
Hey everyone,
A new stable build 0.44.00 is up!
The new 0.44.01 update transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we've recently added a new
Fuel Still, new
Animal Traps, new
Fish Schools, new
Ocean Current and more!
We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes on the News page.
A short recap ---
[quote]The new
Fuel Still uses
Potatoes to distil a crude ethanol fuel which can be used to power Vehicles. If you use combustion propulsion for your Rafts or Gyro you will probably want to start growing Potato crops ready to be distilled to ensure you have enough fuel for travelling. This functionality goes hand-in-hand with the re-introduction of the new
Fueling System. Like the good old days of Stranded Deep you will need to find and use Jerry cans to carry fuel and refill vehicles again.[/quote]
[quote]This build also features new
Fish Flocks!. The new flocks are part of our on-going work on the new fish system. The new flocks of small detail fish that can be found around shore-lines and reefs which help to add more life to the underwater environment in SD.[/quote]
[quote]Thanks to Paul and Felix, our friends at Only Sound, we are completely overhauling the sound effects in Stranded Deep. See below for a complete list of implemented audio effects and be sure to let us know what you think. Please note that some sounds are missing and some are WIP.[/quote]
[quote]This update builds on the last with a new, more efficient and easier to work with
Audio FX system now running behind the scenes. There’s also a new
Sea Snake and some more new SFX included.[/quote]
[quote]The
Fish Trap is back! The new Fish Trap does not require bait but does require assembling once placed in the water. Dismantle the Fish Trap and drag it to a new location to catch different species of fish. It is a slower alternative to Rod and Spear fishing so can take a few hours to catch something.
The
Bird Snare allows you to catch seagulls whilst you’re doing other activities. The snare triggers when a seagull lands on it and can then be collected and skinned.
The
Water Still has been adjusted to a more realistic design. You will now have to place foliage such as Palm Fronds and Fibrous Leaves into the bottom compartment while the top section will collect the evaporated droplets. This setup works similar to the Fuel Still Boiler.
There’s also a new
Ocean Current feature where all buoyant objects are affected by and move with the current. Rafts will automatically move at the ocean current speed which is approximately 1 knot. Sails will move rafts at the wind speed if raised, approximately 4-5 knots. It is possible to lose floating objects if you let them sail off into the horizon. This is where the recent addition of the Sea Anchor may come in handy![/quote]
Have fun :)
Stay Alive!
:: Beam Team
–
0.43.02-0.44.00 EXP. LOG
CHANGES
- Changed
Water Still to be drinkable on-site.
- Reduced
Farming Plot water usage by half.
NEW FEATURES
- Added new
Splint craftable item! Can be used to heal
Broken Bones.
0.41.00-0.44.00 STABLE LOG
CHANGES
- Added
Hunting crafting menu category.
- Added new
Drowning player effect.
- Added dynamic
Footstep audio for different surfaces.
- Added auto-centering for
Boat Motor.
- Added position and rotation smoothing to
Fish movement to remove jitter when avoiding obstacles.
- Added
Gyrocopter pieces to Loot generation.
- Added
Map Editor objects for Medical Items, Farming Hoe, Fishing Rod, Bobber, and Vehicle Parts.
- Updated
Boat Motor model.
- Improved
Fish avoidance AI.
- Changed
Oxygen and
Drowning system.
- Changed
Stick Farming Plot water servings from 5 to 4.
- Changed
Plank Farming Plot water servings from 5 to 8.
- Changed
Corrugated Farming Plot water servings from 5 to 8.
- Changed
Farming Plot water to deplete 1 serving every 12 hours.
- Changed
Farming Plot water to not deplete if raining instead of adding water servings.
- Changed
Farming Plot to start with 1 water serving instead of being full.
- Changed
Solar Still to require Palm Fronds.
- Removed
Gyrocopter pieces from Mission rewards.
- Changed
Gyrocopter to be craftable like Boat Motor.
BUG FIXES
- Fixed excessive trailing numbers displaying in
Inventory for item health/durability.
- Fixed visual bugs when
Charging weapons in various scenarios, half-charged, post-charged, etc.
- Fixed pressing Esc not quitting
Fire Lighter sequence.
- Fixed pressing Esc not quitting
Mission menu.
- Fixed
Mission starting audio repeating over and over.
- Fixed
Farming Plots not removing water when sleeping.
- Fixed
Farming Plots not loading incomplete part of interval.
- Fixed
Steps not placing on Foundations and Floors.
- Fixed
Player camera not initialising position immediately when created.
- Fixed modified
Input key bindings not applying when opening a new game session.
- Fixed
Birds flying through items and displacing objects.
- Fixed
Footsteps playing when sailing.
- Fixed
Rafts being pushed or launched by player.
- Fixed
Construction Wedge pieces not allowing proper placement.
- Fixed
Gyrocopter flying at wrong angles.
- Fixed
Buoyant objects not getting cleaned up properly.
- Fixed bug in
Fish AI that was severely reducing effectiveness of avoidance in tight spaces.
- Fixed bug where
Fish environment bounds weight was overriding avoidance.
- Fixed
Player not moving with Raft when climbing ledge.
- Fixed a bug where
Boat Motor audio would continue if stopping immediately after starting.
- Fixed
Boat Motor only applying rudder deflection when key pressed.
- Fixed
Smoker hit box for interacting.
- Fixed
Sharks attacking rafts too frequently.
- Fixed
Sharks respawning every time an island was revisited.
- Fixed
Raft decal spelling mistake.
- Fixed some
Map Editor objects missing meshes and materials.
- Fixed bug on loading where
Sharks listening to game time events were called before being initialized, causing random errors.
NEW FEATURES
- Added new
Fuel Still constructable item!
Create ethanol fuel for
Vehicles.
- Added new
Fuelling System!
All
Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.
- Added new
Water Still!
- Added new
Fish Trap!
- Added new
Bird Snare!
- Added new
Ocean Current!
- Added new
Anchor craftable item!
- Added new
Fish Flocks!
- Added new
Sea Snake!
Sea snakes work the same way as the Lion Fish in that they will poison the player within proximity. Sea Snakes cannot be harvested.
- Added
Vehicle Engine loot item.
- Added
Vehicle Electrical Part loot item.
- Added
Vehicle Filter Part loot item.
- Added
Vehicle Fuel Part loot item.
- Added
Clay Brick Door building item.
- Added
Clay Brick Steps building item.
- Added new high quality
Sound Effects!
- Added
Axe sound effects.
- Added
Knife sound effects.
- Added
Stone Tool sound effects.
- Added
Hammer sound effects.
- Added
Footstep sound effects.
- Added
Jump sound effects.
- Added
Land sound effects.
- Added
Climb Ledge sound effects.
- Added
Climb Ladder sound effects.
- Added
Climb Tree sound effects.
- Added
Swim Underwater sound effects.
- Added
Boar Movement sounds.
- Added
Boar Death sounds.
- Added
Boar Damage sounds.
- Added
Snake Attack sounds
- Added
Snake Warning Hiss sounds.
- Added
Crab Movement sounds.
- Added
Crab Attack sounds.
- Added
Shark Movement sounds.
- Added
Shark Attack sounds.
- Added
Squid Movement sounds.
- Added
Squid Attack sounds.
- Added
Eel Movement sounds.
- Added
Eel Attack sounds.
- Added
Smoker Attach meat sounds.
- Added
Campfire Ignite sound.
- Added
Campfire Extinguish sound.
- Added
Campfire Refuel sounds.
- Added
Solar Still Refill sounds.
- Added
Palm Tree Harvest sounds.
- Added
Ficus Tree Harvest sounds.
- Added
Pine Tree Harvest sounds.
- Added
Yucca Harvest sounds.
- Added
Driftwood harvest sounds.
- Added
Boat Motor sounds.
- Added
Ambient Raft sound.
- Added
Coconut hit and break sounds.
- Added
Sail and
Sailing sounds.
- Added
Eating sound.
- Added
Drinking sound.
- Added
Drinking Medical sound.
- Added
Shark movement sound.
- Added dirt
Footstep sounds.
- Added
Seagull flock audio.
DEV NOTES
- Fixed
Smoker logging an unnecessary error for empty smokable positions.
- Changed
Player audio to use new Audio system.
- Changed
Player footsteps audio to use new Audio system.
- Changed
Player status effects to use new Audio system.
- Changed
Player speech to use new Audio system.
- Changed
Boss audio to use new Audio system.
- Changed
Audio system to cull single FX out of range of listener.
- Changed
Audio system to pause/resume persistent FX based on range to listener.
- Rewrote
Audio FX system for an easier workflow and to be more efficient.
A refactored soundtrack and new environment zone audio system still to come.
[ 2018-04-24 03:13:14 CET ] [ Original post ]