Hey everyone,
A new stable build (0.74.00) is up!
The new 0.74.00 update transitions our latest work on the experimental branch to the stable branch, including the latest
Big World update, the new
End Game scenario and a heap of bug fixes and polishing. Be sure to have a read of the patch notes below if you havent been playing on the experimental branch.
The previous stable build (0.70.02) is still available as a separate branch in your Steam settings if you need to roll back for any reason. If something does go wrong during the upgrade process please make sure to post a bug report so we can diagnose and fix the problem.
For this release, the stable and experimental branches are on the same version number and feature set.
Have fun :)
Stay Alive!
:: Beam Team
--
0.72.01-0.74.00 Experimental Change Log
Bug Fixes
- Fixed
Giant Crab ragdolls breaking Big World upgrader.
- Fixed
Anchors causing lag when deployed on a very large raft.
- Fixed P2 disabling P1 cursor when opening and closing menus in local co-op.
- Fixed
Motion Blur effect in local co-op.
- Fixed
Motion Blur effect not working if TXAA disabled.
- Fixed
Foliage Spawner seed not re-initializing the same.
- Fixed missing inventory icon for
Palm Top.
- Fixed being able to incorrectly select some items while held.
- Fixed being able to drag some items while held.
Changes
- Added transparent checkmark to
Crafting Combos that have been crafted (not retro-active). This should help track the 'Gotta Craft 'Em All' achievement.
Dev Notes
- Fixed
Developer Console input field selection.
- Changed
Developer Console dev commands from 'devtools.testing.
command' to 'dev.
command'
0.70.02-0.74.00 Stable Change Log
New Features
- Added new
Big World!
- Added new
End Game Scenario!
- Added new
Starting Crate unlocked by completing the end game.
- Added new
Sunscreen item to starting crate.
- Added new
Rubber Duck item to starting crate.
- Added new
Flashlight item to starting crate.
- Added new
Machete item to starting crate.
- Added new
Carbon Speargun item to starting crate.
- Added new
Carbon Speargun Arrows item to starting crate.
Changes
- Changed
Gyrocopter Part to only spawn on the end game carrier.
- Changed end game
Aircraft parts to be craftable instead of rewarded.
- Added Unicode/Cyrillic support to player speech
Subtitles.
Bug Fixes
- Fixed
Intro not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game.
- Fixed
Intro audio SFX volume not using audio settings.
- Fixed
Soundtracks playing in intro scene.
- Fixed community maps not showing in
Cartographer if any map failed to load.
- Fixed
Cartographer delay before displaying loading dialogue.
- Fixed
World Seed allowing seeds with less than 8 digits.
- Significantly reduced time to verify save files.
- Fixed
Custom Settings not being loaded correctly (inc. gender).
- Fixed
Mouse/Controller movement not always being frame-rate independent.
- Fixed stored in backpack
Notification accumulating when crafting many items.
- Fixed
World Zones not aborting loading if player leaves before zone is finished loading.
Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading..
- Fixed
Flock Audio not allowing other sound effects to play.
- Fixed
Flock Audio not updating position when flocks migrate out.
- Fixed
Flocks not appearing when travelling to new islands.
- Changed
World Barrier visuals.
- Improved
Impostors. Changed zone objects to load from the outer edges first.
Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game.
- Fixed some
Foliage remaining semi-dithered (faded) after loading a zone.
- Fixed Crab ambient
Audio SFX playing on load when stored in inventory.
- Fixed
Watch vital icons not continuing to flash after dismissing initial warning.
- Fixed
Roofs not showing construction meter.
Known Issues
-
Shadow Flickering is present on very far islands. We have a fix in the works that will be patched shortly
[ 2020-10-05 06:39:37 CET ] [ Original post ]