0.62.00 STABLE BUILD! CRAFTING MATERIAL REFUNDING AND FIXES
The new 0.62.00 update transitions our latest work on the experimental branch to the stable branch, including new crafting material refunding and some important bug fixes. If you're on the experimental branch, hang tight. A new exp build is coming shortly... Have fun :) Stay Alive! :: Beam Team
- Fixed possibility of spearing two items, breaking interaction. - Fixed Sharks sending rafts flying from attached projectiles. - Fixed Farmable Yucca damage not multiplying based on harvesting skill. - Fixed Spyglass animation causing player T-Pose. - Fixed Spyglass display name. - Fixed Doors teleporting player when moving through them. - Fixed Soundtracks overlapping in Cartographer/Map Editor. - Fixed Snakes attacking though objects; They now use line of sight. - Fixed Shipping Container Wall not refunding materials when destroyed. - Fixed Shipping Container Door not refunding materials when destroyed.
- Fixed possible cause of objects flying off when loading. - Fixed Billboard blobs remaining on some objects when returning to islands. - Fixed Construction placement being super glitchy. - Fixed Motion Blur post effect not working. - Fixed Loading Ticker orientation. - Fixed Sharks not losing interest when players are out of reach. - Fixed Sharks attempting to attack invalid targets. - Fixed Sharks getting stuck under terrain. - Fixed Hammerhead Shark attack and damage animations not playing. - Fixed Fish Traps not loading caught fishes. - Fixed Fish Traps not catching all types of fish. - Fixed Crabs and Birds not being draggable after being speared. - Fixed Crabs not pickupable when speared. - Fixed Birds not dying when hit with a Fishing Spear. - Fixed Brick Wedge playing metal footstep sounds. - Fixed Container Shipwreck mast ladder.
- Disabled Driftwood Constructions from crafting menus. See this post for details: https://steamcommunity.com/app/313120/discussions/11/1636416951458083707/) - Improved Billboards allowing you to see dynamic constructions from further away. - Improved Shark avoidance. - Improved Shark jitter when circling players. - Added Shark nudge attack for when the player is close proximity. - Changed Skinning to also allow skinning if a Refined Knife is in your inventory. - Increased Mineable Rock and Mineable Clay resource spawn chance by 25%.
- Added new Crafting Material Refunding!
- Fixed Post camera not rendering in HDR, clamping some post effects.
[ 2019-08-29 00:15:11 CET ] [ Original post ]
Hey everyone,
A new stable build 0.62.00 is up!
The new 0.62.00 update transitions our latest work on the experimental branch to the stable branch, including new crafting material refunding and some important bug fixes. If you're on the experimental branch, hang tight. A new exp build is coming shortly... Have fun :) Stay Alive! :: Beam Team
0.61.00-0.62.00 EXP LOG
BUG FIXES
- Fixed possibility of spearing two items, breaking interaction. - Fixed Sharks sending rafts flying from attached projectiles. - Fixed Farmable Yucca damage not multiplying based on harvesting skill. - Fixed Spyglass animation causing player T-Pose. - Fixed Spyglass display name. - Fixed Doors teleporting player when moving through them. - Fixed Soundtracks overlapping in Cartographer/Map Editor. - Fixed Snakes attacking though objects; They now use line of sight. - Fixed Shipping Container Wall not refunding materials when destroyed. - Fixed Shipping Container Door not refunding materials when destroyed.
0.60.01-0.62.00 STABLE LOG
BUG FIXES
- Fixed possible cause of objects flying off when loading. - Fixed Billboard blobs remaining on some objects when returning to islands. - Fixed Construction placement being super glitchy. - Fixed Motion Blur post effect not working. - Fixed Loading Ticker orientation. - Fixed Sharks not losing interest when players are out of reach. - Fixed Sharks attempting to attack invalid targets. - Fixed Sharks getting stuck under terrain. - Fixed Hammerhead Shark attack and damage animations not playing. - Fixed Fish Traps not loading caught fishes. - Fixed Fish Traps not catching all types of fish. - Fixed Crabs and Birds not being draggable after being speared. - Fixed Crabs not pickupable when speared. - Fixed Birds not dying when hit with a Fishing Spear. - Fixed Brick Wedge playing metal footstep sounds. - Fixed Container Shipwreck mast ladder.
CHANGES
- Disabled Driftwood Constructions from crafting menus. See this post for details: https://steamcommunity.com/app/313120/discussions/11/1636416951458083707/) - Improved Billboards allowing you to see dynamic constructions from further away. - Improved Shark avoidance. - Improved Shark jitter when circling players. - Added Shark nudge attack for when the player is close proximity. - Changed Skinning to also allow skinning if a Refined Knife is in your inventory. - Increased Mineable Rock and Mineable Clay resource spawn chance by 25%.
NEW CONTENT
- Added new Crafting Material Refunding!
DEV NOTES
- Fixed Post camera not rendering in HDR, clamping some post effects.
Stranded Deep
Beam Team Games
Beam Team Pty Ltd
2015-01-23
Indie Singleplayer EA
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(40746 reviews)
http://www.beamteamgames.com/stranded-deep
https://store.steampowered.com/app/313120 
The Game includes VR Support
Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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