Hi everyone,
A new experimental build (0.78.00) is now live!
For this build we focused on some requested tweaks and quality-of-life fixes. We had more planned for this update and were hoping to get them in, but they just didnt make it into this update. A second round of tweaks and fixes will be out shortly!
Stay Alive!
Beam Team
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Changes
- Changed Play button to enter New Game menu if no save game available to continue.
- Changed
Boat Motor to be usable as a rudder when out of fuel.
- Changed
Medical Consumables to refund Coconut Flasks after consuming.
- Increased
Meat inventory capacity from 4 to 8.
- Increased
Fish inventory capacity from 4 to 8.
- Increased
Fruit inventory capacity from 4 to 8.
- Added
Crafter placing controls on screen when placing.
- Improved
Pinned Crafting Combo display. Changed pinned crafting combo UI to display craftsmanship skill level required to avoid confusion when a player has all materials, but skill is not high enough.
- Improved
Watch feedback when displaying player
Skills; Removed clamped values on skill bars making it easier to monitor skill progress.
Bug Fixes
- Fixed
Tutorial not resuming when re-loading. Please note this fix is not retro-active as old save files will be missing the completed objective data.
- Fixed
Projectiles (spears, etc) drifting out of player hands when held.
- Fixed objects attached to
Spears not saving if player holding spear.
- Fixed being able to place
Craftable objects inside terrain rocks. The crafting ghost will snap to terrain rocks for visualization but placing is not allowed. Foliage does not affect placements.
Dev Notes
- Upgraded to Unity 2017.4.40f1.
- Upgraded to Steam SDK 1.51.
[ 2021-02-11 03:52:38 CET ] [ Original post ]