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Name

 Vampire of the Sands 

 

Developer

 Homph 

 

Publisher

 Black Shell Media 

 

Tags

 Action 

 

Singleplayer 

Release

 2015-07-17 

 

Steam

 3,99€ 3,99£ 4,99$ / 0 % 

 

News

 21 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/386160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 396  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 396 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Vampire of the Sands Linux [233.3 M] 




LINUX STREAMERS (0)




Hotfix, version 1.18h


  • Changed: Resetting account/controls/achievements now more clear.
  • Fixed: Was impossible to unlock achievements.
  • Fixed: Can no longer get boss achievements if you die before the boss.
  • Fixed: Host of bugs starting a new game while a game is in progress.
  • Fixed: Timer showed over gold when playing Xia.
  • Fixed: Gold placement was bad when souls and timer were both disabled.
  • Fixed: Main Menu animations moved too fast with VSYNC off.
  • Fixed: Changing key mapping with controller caused movement to get stuck.
  • Fixed: Mapping move buttons on controller was supposed to be forbidden.
  • Removed: Achievements queueing (was buggy anyhow).


[ 2016-09-05 16:02:32 CET ] [ Original post ]

Hotfix, version 1.18h


  • Changed: Resetting account/controls/achievements now more clear.
  • Fixed: Was impossible to unlock achievements.
  • Fixed: Can no longer get boss achievements if you die before the boss.
  • Fixed: Host of bugs starting a new game while a game is in progress.
  • Fixed: Timer showed over gold when playing Xia.
  • Fixed: Gold placement was bad when souls and timer were both disabled.
  • Fixed: Main Menu animations moved too fast with VSYNC off.
  • Fixed: Changing key mapping with controller caused movement to get stuck.
  • Fixed: Mapping move buttons on controller was supposed to be forbidden.
  • Removed: Achievements queueing (was buggy anyhow).


[ 2016-09-05 16:02:32 CET ] [ Original post ]

Hotfix, version 1.18g


  • Changed: Crash log now includes game's version number.
  • Fixed: Using "see bought" in post-death Rune screen mangled save file.
  • Fixed: Version update had potential to cause problem with save file.
  • Fixed: Shops showed attack aimer when using a controller.
  • Fixed: Controller completely didn't work in shops.
  • Fixed: Crypt rarely would have no stairs to store/boss.



[ 2016-09-04 16:06:28 CET ] [ Original post ]

Hotfix, version 1.18g


  • Changed: Crash log now includes game's version number.
  • Fixed: Using "see bought" in post-death Rune screen mangled save file.
  • Fixed: Version update had potential to cause problem with save file.
  • Fixed: Shops showed attack aimer when using a controller.
  • Fixed: Controller completely didn't work in shops.
  • Fixed: Crypt rarely would have no stairs to store/boss.



[ 2016-09-04 16:06:14 CET ] [ Original post ]

Hotfix, version 1.18e


  • Changed: Account saving now creates backups to prevent save corruption.
  • Changed: Mace now knocks monsters backwards.
  • Fixed: Hearts were displaying for other characters, after playing Jie.
  • Fixed: There was a case where multi-threading could mangle saves.
  • Fixed: Game crashed when starting a new game while a game was in progress.
  • Fixed: After finishing a daily dungeon, the "back" button was not appearing.
  • Fixed: Mini Map option in main menu wasn't toggleable.
  • Removed: "Pay" keybinding, as it is no longer used.


[ 2016-09-01 16:46:40 CET ] [ Original post ]

Hotfix, version 1.18e


  • Changed: Account saving now creates backups to prevent save corruption.
  • Changed: Mace now knocks monsters backwards.
  • Fixed: Hearts were displaying for other characters, after playing Jie.
  • Fixed: There was a case where multi-threading could mangle saves.
  • Fixed: Game crashed when starting a new game while a game was in progress.
  • Fixed: After finishing a daily dungeon, the "back" button was not appearing.
  • Fixed: Mini Map option in main menu wasn't toggleable.
  • Removed: "Pay" keybinding, as it is no longer used.


[ 2016-09-01 16:46:40 CET ] [ Original post ]

1.18d Hotfix


  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: handful of new cast animations for monsters.
  • Added: handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fix: Missiles were too slow.
  • Fix: Hero names did not show up.
  • Fix: Death-rune-menu was inaccessible to gamepad players.
  • Fix: Direction-key got stuck when changing input scheme.
  • Fix: Arena menu got stuck on screen when starting a match.
  • Fix: Missiles-hitting-wall effect sometimes not show up.
  • Fix: Blocking invisible wall appeared in desert area.
  • Fix: Arena was awarding wins to wrong monster.
  • Fix: Arena bosses weren't ending until you killed all summons.
  • Fix: Killing arena bosses wasn't wiping all small units.
  • Fix: Arena was awarding multiple wins in a rare case.
  • Fix: Shadows were de-synching with monsters when pausing.
  • Fix: Position of dying monsters was incorrectly offset.
  • Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fix: Animated Table was able to destroy stairs!
  • Fix: Brain wasn't killing itself in explosion.
  • Fix: Room was spawning with holes in the wall in Communications.
  • Fix: Putrid Mask was still affecting monsters when dead.


[ 2016-08-18 16:31:29 CET ] [ Original post ]

1.18d Hotfix


  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: Handful of new cast animations for monsters.
  • Added: Handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fixed: Missiles were too slow.
  • Fixed: Hero names did not show up.
  • Fixed: Death-rune-menu was inaccessible to gamepad players.
  • Fixed: Direction-key got stuck when changing input scheme.
  • Fixed: Arena menu got stuck on screen when starting a match.
  • Fixed: Missiles-hitting-wall effect sometimes not show up.
  • Fixed: Blocking invisible wall appeared in desert area.
  • Fixed: Arena was awarding wins to wrong monster.
  • Fixed: Arena bosses weren't ending until you killed all summons.
  • Fixed: Killing arena bosses wasn't wiping all small units.
  • Fixed: Arena was awarding multiple wins in a rare case.
  • Fixed: Shadows were de-synching with monsters when pausing.
  • Fixed: Position of dying monsters was incorrectly offset.
  • Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fixed: Animated Table was able to destroy stairs!
  • Fixed: Brain wasn't killing itself in explosion.
  • Fixed: Room was spawning with holes in the wall in Communications.
  • Fixed: Putrid Mask was still affecting monsters when dead.


[ 2016-08-18 16:30:01 CET ] [ Original post ]

1.8d Hotfix


  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: handful of new cast animations for monsters.
  • Added: handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fix: Missiles were too slow.
  • Fix: Hero names did not show up.
  • Fix: Death-rune-menu was inaccessible to gamepad players.
  • Fix: Direction-key got stuck when changing input scheme.
  • Fix: Arena menu got stuck on screen when starting a match.
  • Fix: Missiles-hitting-wall effect sometimes not show up.
  • Fix: Blocking invisible wall appeared in desert area.
  • Fix: Arena was awarding wins to wrong monster.
  • Fix: Arena bosses weren't ending until you killed all summons.
  • Fix: Killing arena bosses wasn't wiping all small units.
  • Fix: Arena was awarding multiple wins in a rare case.
  • Fix: Shadows were de-synching with monsters when pausing.
  • Fix: Position of dying monsters was incorrectly offset.
  • Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fix: Animated Table was able to destroy stairs!
  • Fix: Brain wasn't killing itself in explosion.
  • Fix: Room was spawning with holes in the wall in Communications.
  • Fix: Putrid Mask was still affecting monsters when dead.


[ 2016-08-18 16:29:03 CET ] [ Original post ]

1.8d Hotfix


  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: handful of new cast animations for monsters.
  • Added: handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fix: Missiles were too slow.
  • Fix: Hero names did not show up.
  • Fix: Death-rune-menu was inaccessible to gamepad players.
  • Fix: Direction-key got stuck when changing input scheme.
  • Fix: Arena menu got stuck on screen when starting a match.
  • Fix: Missiles-hitting-wall effect sometimes not show up.
  • Fix: Blocking invisible wall appeared in desert area.
  • Fix: Arena was awarding wins to wrong monster.
  • Fix: Arena bosses weren't ending until you killed all summons.
  • Fix: Killing arena bosses wasn't wiping all small units.
  • Fix: Arena was awarding multiple wins in a rare case.
  • Fix: Shadows were de-synching with monsters when pausing.
  • Fix: Position of dying monsters was incorrectly offset.
  • Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fix: Animated Table was able to destroy stairs!
  • Fix: Brain wasn't killing itself in explosion.
  • Fix: Room was spawning with holes in the wall in Communications.
  • Fix: Putrid Mask was still affecting monsters when dead.


[ 2016-08-18 16:28:40 CET ] [ Original post ]

1.18 Hotfixes

.18c ( July 23, 2016 )


  • Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
  • Fixed bug causing Brewery treasure rooms to not have doors.
  • Removed "No Binding" from Jie's profile, until it's actually implemented.
  • Removed ability to kill shopkeepers until it's actually implemented.


1.18b ( July 22, 2016 )

  • Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
  • Changed Achievements to work again.
  • Changed Badass / Mega Badass achievements, splitting them into one for each character.
  • Changed Lathe achievement back to needing 7 uses.
  • Changed Souls rune to give more souls.
  • Changed Spirit Armor to only recharge upon clearing a boss floor.
  • Fixed bug causing hero monsters to not spawn.
  • Fixed bug displaying total number of possible runes wrong.
  • Fixed bug causing game to not be paused when starting with tutorial open.


1.18a ( July 19, 2016 )

  • Changed teleportation to not take you into hidden rooms.
  • Fixed bug with deciding which tiles are in treasure rooms.
  • Fixed bug causing wavy things at edge of sight to be repetitive.


[ 2016-07-23 07:04:53 CET ] [ Original post ]

1.18 Hotfixes

.18c ( July 23, 2016 )


  • Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
  • Fixed bug causing Brewery treasure rooms to not have doors.
  • Removed "No Binding" from Jie's profile, until it's actually implemented.
  • Removed ability to kill shopkeepers until it's actually implemented.


1.18b ( July 22, 2016 )

  • Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
  • Changed Achievements to work again.
  • Changed Badass / Mega Badass achievements, splitting them into one for each character.
  • Changed Lathe achievement back to needing 7 uses.
  • Changed Souls rune to give more souls.
  • Changed Spirit Armor to only recharge upon clearing a boss floor.
  • Fixed bug causing hero monsters to not spawn.
  • Fixed bug displaying total number of possible runes wrong.
  • Fixed bug causing game to not be paused when starting with tutorial open.


1.18a ( July 19, 2016 )

  • Changed teleportation to not take you into hidden rooms.
  • Fixed bug with deciding which tiles are in treasure rooms.
  • Fixed bug causing wavy things at edge of sight to be repetitive.


[ 2016-07-23 07:04:53 CET ] [ Original post ]

July Update


  • Added animations for all monsters.
  • Added system to give Rune Coins upon the player dying.
  • Added 3 new playable characters, each with own tradeoffs.
  • Added graphical effect for unseen areas.
  • Added messages when toggling UI elements.
  • Added new scheme for generating every level in the game.
  • Added more variants to every boss room.
  • Added mouse support to game menus.
  • Added treasure rooms.
  • Added flash to interactable objects.
  • Added new item: Recharge Scroll.
  • Added new item: Magic Potion.
  • Added new item: Anti Berserk Potion.
  • Added new item: Anti Dexterity Potion.
  • Added new item: Anti ESP Potion.
  • Added new item: Anti Full Health Potion.
  • Added new item: Healing Potion.
  • Added new item: Invisibility Potion.
  • Added new item: Purge Potion.
  • Added new item: Resist Potion.
  • Added new item: Souls Potion.
  • Added new item: Speed Potion.
  • Added new item: Stamina Potion.
  • Added new item: Attack Charm.
  • Added new item: Gold Charm.
  • Added new item: Key Charm.
  • Added new item: Life Saving Charm.
  • Added new item: Resist Charm.
  • Added new item: Soul Charm.
  • Added new item: Stamina Charm.
  • Added new item: Stasis Charm.
  • Added new item: Speed Charm.
  • Added new item: Tumble Charm.
  • Added new item: Boomerang.
  • Changed Rune editing page to be accessible from game over.
  • Changed duration of veil cloak to be much shorter.
  • Changed veil cloak to be VERY fragile.
  • Changed Drider to have a knife for melee.
  • Changed acid blob to infrequently shoot.
  • Changed melee acid to break items.
  • Changed shot acid to immediately break items.
  • Changed shot acid to be more quick.
  • Changed Rune Coins to no longer drop from monsters.
  • Changed UI elements to work with new characters' traits.
  • Changed mechanism for displaying most bosses you beat while winning.
  • Changed bubble armor appearance.
  • Changed invisibility appearance.
  • Changed alert messages to have a larger font.
  • Changed item descriptions to have a larger font.
  • Changed placement of item name in inventory.
  • Changed message clearing to no longer consume input.
  • Changed attacks to use stamina.
  • Changed tumble to use more stamina.
  • Changed stamina system to restore faster.
  • Changed stamina system to lock out if you run out of stamina.
  • Changed visual representation of stamina.
  • Changed breaking chests to break items far more often.
  • Changed items broken inside chests to always turn to scrap.
  • Changed soul granularity by 10x.
  • Changed Repair Scroll to no longer charge wands.
  • Changed Repair Scroll to randomly choose, if no weapon is wielded.
  • Changed non-teleportation/blink scrolls to appear in smaller amounts.
  • Changed souls to no longer heal.
  • Changed minimap so player location is more obvious.
  • Changed heart bar to flash when you gain/lose health.
  • Changed durable skill to increase item durability more.
  • Changed harden scroll to only increase durability by 40.
  • Changed lathe system back to needing increasing scraps.
  • Changed wants to no longer affect bosses.
  • Changed whips to be harmless if you're stone-proof.
  • Changed laserbrand weapons to get heavily damaged upon shooting.
  • Changed laserbrand laser to be much faster.
  • Changed tutorial to reflect new characters.
  • Changed death angle to be random if no source is found.
  • Changed missiles to face exact angle, rather than lock to 8 directions.
  • Changed arena to no longer give you rune buffs.
  • Changed genocide prompt to be easier / more visual.
  • Changed monsters to not be able to push you while attacking.
  • Changed main menu to allow you to start a new game instead of loading.
  • Fixed bug allowing player to break their own missiles by attacking.
  • Fixed bug causing monsters to walk diagonally through walls.
  • Fixed bug causing unseen monsters' shadows to get drawn.
  • Fixed bug causing items' autopickup status to not get saved.
  • Fixed conflicts if update and account-error message were both open.
  • Fixed bug preventing swapping Rune placements in some cases.
  • Fixed hearts drawing under effigies in inventory menu.
  • Fixed bug in reporting how many items in a chest broke.
  • Fixed bug causing Blink Scroll to sometimes take a long time.
  • Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
  • Fixed bug where pausing just before dying would stick into new game.
  • Fixed bug causing Cactuses (the monster) to spawn on top of each other.
  • Fixed fullscreen map to be properly centered.
  • Fixed fullscreen map to cover screen fully.
  • Fixed bug in tutorial, displaying keyboard controls wrong.
  • Fixed bug causing cursor to draw over map.
  • Fixed bug allowing you to open inventory at same time as the map.
  • Fixed bug with Mace's hitbox.
  • Fixed bug causing Book Worm's books to not aim for you.
  • Fixed crash while genociding species of a monster on current level.
  • Fixed crash from (somehow!) genociding every single species.
  • Fixed bug causing genocides to carry over between games.
  • Removed Haste Scroll.
  • Removed Invisibility Scroll


[ 2016-07-16 18:28:52 CET ] [ Original post ]

July Update


  • Added animations for all monsters.
  • Added system to give Rune Coins upon the player dying.
  • Added 3 new playable characters, each with own tradeoffs.
  • Added graphical effect for unseen areas.
  • Added messages when toggling UI elements.
  • Added new scheme for generating every level in the game.
  • Added more variants to every boss room.
  • Added mouse support to game menus.
  • Added treasure rooms.
  • Added flash to interactable objects.
  • Added new item: Recharge Scroll.
  • Added new item: Magic Potion.
  • Added new item: Anti Berserk Potion.
  • Added new item: Anti Dexterity Potion.
  • Added new item: Anti ESP Potion.
  • Added new item: Anti Full Health Potion.
  • Added new item: Healing Potion.
  • Added new item: Invisibility Potion.
  • Added new item: Purge Potion.
  • Added new item: Resist Potion.
  • Added new item: Souls Potion.
  • Added new item: Speed Potion.
  • Added new item: Stamina Potion.
  • Added new item: Attack Charm.
  • Added new item: Gold Charm.
  • Added new item: Key Charm.
  • Added new item: Life Saving Charm.
  • Added new item: Resist Charm.
  • Added new item: Soul Charm.
  • Added new item: Stamina Charm.
  • Added new item: Stasis Charm.
  • Added new item: Speed Charm.
  • Added new item: Tumble Charm.
  • Added new item: Boomerang.
  • Changed Rune editing page to be accessible from game over.
  • Changed duration of veil cloak to be much shorter.
  • Changed veil cloak to be VERY fragile.
  • Changed Drider to have a knife for melee.
  • Changed acid blob to infrequently shoot.
  • Changed melee acid to break items.
  • Changed shot acid to immediately break items.
  • Changed shot acid to be more quick.
  • Changed Rune Coins to no longer drop from monsters.
  • Changed UI elements to work with new characters' traits.
  • Changed mechanism for displaying most bosses you beat while winning.
  • Changed bubble armor appearance.
  • Changed invisibility appearance.
  • Changed alert messages to have a larger font.
  • Changed item descriptions to have a larger font.
  • Changed placement of item name in inventory.
  • Changed message clearing to no longer consume input.
  • Changed attacks to use stamina.
  • Changed tumble to use more stamina.
  • Changed stamina system to restore faster.
  • Changed stamina system to lock out if you run out of stamina.
  • Changed visual representation of stamina.
  • Changed breaking chests to break items far more often.
  • Changed items broken inside chests to always turn to scrap.
  • Changed soul granularity by 10x.
  • Changed Repair Scroll to no longer charge wands.
  • Changed Repair Scroll to randomly choose, if no weapon is wielded.
  • Changed non-teleportation/blink scrolls to appear in smaller amounts.
  • Changed souls to no longer heal.
  • Changed minimap so player location is more obvious.
  • Changed heart bar to flash when you gain/lose health.
  • Changed durable skill to increase item durability more.
  • Changed harden scroll to only increase durability by 40.
  • Changed lathe system back to needing increasing scraps.
  • Changed wants to no longer affect bosses.
  • Changed whips to be harmless if you're stone-proof.
  • Changed laserbrand weapons to get heavily damaged upon shooting.
  • Changed laserbrand laser to be much faster.
  • Changed tutorial to reflect new characters.
  • Changed death angle to be random if no source is found.
  • Changed missiles to face exact angle, rather than lock to 8 directions.
  • Changed arena to no longer give you rune buffs.
  • Changed genocide prompt to be easier / more visual.
  • Changed monsters to not be able to push you while attacking.
  • Changed main menu to allow you to start a new game instead of loading.
  • Fixed bug allowing player to break their own missiles by attacking.
  • Fixed bug causing monsters to walk diagonally through walls.
  • Fixed bug causing unseen monsters' shadows to get drawn.
  • Fixed bug causing items' autopickup status to not get saved.
  • Fixed conflicts if update and account-error message were both open.
  • Fixed bug preventing swapping Rune placements in some cases.
  • Fixed hearts drawing under effigies in inventory menu.
  • Fixed bug in reporting how many items in a chest broke.
  • Fixed bug causing Blink Scroll to sometimes take a long time.
  • Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
  • Fixed bug where pausing just before dying would stick into new game.
  • Fixed bug causing Cactuses (the monster) to spawn on top of each other.
  • Fixed fullscreen map to be properly centered.
  • Fixed fullscreen map to cover screen fully.
  • Fixed bug in tutorial, displaying keyboard controls wrong.
  • Fixed bug causing cursor to draw over map.
  • Fixed bug allowing you to open inventory at same time as the map.
  • Fixed bug with Mace's hitbox.
  • Fixed bug causing Book Worm's books to not aim for you.
  • Fixed crash while genociding species of a monster on current level.
  • Fixed crash from (somehow!) genociding every single species.
  • Fixed bug causing genocides to carry over between games.
  • Removed Haste Scroll.
  • Removed Invisibility Scroll


[ 2016-07-16 18:28:52 CET ] [ Original post ]

Don't miss out on the fun! This game is on SALE for a limited time only!

http://store.steampowered.com/app/386160/


[ 2016-05-10 03:38:21 CET ] [ Original post ]

Don't miss out on the fun! This game is on SALE for a limited time only!

http://store.steampowered.com/app/386160/


[ 2016-05-10 03:38:21 CET ] [ Original post ]

February Update

Monthly update for February, version 1.17:


  • Added price notification on Runes page.
  • Changed control tips to say [NOT BOUND] when unbound.
  • Changed price of empty Rune Tiles to 1 Rune Coin.
  • Changed Rune Tiles to unlock in more useful pattern.
  • Changed Vision wands to look less awkward.
  • Fixed Unseen wands effects coverage in fullscreen.
  • Fixed Normal mode to change Story page after winning.
  • Fixed Normal mode to increase boss pips on main screen.
  • Fixed bug causing Runes to stop dropping.
  • Fixed bug causing game to crash at Runes page.
  • Fixed fullscreen main menu arrangement.
  • Fixed Wipe- skills to render properly in fullscreen.
  • Fixed bug where using Magic Torch rune crashed game.
  • Fixed bug grabbing multiple coins from chests.
  • Fixed bug grabbing multiple keys from chests.
  • Fixed bug allowing unlocking of Rune Tiles for free.


[ 2016-02-28 16:42:02 CET ] [ Original post ]

February Update

Monthly update for February, version 1.17:


  • Added price notification on Runes page.
  • Changed control tips to say [NOT BOUND] when unbound.
  • Changed price of empty Rune Tiles to 1 Rune Coin.
  • Changed Rune Tiles to unlock in more useful pattern.
  • Changed Vision wands to look less awkward.
  • Fixed Unseen wands effects coverage in fullscreen.
  • Fixed Normal mode to change Story page after winning.
  • Fixed Normal mode to increase boss pips on main screen.
  • Fixed bug causing Runes to stop dropping.
  • Fixed bug causing game to crash at Runes page.
  • Fixed fullscreen main menu arrangement.
  • Fixed Wipe- skills to render properly in fullscreen.
  • Fixed bug where using Magic Torch rune crashed game.
  • Fixed bug grabbing multiple coins from chests.
  • Fixed bug grabbing multiple keys from chests.
  • Fixed bug allowing unlocking of Rune Tiles for free.


[ 2016-02-28 16:42:02 CET ] [ Original post ]

Vampire Of The Sands is ON SALE for a limited time only!

http://store.steampowered.com/app/386160/


[ 2016-02-23 01:41:16 CET ] [ Original post ]

Vampire Of The Sands is ON SALE for a limited time only!

http://store.steampowered.com/app/386160/


[ 2016-02-23 01:41:16 CET ] [ Original post ]

Grab Vampire of the Sands for 50% OFF!

http://store.steampowered.com/app/386160/


[ 2015-10-31 00:14:23 CET ] [ Original post ]