%)
12.74$ (15%)
44.49$ (11%)
8.49$ (15%)
25.19$ (16%)
20.49$ (18%)
3.29$ (18%)
16.59$ (17%)
6.60$ (17%)
25.18$ (16%)
33.59$ (16%)
8.29$ (17%)
34.79$ (13%)
17.49$ (13%)
12.69$ (15%)
12.59$ (16%)
33.99$ (15%)
16.79$ (16%)
26.39$ (15%)
24.89$ (17%)
16.96$ (15%)
8.39$ (16%)
1.11$ (78%)
33.99$ (15%)
13.34$ (11%)
4.21$ (16%)
GAMERSGATE

[ 764 ]

11.9$ (70%)
8.1$ (73%)
0.6$ (91%)
0.6$ (91%)
1.49$ (79%)
3.4$ (83%)
0.68$ (91%)
6.38$ (57%)
5.44$ (66%)
5.94$ (41%)
10.19$ (32%)
1.28$ (91%)
0.53$ (92%)
0.53$ (92%)
3.83$ (74%)
7.44$ (70%)
3.19$ (79%)
3.4$ (83%)
8.37$ (51%)
0.6$ (91%)
1.02$ (83%)
11.99$ (20%)
0.53$ (92%)
3.83$ (74%)
1.79$ (74%)
3.45$ (77%)
0.53$ (92%)
0.53$ (92%)
4.25$ (83%)
2.03$ (86%)

FANATICAL BUNDLES

Time left:

12 days, 8 hours, 12 minutes


Time left:

19 days, 8 hours, 12 minutes


Time left:

8 days, 8 hours, 12 minutes


Time left:

5 days, 8 hours, 12 minutes


Time left:

13 days, 8 hours, 12 minutes


Time left:

15 days, 8 hours, 12 minutes


Time left:

36 days, 8 hours, 12 minutes


Time left:

356461 days, 0 hours, 12 minutes


Time left:

18 days, 8 hours, 12 minutes


Time left:

47 days, 8 hours, 12 minutes


Time left:

33 days, 8 hours, 12 minutes


HUMBLE BUNDLES

Time left:

0 days, 2 hours, 12 minutes


Time left:

2 days, 2 hours, 12 minutes


Time left:

7 days, 2 hours, 12 minutes


Time left:

9 days, 2 hours, 12 minutes


Time left:

14 days, 2 hours, 12 minutes

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