Vampire of the Sands
Homph Developer
Black Shell Media Publisher
2015-07-17 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(62 reviews)
The Game includes VR Support
Public Linux Depots:- Vampire of the Sands Linux [233.3 M]
Hotfix, version 1.18h
- Changed: Resetting account/controls/achievements now more clear.
- Fixed: Was impossible to unlock achievements.
- Fixed: Can no longer get boss achievements if you die before the boss.
- Fixed: Host of bugs starting a new game while a game is in progress.
- Fixed: Timer showed over gold when playing Xia.
- Fixed: Gold placement was bad when souls and timer were both disabled.
- Fixed: Main Menu animations moved too fast with VSYNC off.
- Fixed: Changing key mapping with controller caused movement to get stuck.
- Fixed: Mapping move buttons on controller was supposed to be forbidden.
- Removed: Achievements queueing (was buggy anyhow).
[ 2016-09-05 14:02:32 CET ] [ Original post ] Hotfix, version 1.18h
- Changed: Resetting account/controls/achievements now more clear.
- Fixed: Was impossible to unlock achievements.
- Fixed: Can no longer get boss achievements if you die before the boss.
- Fixed: Host of bugs starting a new game while a game is in progress.
- Fixed: Timer showed over gold when playing Xia.
- Fixed: Gold placement was bad when souls and timer were both disabled.
- Fixed: Main Menu animations moved too fast with VSYNC off.
- Fixed: Changing key mapping with controller caused movement to get stuck.
- Fixed: Mapping move buttons on controller was supposed to be forbidden.
- Removed: Achievements queueing (was buggy anyhow).
[ 2016-09-05 14:02:32 CET ] [ Original post ] Hotfix, version 1.18g
- Changed: Crash log now includes game's version number.
- Fixed: Using "see bought" in post-death Rune screen mangled save file.
- Fixed: Version update had potential to cause problem with save file.
- Fixed: Shops showed attack aimer when using a controller.
- Fixed: Controller completely didn't work in shops.
- Fixed: Crypt rarely would have no stairs to store/boss.
[ 2016-09-04 14:06:28 CET ] [ Original post ] Hotfix, version 1.18g
- Changed: Crash log now includes game's version number.
- Fixed: Using "see bought" in post-death Rune screen mangled save file.
- Fixed: Version update had potential to cause problem with save file.
- Fixed: Shops showed attack aimer when using a controller.
- Fixed: Controller completely didn't work in shops.
- Fixed: Crypt rarely would have no stairs to store/boss.
[ 2016-09-04 14:06:14 CET ] [ Original post ] Hotfix, version 1.18e
- Changed: Account saving now creates backups to prevent save corruption.
- Changed: Mace now knocks monsters backwards.
- Fixed: Hearts were displaying for other characters, after playing Jie.
- Fixed: There was a case where multi-threading could mangle saves.
- Fixed: Game crashed when starting a new game while a game was in progress.
- Fixed: After finishing a daily dungeon, the "back" button was not appearing.
- Fixed: Mini Map option in main menu wasn't toggleable.
- Removed: "Pay" keybinding, as it is no longer used.
[ 2016-09-01 14:46:40 CET ] [ Original post ] Hotfix, version 1.18e
- Changed: Account saving now creates backups to prevent save corruption.
- Changed: Mace now knocks monsters backwards.
- Fixed: Hearts were displaying for other characters, after playing Jie.
- Fixed: There was a case where multi-threading could mangle saves.
- Fixed: Game crashed when starting a new game while a game was in progress.
- Fixed: After finishing a daily dungeon, the "back" button was not appearing.
- Fixed: Mini Map option in main menu wasn't toggleable.
- Removed: "Pay" keybinding, as it is no longer used.
[ 2016-09-01 14:46:40 CET ] [ Original post ] 1.18d Hotfix
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: handful of new cast animations for monsters.
- Added: handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fix: Missiles were too slow.
- Fix: Hero names did not show up.
- Fix: Death-rune-menu was inaccessible to gamepad players.
- Fix: Direction-key got stuck when changing input scheme.
- Fix: Arena menu got stuck on screen when starting a match.
- Fix: Missiles-hitting-wall effect sometimes not show up.
- Fix: Blocking invisible wall appeared in desert area.
- Fix: Arena was awarding wins to wrong monster.
- Fix: Arena bosses weren't ending until you killed all summons.
- Fix: Killing arena bosses wasn't wiping all small units.
- Fix: Arena was awarding multiple wins in a rare case.
- Fix: Shadows were de-synching with monsters when pausing.
- Fix: Position of dying monsters was incorrectly offset.
- Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fix: Animated Table was able to destroy stairs!
- Fix: Brain wasn't killing itself in explosion.
- Fix: Room was spawning with holes in the wall in Communications.
- Fix: Putrid Mask was still affecting monsters when dead.
[ 2016-08-18 14:31:29 CET ] [ Original post ]
1.18d Hotfix
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: Handful of new cast animations for monsters.
- Added: Handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fixed: Missiles were too slow.
- Fixed: Hero names did not show up.
- Fixed: Death-rune-menu was inaccessible to gamepad players.
- Fixed: Direction-key got stuck when changing input scheme.
- Fixed: Arena menu got stuck on screen when starting a match.
- Fixed: Missiles-hitting-wall effect sometimes not show up.
- Fixed: Blocking invisible wall appeared in desert area.
- Fixed: Arena was awarding wins to wrong monster.
- Fixed: Arena bosses weren't ending until you killed all summons.
- Fixed: Killing arena bosses wasn't wiping all small units.
- Fixed: Arena was awarding multiple wins in a rare case.
- Fixed: Shadows were de-synching with monsters when pausing.
- Fixed: Position of dying monsters was incorrectly offset.
- Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fixed: Animated Table was able to destroy stairs!
- Fixed: Brain wasn't killing itself in explosion.
- Fixed: Room was spawning with holes in the wall in Communications.
- Fixed: Putrid Mask was still affecting monsters when dead.
[ 2016-08-18 14:30:01 CET ] [ Original post ]
1.8d Hotfix
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: handful of new cast animations for monsters.
- Added: handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fix: Missiles were too slow.
- Fix: Hero names did not show up.
- Fix: Death-rune-menu was inaccessible to gamepad players.
- Fix: Direction-key got stuck when changing input scheme.
- Fix: Arena menu got stuck on screen when starting a match.
- Fix: Missiles-hitting-wall effect sometimes not show up.
- Fix: Blocking invisible wall appeared in desert area.
- Fix: Arena was awarding wins to wrong monster.
- Fix: Arena bosses weren't ending until you killed all summons.
- Fix: Killing arena bosses wasn't wiping all small units.
- Fix: Arena was awarding multiple wins in a rare case.
- Fix: Shadows were de-synching with monsters when pausing.
- Fix: Position of dying monsters was incorrectly offset.
- Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fix: Animated Table was able to destroy stairs!
- Fix: Brain wasn't killing itself in explosion.
- Fix: Room was spawning with holes in the wall in Communications.
- Fix: Putrid Mask was still affecting monsters when dead.
[ 2016-08-18 14:29:03 CET ] [ Original post ]
1.8d Hotfix
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: handful of new cast animations for monsters.
- Added: handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fix: Missiles were too slow.
- Fix: Hero names did not show up.
- Fix: Death-rune-menu was inaccessible to gamepad players.
- Fix: Direction-key got stuck when changing input scheme.
- Fix: Arena menu got stuck on screen when starting a match.
- Fix: Missiles-hitting-wall effect sometimes not show up.
- Fix: Blocking invisible wall appeared in desert area.
- Fix: Arena was awarding wins to wrong monster.
- Fix: Arena bosses weren't ending until you killed all summons.
- Fix: Killing arena bosses wasn't wiping all small units.
- Fix: Arena was awarding multiple wins in a rare case.
- Fix: Shadows were de-synching with monsters when pausing.
- Fix: Position of dying monsters was incorrectly offset.
- Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fix: Animated Table was able to destroy stairs!
- Fix: Brain wasn't killing itself in explosion.
- Fix: Room was spawning with holes in the wall in Communications.
- Fix: Putrid Mask was still affecting monsters when dead.
[ 2016-08-18 14:28:40 CET ] [ Original post ]
1.18 Hotfixes1.18c ( July 23, 2016 )
- Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
- Fixed bug causing Brewery treasure rooms to not have doors.
- Removed "No Binding" from Jie's profile, until it's actually implemented.
- Removed ability to kill shopkeepers until it's actually implemented.
1.18b ( July 22, 2016 )
- Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
- Changed Achievements to work again.
- Changed Badass / Mega Badass achievements, splitting them into one for each character.
- Changed Lathe achievement back to needing 7 uses.
- Changed Souls rune to give more souls.
- Changed Spirit Armor to only recharge upon clearing a boss floor.
- Fixed bug causing hero monsters to not spawn.
- Fixed bug displaying total number of possible runes wrong.
- Fixed bug causing game to not be paused when starting with tutorial open.
1.18a ( July 19, 2016 )
- Changed teleportation to not take you into hidden rooms.
- Fixed bug with deciding which tiles are in treasure rooms.
- Fixed bug causing wavy things at edge of sight to be repetitive.
[ 2016-07-23 05:04:53 CET ] [ Original post ] 1.18 Hotfixes1.18c ( July 23, 2016 )
- Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
- Fixed bug causing Brewery treasure rooms to not have doors.
- Removed "No Binding" from Jie's profile, until it's actually implemented.
- Removed ability to kill shopkeepers until it's actually implemented.
1.18b ( July 22, 2016 )
- Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
- Changed Achievements to work again.
- Changed Badass / Mega Badass achievements, splitting them into one for each character.
- Changed Lathe achievement back to needing 7 uses.
- Changed Souls rune to give more souls.
- Changed Spirit Armor to only recharge upon clearing a boss floor.
- Fixed bug causing hero monsters to not spawn.
- Fixed bug displaying total number of possible runes wrong.
- Fixed bug causing game to not be paused when starting with tutorial open.
1.18a ( July 19, 2016 )
- Changed teleportation to not take you into hidden rooms.
- Fixed bug with deciding which tiles are in treasure rooms.
- Fixed bug causing wavy things at edge of sight to be repetitive.
[ 2016-07-23 05:04:53 CET ] [ Original post ] February UpdateMonthly update for February, version 1.17:
- Added price notification on Runes page.
- Changed control tips to say [NOT BOUND] when unbound.
- Changed price of empty Rune Tiles to 1 Rune Coin.
- Changed Rune Tiles to unlock in more useful pattern.
- Changed Vision wands to look less awkward.
- Fixed Unseen wands effects coverage in fullscreen.
- Fixed Normal mode to change Story page after winning.
- Fixed Normal mode to increase boss pips on main screen.
- Fixed bug causing Runes to stop dropping.
- Fixed bug causing game to crash at Runes page.
- Fixed fullscreen main menu arrangement.
- Fixed Wipe- skills to render properly in fullscreen.
- Fixed bug where using Magic Torch rune crashed game.
- Fixed bug grabbing multiple coins from chests.
- Fixed bug grabbing multiple keys from chests.
- Fixed bug allowing unlocking of Rune Tiles for free.
[ 2016-02-28 15:42:02 CET ] [ Original post ] February UpdateMonthly update for February, version 1.17:
- Added price notification on Runes page.
- Changed control tips to say [NOT BOUND] when unbound.
- Changed price of empty Rune Tiles to 1 Rune Coin.
- Changed Rune Tiles to unlock in more useful pattern.
- Changed Vision wands to look less awkward.
- Fixed Unseen wands effects coverage in fullscreen.
- Fixed Normal mode to change Story page after winning.
- Fixed Normal mode to increase boss pips on main screen.
- Fixed bug causing Runes to stop dropping.
- Fixed bug causing game to crash at Runes page.
- Fixed fullscreen main menu arrangement.
- Fixed Wipe- skills to render properly in fullscreen.
- Fixed bug where using Magic Torch rune crashed game.
- Fixed bug grabbing multiple coins from chests.
- Fixed bug grabbing multiple keys from chests.
- Fixed bug allowing unlocking of Rune Tiles for free.
[ 2016-02-28 15:42:02 CET ] [ Original post ] Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements.
Resurrected by a necromancer, you are sent into the dungeon to assassinate The Vampire. Although your body is fragile, there are many tools at your disposal to beat the odds. Utilize:
Items in the dungeon are to be treasured. Carefully manage your use of the mundane and magical to ensure you come out alive.
Brawl:
Fight monsters, each with their own separate personalities. Discover their true nature and exploit their weaknesses.
Die:
See how far you can get with only a single life. Feel your blood pressure rise as you get further than ever before!
Upgrade:
Unlock runes which allow you to upgrade your character. Choose carefully to synergize with your preferred playstyle, or go for unique and fun combinations for a challenge.
Explore:
Delve into the branching dungeon in any order you want.
Return:
Vampire of the Sands is fully complete, but will still see improvements and content updates. User feedback is welcome!

MINIMAL SETUP- OS: Ubuntu
- Processor: 1.2GHz processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Graphics card compatible with OpenGL 2.x or better. with at least 32MB video memory.
- Storage: 250 MB available space
0.75$ (91%)
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