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Name | Vampire of the Sands | |
Developer | Homph | |
Publisher | Black Shell Media | | |
Tags | Action Singleplayer | | |
Release | 2015-07-17 | |
Steam | 3,99€ 3,99£ 4,99$ / 0 % |
News | 21 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/386160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 396 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 396 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Vampire of the Sands Linux [233.3 M]
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LINUX STREAMERS (0)
Hotfix, version 1.18h |
- Changed: Resetting account/controls/achievements now more clear.
- Fixed: Was impossible to unlock achievements.
- Fixed: Can no longer get boss achievements if you die before the boss.
- Fixed: Host of bugs starting a new game while a game is in progress.
- Fixed: Timer showed over gold when playing Xia.
- Fixed: Gold placement was bad when souls and timer were both disabled.
- Fixed: Main Menu animations moved too fast with VSYNC off.
- Fixed: Changing key mapping with controller caused movement to get stuck.
- Fixed: Mapping move buttons on controller was supposed to be forbidden.
- Removed: Achievements queueing (was buggy anyhow).
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[ 2016-09-05 16:02:32 CET ] [ Original post ] |
Hotfix, version 1.18h |
- Changed: Resetting account/controls/achievements now more clear.
- Fixed: Was impossible to unlock achievements.
- Fixed: Can no longer get boss achievements if you die before the boss.
- Fixed: Host of bugs starting a new game while a game is in progress.
- Fixed: Timer showed over gold when playing Xia.
- Fixed: Gold placement was bad when souls and timer were both disabled.
- Fixed: Main Menu animations moved too fast with VSYNC off.
- Fixed: Changing key mapping with controller caused movement to get stuck.
- Fixed: Mapping move buttons on controller was supposed to be forbidden.
- Removed: Achievements queueing (was buggy anyhow).
|
[ 2016-09-05 16:02:32 CET ] [ Original post ] |
Hotfix, version 1.18g |
- Changed: Crash log now includes game's version number.
- Fixed: Using "see bought" in post-death Rune screen mangled save file.
- Fixed: Version update had potential to cause problem with save file.
- Fixed: Shops showed attack aimer when using a controller.
- Fixed: Controller completely didn't work in shops.
- Fixed: Crypt rarely would have no stairs to store/boss.
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[ 2016-09-04 16:06:28 CET ] [ Original post ] |
Hotfix, version 1.18g |
- Changed: Crash log now includes game's version number.
- Fixed: Using "see bought" in post-death Rune screen mangled save file.
- Fixed: Version update had potential to cause problem with save file.
- Fixed: Shops showed attack aimer when using a controller.
- Fixed: Controller completely didn't work in shops.
- Fixed: Crypt rarely would have no stairs to store/boss.
|
[ 2016-09-04 16:06:14 CET ] [ Original post ] |
Hotfix, version 1.18e |
- Changed: Account saving now creates backups to prevent save corruption.
- Changed: Mace now knocks monsters backwards.
- Fixed: Hearts were displaying for other characters, after playing Jie.
- Fixed: There was a case where multi-threading could mangle saves.
- Fixed: Game crashed when starting a new game while a game was in progress.
- Fixed: After finishing a daily dungeon, the "back" button was not appearing.
- Fixed: Mini Map option in main menu wasn't toggleable.
- Removed: "Pay" keybinding, as it is no longer used.
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[ 2016-09-01 16:46:40 CET ] [ Original post ] |
Hotfix, version 1.18e |
- Changed: Account saving now creates backups to prevent save corruption.
- Changed: Mace now knocks monsters backwards.
- Fixed: Hearts were displaying for other characters, after playing Jie.
- Fixed: There was a case where multi-threading could mangle saves.
- Fixed: Game crashed when starting a new game while a game was in progress.
- Fixed: After finishing a daily dungeon, the "back" button was not appearing.
- Fixed: Mini Map option in main menu wasn't toggleable.
- Removed: "Pay" keybinding, as it is no longer used.
|
[ 2016-09-01 16:46:40 CET ] [ Original post ] |
1.18d Hotfix |
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: handful of new cast animations for monsters.
- Added: handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fix: Missiles were too slow.
- Fix: Hero names did not show up.
- Fix: Death-rune-menu was inaccessible to gamepad players.
- Fix: Direction-key got stuck when changing input scheme.
- Fix: Arena menu got stuck on screen when starting a match.
- Fix: Missiles-hitting-wall effect sometimes not show up.
- Fix: Blocking invisible wall appeared in desert area.
- Fix: Arena was awarding wins to wrong monster.
- Fix: Arena bosses weren't ending until you killed all summons.
- Fix: Killing arena bosses wasn't wiping all small units.
- Fix: Arena was awarding multiple wins in a rare case.
- Fix: Shadows were de-synching with monsters when pausing.
- Fix: Position of dying monsters was incorrectly offset.
- Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fix: Animated Table was able to destroy stairs!
- Fix: Brain wasn't killing itself in explosion.
- Fix: Room was spawning with holes in the wall in Communications.
- Fix: Putrid Mask was still affecting monsters when dead.
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[ 2016-08-18 16:31:29 CET ] [ Original post ] |
1.18d Hotfix |
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: Handful of new cast animations for monsters.
- Added: Handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fixed: Missiles were too slow.
- Fixed: Hero names did not show up.
- Fixed: Death-rune-menu was inaccessible to gamepad players.
- Fixed: Direction-key got stuck when changing input scheme.
- Fixed: Arena menu got stuck on screen when starting a match.
- Fixed: Missiles-hitting-wall effect sometimes not show up.
- Fixed: Blocking invisible wall appeared in desert area.
- Fixed: Arena was awarding wins to wrong monster.
- Fixed: Arena bosses weren't ending until you killed all summons.
- Fixed: Killing arena bosses wasn't wiping all small units.
- Fixed: Arena was awarding multiple wins in a rare case.
- Fixed: Shadows were de-synching with monsters when pausing.
- Fixed: Position of dying monsters was incorrectly offset.
- Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fixed: Animated Table was able to destroy stairs!
- Fixed: Brain wasn't killing itself in explosion.
- Fixed: Room was spawning with holes in the wall in Communications.
- Fixed: Putrid Mask was still affecting monsters when dead.
|
[ 2016-08-18 16:30:01 CET ] [ Original post ] |
1.8d Hotfix |
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: handful of new cast animations for monsters.
- Added: handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fix: Missiles were too slow.
- Fix: Hero names did not show up.
- Fix: Death-rune-menu was inaccessible to gamepad players.
- Fix: Direction-key got stuck when changing input scheme.
- Fix: Arena menu got stuck on screen when starting a match.
- Fix: Missiles-hitting-wall effect sometimes not show up.
- Fix: Blocking invisible wall appeared in desert area.
- Fix: Arena was awarding wins to wrong monster.
- Fix: Arena bosses weren't ending until you killed all summons.
- Fix: Killing arena bosses wasn't wiping all small units.
- Fix: Arena was awarding multiple wins in a rare case.
- Fix: Shadows were de-synching with monsters when pausing.
- Fix: Position of dying monsters was incorrectly offset.
- Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fix: Animated Table was able to destroy stairs!
- Fix: Brain wasn't killing itself in explosion.
- Fix: Room was spawning with holes in the wall in Communications.
- Fix: Putrid Mask was still affecting monsters when dead.
|
[ 2016-08-18 16:29:03 CET ] [ Original post ] |
1.8d Hotfix |
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: handful of new cast animations for monsters.
- Added: handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fix: Missiles were too slow.
- Fix: Hero names did not show up.
- Fix: Death-rune-menu was inaccessible to gamepad players.
- Fix: Direction-key got stuck when changing input scheme.
- Fix: Arena menu got stuck on screen when starting a match.
- Fix: Missiles-hitting-wall effect sometimes not show up.
- Fix: Blocking invisible wall appeared in desert area.
- Fix: Arena was awarding wins to wrong monster.
- Fix: Arena bosses weren't ending until you killed all summons.
- Fix: Killing arena bosses wasn't wiping all small units.
- Fix: Arena was awarding multiple wins in a rare case.
- Fix: Shadows were de-synching with monsters when pausing.
- Fix: Position of dying monsters was incorrectly offset.
- Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fix: Animated Table was able to destroy stairs!
- Fix: Brain wasn't killing itself in explosion.
- Fix: Room was spawning with holes in the wall in Communications.
- Fix: Putrid Mask was still affecting monsters when dead.
|
[ 2016-08-18 16:28:40 CET ] [ Original post ] |
1.18 Hotfixes |
.18c ( July 23, 2016 )
- Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
- Fixed bug causing Brewery treasure rooms to not have doors.
- Removed "No Binding" from Jie's profile, until it's actually implemented.
- Removed ability to kill shopkeepers until it's actually implemented.
1.18b ( July 22, 2016 )
- Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
- Changed Achievements to work again.
- Changed Badass / Mega Badass achievements, splitting them into one for each character.
- Changed Lathe achievement back to needing 7 uses.
- Changed Souls rune to give more souls.
- Changed Spirit Armor to only recharge upon clearing a boss floor.
- Fixed bug causing hero monsters to not spawn.
- Fixed bug displaying total number of possible runes wrong.
- Fixed bug causing game to not be paused when starting with tutorial open.
1.18a ( July 19, 2016 )
- Changed teleportation to not take you into hidden rooms.
- Fixed bug with deciding which tiles are in treasure rooms.
- Fixed bug causing wavy things at edge of sight to be repetitive.
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[ 2016-07-23 07:04:53 CET ] [ Original post ] |
1.18 Hotfixes |
.18c ( July 23, 2016 )
- Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
- Fixed bug causing Brewery treasure rooms to not have doors.
- Removed "No Binding" from Jie's profile, until it's actually implemented.
- Removed ability to kill shopkeepers until it's actually implemented.
1.18b ( July 22, 2016 )
- Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
- Changed Achievements to work again.
- Changed Badass / Mega Badass achievements, splitting them into one for each character.
- Changed Lathe achievement back to needing 7 uses.
- Changed Souls rune to give more souls.
- Changed Spirit Armor to only recharge upon clearing a boss floor.
- Fixed bug causing hero monsters to not spawn.
- Fixed bug displaying total number of possible runes wrong.
- Fixed bug causing game to not be paused when starting with tutorial open.
1.18a ( July 19, 2016 )
- Changed teleportation to not take you into hidden rooms.
- Fixed bug with deciding which tiles are in treasure rooms.
- Fixed bug causing wavy things at edge of sight to be repetitive.
|
[ 2016-07-23 07:04:53 CET ] [ Original post ] |
February Update |
Monthly update for February, version 1.17:
- Added price notification on Runes page.
- Changed control tips to say [NOT BOUND] when unbound.
- Changed price of empty Rune Tiles to 1 Rune Coin.
- Changed Rune Tiles to unlock in more useful pattern.
- Changed Vision wands to look less awkward.
- Fixed Unseen wands effects coverage in fullscreen.
- Fixed Normal mode to change Story page after winning.
- Fixed Normal mode to increase boss pips on main screen.
- Fixed bug causing Runes to stop dropping.
- Fixed bug causing game to crash at Runes page.
- Fixed fullscreen main menu arrangement.
- Fixed Wipe- skills to render properly in fullscreen.
- Fixed bug where using Magic Torch rune crashed game.
- Fixed bug grabbing multiple coins from chests.
- Fixed bug grabbing multiple keys from chests.
- Fixed bug allowing unlocking of Rune Tiles for free.
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[ 2016-02-28 16:42:02 CET ] [ Original post ] |
February Update |
Monthly update for February, version 1.17:
- Added price notification on Runes page.
- Changed control tips to say [NOT BOUND] when unbound.
- Changed price of empty Rune Tiles to 1 Rune Coin.
- Changed Rune Tiles to unlock in more useful pattern.
- Changed Vision wands to look less awkward.
- Fixed Unseen wands effects coverage in fullscreen.
- Fixed Normal mode to change Story page after winning.
- Fixed Normal mode to increase boss pips on main screen.
- Fixed bug causing Runes to stop dropping.
- Fixed bug causing game to crash at Runes page.
- Fixed fullscreen main menu arrangement.
- Fixed Wipe- skills to render properly in fullscreen.
- Fixed bug where using Magic Torch rune crashed game.
- Fixed bug grabbing multiple coins from chests.
- Fixed bug grabbing multiple keys from chests.
- Fixed bug allowing unlocking of Rune Tiles for free.
|
[ 2016-02-28 16:42:02 CET ] [ Original post ] |