
Hey everyone,
A new stable build 0.46.00 is up!
The new 0.46.00 update transitions our latest work on the experimental branch to the stable branch. We've recently added a new
Splint, new
Underwater Details new
Tiger Shark, new
Audio SFX and more!
Have fun :)
Stay Alive!
:: Beam Team
–
BUG FIXES
- Fixed missing
Fire Lighting sounds.
- Fixed paused audio sources
Audio causing clipping.
- Fixed
Highlighting effect not being affected by AA.
- Fixed
Aloe Salve not removing sunstroke status effect.
- Fixed
Farming Plot interaction displaying “Hold to Plant” when occupied.
- Fixed
Shipping Containers not spawning.
- Fixed
Audio settings not using correct logarithmic values.
- Fixed
Sharks and
Bosses flying off when hit with projectiles.
- Fixed
Refined Hammer missing building audio sounds.
- Fixed
Fishing Rod breaking interaction when crafted and auto-stored in backpack.
- Fixed large CPU performance overhead caused by
Fish AI visibility check.
- Fixed other objects not obscuring
Highlighting outline.
- Fixed
Water Still consuming Fibrous when collector is full.
- Fixed
Paddle audio sounds playing incorrectly.
- Fixed
Billboards staying brightly lit after lightning.
- Fixed
Rain inside structures.
- Fixed
Rain underwater.
- Fixed
Ficus Trees not blocking sun UV rays.
- Fixed
Player ‘falling’ on small bumps.
- Fixed
Player climbing ledge unintentionally.
- Fixed
Jumping being disabled when near rafts, ladders and ledges.
- Fixed
Fibrous Leaves flying off when harvested from yuccas.
- Fixed
Dust Particle specks on intro scene.
- Fixed
Projectile Trails getting wrong positions.
- Fixed
Rafts disabling dragging occasionally.
CHANGES
- Added New
Mining Clay/Rock sfx.
- Added New
Spear sfx.
- Added New
Air-tank use sfx.
- Added deploy Life Raft
Sea Anchor sfx.
- Added retrieve Life Raft
Sea Anchor sfx.
- Added deploy
Sea Anchor sfx.
- Added retrieve
Sea Anchor sfx.
- Added
Rudder operate sfx.
- Added new
Cliff material textures.
- Added new
Forest terrain texture.
- Added
Color Profile graphics setting.
- Added
Seagull ‘soaring’ behaviour.
- Changed
Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire-spit.
- Improved
Selecting accuracy for controllers.
- Improved
Underwater visuals.
- Improved
Highlighting effect performance.
- Improved
Loading error handling.
- Improved
Island Generation loading times.
- Changed
Island Generation. Newly generated Island are much larger with more realistic terrain.
- Changed
Farming Plot to add 1 water per hour when raining.
- Changed
Young Palms to respawn after 48 hours.
- Changed
Building to allow placement near cliffs and rocks.
- Changed
Clay Water Bottle name to ‘Water Bottle’.
- Changed
Food Rations name to ‘Rations’.
- Changed
Fibrous Leaves to add 1 hour of fuel to campfire.
- Changed
Palm Frond to add 2 hours of fuel instead of 4.
- Changed
Snakes to spawn only in shallow waters.
- Changed
Lion-fish to spawn only in shallow waters.
- Changed
Water Still to be drinkable on-site.
- Changed
Water Still to add 1 water per hour when raining.
- Reduced
Storm audio volume.
- Reduced
Gyrocopter audio volume.
- Reduced
Farming Plot water usage by half.
- Restored
Marlin animal.
- Restored
Whale animal.
- Removed starting
Missions from Sea Forts. You can now find missions out in the open.
- Disabled
Fire Lighting if campfire fuel empty.
NEW CONTENT
- Added new
Tube Corals.
- Added new
Table Corals.
- Added new
Fan Corals.
- Added new
Brain Coral.
- Added new
Staghorn Coral.
- Added new
Sea Clam.
- Added new
Sea Cucumber.
- Added new
Starfish.
- Added new
Poisonous Starfish.
- Added new
Underwater Coral.
- Added new
Shoreline Seaweed.
- Added new Island
Bush.
- Added new Island
Tree Foliage.
- Added new
Tiger Shark model and animations.
- Added new
Splint craftable item! Can be used to heal
Broken Bones.
- Added new
Player Limp animation for broken bones.
- Added new
Shark Encounter soundtrack.
- Added new
Audio FX!
Added new Hammer
Building audio.
Added new Water
Footstep audio.
Added Farming
Plant audio.
Added Farming
Water plant audio.
Added
Skin Leather audio.
Added
Skin Crab audio.
Added
Skin Meat audio.
Added
Life Raft ambient audio.
Added new
Speargun sfx.
Added new
Bow sfx.
Added new
Metal Door opening and closing sfx.
Added new
Fire Lighting sfx.
DEV NOTES
- Added checks to prevent physics causing
Drowning on load on slower systems.
- Changed
Stingrays and
Reef Sharks to use variation of new Fish System.
- Reduced CPU overhead for
Physics objects that run in fixed time step.
[ 2018-07-02 10:13:54 CET ] [ Original post ]