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0.78.02 Experimental Update.
This build features some changes and improvements to the Inventory mechanics. We recognized that the idea of your hands acting as an extra slot for your held item and not being visible in the inventory was confusing. This mechanic also made it difficult to transfer held items into storage. Now the item youre holding is displayed in the first inventory slot. The slot to the left of this is reserved for other inventory actions, like empty hands, or navigating between storage. Well be tweaking storage mechanics as we look at ways to encourage players to use storage more often. This is our preferred way to deal with players gathering large piles of items--which tanks performance. We dont have any restrictions on the number of items you can gather and craft so its quite easy to do. So, well be improving and making it more convenient for players to use and navigate storage. Well also be adding in a method to destroy smaller items that you decide are unneeded, which currently hang around wasting resources.. We found the cause of a frustrating bug where players were losing items left inside the Aircraft carrier. Weve also upgraded to Unity 2019 which went smoothly but let us know if you see anything strange! Have fun :) Stay Alive! Beam Team --
- Increased Storage Container slots from 3 5. - Increased Inventory slots from 10 12. - Changed Inventory to display the item the player is holding in slot 1. - Changed Inventory to pop an item that matches the sub-type if it cant find a matching item of the full type, ie: a player will switch to holding a Crude spear after using all their Refined Spears. - Changed Inventory drop action from secondary click to short press (only in menus) - Changed Wood Crates to be craftable. - Changed Wood Crates to refund materials.
- Fixed physics objects falling through Aircraft Carrier when loading, ie: Gyro parts and supplies. - Fixed Bird Snare not snapping to terrain correctly. - Fixed Storage pointer drawing behind slot icons.
- Upgraded to Unity 2019.4.20f1. - Reverted to Steam SDK 1.48.
[ 2021-03-05 13:26:27 CET ] [ Original post ]
Hey everyone,
A new experimental build (0.78.02) is now live with some more quality-of-life fixes, Inventory changes and an important fix for the Aircraft Carrier.
This build features some changes and improvements to the Inventory mechanics. We recognized that the idea of your hands acting as an extra slot for your held item and not being visible in the inventory was confusing. This mechanic also made it difficult to transfer held items into storage. Now the item youre holding is displayed in the first inventory slot. The slot to the left of this is reserved for other inventory actions, like empty hands, or navigating between storage. Well be tweaking storage mechanics as we look at ways to encourage players to use storage more often. This is our preferred way to deal with players gathering large piles of items--which tanks performance. We dont have any restrictions on the number of items you can gather and craft so its quite easy to do. So, well be improving and making it more convenient for players to use and navigate storage. Well also be adding in a method to destroy smaller items that you decide are unneeded, which currently hang around wasting resources.. We found the cause of a frustrating bug where players were losing items left inside the Aircraft carrier. Weve also upgraded to Unity 2019 which went smoothly but let us know if you see anything strange! Have fun :) Stay Alive! Beam Team --
Changes
- Increased Storage Container slots from 3 5. - Increased Inventory slots from 10 12. - Changed Inventory to display the item the player is holding in slot 1. - Changed Inventory to pop an item that matches the sub-type if it cant find a matching item of the full type, ie: a player will switch to holding a Crude spear after using all their Refined Spears. - Changed Inventory drop action from secondary click to short press (only in menus) - Changed Wood Crates to be craftable. - Changed Wood Crates to refund materials.
Bug Fixes
- Fixed physics objects falling through Aircraft Carrier when loading, ie: Gyro parts and supplies. - Fixed Bird Snare not snapping to terrain correctly. - Fixed Storage pointer drawing behind slot icons.
Dev Notes
- Upgraded to Unity 2019.4.20f1. - Reverted to Steam SDK 1.48.
[ 2021-03-05 13:26:27 CET ] [ Original post ]
Stranded Deep
Beam Team Games
Developer
Beam Team Pty Ltd
Publisher
2015-01-23
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(40986 reviews)
The Game includes VR Support
Public Linux Depots:
- Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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