0.70.00 Stable Update! Workshop, Community Maps, FIGS and Russian Localizations!
The new 0.70.00 update transitions our latest work on the experimental branch to the stable branch, including new Steam Workshop support, French, Italian, German, Spanish and Russian Localizations, Permadeath and lots of bug fixes and polish. Be sure to have a read of the patch notes below if you havent been playing on the experimental branch... For more info on how to use the Steam Workshop with Stranded Deep, see our previous patch notes here: https://steamcommunity.com/games/313120/announcements/detail/1693846457241619523 Have fun :) Stay Alive! :: Beam Team --
- Fixed rare possibility of invalid ranges being used for date and time.
- Fixed a large bug where Achievement progress data wasnt persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements: Call Me Ahab Working With My Hands Lean Mean Crafting Machine Industrial Fashion Fish Are Friends Vegetarian Island Hermit Archaeologist - Changed Hunter of The High Seas Achievement to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement. - Fixed no maps appearing in Cartographer map list if any map failed to load. - Fixed Cartographer map source buttons not localized. - Fixed Cartographer exception caused by Steam callback executing code out of order. - Fixed Grouper Fish not dither fading when skinned. - Fixed Crafting Ghost not being visible underwater. - Fixed Crafting not using smallest material stack first. This would leave unmerged stacks in your backpack on occasion - Fixed Buoyant objects being marked out of range and being destroyed incorrectly. - Fixed Trophy icons missing in inventory. - Fixed Boss display names showing Shark. - Fixed Projectiles not breaking when hitting metal seaforts. - Fixed Projectiles scale being skewed when piercing/attaching to an object with custom rotation and scale. This was potentially causing numerous bugs from undefined behaviour. - Fixed Rafts not being able to deconstruct/destroy. - Fixed Raft staying anchored when a deployed raft anchor was destroyed. - Fixed Raft Floors taking no damage if they are attached to other floors. - Fixed Raft Anchor creating non interactable duplicates. - Fixed Flare Gun having no audio effects. - Fixed Flare Gun shooting animation causing character T-pose. - Fixed Farming Plotnot producing fruit until a game is reloaded. - Fixed Giant Crab attacking when they arent facing the player. - Fixed Boar getting stuck underwater. - Fixed Footstepsplaying the wood sound when standing on a whale. - Fixed Audio sources not being pooled if not in range of a listener. - Fixed Dialogue window message text not using correct font. - Fixed file permissions dialogue message not being localized correctly. - Fixed receiving fall damage when jumping out of water after a high fall. - Fixed player skill notification label overflowing.
- Added better Unicode/Cyrillic font support for foreign localizations. - Added missing Achievement icons. - Added animation to Boat Motor. - Changed held item to hide when climbing. - Restored Distant Plane visual effect. - Changed Flare Gun to shoot a hovering projectile that provides useful light. - Optimised Land Animals AI when not in proxmity. - Improved Boar dust particle trail. - Reduced swimming Audio volume. - Added key bindings for Fire Lighting. - Changed Fire Lighting failure to only happen on Hard game mode. - Changed Cartographer world map slots to display (!) icon if map needs updating. - Restored Distant Plane visual effect.
- Added new Steam Workshop integration! - Added Official Community Map Support! As part of Steam Workshop integration. - Added official French, Italian, German, Spanish and Russian localizations! Please note, there are a few newer terms that are not localized which will be addressed shortly. - Added new Permadeath game mode! - Added new hat for Hard mode players. - Added new craftable Light Hook to allow attaching lights to custom rafts.
[ 2020-02-07 06:42:59 CET ] [ Original post ]
Hey everyone,
A new stable build (0.70.00) is up!
The new 0.70.00 update transitions our latest work on the experimental branch to the stable branch, including new Steam Workshop support, French, Italian, German, Spanish and Russian Localizations, Permadeath and lots of bug fixes and polish. Be sure to have a read of the patch notes below if you havent been playing on the experimental branch... For more info on how to use the Steam Workshop with Stranded Deep, see our previous patch notes here: https://steamcommunity.com/games/313120/announcements/detail/1693846457241619523 Have fun :) Stay Alive! :: Beam Team --
0.68.01-0.70.00 Experimental Change Log
Bug Fixes
- Fixed rare possibility of invalid ranges being used for date and time.
0.65.06-0.70.00 Stable Change Log
Bug Fixes
- Fixed a large bug where Achievement progress data wasnt persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements: Call Me Ahab Working With My Hands Lean Mean Crafting Machine Industrial Fashion Fish Are Friends Vegetarian Island Hermit Archaeologist - Changed Hunter of The High Seas Achievement to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement. - Fixed no maps appearing in Cartographer map list if any map failed to load. - Fixed Cartographer map source buttons not localized. - Fixed Cartographer exception caused by Steam callback executing code out of order. - Fixed Grouper Fish not dither fading when skinned. - Fixed Crafting Ghost not being visible underwater. - Fixed Crafting not using smallest material stack first. This would leave unmerged stacks in your backpack on occasion - Fixed Buoyant objects being marked out of range and being destroyed incorrectly. - Fixed Trophy icons missing in inventory. - Fixed Boss display names showing Shark. - Fixed Projectiles not breaking when hitting metal seaforts. - Fixed Projectiles scale being skewed when piercing/attaching to an object with custom rotation and scale. This was potentially causing numerous bugs from undefined behaviour. - Fixed Rafts not being able to deconstruct/destroy. - Fixed Raft staying anchored when a deployed raft anchor was destroyed. - Fixed Raft Floors taking no damage if they are attached to other floors. - Fixed Raft Anchor creating non interactable duplicates. - Fixed Flare Gun having no audio effects. - Fixed Flare Gun shooting animation causing character T-pose. - Fixed Farming Plotnot producing fruit until a game is reloaded. - Fixed Giant Crab attacking when they arent facing the player. - Fixed Boar getting stuck underwater. - Fixed Footstepsplaying the wood sound when standing on a whale. - Fixed Audio sources not being pooled if not in range of a listener. - Fixed Dialogue window message text not using correct font. - Fixed file permissions dialogue message not being localized correctly. - Fixed receiving fall damage when jumping out of water after a high fall. - Fixed player skill notification label overflowing.
Changes
- Added better Unicode/Cyrillic font support for foreign localizations. - Added missing Achievement icons. - Added animation to Boat Motor. - Changed held item to hide when climbing. - Restored Distant Plane visual effect. - Changed Flare Gun to shoot a hovering projectile that provides useful light. - Optimised Land Animals AI when not in proxmity. - Improved Boar dust particle trail. - Reduced swimming Audio volume. - Added key bindings for Fire Lighting. - Changed Fire Lighting failure to only happen on Hard game mode. - Changed Cartographer world map slots to display (!) icon if map needs updating. - Restored Distant Plane visual effect.
New Features
- Added new Steam Workshop integration! - Added Official Community Map Support! As part of Steam Workshop integration. - Added official French, Italian, German, Spanish and Russian localizations! Please note, there are a few newer terms that are not localized which will be addressed shortly. - Added new Permadeath game mode! - Added new hat for Hard mode players. - Added new craftable Light Hook to allow attaching lights to custom rafts.
Stranded Deep
Beam Team Games
Beam Team Pty Ltd
2015-01-23
Indie Singleplayer EA
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(40746 reviews)
http://www.beamteamgames.com/stranded-deep
https://store.steampowered.com/app/313120 
The Game includes VR Support
Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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