0.54.00 EXP. BUILD!
Were really excited to be able to release a new update. Its no secret that its been a while since our last update; the last few months have been pretty hard for us as we dealt with the paperwork and fallout of Telltale going bankrupt, leaving our console port in limbo. Its all pretty much behind us now and things are looking up. Were working on co-publishing the game ourselves and will have more news and a release date soon; Thanks again to everyone who continues to contribute and support our small studio and Stranded Deep. In the meantime, weve been working away behind the scenes on a new update and here it is! Theres heaps of new stuff in this update and more to come so check it out! Weve released this update on the experimental branch for now, but well be following any bug reports closely as wed like to get this on the stable branch asap! Have fun! Stay Alive! :: Beam Team
- Fixed being able to drag objects attached to Spear. - Fixed Projectile colliders having no effect when stuck in a moving object (spear in coconuts, etc). - Fixed important bug where Projectiles could go missing when re-parenting. - Fixed possible scenario of not picking up all Crafting Materials. - Fixed Audio Sources playing the wrong sound on objects. - Fixed Audio Effects being cut off prematurely. - Fixed pause menu audio plying over Soundtracks. - Fixed Map Editor Yuccas showing invisible. - Fixed Map Editor Bush placement being different to loaded positions. - Fixed Raft Sea Anchor LODs. - Fixed Loading Screen tip spelling mistake.
- Changed default Controller Layout. Show Watch is now Y/Triangle. Inventory and Crafting Menu are bound to L and R bumpers. - Removed Spear interacting. Can now pick objects off Spear. - Nerfed UV/Sun Exposure. Overly complicated and hard to understand. - Changed watch UV indicator to show if you are protected from sun or not. Underwater or in shade will show None. - Improved Watch feedback. Low/critical vitals will now flash. - Improved Watch feedback. Removed rounded values on vital bars. Easier to monitor which vitals are depleting. - Added SPF (Sun Protection Factor) vital to watch. - Removed Sleep vital from watch. Had no effect in-game. You can still sleep through the night. - Removed clock screen from Watch. Waste of screen space. The clock, date and UV now appear as a top bar that is always visible on any screen. - Increased Watch size on screen. - Changed Private Jet Intro. - Added distant billboards for Missions.
- Added new Intro Screen! - Added new Female Character! Select from the new character gender option when creating a new game to play as either a male or female character. Co-operative gameplay will assign both genders but these can be alternated from the gender option. Changes are purely cosmetic. - Added Female Voice-over audio clips. - Added Clean Character Clothing models for the intro Private Jet scene. - Added Game Difficulty settings! Select three types of game difficulties from the new Difficulty option when creating a new game. Please note these settings cannot be changed once the world has been created.
- Upgraded to Unity 2017.4.30f1. - Upgraded to Steam SDK 1.46.
[ 2019-07-31 03:35:31 CET ] [ Original post ]
Hey everyone,
A new experimental build (0.54.00) is now!
Were really excited to be able to release a new update. Its no secret that its been a while since our last update; the last few months have been pretty hard for us as we dealt with the paperwork and fallout of Telltale going bankrupt, leaving our console port in limbo. Its all pretty much behind us now and things are looking up. Were working on co-publishing the game ourselves and will have more news and a release date soon; Thanks again to everyone who continues to contribute and support our small studio and Stranded Deep. In the meantime, weve been working away behind the scenes on a new update and here it is! Theres heaps of new stuff in this update and more to come so check it out! Weve released this update on the experimental branch for now, but well be following any bug reports closely as wed like to get this on the stable branch asap! Have fun! Stay Alive! :: Beam Team
BUG FIXES
- Fixed being able to drag objects attached to Spear. - Fixed Projectile colliders having no effect when stuck in a moving object (spear in coconuts, etc). - Fixed important bug where Projectiles could go missing when re-parenting. - Fixed possible scenario of not picking up all Crafting Materials. - Fixed Audio Sources playing the wrong sound on objects. - Fixed Audio Effects being cut off prematurely. - Fixed pause menu audio plying over Soundtracks. - Fixed Map Editor Yuccas showing invisible. - Fixed Map Editor Bush placement being different to loaded positions. - Fixed Raft Sea Anchor LODs. - Fixed Loading Screen tip spelling mistake.
CHANGES
- Changed default Controller Layout. Show Watch is now Y/Triangle. Inventory and Crafting Menu are bound to L and R bumpers. - Removed Spear interacting. Can now pick objects off Spear. - Nerfed UV/Sun Exposure. Overly complicated and hard to understand. - Changed watch UV indicator to show if you are protected from sun or not. Underwater or in shade will show None. - Improved Watch feedback. Low/critical vitals will now flash. - Improved Watch feedback. Removed rounded values on vital bars. Easier to monitor which vitals are depleting. - Added SPF (Sun Protection Factor) vital to watch. - Removed Sleep vital from watch. Had no effect in-game. You can still sleep through the night. - Removed clock screen from Watch. Waste of screen space. The clock, date and UV now appear as a top bar that is always visible on any screen. - Increased Watch size on screen. - Changed Private Jet Intro. - Added distant billboards for Missions.
NEW CONTENT
- Added new Intro Screen! - Added new Female Character! Select from the new character gender option when creating a new game to play as either a male or female character. Co-operative gameplay will assign both genders but these can be alternated from the gender option. Changes are purely cosmetic. - Added Female Voice-over audio clips. - Added Clean Character Clothing models for the intro Private Jet scene. - Added Game Difficulty settings! Select three types of game difficulties from the new Difficulty option when creating a new game. Please note these settings cannot be changed once the world has been created.
- Normal Difficulty Play Stranded Deep the way it was meant to be played whether you are new or experienced.
- Hard Difficulty Play Stranded Deep with more of a challenge. Vitals deplete faster, side effects are more dangerous, resources are harder to harvest, and creatures do more damage.
- Creative Difficulty Play Stranded Deep without worrying about your vitals or taking any damage. You will still need to harvest and scavenge resources but without the constant threat of dying. You are invincible! Also you wear a nice hat so everyone knows you like it easy.
- Normal Animals Animals behave naturally set to the standard difficulty.
- Passive Animals Sharks and Snakes will not attack. Bosses will still attack.
- Removed Animals Sharks are removed from the generation and will not spawn. Bosses will still be generated.
- Hunting Skill Hunting skill level effects the amount of damage melee and ranged weapons do to creatures in the world. Hunting experience can be gained by killing creatures. The more dangerous the creature, the more experience.
- Cooking Skill Cooking levels effect the amount of calories foods give. A higher cooking level will give more nutrients. Cooking experience is gained by cooking foods.
- Harvesting Skill Harvesting levels effect the amount of damage done to resources when using tools. A higher harvesting level will gather resources quicker. Harvesting experience can be gained from harvesting resources such as trees, rocks, clays, scrap, and wood.
- Physical Skill Physical levels effect your stamina and oxygen. Higher physical levels increase how long you can sprint and hold your breath underwater. Physical experience can be gained by swimming and building structures with a hammer.
- Crafting Skill Crafting experience is gained by crafting items, and building structures. The more advanced the object or structure you craft, the more experience is gained. Certain crafting combinations are now locked until the crafting level requirement is met.
DEV NOTES
- Upgraded to Unity 2017.4.30f1. - Upgraded to Steam SDK 1.46.
Stranded Deep
Beam Team Games
Beam Team Pty Ltd
2015-01-23
Indie Singleplayer EA
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(40746 reviews)
http://www.beamteamgames.com/stranded-deep
https://store.steampowered.com/app/313120 
The Game includes VR Support
Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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