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Name

 Vampire of the Sands 

 

Developer

 Homph 

 

Publisher

 Black Shell Media 

 

Tags

 Action 

 

Singleplayer 

Release

 2015-07-17 

 

Steam

 3,99€ 3,99£ 4,99$ / 0 % 

 

News

 21 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/386160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 396  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 396 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Vampire of the Sands Linux [233.3 M] 




LINUX STREAMERS (0)




1.18d Hotfix


  • Added: Fullscreen vs Windowed-Fullscreen option in main menu.
  • Added: Handful of new cast animations for monsters.
  • Added: Handful of new missile animations.
  • Changed: Putrid Mask's effect dissipates on losing/removing mask.
  • Changed: Putrid Mask requires you to be closer to bosses.
  • Changed: Fade's illusions pretend to split with him.
  • Changed: Glyph Swarm's missiles now more visible.
  • Changed: All missiles flash to make them more visible.
  • Changed: Acid bottles properly point towards target.
  • Changed: Box no longer possibly shoots lasers.
  • Changed: Hate Box now multiplies better.
  • Changed: Souls Potion now gives fewer souls.
  • Fixed: Missiles were too slow.
  • Fixed: Hero names did not show up.
  • Fixed: Death-rune-menu was inaccessible to gamepad players.
  • Fixed: Direction-key got stuck when changing input scheme.
  • Fixed: Arena menu got stuck on screen when starting a match.
  • Fixed: Missiles-hitting-wall effect sometimes not show up.
  • Fixed: Blocking invisible wall appeared in desert area.
  • Fixed: Arena was awarding wins to wrong monster.
  • Fixed: Arena bosses weren't ending until you killed all summons.
  • Fixed: Killing arena bosses wasn't wiping all small units.
  • Fixed: Arena was awarding multiple wins in a rare case.
  • Fixed: Shadows were de-synching with monsters when pausing.
  • Fixed: Position of dying monsters was incorrectly offset.
  • Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
  • Fixed: Animated Table was able to destroy stairs!
  • Fixed: Brain wasn't killing itself in explosion.
  • Fixed: Room was spawning with holes in the wall in Communications.
  • Fixed: Putrid Mask was still affecting monsters when dead.


[ 2016-08-18 16:30:01 CET ] [ Original post ]