Stranded Deep 1.0 Release!
The release of 1.0 represents that Stranded Deep is feature complete. Weve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these. Wed like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two kids with a cool idea who wanted to make their first game. I remember the Steam Greenlight concept with the little raft on the ocean we never could have guessed the community would get behind it the way they did. It has grown beyond our wildest dreams. Weve met some amazing people along the way. Weve made friends with the teams at Funlabs and Abstraction who worked hard to bring the game to consoles. Its also been a great experience working with the big first parties and the people behind them. Everyone at Steam, Epic, Sony, Microsoft and Nintendo has been great to work with and theyve given us opportunities that we never would have dreamed of. And of course, our publishing brothers at North Beach Games who have been with us since 2015 and supported us every step of the way. All of you have helped grow Stranded Deep into something bigger than the two of us ever could have expected. Youve enabled us to secure our future as a studio and were looking forward to taking everything weve learned from this experience and using it to grow bigger and better. Were forever grateful. Thanks so much again to everyone who has been a part of the journey. Stay Alive! Beam Team
- Fixed host and/or client crashing when returning to the main menu after completing the endgame scene. - Fixed Creative and Passive game modes resetting when loading saved game. - Fixed the Watch not showing correctly on Apple M1 silicon. - Fixed 'Steam not initialized' errors when launching macOS app outside Steam. - Fixed null session id displaying for client. - Fixed some German and Russian localizations. - Fixed missing localization terms.
- Added native Apple M1 silicon builds. - Added Metal graphics API support for macOS builds. - Changed Crafting Menu required crafting level label color to red to make it clearer that it is a missing requirement.
- Localized the Map Editor.
- Upgraded to Unity 2021.2.7f1 - Upgraded to Steam SDK 1.52
[ 2022-08-11 04:05:46 CET ] [ Original post ]
Hi everyone,
Today marks the 1.0 release of Stranded Deep!
The release of 1.0 represents that Stranded Deep is feature complete. Weve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these. Wed like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two kids with a cool idea who wanted to make their first game. I remember the Steam Greenlight concept with the little raft on the ocean we never could have guessed the community would get behind it the way they did. It has grown beyond our wildest dreams. Weve met some amazing people along the way. Weve made friends with the teams at Funlabs and Abstraction who worked hard to bring the game to consoles. Its also been a great experience working with the big first parties and the people behind them. Everyone at Steam, Epic, Sony, Microsoft and Nintendo has been great to work with and theyve given us opportunities that we never would have dreamed of. And of course, our publishing brothers at North Beach Games who have been with us since 2015 and supported us every step of the way. All of you have helped grow Stranded Deep into something bigger than the two of us ever could have expected. Youve enabled us to secure our future as a studio and were looking forward to taking everything weve learned from this experience and using it to grow bigger and better. Were forever grateful. Thanks so much again to everyone who has been a part of the journey. Stay Alive! Beam Team
Bug Fixes
- Fixed host and/or client crashing when returning to the main menu after completing the endgame scene. - Fixed Creative and Passive game modes resetting when loading saved game. - Fixed the Watch not showing correctly on Apple M1 silicon. - Fixed 'Steam not initialized' errors when launching macOS app outside Steam. - Fixed null session id displaying for client. - Fixed some German and Russian localizations. - Fixed missing localization terms.
Changes
- Added native Apple M1 silicon builds. - Added Metal graphics API support for macOS builds. - Changed Crafting Menu required crafting level label color to red to make it clearer that it is a missing requirement.
New Features
- Localized the Map Editor.
Dev Notes
- Upgraded to Unity 2021.2.7f1 - Upgraded to Steam SDK 1.52
Stranded Deep
Beam Team Games
Beam Team Pty Ltd
2015-01-23
Indie Singleplayer EA
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(40746 reviews)
http://www.beamteamgames.com/stranded-deep
https://store.steampowered.com/app/313120 
The Game includes VR Support
Stranded Deep Depot 64 bit Linux [1.05 G]
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
---
The things we want and things we know you want!
Scavenge. Discover. Survive.
---
- Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!
No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.
* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger. - Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
- Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
- Much more! - See our website for more details, http://www.beamteamgames.com
MINIMAL SETUP
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 18.04 LTSMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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