
Hey everyone,
A new stable build 0.60.00 is up!
The new 0.60.00 update transitions our latest work on the experimental branch to the stable branch, including a new
Female Character, Player Skills, Player Exp, Game Modes, new
Sharks and heaps more! Take a look at the patch notes below, especially if you havent been playing the experimental branch as theres a lot of new stuff!!
Have fun :)
Stay Alive!
:: Beam Team
0.54.01-0.60.00 EXP LOG
BUG FIXES
- Fixed not being able to pick up or remove
Spoiled meat from containers.
- Fixed being able to open
Quick Craft when Crafting menu open.
- Fixed S key moving left instead of backward when
Quick Craft menu open. Note: You will need to reset input settings to default or older saved settings will reload the incorrect mapping.
- Adjusted shadow bias to reduce slenderman effect on character
Shadows.
0.51.00-0.60.00 STABLE LOG
BUG FIXES
- Fixed
Loading Screen tip spelling mistake.
- Fixed
Cartographer tooltips not showing.
- Fixed
Crafting Menu tooltips not showing.
- Fixed
Audio sources playing outside of their range.
- Fixed
Audio Sources playing the wrong sound on objects.
- Fixed
Audio Effects being cut off prematurely.
- Fixed
Rafts not ejecting passengers when overturned.
- Fixed
Rafts allowing operation whilst in the water.
- Fixed
Raft Damage Sounds playing incorrect leaf damage sound.
- Fixed
Raft Sea Anchor LODs.
- Fixed
Fire Torch breaking game interaction when crafted.
- Fixed
Sharks fleeing behavior not working correctly.
- Fixed
Sharks jittering when attempting to attack rafts.
- Fixed
Corals spawning above ocean water level.
- Fixed
Corals collider interfering with Rafts.
- Fixed
Construction not allowing close placement.
- Fixed not being able to place
Constructions on connectors in third person mode.
- Fixed missing damage sounds for
Brick constructions.
- Fixed
Farming Crops providing double yield of fruit on load.
- Fixed being able to drag objects attached to
Spear.
- Fixed
Projectile colliders having no effect when stuck in a moving object (spear in coconuts, etc).
- Fixed important bug where
Projectiles could go missing when re-parenting.
- Fixed possible scenario of not picking up all
Crafting Materials.
- Fixed pause menu audio playing over
Soundtracks.
- Fixed
Trunks and
Palm Fronds not reloading correctly inside Containers.
- Fixed
Palm Bunches colliding with player.
- Fixed
Labelmaker renaming objects to previous objects name when name not changed.
- Fixed
Aloe Salve not being consumed on use.
- Fixed
Item LOD displaying incorrectly after using vehicles.
- Fixed
Compass closing lid after using vehicles.
- Fixed
Lionfish collider being hard to select.
- Fixed dead
Lionfish not poisoning player.
- Fixed
Fish Traps being placed and set in open water.
- Fixed
Driftwood Piles being unable to harvest.
- Fixed
Pickaxe mining Driftwood Piles faster than axes.
- Fixed
Mineable Resource display name spelling mistake.
- Fixed
Mineable Rocks and
Clay flying off when harvested.
CHANGES
- Removed
Spear interacting. Can now pick objects off Spear.
- Nerfed
UV/Sun Exposure. Overly complicated and hard to understand.
- Changed watch
UV indicator to show if you are protected from sun or not. Underwater or in shade will show None.
- Improved
Watch feedback. Low/critical vitals will now flash.
- Improved
Watch feedback. Removed rounded values on vital bars. Easier to monitor which vitals are depleting.
- Added
SPF (Sun Protection Factor) vital to watch.
- Removed
Sleep vital from watch. Had no effect in-game. You can still sleep through the night.
- Removed clock screen from
Watch. Waste of screen space. The clock, date and UV now appear as a top bar that is always visible on any screen.
- Increased
Watch size on screen.
- Combined
Tarp and
Cloth to be the one Cloth item.
The reason for this change is so that valuable survival structures such as Water Stills no longer depend on the world generation. Cloth will spawn much as the same as tarps did but more importantly can be crafted from the Loom.
* Note old Tarps will still be in your saved game and will later be removed automatically.
- Changed
Stations to allow placement on foundations and floors.
The Campfire, Smoker, Loom, Furnace, Brick Station, and Tanning Rack, can now be placed inside your houses.
- Added
Spoiled Food fly particles and green colouring.
- Changed
Food spoiling from 5 days to 3.
- Changed
Food names to only display one prefix for cooking, smoked, and spoiled.
- Changed
Smoker to disable attaching smoked foods.
- Changed
Campfire to disable attaching cooked foods.
- Changed
Lion Fish to spawn more rarely.
- Changed
Sea Snakes to spawn more rarely.
- Changed
Reef Sharks to spawn more rarely.
- Changed
Stingrays to spawn more rarely.
- Reduced
Tiger Shark aggression by 40%.
- Reduced
Great White Shark aggression by 30%.
- Reduced
Cod Skinning meat quantity from 2 to 1.
- Changed
Ajuga plant model.
- Added distant billboards for
Missions.
- Added new
Levelling Up UI and sound effect.
- Added
Damage Sounds for crafted Stations.
- Added
Damage Effect for stations.
- Increased
Paddle LOD.
- Increased
Poisonous Starfish LOD distance.
- Changed
Rock Item holding position.
- Changed main menu
Time Played label to show days, hours and minutes.
- Changed default
Controller Layout. Show Watch is now Y/Triangle. Inventory and Crafting Menu are bound to L and R bumpers.
- Changed
Private Jet Intro.
NEW CONTENT
- Added new
Intro Screen!
- Added new
Main Menu and
Loading Screen visuals.
- Added new
Female Character!
Select from the new character gender option when creating a new game to play as either a male or female character. Co-operative gameplay will assign both genders but these can be alternated from the gender option. Changes are purely cosmetic.
- Added
Female Voice-over audio clips.
- Added
Clean Character Clothing models for the intro Private Jet scene.
- Added
Game Difficulty settings!
Select three types of game difficulties from the new Difficulty option when creating a new game. Please note these settings cannot be changed once the world has been created.
Normal Difficulty
Play Stranded Deep the way it was meant to be played whether you are new or experienced.
Hard Difficulty
Play Stranded Deep with more of a challenge. Vitals deplete faster, side effects are more dangerous, resources are harder to harvest, and creatures do more damage.
Creative Difficulty
Play Stranded Deep without worrying about your vitals or taking any damage. You will still need to harvest and scavenge resources but without the constant threat of dying. You are invincible! Also you wear a nice hat so everyone knows you like it easy.
- Added
Animal Difficulty settings!
Select three types of animal difficulties from the new Animal Difficulty option when creating a new game. This option is separate to the games difficulty setting for those who like to customise their experience. Please note these settings cannot be changed once the world has been created.
Normal Animals
Animals behave naturally set to the standard difficulty.
Passive Animals
Sharks and Snakes will not attack. Bosses will still attack.
Removed Animals
Sharks are removed from the generation and will not spawn. Bosses will still be generated.
- Added new
Player Stamina!
Stamina is displayed by a yellow bar at the bottom of the screen when sprinting or sprint swimming. Once stamina is drained the bar will turn red and a cool down penalty will be applied until Stamina is fully replenished. Sprinting and sprint swimming require and consume stamina. Stamina can be increased by training the Physical skill (see below).
- Added new
Player Skills!
Skills make surviving easier and unlock different content. Skills can be viewed from the new Player Skills watch screen.
Hunting Skill
Hunting skill level effects the amount of damage melee and ranged weapons do to creatures in the world. Hunting experience can be gained by killing creatures. The more dangerous the creature, the more experience.
Cooking Skill
Cooking levels effect the amount of calories foods give. A higher cooking level will give more nutrients. Cooking experience is gained by cooking foods.
Harvesting Skill
Harvesting levels effect the amount of damage done to resources when using tools. A higher harvesting level will gather resources quicker. Harvesting experience can be gained from harvesting resources such as trees, rocks, clays, scrap, and wood.
Physical Skill
Physical levels effect your stamina and oxygen. Higher physical levels increase how long you can sprint and hold your breath underwater. Physical experience can be gained by swimming and building structures with a hammer.
Crafting Skill
Crafting experience is gained by crafting items, and building structures. The more advanced the object or structure you craft, the more experience is gained. Certain crafting combinations are now locked until the crafting level requirement is met.
- Added
Sprint Swimming for faster underwater movement.
- Added new
Toolbelt craftable items and
Hotkey bar!
Each tool-belt level unlocks more hotkey slots and the next level tool-belt. Keyboard uses 0-9, controller uses D-Pad for first 4 slots. There are two ways to bind an item to a hotkey slot, #1: Hold the item and hold the hotkey for a second or two, #2: Select the item in the inventory and hold the hotkey for a second or two. You should hear a confirmation sound when the item is bound.
- Added new ability to pin a
Crafting Combination to the screen with RMB.
- Added
Yucca Cuttings on wild Yuccas which can be planted in farming plots.
Yucca Cuttings can be found on wild Yucca and planted in a Farming Plot. Cultivating Yuccas take 48 hours to grow and provide 6 Fibrous Leaves each harvest. Fibrous leaves are used in Water Stills to provide water, making this a viable farming source for water, rope, and cloth.
* Note Yucca Cuttings will only spawn on unexplored islands or newly created worlds.
- Added
Yucca Farming to farming plots.
- Added new
Goblin Shark!
- Added new
Whale Shark!
- Added new
Hammerhead Shark!
- Added new
Giant Grouper fish!
- Added new
Turtle!
- Added new
Yacht Shipwreck!
- Added new
Polynesian Shipwreck!
- Added new
Plane Shipwreck!
- Added new
Tanker Shipwreck!
- Added new
Survivor Shelters from past survivors.
- Restored
Wollie Easter egg.
- Restored
Divers Slate Easter egg.
- Restored
Parcel Easter egg.
- Added
Spyglass loot item for getting a better look at far objects.
- Added new
Container Shelf Stacker craftable item.
This can be placed on rafts, structures, or terrain. Each shelf allows for 3 storage containers to be stored securely.
- Added new
Raft Canopy to provide shade on custom built rafts.
- Added new
Raft Controls.
- Added new
Raft Animations.
[ 2019-08-14 06:26:22 CET ] [ Original post ]