




Hello,
Some news about the work being made over MBY.
Here is the list of what was made until now for the next update:
- Improve graphics variety
- Wide race, castle, eggs and deathmatch wide area "The underwater bunker"
- Update the character select screen so it supports a lot of characters
- Custom weapon loading system
- Custom character loading system
- On deathrace, when a laps is done (or every players are dead), restart at the beginning of the map
- Maps are now loaded from external files compatible with *Tiled Level Editor* (Using Flare format export)
- Custom tileset loading system
- Various maps improvements
- New wide deathmatch arena "The Sewer"
- New small deathmatch arenas "Fatal Tower", "Death mat"
- New deathmatch/race/deathrace map "The Well"
- Some maps have now an automatically moving camera (that hurts)
- Directional force fields now push players
- Race mode for almost every maps that were deathmatch only
- Castle war mode for almost every maps that were deathmatch only
- Water transmits electricity
- Fire does not work with water
- Ice freeze water
- There is now score
- Score powerup
- Water spike tile
- Foreground decoration tile
- Waterfall tile
- Water current tile
- Conveyor belt tile
- Red, green and blue teleporter tiles
Here is the list of what is currently being made:
- Very lean tile
- Low lean tile, for ceiling and floor
- Add single player levels ("The drowned laboratory")
- Add race, castle and deathmatch wide arena ("City Hall Towers")
- Wind tile
- Sand, background sand, and water sand tile
- Sand cascade tile
The list of what is planified:
- Make a better and wider version of "Highway"
- A tutorial of how create custom content for Macroboy Y
- Learn to integrate steam workshop
The idea box, that may be added to the next update or a later one:
- Animate sprite of all weapons, including enemies one
- Add animation for enemies being shoted
- A fighting bot
- New character "Damdoshi", with specific powers
- Add a transformation of "Felina" into "Felinistra", with specific powers
- Fire tileset
- Ice tileset
- A lot of steam success
- Weight changes the way a character sink in water/sand cascade
- Weight changes the way a character bounce
- Sewer tileset
- Steam success
- Lock characters by default, so they have to be unlocked by steam success
- Same for weapons
The scope of the next update is becoming quite precise now. In a few days, certainly friday or saturday, the game will be updated.
As you may have noticed, several things that were planified have been moved to the idea box: most of them will be replanified for the next update.
- - - - - - - -
I am open to suggestion, if you think about anything that could improve the game, I will listen to it. Everything may not be possible to do, but we can discuss.
[ 2018-08-01 09:12:57 CET ] [ Original post ]
🕹️ Partial Controller Support
- MBY-Proto-Linux [107.78 M]
Default controls are: Arrow keys, F to shot, D to jump, S to dash, space for the map. Joysticks can be configured throught the input panel available from main menu.
- OS: 4
- Processor: Intel Pentium IVMemory: 400 MB RAM
- Memory: 400 MB RAM
- Graphics: /
- Storage: 102 MB available space
- OS: 4
- Processor: Intel Dual CoreMemory: 400 MB RAM
- Memory: 400 MB RAM
- Graphics: /
- Storage: 102 MB available space
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