0.46.00 STABLE BUILD! NEW TIGER SHARK, UNDERWATER DETAILS, SPLINT, AUDIO SFX AND MORE!
The new 0.46.00 update transitions our latest work on the experimental branch to the stable branch. We've recently added a new Splint, new Underwater Details new Tiger Shark, new Audio SFX and more! Have fun :) Stay Alive! :: Beam Team –
- Fixed missing Fire Lighting sounds. - Fixed paused audio sources Audio causing clipping. - Fixed Highlighting effect not being affected by AA. - Fixed Aloe Salve not removing sunstroke status effect. - Fixed Farming Plot interaction displaying “Hold to Plant” when occupied. - Fixed Shipping Containers not spawning. - Fixed Audio settings not using correct logarithmic values. - Fixed Sharks and Bosses flying off when hit with projectiles. - Fixed Refined Hammer missing building audio sounds. - Fixed Fishing Rod breaking interaction when crafted and auto-stored in backpack. - Fixed large CPU performance overhead caused by Fish AI visibility check. - Fixed other objects not obscuring Highlighting outline. - Fixed Water Still consuming Fibrous when collector is full. - Fixed Paddle audio sounds playing incorrectly. - Fixed Billboards staying brightly lit after lightning. - Fixed Rain inside structures. - Fixed Rain underwater. - Fixed Ficus Trees not blocking sun UV rays. - Fixed Player ‘falling’ on small bumps. - Fixed Player climbing ledge unintentionally. - Fixed Jumping being disabled when near rafts, ladders and ledges. - Fixed Fibrous Leaves flying off when harvested from yuccas. - Fixed Dust Particle specks on intro scene. - Fixed Projectile Trails getting wrong positions. - Fixed Rafts disabling dragging occasionally.
- Added New Mining Clay/Rock sfx. - Added New Spear sfx. - Added New Air-tank use sfx. - Added deploy Life Raft Sea Anchor sfx. - Added retrieve Life Raft Sea Anchor sfx. - Added deploy Sea Anchor sfx. - Added retrieve Sea Anchor sfx. - Added Rudder operate sfx. - Added new Cliff material textures. - Added new Forest terrain texture. - Added Color Profile graphics setting. - Added Seagull ‘soaring’ behaviour. - Changed Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire-spit. - Improved Selecting accuracy for controllers. - Improved Underwater visuals. - Improved Highlighting effect performance. - Improved Loading error handling. - Improved Island Generation loading times. - Changed Island Generation. Newly generated Island are much larger with more realistic terrain. - Changed Farming Plot to add 1 water per hour when raining. - Changed Young Palms to respawn after 48 hours. - Changed Building to allow placement near cliffs and rocks. - Changed Clay Water Bottle name to ‘Water Bottle’. - Changed Food Rations name to ‘Rations’. - Changed Fibrous Leaves to add 1 hour of fuel to campfire. - Changed Palm Frond to add 2 hours of fuel instead of 4. - Changed Snakes to spawn only in shallow waters. - Changed Lion-fish to spawn only in shallow waters. - Changed Water Still to be drinkable on-site. - Changed Water Still to add 1 water per hour when raining. - Reduced Storm audio volume. - Reduced Gyrocopter audio volume. - Reduced Farming Plot water usage by half. - Restored Marlin animal. - Restored Whale animal. - Removed starting Missions from Sea Forts. You can now find missions out in the open. - Disabled Fire Lighting if campfire fuel empty.
- Added new Tube Corals. - Added new Table Corals. - Added new Fan Corals. - Added new Brain Coral. - Added new Staghorn Coral. - Added new Sea Clam. - Added new Sea Cucumber. - Added new Starfish. - Added new Poisonous Starfish. - Added new Underwater Coral. - Added new Shoreline Seaweed. - Added new Island Bush. - Added new Island Tree Foliage. - Added new Tiger Shark model and animations. - Added new Splint craftable item! Can be used to heal Broken Bones. - Added new Player Limp animation for broken bones. - Added new Shark Encounter soundtrack. - Added new Audio FX! Added new Hammer Building audio. Added new Water Footstep audio. Added Farming Plant audio. Added Farming Water plant audio. Added Skin Leather audio. Added Skin Crab audio. Added Skin Meat audio. Added Life Raft ambient audio. Added new Speargun sfx. Added new Bow sfx. Added new Metal Door opening and closing sfx. Added new Fire Lighting sfx.
- Added checks to prevent physics causing Drowning on load on slower systems. - Changed Stingrays and Reef Sharks to use variation of new Fish System. - Reduced CPU overhead for Physics objects that run in fixed time step.
[ 2018-07-02 10:13:54 CET ] [ Original post ]
Hey everyone,
A new stable build 0.46.00 is up!
The new 0.46.00 update transitions our latest work on the experimental branch to the stable branch. We've recently added a new Splint, new Underwater Details new Tiger Shark, new Audio SFX and more! Have fun :) Stay Alive! :: Beam Team –
BUG FIXES
- Fixed missing Fire Lighting sounds. - Fixed paused audio sources Audio causing clipping. - Fixed Highlighting effect not being affected by AA. - Fixed Aloe Salve not removing sunstroke status effect. - Fixed Farming Plot interaction displaying “Hold to Plant” when occupied. - Fixed Shipping Containers not spawning. - Fixed Audio settings not using correct logarithmic values. - Fixed Sharks and Bosses flying off when hit with projectiles. - Fixed Refined Hammer missing building audio sounds. - Fixed Fishing Rod breaking interaction when crafted and auto-stored in backpack. - Fixed large CPU performance overhead caused by Fish AI visibility check. - Fixed other objects not obscuring Highlighting outline. - Fixed Water Still consuming Fibrous when collector is full. - Fixed Paddle audio sounds playing incorrectly. - Fixed Billboards staying brightly lit after lightning. - Fixed Rain inside structures. - Fixed Rain underwater. - Fixed Ficus Trees not blocking sun UV rays. - Fixed Player ‘falling’ on small bumps. - Fixed Player climbing ledge unintentionally. - Fixed Jumping being disabled when near rafts, ladders and ledges. - Fixed Fibrous Leaves flying off when harvested from yuccas. - Fixed Dust Particle specks on intro scene. - Fixed Projectile Trails getting wrong positions. - Fixed Rafts disabling dragging occasionally.
CHANGES
- Added New Mining Clay/Rock sfx. - Added New Spear sfx. - Added New Air-tank use sfx. - Added deploy Life Raft Sea Anchor sfx. - Added retrieve Life Raft Sea Anchor sfx. - Added deploy Sea Anchor sfx. - Added retrieve Sea Anchor sfx. - Added Rudder operate sfx. - Added new Cliff material textures. - Added new Forest terrain texture. - Added Color Profile graphics setting. - Added Seagull ‘soaring’ behaviour. - Changed Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire-spit. - Improved Selecting accuracy for controllers. - Improved Underwater visuals. - Improved Highlighting effect performance. - Improved Loading error handling. - Improved Island Generation loading times. - Changed Island Generation. Newly generated Island are much larger with more realistic terrain. - Changed Farming Plot to add 1 water per hour when raining. - Changed Young Palms to respawn after 48 hours. - Changed Building to allow placement near cliffs and rocks. - Changed Clay Water Bottle name to ‘Water Bottle’. - Changed Food Rations name to ‘Rations’. - Changed Fibrous Leaves to add 1 hour of fuel to campfire. - Changed Palm Frond to add 2 hours of fuel instead of 4. - Changed Snakes to spawn only in shallow waters. - Changed Lion-fish to spawn only in shallow waters. - Changed Water Still to be drinkable on-site. - Changed Water Still to add 1 water per hour when raining. - Reduced Storm audio volume. - Reduced Gyrocopter audio volume. - Reduced Farming Plot water usage by half. - Restored Marlin animal. - Restored Whale animal. - Removed starting Missions from Sea Forts. You can now find missions out in the open. - Disabled Fire Lighting if campfire fuel empty.
NEW CONTENT
- Added new Tube Corals. - Added new Table Corals. - Added new Fan Corals. - Added new Brain Coral. - Added new Staghorn Coral. - Added new Sea Clam. - Added new Sea Cucumber. - Added new Starfish. - Added new Poisonous Starfish. - Added new Underwater Coral. - Added new Shoreline Seaweed. - Added new Island Bush. - Added new Island Tree Foliage. - Added new Tiger Shark model and animations. - Added new Splint craftable item! Can be used to heal Broken Bones. - Added new Player Limp animation for broken bones. - Added new Shark Encounter soundtrack. - Added new Audio FX! Added new Hammer Building audio. Added new Water Footstep audio. Added Farming Plant audio. Added Farming Water plant audio. Added Skin Leather audio. Added Skin Crab audio. Added Skin Meat audio. Added Life Raft ambient audio. Added new Speargun sfx. Added new Bow sfx. Added new Metal Door opening and closing sfx. Added new Fire Lighting sfx.
DEV NOTES
- Added checks to prevent physics causing Drowning on load on slower systems. - Changed Stingrays and Reef Sharks to use variation of new Fish System. - Reduced CPU overhead for Physics objects that run in fixed time step.
Stranded Deep
Beam Team Games
Beam Team Pty Ltd
2015-01-23
Indie Singleplayer EA
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(40746 reviews)
http://www.beamteamgames.com/stranded-deep
https://store.steampowered.com/app/313120 
The Game includes VR Support
Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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