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0.71.00 Experimental Update. New End Game!
This build features the new End Game Scenario! After much thought, we have decided to release the end game scenario on the experimental branch in its current state. Please be aware that our original plan was to release the end-game scenario after external QA testing as part of our final updates. We wanted to release it that way, instead of our usual experimental-->stable release cycle, as we felt it didn't make sense for such a high-impact scenario that needs to work right 1st time and isn't something that gets played over and over... However, there have been some strong opinions on the forum from some players who disagree and want it now. Ultimately, weve decided that the choice should be yours Were still in the shake-down process, tidying the loose ends and polishing the final sequence. Also note that there is a chance a future update could break any progress made towards completing the end-game. But disclaimers aside -- were excited to share it with you as we think its a pretty cool scenario that ties everything together. Were also excited to hear what you think about the end sequence and any theories! The new end game zone will be generated when creating a new world in the Cartographer. If you have an existing world and save file and don't want to create a new world, we've added the end game map as workshop content here: https://steamcommunity.com/sharedfiles/filedetails/?id=2096887376 Subscribe to this content and it will appear in your Community Maps in the Cartographer. Drag it into your existing world like any other map :) Have fun! Stay Alive! :: Beam Team --
- Added new End Game Scenario! - Added new Starting Crate unlocked by completing the end game. - Added new Sunscreen item to starting crate. - Added new Rubber Duck item to starting crate. - Added new Flashlight item to starting crate. - Added new Machete item to starting crate. - Added new Carbon Speargun item to starting crate. - Added new Carbon Speargun Arrows item to starting crate.
- Changed Gyrocopter Part to only spawn on the end game carrier.
- Fixed World Zones not aborting loading if player leaves before zone is finished loading. Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading.. - Fixed World Seed allowing seeds with less than 8 digits. - Fixed Intro not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game. - Fixed Intro audio SFX volume not using audio settings. - Fixed Mouse/Controller movement not always being frame-rate independent. - Fixed Flock Audio not allowing other sound effects to play. - Fixed Flock Audio not updating position when flocks migrate out. - Fixed Flocks not appearing when travelling to new islands.
[ 2020-05-15 05:01:55 CET ] [ Original post ]
Hey everyone,
A new experimental build (0.71.00) is now live!
This build features the new End Game Scenario! After much thought, we have decided to release the end game scenario on the experimental branch in its current state. Please be aware that our original plan was to release the end-game scenario after external QA testing as part of our final updates. We wanted to release it that way, instead of our usual experimental-->stable release cycle, as we felt it didn't make sense for such a high-impact scenario that needs to work right 1st time and isn't something that gets played over and over... However, there have been some strong opinions on the forum from some players who disagree and want it now. Ultimately, weve decided that the choice should be yours Were still in the shake-down process, tidying the loose ends and polishing the final sequence. Also note that there is a chance a future update could break any progress made towards completing the end-game. But disclaimers aside -- were excited to share it with you as we think its a pretty cool scenario that ties everything together. Were also excited to hear what you think about the end sequence and any theories! The new end game zone will be generated when creating a new world in the Cartographer. If you have an existing world and save file and don't want to create a new world, we've added the end game map as workshop content here: https://steamcommunity.com/sharedfiles/filedetails/?id=2096887376 Subscribe to this content and it will appear in your Community Maps in the Cartographer. Drag it into your existing world like any other map :) Have fun! Stay Alive! :: Beam Team --
New Features
- Added new End Game Scenario! - Added new Starting Crate unlocked by completing the end game. - Added new Sunscreen item to starting crate. - Added new Rubber Duck item to starting crate. - Added new Flashlight item to starting crate. - Added new Machete item to starting crate. - Added new Carbon Speargun item to starting crate. - Added new Carbon Speargun Arrows item to starting crate.
Changes
- Changed Gyrocopter Part to only spawn on the end game carrier.
Bug Fixes
- Fixed World Zones not aborting loading if player leaves before zone is finished loading. Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading.. - Fixed World Seed allowing seeds with less than 8 digits. - Fixed Intro not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game. - Fixed Intro audio SFX volume not using audio settings. - Fixed Mouse/Controller movement not always being frame-rate independent. - Fixed Flock Audio not allowing other sound effects to play. - Fixed Flock Audio not updating position when flocks migrate out. - Fixed Flocks not appearing when travelling to new islands.
[ 2020-05-15 05:01:55 CET ] [ Original post ]
Stranded Deep
Beam Team Games
Developer
Beam Team Pty Ltd
Publisher
2015-01-23
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(40986 reviews)
The Game includes VR Support
Public Linux Depots:
- Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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