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Name | Vampire of the Sands | |
Developer | Homph | |
Publisher | Black Shell Media | | |
Tags | Action Singleplayer | | |
Release | 2015-07-17 | |
Steam | 3,99€ 3,99£ 4,99$ / 0 % |
News | 21 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/386160  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 396 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 396 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Vampire of the Sands Linux [233.3 M]
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LINUX STREAMERS (0)
1.18d Hotfix |
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: Handful of new cast animations for monsters.
- Added: Handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fixed: Missiles were too slow.
- Fixed: Hero names did not show up.
- Fixed: Death-rune-menu was inaccessible to gamepad players.
- Fixed: Direction-key got stuck when changing input scheme.
- Fixed: Arena menu got stuck on screen when starting a match.
- Fixed: Missiles-hitting-wall effect sometimes not show up.
- Fixed: Blocking invisible wall appeared in desert area.
- Fixed: Arena was awarding wins to wrong monster.
- Fixed: Arena bosses weren't ending until you killed all summons.
- Fixed: Killing arena bosses wasn't wiping all small units.
- Fixed: Arena was awarding multiple wins in a rare case.
- Fixed: Shadows were de-synching with monsters when pausing.
- Fixed: Position of dying monsters was incorrectly offset.
- Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fixed: Animated Table was able to destroy stairs!
- Fixed: Brain wasn't killing itself in explosion.
- Fixed: Room was spawning with holes in the wall in Communications.
- Fixed: Putrid Mask was still affecting monsters when dead.
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[ 2016-08-18 16:30:01 CET ] [ Original post ] |