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Update 0.90.04!
Thanks so much to everyone who has been a part of Stranded Deeps online co-op launch. Weve really enjoyed watching the new content from creators and the community feedback on the forums has been invaluable. The big focus for this patch has been fixing connectivity issues and issues reported by the community. Several important issues have been fixed which will significantly reduce the number of desyncs and disconnects and improve overall stability. We have a few known issues, mostly related to the join-in-progress' feature. If you experience desyncs, we recommend quitting and re-joining in the lobby for now while we work to fix the remaining issues. Beam Team
- Fixed game crash caused by player destroying a 'Raft Base' while standing on it. - Fixed disconnects caused by client joining games with mismatching game version. - Fixed disconnects caused by client joining an in-progress game and receiving expired session messages. - Fixed disconnects caused by stored items being visible for clients to pick up after joining an in-progress game. Picking up these items could cause a disconnect. - Fixed game time desync while sleeping. - Fixed new day event not being raised caused by floating precision error in sleeping sequence. - Fixed desyncs caused by client owning skinned meat and leather. - Fixed desyncs caused by players being able to pick up objects while being skinned. - Fixed desyncs caused by host and client able to operate 'Gyrocopter' simultaneously. - Fixed clients getting stuck at Joining Session prompt while connecting to host's session after reconnecting the internet at 'Join Game' screen. - Fixed active session failing to be visible to client in Join Game window when the client force quits the game before host accepts the joining request. - Fixed client unable to see host's session when reconnecting the internet after disconnecting it on loading screen while proceeding into the gameplay. - Fixed clients able to spam the host by sending multiple Connection Request when host declines the request in the gameplay. - Fixed spelling error in Connection Request prompt. - Fixed Enter Code input field deselecting. - Fixed '-NL' text showing after 'Enter Code' in the Join Game sub-menu. - Fixed 'Creative' difficulty mode failing to apply for client. - Fixed client saves failing to load in 'Creative' mode on re-joining sessions. - Fixed host and client able to use single set of resources to craft the same item. - Fixed clients dropped items being duplicated into the backpack on re-joining the same session again after exiting. - Fixed host unable to access Starting Crate or Wooden Crate when client disconnects from the network while accessing the crate. - Fixed Not enough room in Inventory! notification and audio sfx when highlighting an item when backpack storage is full. - Fixed player able to level up 'Cooking' statistic while knocked out near a Camp Fire when the other player is cooking meat. - Fixed Smoker logic running twice resulting in faster smoking. - Fixed attached meat not following Camp Fire as fuel depletes. - Fixed SFX when adding Palm Fronds to Camp Fire. - Fixed Fire Pit showing as available resource while being used for a different crafting recipe. - Fixed player unable to craft placeable items from item Piles. - Fixed Fire Torch missing crafting silhouette when placing. - Fixed Light Hook not refunding materials when destroyed. - Fixed 'Life Raft' continuing to move when player gets knocked out while operating it. - Fixed player sprint bar depleting when operating a 'Life Raft' while sprinting. - Fixed player able to operate Life Raft on its side/vertical. - Fixed prompt to ride along in Life Raft showing when player in water. - Fixed Container Shelves not attaching to rafts. - Fixed being able to place raft Rudder in opposite orientation. - Fixed player unable to interact with environmental objects when dragging the crude spear after impaling a coconut with it. - Fixed client seeing host clipping into the ground when host returns to the island after spending at least 1 minute underwater in 'Creative' mode. - Fixed player clipping with Loom and Gyrocopter models. - Fixed item disappearing when player drops an item while climbing a tree. - Fixed 'The Meg' boss failing to attack when player keeps moving in any direction during the boss fight. - Fixed player failing to kill the boss while character is stuck in bleeding animation. - Fixed incorrect description of caught fish displayed when fishing. - Fixed redundant notification appearing when player catches a fish on a large island. - Fixed player unable to kill Grouper fishes. - Fixed host or client getting stuck in an inaccessible area when host stands close to the escape island's shipwreck wall. - Fixed player able to store spoiled meat in aircraft station. - Fixed aircraft water station taking all servings from vessels when objective complete. - Fixed players head missing after initiating escape cut-scene and changing camera mode to 'Third Person' during plane crash. - Fixed player able to access gameplay in the background of the 'Go Home' prompt when Player loads into the saved game using the 'Go Home' prompt. - Fixed missing SFX for hitting Barrel/Buoy ball. - Fixed increased mouse sensitivity and other issues when player loses network connection while crafting placing mode. - Fixed player character moving at quick speed when 'Move Vertical Axis' and 'Move Horizontal Axis' functionality assigned to mouse controls. - Fixed control mapping of 'Move Vertical Axis' and 'Move Horizontal Axis' changing automatically when player proceeds into gameplay after applying the settings. - Fixed 'Torch' and 'Switch Item' key bindings overlapping. - Fixed Boars not being included in Wildlife settings. - Fixed Crabs not being included in Wildlife settings. - Fixed Sea Urchin not being included in Wildlife settings. - Fixed long dialogue title texts overflowing/wrapping. - Fixed player able to save custom island with whitespace as name.
- The order of items stored in storage can be replicated out-of-sync when the client joins an in-progress game. For e.g.: its possible for the client to see a Rock in their inventory and drop it, but a different item will be seen and dropped for the host. If you experience this issue, we recommend quitting and re-joining in the lobby for now. - Depending on the regional server load, sometimes joining an older session by code will not work.
[ 2021-11-23 01:20:20 CET ] [ Original post ]
Hi everyone,
A new stable build (0.90.04) is now live!
Thanks so much to everyone who has been a part of Stranded Deeps online co-op launch. Weve really enjoyed watching the new content from creators and the community feedback on the forums has been invaluable. The big focus for this patch has been fixing connectivity issues and issues reported by the community. Several important issues have been fixed which will significantly reduce the number of desyncs and disconnects and improve overall stability. We have a few known issues, mostly related to the join-in-progress' feature. If you experience desyncs, we recommend quitting and re-joining in the lobby for now while we work to fix the remaining issues. Beam Team
Bug Fixes
- Fixed game crash caused by player destroying a 'Raft Base' while standing on it. - Fixed disconnects caused by client joining games with mismatching game version. - Fixed disconnects caused by client joining an in-progress game and receiving expired session messages. - Fixed disconnects caused by stored items being visible for clients to pick up after joining an in-progress game. Picking up these items could cause a disconnect. - Fixed game time desync while sleeping. - Fixed new day event not being raised caused by floating precision error in sleeping sequence. - Fixed desyncs caused by client owning skinned meat and leather. - Fixed desyncs caused by players being able to pick up objects while being skinned. - Fixed desyncs caused by host and client able to operate 'Gyrocopter' simultaneously. - Fixed clients getting stuck at Joining Session prompt while connecting to host's session after reconnecting the internet at 'Join Game' screen. - Fixed active session failing to be visible to client in Join Game window when the client force quits the game before host accepts the joining request. - Fixed client unable to see host's session when reconnecting the internet after disconnecting it on loading screen while proceeding into the gameplay. - Fixed clients able to spam the host by sending multiple Connection Request when host declines the request in the gameplay. - Fixed spelling error in Connection Request prompt. - Fixed Enter Code input field deselecting. - Fixed '-NL' text showing after 'Enter Code' in the Join Game sub-menu. - Fixed 'Creative' difficulty mode failing to apply for client. - Fixed client saves failing to load in 'Creative' mode on re-joining sessions. - Fixed host and client able to use single set of resources to craft the same item. - Fixed clients dropped items being duplicated into the backpack on re-joining the same session again after exiting. - Fixed host unable to access Starting Crate or Wooden Crate when client disconnects from the network while accessing the crate. - Fixed Not enough room in Inventory! notification and audio sfx when highlighting an item when backpack storage is full. - Fixed player able to level up 'Cooking' statistic while knocked out near a Camp Fire when the other player is cooking meat. - Fixed Smoker logic running twice resulting in faster smoking. - Fixed attached meat not following Camp Fire as fuel depletes. - Fixed SFX when adding Palm Fronds to Camp Fire. - Fixed Fire Pit showing as available resource while being used for a different crafting recipe. - Fixed player unable to craft placeable items from item Piles. - Fixed Fire Torch missing crafting silhouette when placing. - Fixed Light Hook not refunding materials when destroyed. - Fixed 'Life Raft' continuing to move when player gets knocked out while operating it. - Fixed player sprint bar depleting when operating a 'Life Raft' while sprinting. - Fixed player able to operate Life Raft on its side/vertical. - Fixed prompt to ride along in Life Raft showing when player in water. - Fixed Container Shelves not attaching to rafts. - Fixed being able to place raft Rudder in opposite orientation. - Fixed player unable to interact with environmental objects when dragging the crude spear after impaling a coconut with it. - Fixed client seeing host clipping into the ground when host returns to the island after spending at least 1 minute underwater in 'Creative' mode. - Fixed player clipping with Loom and Gyrocopter models. - Fixed item disappearing when player drops an item while climbing a tree. - Fixed 'The Meg' boss failing to attack when player keeps moving in any direction during the boss fight. - Fixed player failing to kill the boss while character is stuck in bleeding animation. - Fixed incorrect description of caught fish displayed when fishing. - Fixed redundant notification appearing when player catches a fish on a large island. - Fixed player unable to kill Grouper fishes. - Fixed host or client getting stuck in an inaccessible area when host stands close to the escape island's shipwreck wall. - Fixed player able to store spoiled meat in aircraft station. - Fixed aircraft water station taking all servings from vessels when objective complete. - Fixed players head missing after initiating escape cut-scene and changing camera mode to 'Third Person' during plane crash. - Fixed player able to access gameplay in the background of the 'Go Home' prompt when Player loads into the saved game using the 'Go Home' prompt. - Fixed missing SFX for hitting Barrel/Buoy ball. - Fixed increased mouse sensitivity and other issues when player loses network connection while crafting placing mode. - Fixed player character moving at quick speed when 'Move Vertical Axis' and 'Move Horizontal Axis' functionality assigned to mouse controls. - Fixed control mapping of 'Move Vertical Axis' and 'Move Horizontal Axis' changing automatically when player proceeds into gameplay after applying the settings. - Fixed 'Torch' and 'Switch Item' key bindings overlapping. - Fixed Boars not being included in Wildlife settings. - Fixed Crabs not being included in Wildlife settings. - Fixed Sea Urchin not being included in Wildlife settings. - Fixed long dialogue title texts overflowing/wrapping. - Fixed player able to save custom island with whitespace as name.
Known Issues
- The order of items stored in storage can be replicated out-of-sync when the client joins an in-progress game. For e.g.: its possible for the client to see a Rock in their inventory and drop it, but a different item will be seen and dropped for the host. If you experience this issue, we recommend quitting and re-joining in the lobby for now. - Depending on the regional server load, sometimes joining an older session by code will not work.
[ 2021-11-23 01:20:20 CET ] [ Original post ]
Stranded Deep
Beam Team Games
Developer
Beam Team Pty Ltd
Publisher
2015-01-23
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(40986 reviews)
The Game includes VR Support
Public Linux Depots:
- Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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