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R.E.M.I.X. V2 - Dev Blog
Sam: R.E.M.I.X. is a mode in which you will experience simulations of each levelusing the R.E.M.I.X. hospital simulation software developed by Bungle Technologies which will unlock when you have completed all levels in a region. Each R.E.M.I.X. version of a level is re-imagined in more challenging, shorter, and punchier ways that retain the original level theme and identity. This version of the level can also incorporate elements and illnesses seen in other parts of the level's region in order to create a more diverse experience than the original level. All in all, R.E.M.I.X. levels are for when you want a quick but complete Two Point Hospital experience that will see you go through the motions of full level but with fun and interesting twists.
Sam:At first the idea was just to make the levels harder or maybe a New Game+ type of thing, but eventually we collectively decided that re-imagining the levels as 1-2 hour shorter experiences would be more desirable to players. We also wanted more artistic license on our world and to make use of all the new features we had developed for the DLCs so that a wider audience can get a taste of them. It's also a lot of fun to make these levels as there aren't any real restrictions on what we can do in them and can get away with more bizarre scenarios and more experimental gameplay.
Sam: In the first R.E.M.I.X. pack, we were restricted by the fact we could only use rooms and illnesses seen in the first 3 levels; that meant no Marketing, no Research, limited training qualifications, and a general lack in other diagnosis rooms. The main game really branches out in the levels we've selected for R.E.M.I.X V2, so we have many more tools to play around with this time around. Additionally, the first 3 levels are designed to ease the player into the game, while the levels covered in this new R.E.M.I.X. pack are much more themed and challenging, so we can really push these ideas much further. Jake:With R.E.M.I.X. V2 we're mixing up three more levels: Mitton University, Tumble and Flemington. In Mitton, you'll be faced with certain challenges which will unlock plots across the level, to earn the star, you'll need to unlock all of the plots.The idea of this one was to draw focus to research and training and give the player two pathways with which to travel down in order to unlock the final plot to complete the level. Tumble's a good one, too! You'll have a time limit to prepare your hospital for a massive, one-wave horde of patients. It was kind of inspired by zombie games to be honest, the idea that players are given a certain amount of time to prepare their "defences" before they are hit by the wave. Finally, in Flemington you'll be challenged to cure specific illnesses and encouraged to use marketing as a tool to help you. The main idea behind this was to highlight the power of marketing as an effective gameplay tool.
Sam: Mitton is one of my favourite levels in the main game. Fracture wards are really unique, and I also think marketing is a great feature that can open up some fun ways to play. I think these 3 levels are all really nicely themed and open up some great features of the game. These levels were some of the most enjoyed both at the studio and within the community, so I think they make great R.E.M.I.X. candidates.
Sam: We get a lot of feedback from the community on all aspects of the game, and it's really important for us to use this when we create new content for players to enjoy. People often tell us they'd like to revisit their favourite levels, and that drives us to make better content and remix these levels in new and imaginative ways. With the original R.E.M.I.X. I think people really enjoyed a very different pace of level. The main levels are all diverse and have different pacing to them, but these R.E.M.I.X. levels are very quick to play and can be completed when you don't have much time to spare. I'm glad that people enjoyed this format and that we didn't opt to go for the same 3-star structure of the main game but more difficult as we were previously thinking.
Sam: I would like to say something like Super Mario Bros. but previous experience with Super Mario Maker makes me realise I wouldn't do a good job!
Sam: As we develop R.E.M.I.X. levels for later in the game, we have more illnesses and more rooms to play with. You can definitely expect more challenging and interesting level designs for sure! But I can't go into too much detail of course... you'll have to wait and see. A huge thanks to Sam and Jake for taking some time out of their busy schedules to chat about R.E.M.I.X! We hope you've all enjoyed the read, and we can't wait for you to experience R.E.M.I.X. V2 for yourselves. R.E.M.I.X. V2 is coming to Steam in a Free Update alongside more exciting things on 14th May 2020!
[ 2020-05-13 16:30:18 CET ] [ Original post ]
Hi everyone! With R.E.M.I.X. V2 releasing soon, we sat down with Designer, Sam Webley and Junior Designer, Jake O'Neill to talk all about R.E.M.I.X!
Hey guys! So let's start this off simple... What is R.E.M.I.X?
Sam: R.E.M.I.X. is a mode in which you will experience simulations of each levelusing the R.E.M.I.X. hospital simulation software developed by Bungle Technologies which will unlock when you have completed all levels in a region. Each R.E.M.I.X. version of a level is re-imagined in more challenging, shorter, and punchier ways that retain the original level theme and identity. This version of the level can also incorporate elements and illnesses seen in other parts of the level's region in order to create a more diverse experience than the original level. All in all, R.E.M.I.X. levels are for when you want a quick but complete Two Point Hospital experience that will see you go through the motions of full level but with fun and interesting twists.
Awesome! How did the general idea of R.E.M.I.X. come about?
Sam:At first the idea was just to make the levels harder or maybe a New Game+ type of thing, but eventually we collectively decided that re-imagining the levels as 1-2 hour shorter experiences would be more desirable to players. We also wanted more artistic license on our world and to make use of all the new features we had developed for the DLCs so that a wider audience can get a taste of them. It's also a lot of fun to make these levels as there aren't any real restrictions on what we can do in them and can get away with more bizarre scenarios and more experimental gameplay.
Talking of experimental gameplay, what's R.E.M.I.X #2 bringing to the party?
Sam: In the first R.E.M.I.X. pack, we were restricted by the fact we could only use rooms and illnesses seen in the first 3 levels; that meant no Marketing, no Research, limited training qualifications, and a general lack in other diagnosis rooms. The main game really branches out in the levels we've selected for R.E.M.I.X V2, so we have many more tools to play around with this time around. Additionally, the first 3 levels are designed to ease the player into the game, while the levels covered in this new R.E.M.I.X. pack are much more themed and challenging, so we can really push these ideas much further. Jake:With R.E.M.I.X. V2 we're mixing up three more levels: Mitton University, Tumble and Flemington. In Mitton, you'll be faced with certain challenges which will unlock plots across the level, to earn the star, you'll need to unlock all of the plots.The idea of this one was to draw focus to research and training and give the player two pathways with which to travel down in order to unlock the final plot to complete the level. Tumble's a good one, too! You'll have a time limit to prepare your hospital for a massive, one-wave horde of patients. It was kind of inspired by zombie games to be honest, the idea that players are given a certain amount of time to prepare their "defences" before they are hit by the wave. Finally, in Flemington you'll be challenged to cure specific illnesses and encouraged to use marketing as a tool to help you. The main idea behind this was to highlight the power of marketing as an effective gameplay tool.
Have you always wanted to remix these levels in particular?
Sam: Mitton is one of my favourite levels in the main game. Fracture wards are really unique, and I also think marketing is a great feature that can open up some fun ways to play. I think these 3 levels are all really nicely themed and open up some great features of the game. These levels were some of the most enjoyed both at the studio and within the community, so I think they make great R.E.M.I.X. candidates.
What did you learn from how people have played these levels already? Do you get much feedback from players on how they play the original levels?
Sam: We get a lot of feedback from the community on all aspects of the game, and it's really important for us to use this when we create new content for players to enjoy. People often tell us they'd like to revisit their favourite levels, and that drives us to make better content and remix these levels in new and imaginative ways. With the original R.E.M.I.X. I think people really enjoyed a very different pace of level. The main levels are all diverse and have different pacing to them, but these R.E.M.I.X. levels are very quick to play and can be completed when you don't have much time to spare. I'm glad that people enjoyed this format and that we didn't opt to go for the same 3-star structure of the main game but more difficult as we were previously thinking.
Let's get hypothetical for a second... If you had to remix a level from someone elses game, what would it be?
Sam: I would like to say something like Super Mario Bros. but previous experience with Super Mario Maker makes me realise I wouldn't do a good job!
Lastly, what can we expect from Remix in the future?
Sam: As we develop R.E.M.I.X. levels for later in the game, we have more illnesses and more rooms to play with. You can definitely expect more challenging and interesting level designs for sure! But I can't go into too much detail of course... you'll have to wait and see. A huge thanks to Sam and Jake for taking some time out of their busy schedules to chat about R.E.M.I.X! We hope you've all enjoyed the read, and we can't wait for you to experience R.E.M.I.X. V2 for yourselves. R.E.M.I.X. V2 is coming to Steam in a Free Update alongside more exciting things on 14th May 2020!
[ 2020-05-13 16:30:18 CET ] [ Original post ]
Two Point Hospital
Two Point Studios
Developer
SEGA
Publisher
2018-08-29
Release
Singleplayer Tags
GameBillet:
7.76 €
Game News Posts:
73
🎹🖱️Keyboard + Mouse
Very Positive
(24662 reviews)
The Game includes VR Support
Public Linux Depots:
- [8.3 G]
- [8.21 G]
Available DLCs:
- Two Point Hospital: Bigfoot
- Two Point Hospital: Pebberley Island
- Two Point Hospital: Retro Items pack
- Two Point Hospital: Exhibition Items Pack
- Two Point Hospital: Off The Grid
- Two Point Hospital: Fancy Dress Pack
- Two Point Hospital: Culture Shock
- Two Point Hospital: Free Zombie Costume
- Two Point Hospital: A Stitch in Time
- Two Point Hospital: Speedy Recovery
Design and build your own hospital!
Build up a hospital from nothing to a masterpiece as you design the most beautiful – or functional – healthcare operation in the whole of Two Point County.
Optimise your hospital design to increase patient (and cash) flow, arranging corridors, rooms and waiting areas to your exact specifications. Expand your hospital to multiple buildings as you look to get as many patients through the door as possible.
Place decorative and functional items around your hospital to improve its prestige, lower patient boredom, increase happiness and keep those end of year awards flowing in.
Cure unusual illnesses
Don’t expect Two Point County to be populated with your usual types of patients. In this world, you’ll experience all kinds of unusual illnesses; from Light-headedness to Cubism – each requiring their very own special type of treatment machine.
Diagnose illnesses, build the right rooms to handle them, hire the right staff, and then get ready, because curing just one of these illnesses is just the beginning. You can handle a single patient – but can you handle a Pandemic?
Once you’ve conquered an illness, research improved cures and machines and turn your hospital into an unstoppable healthcare juggernaut.
Improve and expand your hospital horizons!
Your first hospital is where it begins, but what next?
Once you’ve cured the residents of a small harbour village, can you take on a bigger challenge in a busier hospital?
Improve your facilities, upgrade machines, staff and layouts to make more money, more quickly.
Train and improve your staff, levelling them up with new skills and abilities to make your hospital even more efficient.
Make use of the extensive statistic and information screens to analyse your strengths and weaknesses, and make rapid alterations. Adjust the price of your treatments, keep an eye on your turnover, take out loans and optimise your earnings.
You’ll be managing staff with unique personality types and traits, so you’ll need to keep an eye on who’s being efficient – and who is just a pain in the neck. Balance your workforce with your ambitions as you strive to make profit (and hopefully save some people along the way).
RECOMMENDED SETUP
- OS: Ubuntu 18.04/Steam OS
- Processor: Intel Core i5 6600 or AMD Ryzen 1600xMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce GTX 1060. 3 GB (Legacy: NVIDIA Geforce GTX 780. 4GB) or AMD RX 580. 4 GB (Legacy: AMD R9 290X. 4GB )
- Storage: 6 GB available spaceAdditional Notes: DirectX Version 11
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