0.74.00 Update. New Big World and End Game!
The new 0.74.00 update transitions our latest work on the experimental branch to the stable branch, including the latest Big World update, the new End Game scenario and a heap of bug fixes and polishing. Be sure to have a read of the patch notes below if you havent been playing on the experimental branch. The previous stable build (0.70.02) is still available as a separate branch in your Steam settings if you need to roll back for any reason. If something does go wrong during the upgrade process please make sure to post a bug report so we can diagnose and fix the problem. For this release, the stable and experimental branches are on the same version number and feature set. Have fun :) Stay Alive! :: Beam Team --
- Fixed Giant Crab ragdolls breaking Big World upgrader. - Fixed Anchors causing lag when deployed on a very large raft. - Fixed P2 disabling P1 cursor when opening and closing menus in local co-op. - Fixed Motion Blur effect in local co-op. - Fixed Motion Blur effect not working if TXAA disabled. - Fixed Foliage Spawner seed not re-initializing the same. - Fixed missing inventory icon for Palm Top. - Fixed being able to incorrectly select some items while held. - Fixed being able to drag some items while held.
- Added transparent checkmark to Crafting Combos that have been crafted (not retro-active). This should help track the 'Gotta Craft 'Em All' achievement.
- Fixed Developer Console input field selection. - Changed Developer Console dev commands from 'devtools.testing.command' to 'dev.command'
- Added new Big World! - Added new End Game Scenario! - Added new Starting Crate unlocked by completing the end game. - Added new Sunscreen item to starting crate. - Added new Rubber Duck item to starting crate. - Added new Flashlight item to starting crate. - Added new Machete item to starting crate. - Added new Carbon Speargun item to starting crate. - Added new Carbon Speargun Arrows item to starting crate.
- Changed Gyrocopter Part to only spawn on the end game carrier. - Changed end game Aircraft parts to be craftable instead of rewarded. - Added Unicode/Cyrillic support to player speech Subtitles.
- Fixed Intro not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game. - Fixed Intro audio SFX volume not using audio settings. - Fixed Soundtracks playing in intro scene. - Fixed community maps not showing in Cartographer if any map failed to load. - Fixed Cartographer delay before displaying loading dialogue. - Fixed World Seed allowing seeds with less than 8 digits. - Significantly reduced time to verify save files. - Fixed Custom Settings not being loaded correctly (inc. gender). - Fixed Mouse/Controller movement not always being frame-rate independent. - Fixed stored in backpack Notification accumulating when crafting many items. - Fixed World Zones not aborting loading if player leaves before zone is finished loading. Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading.. - Fixed Flock Audio not allowing other sound effects to play. - Fixed Flock Audio not updating position when flocks migrate out. - Fixed Flocks not appearing when travelling to new islands. - Changed World Barrier visuals. - Improved Impostors. Changed zone objects to load from the outer edges first. Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game. - Fixed some Foliage remaining semi-dithered (faded) after loading a zone. - Fixed Crab ambient Audio SFX playing on load when stored in inventory. - Fixed Watch vital icons not continuing to flash after dismissing initial warning. - Fixed Roofs not showing construction meter.
- Shadow Flickering is present on very far islands. We have a fix in the works that will be patched shortly
[ 2020-10-05 06:39:37 CET ] [ Original post ]
Hey everyone,
A new stable build (0.74.00) is up!
The new 0.74.00 update transitions our latest work on the experimental branch to the stable branch, including the latest Big World update, the new End Game scenario and a heap of bug fixes and polishing. Be sure to have a read of the patch notes below if you havent been playing on the experimental branch. The previous stable build (0.70.02) is still available as a separate branch in your Steam settings if you need to roll back for any reason. If something does go wrong during the upgrade process please make sure to post a bug report so we can diagnose and fix the problem. For this release, the stable and experimental branches are on the same version number and feature set. Have fun :) Stay Alive! :: Beam Team --
0.72.01-0.74.00 Experimental Change Log
Bug Fixes
- Fixed Giant Crab ragdolls breaking Big World upgrader. - Fixed Anchors causing lag when deployed on a very large raft. - Fixed P2 disabling P1 cursor when opening and closing menus in local co-op. - Fixed Motion Blur effect in local co-op. - Fixed Motion Blur effect not working if TXAA disabled. - Fixed Foliage Spawner seed not re-initializing the same. - Fixed missing inventory icon for Palm Top. - Fixed being able to incorrectly select some items while held. - Fixed being able to drag some items while held.
Changes
- Added transparent checkmark to Crafting Combos that have been crafted (not retro-active). This should help track the 'Gotta Craft 'Em All' achievement.
Dev Notes
- Fixed Developer Console input field selection. - Changed Developer Console dev commands from 'devtools.testing.command' to 'dev.command'
0.70.02-0.74.00 Stable Change Log
New Features
- Added new Big World! - Added new End Game Scenario! - Added new Starting Crate unlocked by completing the end game. - Added new Sunscreen item to starting crate. - Added new Rubber Duck item to starting crate. - Added new Flashlight item to starting crate. - Added new Machete item to starting crate. - Added new Carbon Speargun item to starting crate. - Added new Carbon Speargun Arrows item to starting crate.
Changes
- Changed Gyrocopter Part to only spawn on the end game carrier. - Changed end game Aircraft parts to be craftable instead of rewarded. - Added Unicode/Cyrillic support to player speech Subtitles.
Bug Fixes
- Fixed Intro not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game. - Fixed Intro audio SFX volume not using audio settings. - Fixed Soundtracks playing in intro scene. - Fixed community maps not showing in Cartographer if any map failed to load. - Fixed Cartographer delay before displaying loading dialogue. - Fixed World Seed allowing seeds with less than 8 digits. - Significantly reduced time to verify save files. - Fixed Custom Settings not being loaded correctly (inc. gender). - Fixed Mouse/Controller movement not always being frame-rate independent. - Fixed stored in backpack Notification accumulating when crafting many items. - Fixed World Zones not aborting loading if player leaves before zone is finished loading. Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading.. - Fixed Flock Audio not allowing other sound effects to play. - Fixed Flock Audio not updating position when flocks migrate out. - Fixed Flocks not appearing when travelling to new islands. - Changed World Barrier visuals. - Improved Impostors. Changed zone objects to load from the outer edges first. Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game. - Fixed some Foliage remaining semi-dithered (faded) after loading a zone. - Fixed Crab ambient Audio SFX playing on load when stored in inventory. - Fixed Watch vital icons not continuing to flash after dismissing initial warning. - Fixed Roofs not showing construction meter.
Known Issues
- Shadow Flickering is present on very far islands. We have a fix in the works that will be patched shortly
Stranded Deep
Beam Team Games
Beam Team Pty Ltd
2015-01-23
Indie Singleplayer EA
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(40746 reviews)
http://www.beamteamgames.com/stranded-deep
https://store.steampowered.com/app/313120 
The Game includes VR Support
Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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