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0.65.00 Stable Update! New Achievements, Leaderboards, Hog, Giant Crab and more!
The new 0.65.00 update transitions our latest work on the experimental branch to the stable branch, including new Achievements, Leaderboards, Tutorial, Localization, new Hog and Giant Crab animals and heaps more! Be sure to have a read of the patch notes below if you havent been playing on the experimental branch. Have fun :) Stay Alive! :: Beam Team
- Fixed OpenGL support for Windows builds. - Fixed Boot screen occasionally freezing. - Fixed Controller assignments not reloading properly when using two controllers of same model. - Fixed Controller assignments only loading for controllers connected at start. - Fixed P1 and P2 Controls interfering with each others menus. - Fixed P1 crafting combo Pinning not working when P2 controller connected. - Fixed Main Menu key/controller navigation. - Fixed New Game menu key/controller button navigation. - Fixed Crafting Menu key navigation not working - Fixed progressive Loading not getting correct player speed, resulting in objects still being loaded in when you approach an island. Note: Using god mode may cause hitches as the speed is much faster than normal gameplay - Fixed performance hit from aerial camera in animated Loading scene. - Fixed white overlay for players with item highlighting setting turned off. - Fixed white overlay (over-exposure) when saving game. - Fixed new games loading empty islands when all maps in world are custom. - Fixed co-op character Gender not loading or assigning correctly. - Fixed Watches not loading in co-op mode. - Fixed Post FX settings not loading properly. - Fixed Color Grading post fx not working. - Fixed Hud showing over Watch. - Fixed P1 Notifications showing for both players. - Fixed player skill Notification not showing per-player. - Fixed dark edges on Volumetric Clouds. - Fixed Meat objects missing shadows. - Fixed Paddle not moving with raft when reloaded. - Fixed Container Shelf shelves not moving with the shelf. - Fixed Container Shelf not updating positions when removing an existing shelf. - Fixed using items whilst climbing ladders and ledges. - Fixed Water Still not providing fluids when drank. - Fixed Fuel Still not placing on foundations or floors. - Fixed Container Door not refunding the correct object when destroyed. - Fixed Wood Floor not being rotatable. - Fixed Roofs occasionally unable to place next to each other. - Fixed Fish preventing construction placement. - Fixed Fish blocking item selection when picking up items. - Fixed Camera flipping upside down when standing on rafts. - Fixed Volumetric Clouds not working in map editor. - Fixed not being able to place some crafted objects (during forced placing when Inventory full). - Fixed spelling mistake for craftsmanship skill notification. - Fixed bug in options menu manifesting after using the map editor.
- Improved Loading speed of zones when starting or loading a game. - Added ability to jump when swimming in shallow water. - Added ability to Sleepin co-op mode. Note: Players much be near each other to save. - Added damage effect to Farming Plots. - Added material refunding to Farming Plots. - Added chance of failure to Fire Lighting. - Changed Fire Lighting difficulty to be based on physical skill. - Changed Breath Boost and Antidote recipes to require only 1x plant. - Changed Boot intro to allow skipping intro menu faster. - Changed Billboards to match parent scale. Note: Custom editing of object scale is unsupported. - Changed Item Attack Animations to only play if the object is damageable. - Changed Beds to only allow sleeping at night. - Changed Beds to always wakeup between 4am-7am. - Changed Smoker size by decreasing it 30%. - Changed Crab texture. - Changed Crabs to respawn after 3 days. - Changed Boars to respawn after 1 week. - Changed Snakes to respawn after 1 week.
- Added new Achievements! - Added new Leaderboards! - Added new Localization! Huge WIP. Including new controller glyphs for supported controllers. Note: Any unsupported controllers will fall back to XB glyphs. - Added new Tutorial! - Added new Fire Lighting mechanics. Lighting Fires is now done by alternating the use item and drag item buttons repeatedly. A progress bar displaying the friction indicates the success rate of lighting a fire. Fire lighting animations, audio, particles, and lighting have all been updated as well. - Added new Hog animal! Unlike the small island boars these Giant Boars will protect the pact and hunt you down. They are very aggressive but provide a nice amount of leather and large meat. Note: Requires an unvisited island or a new world to generate. - Added new Giant Crab animal! Giant Crabs have a very hard shell which will break spears and arrows. Aiming for their eyes is the only soft spot. Giant Crabs can also take damage from melee tools. These grumpy crabs think they own the island - Show them whose boss! Note: Requires an unvisited island or a new world to generate. - Added new Reef Shark model. - Added new Land Animal Spawners. Crabs, Snakes, Boars, and Hogs will now respawn after a number of set days. Note: Requires an unvisited island or a new world to generate. - Added Land Animal Spawners to Map Editor. - Added new Provenance/source for meats. - Added Raft Jumping Velocity when standing on rafts. You will no longer fall off your raft when jumping. - Added new Blood Damage Particles when damaging animals. - Added new Wood Damage Particles when harvesting resources. - Added new Metal Damage Particles when damaging metal objects. - Added new Leaf Damage Particles when harvesting plants. - Added new Coconut Particles when splitting. - Added new Boat Motor Particles the water wake and engine steam. - Added new Water Still Particles when the still is collecting water. - Added new Fuel Still Particles when the still is collecting fuel. - Added new Smoker Particles when food is being smoked.
- P2 can open but cant navigate main menu. - P2 cant navigate dialogue buttons when P1 has controller connected.
- Majorly optimized object finding speed when loading. - Added pretty JSON formatting. - Remove trailing commas on last JSON elements.
[ 2019-11-20 05:41:25 CET ] [ Original post ]
Hey everyone,
A new stable build 0.65.00 is up!
The new 0.65.00 update transitions our latest work on the experimental branch to the stable branch, including new Achievements, Leaderboards, Tutorial, Localization, new Hog and Giant Crab animals and heaps more! Be sure to have a read of the patch notes below if you havent been playing on the experimental branch. Have fun :) Stay Alive! :: Beam Team
Bug Fixes
- Fixed OpenGL support for Windows builds. - Fixed Boot screen occasionally freezing. - Fixed Controller assignments not reloading properly when using two controllers of same model. - Fixed Controller assignments only loading for controllers connected at start. - Fixed P1 and P2 Controls interfering with each others menus. - Fixed P1 crafting combo Pinning not working when P2 controller connected. - Fixed Main Menu key/controller navigation. - Fixed New Game menu key/controller button navigation. - Fixed Crafting Menu key navigation not working - Fixed progressive Loading not getting correct player speed, resulting in objects still being loaded in when you approach an island. Note: Using god mode may cause hitches as the speed is much faster than normal gameplay - Fixed performance hit from aerial camera in animated Loading scene. - Fixed white overlay for players with item highlighting setting turned off. - Fixed white overlay (over-exposure) when saving game. - Fixed new games loading empty islands when all maps in world are custom. - Fixed co-op character Gender not loading or assigning correctly. - Fixed Watches not loading in co-op mode. - Fixed Post FX settings not loading properly. - Fixed Color Grading post fx not working. - Fixed Hud showing over Watch. - Fixed P1 Notifications showing for both players. - Fixed player skill Notification not showing per-player. - Fixed dark edges on Volumetric Clouds. - Fixed Meat objects missing shadows. - Fixed Paddle not moving with raft when reloaded. - Fixed Container Shelf shelves not moving with the shelf. - Fixed Container Shelf not updating positions when removing an existing shelf. - Fixed using items whilst climbing ladders and ledges. - Fixed Water Still not providing fluids when drank. - Fixed Fuel Still not placing on foundations or floors. - Fixed Container Door not refunding the correct object when destroyed. - Fixed Wood Floor not being rotatable. - Fixed Roofs occasionally unable to place next to each other. - Fixed Fish preventing construction placement. - Fixed Fish blocking item selection when picking up items. - Fixed Camera flipping upside down when standing on rafts. - Fixed Volumetric Clouds not working in map editor. - Fixed not being able to place some crafted objects (during forced placing when Inventory full). - Fixed spelling mistake for craftsmanship skill notification. - Fixed bug in options menu manifesting after using the map editor.
Changes
- Improved Loading speed of zones when starting or loading a game. - Added ability to jump when swimming in shallow water. - Added ability to Sleepin co-op mode. Note: Players much be near each other to save. - Added damage effect to Farming Plots. - Added material refunding to Farming Plots. - Added chance of failure to Fire Lighting. - Changed Fire Lighting difficulty to be based on physical skill. - Changed Breath Boost and Antidote recipes to require only 1x plant. - Changed Boot intro to allow skipping intro menu faster. - Changed Billboards to match parent scale. Note: Custom editing of object scale is unsupported. - Changed Item Attack Animations to only play if the object is damageable. - Changed Beds to only allow sleeping at night. - Changed Beds to always wakeup between 4am-7am. - Changed Smoker size by decreasing it 30%. - Changed Crab texture. - Changed Crabs to respawn after 3 days. - Changed Boars to respawn after 1 week. - Changed Snakes to respawn after 1 week.
New Content
- Added new Achievements! - Added new Leaderboards! - Added new Localization! Huge WIP. Including new controller glyphs for supported controllers. Note: Any unsupported controllers will fall back to XB glyphs. - Added new Tutorial! - Added new Fire Lighting mechanics. Lighting Fires is now done by alternating the use item and drag item buttons repeatedly. A progress bar displaying the friction indicates the success rate of lighting a fire. Fire lighting animations, audio, particles, and lighting have all been updated as well. - Added new Hog animal! Unlike the small island boars these Giant Boars will protect the pact and hunt you down. They are very aggressive but provide a nice amount of leather and large meat. Note: Requires an unvisited island or a new world to generate. - Added new Giant Crab animal! Giant Crabs have a very hard shell which will break spears and arrows. Aiming for their eyes is the only soft spot. Giant Crabs can also take damage from melee tools. These grumpy crabs think they own the island - Show them whose boss! Note: Requires an unvisited island or a new world to generate. - Added new Reef Shark model. - Added new Land Animal Spawners. Crabs, Snakes, Boars, and Hogs will now respawn after a number of set days. Note: Requires an unvisited island or a new world to generate. - Added Land Animal Spawners to Map Editor. - Added new Provenance/source for meats. - Added Raft Jumping Velocity when standing on rafts. You will no longer fall off your raft when jumping. - Added new Blood Damage Particles when damaging animals. - Added new Wood Damage Particles when harvesting resources. - Added new Metal Damage Particles when damaging metal objects. - Added new Leaf Damage Particles when harvesting plants. - Added new Coconut Particles when splitting. - Added new Boat Motor Particles the water wake and engine steam. - Added new Water Still Particles when the still is collecting water. - Added new Fuel Still Particles when the still is collecting fuel. - Added new Smoker Particles when food is being smoked.
Known Issues
- P2 can open but cant navigate main menu. - P2 cant navigate dialogue buttons when P1 has controller connected.
Dev Notes
- Majorly optimized object finding speed when loading. - Added pretty JSON formatting. - Remove trailing commas on last JSON elements.
[ 2019-11-20 05:41:25 CET ] [ Original post ]
Stranded Deep
Beam Team Games
Developer
Beam Team Pty Ltd
Publisher
2015-01-23
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(40986 reviews)
The Game includes VR Support
Public Linux Depots:
- Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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