0.42.03 EXP. BUILD AND HOTFIX! NEW AUDIO FX SYSTEM, SEA SNAKE, SFX AND MORE!
The new 0.42.03 update has been up on the experimental branch for a few days now. There’s a few new things and some important fixes. This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included. Have fun! Stay Alive! :: Beam Team --
- Changed Stick Farming Plot water servings from 5 to 4. - Changed Plank Farming Plot water servings from 5 to 8. - Changed Corrugated Farming Plot water servings from 5 to 8. - Changed Farming Plot water to deplete 1 serving every 12 hours. - Changed Farming Plot water to not deplete if raining instead of adding water servings. - Changed Farming Plot to start with 1 water serving instead of being full.
- Fixed unassigned Audio clips for Hammer stopping using functionality when used. - Fixed Audio FX delays with various tools. - Fixed excessive trailing numbers displaying in Inventory for item health/durability. - Fixed visual bugs when Charging weapons in various scenarios, half-charged, post-charged, etc. - Fixed pressing Esc not quitting Fire Lighter sequence. - Fixed pressing Esc not quitting Mission menu. - Fixed Mission starting audio repeating over and over. - Fixed Farming Plots not removing water when sleeping. - Fixed Farming Plots not loading incomplete part of interval. - Fixed Solar Still not adding water when sleeping. - Fixed Paddle Clip getting saved and reloading as a separate object on islands. - Fixed Fuel Can not saving correct fuel amount. - Fixed Fuel in Gyrocopter not saving correctly. - Fixed Fuel in Boat motor not saving correctly. - Fixed Steps not placing on Foundations and Floors.
Added new Sea Snake! Sea snakes work the same way as the lionfish in that they will poison the player within proximity. Sea Snakes cannot be harvested. Added new Sound Effects Added new Coconut hit and break sound effects. Added new Sail and Sailing sound effects. Added new Eating sound effect. Added new Drinking sound effect. Added new Drinking Medical sound effect. Added new Shark movement sound effect. Added new dirt Footstep sound effects. Added new Seagull flock audio.
- Rewrote Audio FX system for an easier workflow and to be more efficient. A refactored soundtrack and new environment zone audio system still to come.
[ 2018-03-29 15:47:39 CET ] [ Original post ]
Hi everyone,
A new experimental build 0.42.03 is up!
The new 0.42.03 update has been up on the experimental branch for a few days now. There’s a few new things and some important fixes. This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included. Have fun! Stay Alive! :: Beam Team --
CHANGES
- Changed Stick Farming Plot water servings from 5 to 4. - Changed Plank Farming Plot water servings from 5 to 8. - Changed Corrugated Farming Plot water servings from 5 to 8. - Changed Farming Plot water to deplete 1 serving every 12 hours. - Changed Farming Plot water to not deplete if raining instead of adding water servings. - Changed Farming Plot to start with 1 water serving instead of being full.
BUG FIXES
- Fixed unassigned Audio clips for Hammer stopping using functionality when used. - Fixed Audio FX delays with various tools. - Fixed excessive trailing numbers displaying in Inventory for item health/durability. - Fixed visual bugs when Charging weapons in various scenarios, half-charged, post-charged, etc. - Fixed pressing Esc not quitting Fire Lighter sequence. - Fixed pressing Esc not quitting Mission menu. - Fixed Mission starting audio repeating over and over. - Fixed Farming Plots not removing water when sleeping. - Fixed Farming Plots not loading incomplete part of interval. - Fixed Solar Still not adding water when sleeping. - Fixed Paddle Clip getting saved and reloading as a separate object on islands. - Fixed Fuel Can not saving correct fuel amount. - Fixed Fuel in Gyrocopter not saving correctly. - Fixed Fuel in Boat motor not saving correctly. - Fixed Steps not placing on Foundations and Floors.
NEW FEATURES
Added new Sea Snake! Sea snakes work the same way as the lionfish in that they will poison the player within proximity. Sea Snakes cannot be harvested. Added new Sound Effects Added new Coconut hit and break sound effects. Added new Sail and Sailing sound effects. Added new Eating sound effect. Added new Drinking sound effect. Added new Drinking Medical sound effect. Added new Shark movement sound effect. Added new dirt Footstep sound effects. Added new Seagull flock audio.
DEV NOTES
- Rewrote Audio FX system for an easier workflow and to be more efficient. A refactored soundtrack and new environment zone audio system still to come.
0.42.03 EXP. BUILD AND HOTFIX! NEW AUDIO FX SYSTEM, SEA SNAKE, SFX AND MORE!
The new 0.42.03 update has been up on the experimental branch for a few days now. There’s a few new things and some important fixes. This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included. Have fun! Stay Alive! :: Beam Team --
- Changed Stick Farming Plot water servings from 5 to 4. - Changed Plank Farming Plot water servings from 5 to 8. - Changed Corrugated Farming Plot water servings from 5 to 8. - Changed Farming Plot water to deplete 1 serving every 12 hours. - Changed Farming Plot water to not deplete if raining instead of adding water servings. - Changed Farming Plot to start with 1 water serving instead of being full.
- Fixed unassigned Audio clips for Hammer stopping using functionality when used. - Fixed Audio FX delays with various tools. - Fixed excessive trailing numbers displaying in Inventory for item health/durability. - Fixed visual bugs when Charging weapons in various scenarios, half-charged, post-charged, etc. - Fixed pressing Esc not quitting Fire Lighter sequence. - Fixed pressing Esc not quitting Mission menu. - Fixed Mission starting audio repeating over and over. - Fixed Farming Plots not removing water when sleeping. - Fixed Farming Plots not loading incomplete part of interval. - Fixed Solar Still not adding water when sleeping. - Fixed Paddle Clip getting saved and reloading as a separate object on islands. - Fixed Fuel Can not saving correct fuel amount. - Fixed Fuel in Gyrocopter not saving correctly. - Fixed Fuel in Boat motor not saving correctly. - Fixed Steps not placing on Foundations and Floors.
Added new Sea Snake! Sea snakes work the same way as the lionfish in that they will poison the player within proximity. Sea Snakes cannot be harvested. Added new Sound Effects Added new Coconut hit and break sound effects. Added new Sail and Sailing sound effects. Added new Eating sound effect. Added new Drinking sound effect. Added new Drinking Medical sound effect. Added new Shark movement sound effect. Added new dirt Footstep sound effects. Added new Seagull flock audio.
- Rewrote Audio FX system for an easier workflow and to be more efficient. A refactored soundtrack and new environment zone audio system still to come.
[ 2018-03-29 15:47:39 CET ] [ Original post ]
Hi everyone,
A new experimental build 0.42.03 is up!
The new 0.42.03 update has been up on the experimental branch for a few days now. There’s a few new things and some important fixes. This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included. Have fun! Stay Alive! :: Beam Team --
CHANGES
- Changed Stick Farming Plot water servings from 5 to 4. - Changed Plank Farming Plot water servings from 5 to 8. - Changed Corrugated Farming Plot water servings from 5 to 8. - Changed Farming Plot water to deplete 1 serving every 12 hours. - Changed Farming Plot water to not deplete if raining instead of adding water servings. - Changed Farming Plot to start with 1 water serving instead of being full.
BUG FIXES
- Fixed unassigned Audio clips for Hammer stopping using functionality when used. - Fixed Audio FX delays with various tools. - Fixed excessive trailing numbers displaying in Inventory for item health/durability. - Fixed visual bugs when Charging weapons in various scenarios, half-charged, post-charged, etc. - Fixed pressing Esc not quitting Fire Lighter sequence. - Fixed pressing Esc not quitting Mission menu. - Fixed Mission starting audio repeating over and over. - Fixed Farming Plots not removing water when sleeping. - Fixed Farming Plots not loading incomplete part of interval. - Fixed Solar Still not adding water when sleeping. - Fixed Paddle Clip getting saved and reloading as a separate object on islands. - Fixed Fuel Can not saving correct fuel amount. - Fixed Fuel in Gyrocopter not saving correctly. - Fixed Fuel in Boat motor not saving correctly. - Fixed Steps not placing on Foundations and Floors.
NEW FEATURES
Added new Sea Snake! Sea snakes work the same way as the lionfish in that they will poison the player within proximity. Sea Snakes cannot be harvested. Added new Sound Effects Added new Coconut hit and break sound effects. Added new Sail and Sailing sound effects. Added new Eating sound effect. Added new Drinking sound effect. Added new Drinking Medical sound effect. Added new Shark movement sound effect. Added new dirt Footstep sound effects. Added new Seagull flock audio.
DEV NOTES
- Rewrote Audio FX system for an easier workflow and to be more efficient. A refactored soundtrack and new environment zone audio system still to come.
Stranded Deep
Beam Team Games
Beam Team Pty Ltd
2015-01-23
Indie Singleplayer EA
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(40746 reviews)
http://www.beamteamgames.com/stranded-deep
https://store.steampowered.com/app/313120 
The Game includes VR Support
Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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