
Hey everyone,
A new stable build 0.41.01 is up!
The new 0.41.01 update has been up on the stable branch for a few days now. It transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we've recently added a new
Fishing Rod and
Bobber, a completely new
Fish System,
Official Controller Support, the ability to craft new
Medicinal Buffs, new
Farmable Plants, a revamped
Life Raft, new
Sailing mechanics, new
Diarrhoea effect and more!
We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes here ---
0.40 EXP. UPDATE! NEW FISHING ROD, LIFE RAFT
0.39 EXP. UPDATE! OFFICIAL CONTROLLER SUPPORT, CRAFTABLE MEDICINAL BUFFS
A short recap ---
[quote]Dual-analogue style controllers are now officially supported in this update. You can view the controller mapping in the Input settings menu.[/quote]
[quote]This update features the new
Fishing Rod and
Fish System! You can now craft a Fishing Rod and use it to catch fish! Fishing is a completely new game mechanic where you cast your line towards a group of fish, wait for a bite and then begin the struggle to reel it in! The Fishing Rod requires the new
Bobber item to be used, similar to the how the Bow uses Arrows.[/quote]
[quote]Sails have been split into separate Sail and Rudder components. A Sail adds forward propulsion, while a Rudder controls the direction. A raft will now begin moving whenever a sail is raised.[/quote]
[quote]Eating too much of the same food within a small window can now cause
Diarrhoea. Eating and drinking Coconuts and eating Potatoes are the only foods that cause Diarrhoea for now.
You will need to discover how much you can eat over a period of time. Once enough time has passed since you last ate that kind of food, you can go back to eating it again.[/quote]
[quote]Drinkable Coconuts have been replaced with a new
Coconut Flask. These flasks can be used as an ingredient together with native plants to craft
Medicinal Buffs.[/quote]
[quote]The player now sits more forward on the Raft and controls it as you would in real life. Your forward controls move the raft forward as usual, however to change direction you need to rotate your raft by paddling left and right.[/quote]
[quote]Sun exposure is kept track of in-game, which is shown visually as sunburn on your arm. If you are exposed for longer than the time it takes to burn you’ll get Sunstroke. When you’ve contracted Sunstroke you need to find shade to reduce your sun exposure. You can keep track of your sun exposure by checking for visual signs of sunburn on your arm.
Aloe plants can be used to immediately reduce your sun exposure. This can be a simple way to prevent Sunstroke if you pay attention to the sunburn arm effect and re-apply every so often so it doesn’t escalate into Sunstroke. The other option is to be pro-active and craft
Aloe Salves which will completely prevent any sun exposure and Sunstroke for 12 hours.
Sleeping in a Shelter is a quick way to remove Sunstroke if you’re unable to craft a salve.[/quote]
Have fun :)
Stay Alive!
:: Beam Team
--
0.40.01-0.41.00 EXP. LOG
BUG FIXES
- Fixed new
Fish generating waypoints in unrealistic positions (under terrain, inside objects, etc) and the resulting glitches from attempting to move to that position.
- Changed
Fish bounds weight to apply exponentially to allow a bigger range of movement inside area bounds.
- Fixed
FPS Counter displaying in top corner of standalone builds.
- Fixed unsupported multiple
Sails causing weird physics bugs until new sailing mechanic completed.
- Fixed
Gyrocopter not ejecting player when underwater.
- Fixed not being able to interact with
Doors.
CHANGES
- Added auto-centering for
Raft Rudders.
0.38.00-0.41.00 STABLE LOG
BUG FIXES
- Fixed
Mission Maps not being added to a new world when selecting New Game->Random.
- Fixed
Driftwood Half Wall crafting ingredients.
- Fixed
Snake AI behaviour errors when close to a player.
- Fixed
Snake rattle audio spamming.
- Fixed
Watch not refreshing player effects list.
- Fixed
Fire Torch burning underwater.
- Fixed
Player Speech playing when underwater.
- Fixed
Palm Tree not cutting when climb UI is displayed.
- Fixed
Palm Tree stumps stopping placing building constructions.
- Fixed [b[Small Plants stopping placing building constructions.
- Fixed
Skinnables not casting shadows.
- Fixed
Labelmaker input field being limited to 8 characters.
- Fixed
Labelmaker not refreshing Hud UI immediately after renaming.
- Fixed
Player being able to continue eating when about to Vomit or Poop.
- Fixed scenario where
Vomiting would stack, breaking movement controls.
- Fixed
Item Info UI appearing incorrectly after saving options.
- Fixed
Tooltips being left behind onscreen when Crafting menu closed.
- Fixed
Containers staying ‘open’ if opened and then switched to Inventory storage.
- Fixed
Inventory opening after closing
Storage when ‘Toggle Radial Menus’ setting is enabled.
- Fixed
Underwater Audio continuing after death.
- Fixed
Boat Motor not moving backward.
- Fixed Player not crouching when using
Boat Motor.
- Fixed
Gyrocopter compass showing wrong heading.
- Fixed
Gyrocopter not turning off.
- Fixed
Camera snapping when interacting with vehicles.
- Fixed medical
Breath Boost unable to be consumed.
CHANGES
- Added new
Input Remapping UI.
- Added new
Consumables crafting category.
- Added unique
Action Descriptions when interacting with items, i.e. Hold to Refill, Open, Operate, Attach, etc.
- Added
Switch Item key.
- Added
Sprint Toggle functionality and input option setting.
- Added
Crafting Subcategory Icons.
- Added
Radial UI display for incomplete constructables.
- Added
Watch Effect indicators for positive and negative effects.
- Added
Sunblock Arm Effect.
- Added support for multiple players to control and ride on
Vehicles.
- Changed
Coconut to give you
Diarrhoea when too many are consumed.
- Changed
Coconut Food to give you
Diarrhoea when too many are consumed.
- Changed
Potato to give you
Diarrhoea unless cooked.
- Changed
Potato to be farmable.
- Changed
Potato calories from 100 to 200.
- Changed
Palm Top to give you 5
Palm Fronds instead of 4.
- Changed
Sailing mechanic to require a
Sail and
Rudder.
- Changed
Spear Animations.
- Changed
Climb UI to display the actual key binding instead of ‘Jump.’
- Changed
Stick Farming Plot model.
- Changed
Sunblock duration to 12 hours.
- Changed
Sunburn duration to 7 hours.
- Changed
Sunburn Calorie and Hydration deduction from 350 to 200 per game hour.
- Changed
Hunger depletion time from 3 to 2 game days.
- Changed
Health Regeneration effect time to regenerate full health from 29 game hours to 7.
- Changed
Health Regeneration effect to activate only when Hunger and Thirst are above 6 bars and no negative effects.
- Changed calorie and thirst reduction while
Sleeping to be based on semi-realistic ratios.
- Changed
Snake to now
Poison player.
- Changed
Boar spawn chance from 10 to 20%.
- Changed
Logs Health from 150 to 100 units.
- Changed
Stone Tool crafting combination to only require 1x Rock.
- Changed
Stone Tool from ‘Invincible’ to have Durability.
- Changed
Stone Tool damage from 3 to 5 units.
- Changed
Fire Torch fuel from 6 hours to 12.
- Changed
Bed model to be on a wooden frame when placed.
- Changed
Smoker to be interactable like the Fire Spit and Hooks. You can now attach 5 items.
- Changed
Smoker to cook smokables while smoking.
- Updated
Smoker model.
- Updated
Potato item model.
- Updated
Steel Raft Floor deprecated model to new Clay building tier.
- Improved object layout when splitting
Splittable objects.
- Improved
Watch positioning in relation to the camera which adjusts with field of view.
- Adjusted
Boat Motor and
Gyrocopter engine volume.
- Renamed
Coconut Half to ‘Coconut Food’.
- Renamed
Coconut to ‘Coconut Drink’.
- Restored
Paddle as a physical item.
NEW FEATURES
- Added official
Controller Support!
Please note that the Cartographer has limited functionality with a controller and the Map Editor is not supported.
- Added new
Input System.
There have been some big changes to the input system which is now much more efficient than the old system. It’s fairly boring to talk about but a big deal; supporting multiple controllers is another step towards supporting multiple players in the scene. The changes to the input system potentially affects a lot of other systems so we appreciate your bug reports as always.
- Added new
Fishing Rod and
Fishing Rod Bobber craftable items!
- Added new
Fishing Mechanic!
- Added new
Fish system!
Better quality, more efficient fish animation.
- Added new
Diarrhoea status effect!
- Added new
Life Raft model.
- Added new
Sea Anchor to
Life Raft!
Damps ocean movement. Will come into full effect with the addition of ocean currents.
- Added new
Storage to the
Life Raft!
- Added new attachment to the
Life Raft to stow a
Paddle.
- Added more realistic
Raft Paddling.
The player now sits more forward on the Raft and controls it as you would in real life. You also require a paddle to be able to move the raft. Your forward controls move the raft forward as usual, however to change direction you need to rotate your raft by paddling left and right.
- Added new Raft
Rudder craftable item!
- Added new
Sail model.
- Added new
Food Ration Tin food item.
- Added
Coconut Flask water bottle!
- Added
Antidote consumable. Stops
Poison.
- Added
Gauze consumable. Stop
Bleeding.
- Added
Aloevera consumable. Stops
Sunstroke.
- Added
Breath Booster consumable. Boosts underwater
Breath by 50% for 3 hours.
- Added
Shark Repellent consumable. Repels
Sharks for 12 hours.
- Added
Ajuga farming plant!
- Added
Pipi farming plant!
- Added
Wavulavula farming plant!
- Added new
Coconut model.
- Added new
Coconut Brown model.
- Added new
Coconut Half model.
MAP EDITOR
- Added
Coconuts to Map Editor.
- Added
Coconut Flasks to Map Editor.
- Added
Aloevera plant to Map Editor.
- Added
Pipi plant to Map Editor.
- Added
Wavulavula plant to Map Editor.
DEV NOTES
- Added much better quality
Dither fading.
- Optimised
Splittable objects.
- Optimised input and physics for
Vehicles that aren’t being operated.
- Optimised
Intro Private Jet scene resources and asset loading.
- Updated
Intro Private Jet interior models and textures.
[ 2018-03-02 11:13:34 CET ] [ Original post ]