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don't miss the release of one of the hardest shoot'em'ups in your collection.
Wishlist now!
https://store.steampowered.com/app/2382040/HellCat_2_The_Riot_Inferno/
But now let's just make it free for all. And if You really like this game you can buy a redux dlc, which makes the gameplay only better.
[previewyoutube=AfFPmGy-vGE;full][/previewyoutube] --------------------------------------------------------------------------------------------------- Hi! This video shows you how to play this game without hands using MHOOK software. As you can see you can play it using only the mouse and the chin.
https://store.steampowered.com/app/1114800/HellCat_Redux/
Well, hello. We are still alive and want to update the game further. We looked at this project with slightly different eyes, we wanted to make a few changes to the graphic component. We also wrote a lot of wishes for the gameplay too (more bosses, more levels, more weapons). And I would also like to add a couple of new game mechanics for us. We love to communicate with our customers, new and old, and it would be very encouraging if you wrote a few lines about what you think about it. Thanks you. VC.
Added Spanish, Italian, German, French, Japanese. Also fixed points for melee attack kills on Times Square.
In the last update we've added Russian localization. The choice of language occurs automatically, depending on the language of your operating system.
I'll be shorty: /// Added Slo-Mo for more dynamic action fight. /// Added big healthbars for a bosses (with colored regeneration zones). /// Added other nice features, but I've already forgot wich ones.
So....
- Reviewed hero camera tracking (no need shifty shift anymore)
- Rocket launcher rework
- Some cleanups with weapon and moving speed stats regarding weapons
- And other pixel wide stuff
Have a Nice Day btw.
Need more ultra power to start making kinda sequel... ahhh, whatever =))
In the game at the moment there are only 10 levels. Immediately answer why. Music. Musical accompaniment. At the time of the release, I did not have much finance and could afford to get a license for only 5-6 tracks. Proceeding from this I made 1-2 tracks for every 2-3 levels ... I was afraid that these great musical works can get bored if you listen each track for 4-7 levels. Why spawning a lot of weapons. Weapons will spawn by random types. Ie, there are three weapons. A rifle / assault rifle / rifle or just an automatic / automatic / automatic machine can become spawned. I was afraid to leave the player to pass the level with the fact that they have, leave without a choice of strategy. On the other hand, it would be possible to assign, for example, a specific weapon to a specific level. And then the player will already pass the level with the predetermined strategy "Hide and Seek" / "Rambo Returns". Enemies shoot from the far ends of the room. This "specific feature" was removed. So skillfull left only the red-eyed berserkers and bosses. The rest of the enemies just run to the player or shoot him at close range. We sum up. Work on polishing the flaws is still going on (I should transfer the game to early access, but who knew). I hope to add a few more songs to the game's soundtrack, and consequently, the levels. Achievements will remain untouched, especially since they were received by a very small part of the players. Also on the comments in the discussions, I'll keep in mind. The only question is to you. Do you want online?
The game now has a small survival mode with an interesting name. To start, use the new item in the game menu.
Key features of this mode:
- Timer. A small timer,located at upper part of the map. When it is finished you will be moved back to the menu with saving your highscore. By the way, you can see them in the community or directly in the game by pressing F1 (but it is advisable to do this when you have nothing to lose).
-- Score. From different corners of the map there will be crowding enemy waves coming out to you.
While you are in a square area, your weapons receives a higher rate of fire. Otherwise, the rate of fire is reduced and time stops and kills stops counting in outside of square. Just stay in the box and everything will be fine. In case of lose, your points will also be published in a global leaderboard.
As the time decreases, enemies appear more abruptly and the area of the square expands, thereby allowing you to better control the situation and overcome more powerful enemies.
Good luck !!!
And the first trouble with it. Just note, you need OpenAl (tested on Ubuntu 16.04 x64) and, in general, everything is fine visually if you do not take into account the white thin strips on the edges of the screen in the menu (they gone away while playing). The bigger sore was just OpenAl. Well, maybe you understand "libopenal1" instead of "libopenal", I did not begin to delve into how to replace the reference. Because of this thing, there's no sound in the game(game trying to catch up a "libopenal.so". I hope you will be all right with this (in any case, the demo version is attached).
Leave a "+" in comments if you waiting for a Linux/SteamOS version.
1. [strike]Save/Load game [/strike] 2. [strike]Game design retex [/strike] 3. Game menu w/ settings e.g difficulty,sounds/music volume,keymapping 4. Full gamepad support 5. [strike]Camera view repositioning [/strike] 6. Localizations 7. Game modes:Storyline,Wave survival,additional 20-30 levels for TimeAttack mode. 8. [strike]Melee combat capability.[/strike]
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