Hi everyone,
A new stable build (0.80.00) is live!
The 0.80.00 update transitions our recent work on the experimental branch to the stable branch, including the new
Piles,
Inventory improvements, quality-of-life changes, bug fixes and polish.
This build features some changes and improvements to the
Inventory mechanics. We recognized that the idea of your hands acting as an extra slot for your held item and not being visible in the inventory was confusing. This mechanic also made it difficult to transfer held items into storage. Now the item youre holding is displayed in the first inventory slot. The slot to the left of this is reserved for other inventory actions, like empty hands, or navigating between storage.
This build also adds the ability to craft
Piles of items. This is part of our recent work to encourage organization and discourage players from gathering large piles of items that negatively affect performance. We know there is a reward and feeling of satisfaction from accruing large piles of stuff, so we dont want to take that away! Piles are an efficient way to show off your hoarding skills! See the patch notes for more info on how to use the new piles feature.
Theres also a very important fix for a frustrating bug where objects left on the Aircraft carrier would fall though when loading the zone.
Have fun :)
Stay Alive!
:: Beam Team
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0.76.00-0.80.00 Stable Change Log
New Features
- Added new craftable item
Piles!
You can create a pile by looking at or holding an item that you have 2 or more of in the surrounding area. Use the Quick Craft menu to craft a pile of that item, which is shown by a new pile icon in blue. Piles are free to create and store 1 type of crafting item. So far, the supported items are: Sticks, Rocks, Palm Fonds, Lashings, Fibrous Leaves, Clay and Logs. The capacity for most items is 50x, but can vary depending on the item.
You withdraw and deposit items just like a storage container. The first item stored assigns the type of pile it is. You can remove all items and re-assign a pile at any time. When you withdraw all items from a pile, it will simply disappear.
Items stored in a pile are available and can be used when crafting without having to manually remove them from a pile. Note: Pile materials will be used last.
Were still fine-tuning the mechanics; the piles physics collider currently adapts to the quantity and size of items, which is nice for player collisions, but there may be some issues there if players stack other objects on top of piles
For those interested in the tech side of things, the benefits of the new piles are:
- Faster zone loading: 1 item to load, instead of 50x individual objects.
- Batched rendering for 50x items. Rendering multiple items was batched before, but the new method is even more efficient.
- Less physics overhead! Piles are a static object with 1 collider, instead of 50x physics bodies and colliders.
- Less overhead from individual Unity GameObjects. GameObjects and Components in Unity incur a small amount of overhead to validate state and run callbacks on every instance. This all adds up, so is good to mitigate.
Changes
- Increased
Storage Container slots from 3 5.
- Increased
Inventory slots from 10 12.
- Changed
Inventory to display the item the player is holding in slot 1.
- Changed
Inventory to pop an item that matches the sub-type if it cant find a matching item of the full type, ie: a player will switch to holding a Crude spear after using all their Refined Spears.
- Changed
Inventory drop action from secondary click to short press (only in menus)
- Changed
Wood Crates to be craftable.
- Changed
Wood Crates to refund materials.
Bug Fixes
- Fixed objects on the extremities of large islands not being saved.
- Fixed physics objects falling through
Aircraft Carrier when loading, ie: Gyro parts and supplies.
- Fixed
Storage pointer drawing behind slot icons.
Dev Notes
- Upgraded to Unity 2019.4.20f1.
0.79.01-0.80.00 Experimental->Stable Change Log
Bug Fixes
- Fixes
Logs retrieved from pile storage not able to transfer into Crates.
- Fixed being able to craft items with
Logs still connected as Palm Tree.
[ 2021-05-18 06:28:26 CET ] [ Original post ]