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In celebration of the 3rd anniversary of our previous game release, we are making our current Steam titles completely free to own! Starting 8/25/2021, TimeTekker and AstroViking will be made free, permanently! We sincerely thank everyone who has purchased or played our releases over the past few years. Though we love these games, they have remained obscure over their lifetime, and we really want people to enjoy them! We think that removing the barrier to entry at this point in their lifecycle will enable more people to try them out, and hopefully have fun with them. We also have an unannounced, but ambitious project in development that we've been keeping occupied with over the last few years. We hope to share it with you someday! In the meantime, we hope you enjoy these newly free games!
Hello! We've just updated the soundtrack for AstroViking to utilize Steam's new audio player feature. You can now play the audio from the soundtrack directly in your Steam library, and can easily be taken to the directory where the soundtrack was downloaded. This is a pretty big improvement to how Steam handles soundtracks, so we thought we would implement it for those that bought it.
If you own the soundtrack, you'll now see this "Additional Content" box with the album art on it.
Clicking on it will bring you to a page that lets you play the music directly in Steam.
We have future games in the works, but we hope you continue to enjoy AstroViking!
- Ryan, Artii Games LLC
Hello! We've uploaded a new build with bonus controller improvements. You can now hotswap your controller for mouse and keyboard at any time during gameplay. Also, all tutorials now accept any input style to advance through them, no matter what control style the game "thinks" you're using. A small subset of players were probably impacted by tutorial-related bugs, which should now be fixed. Other bugs have been squashed too. We hope you continue enjoying the game!
Hello! We noticed some bugs with the leaderboard in the current Steam version, so we've spliced some experimental stuff we were working on into a new, updated version of the game. This includes controller support for the main game area and various other quality of life features.Controller support is limited to the upgrade menu and the actual combat. The main menu is mouse-only still. New enemy designs and some slight rebalances also made it in. If by any chance you have issues with the game that are caused by the update, clearing your save will fix it. Simply hold Q, W, L, and P at the same time, then close the game and reopen it.
Weve got some exciting news about the Entropy Update thats been long in the works. Cutting straight to the chase, its not going to be an update anymore, but an entirely new game. After seriously looking at the progress so far, weve decided that the game design has changed so drastically that little of the original game remains at all. The scope and polish is also on a totally different level from the original. Its much more in tune with what we were trying to create in the first place, which is a full roguelike game with a huge amount of content.
Instead of taking away what consumers paid for by releasing a huge rework on top of the original product, weve decided to leave the original AstroViking as-is and make this update a new game. The incremental game design changes we added throughout the update blogs have led us to change many fundamental things about the game that we wanted to see. Instead of wave-based survival, this new game is a full campaign-oriented roguelike with a story and lots of content to unlock. Since even the genre is very different now, it didnt make much sense for us to release this as an update and erase the old gameplay style. Although, were strongly considering adding in some modes with the new mechanics that call back to the arcade gameplay you all know from AstroViking.
We dont really have a release date or much other info we want to make public just yet. (Weve learned enough about tentative release dates from all the missed deadlines for the update.) However, most of the stuff you saw in the update blogs is going to be making it into this game. (Theres also 707 big content commits to the game at the time I'm writing this. Yowza.)
With that said, we hope you'll stick with us on our journey to bring you more games to enjoy. We appreciate you guys a ton.
- Ryan O'Hara, Artii Games LLC
P.S. Here's a sneak peek of the new character design:
We're back with more progress! After 7 months of work on this update, we're finally nearing the home stretch. So many things have been added by this point that this update might as well be a full on re-release of AstroViking. Its taken a long time to get this far, and were very grateful for the your patience. Our core team is only 4 people, so major improvements take a huge amount of time to finish. Without further ado, here are the biggest new features we've added to the game:
Happy Holidays from the Artii Games team! We're here to provide some quick updates on the Entropy Update's progress!
We finally have an ETA on this update! It will be out in late December before Christmas! We've been working every day on new features and quality of life improvements. Being a small team of 4, a lot of these systems have taken a while to get rolling, but we're getting close to putting the finishing touches on everything we wanted to see! Our previous blog post covered most of the features we're adding, so check that out for some screenshots of work in progress. Some things will be subject to change as we get close to release and know what we can get done in time, but these are ALL either finished or almost finished:
Hey all! We're still hard at work on the newest update to the game, and we finally have some pictures to share! We still have a while before it's all done, but the finished product will add a GIGANTIC amount of content.
Hey all! We've been working hard the past few weeks and wanted to let everyone know what we're up to! An absolutely massive, game-changing update is on its way and should be released in the near future. Some things in this list may be subject to change, but we're confident that everything here will get in before the next patch.
Hey all, we're hard at work on more features. We don't have a timetable for when they'll be ready, but we'll be open about what we're up to as we make progress. Here are our plans:
- Right now, our biggest priority is controller support. Our programmer is working on integrating ReWired, a plugin that allows universal support for gamepads. You should be able to play the game with whatever controller you own once this is rolled out, provided that everything goes smoothly for us. It's not an easy process, so we'll probably be at it for a bit.
- Another big feature we almost have ready is a way to keep the mouse inside the window while you're in the middle of combat. (Or, if this feature doesn't work for your OS, we'll also pause the game automatically if you accidentally click outside the window)
Bonus features we're keeping in mind for later:
The update we're most excited about is a seasonal skin for the game which will automatically activate in December. Everybody loves winter modes!
Maybe other seasonal skins will be possible in the future if we think of a good way to represent them.
-The Artii Games Team
Hello all, we've been hard at work on an update that addresses a lot of requests people have had! Here's the changelog! Please report any bugs!
A new update for the game is in the works, which includes an incredibly difficult bonus mode for the best players to test their worth! Along with that, we have graphical improvements, better (and smarter) enemy AI, performance improvements, bugfixes, a better tutorial...and more! We don't know exactly when it'll all be done, but it'll be soon!
Keep on scoring!
-The Artii Games Team
An issue in the steam config was causing the Mac version to not properly download. This has hopefully been fixed. If you had this happen to you, sorry! Try uninstalling and reinstalling the game and it should work.
It's almost time! The game will be coming out at 11 am EST tomorrow!
Our musician has been hard at work on a new song for the game which is now integrated! The boss waves now have their own specific music and a custom musical cue when you've beaten one! It's a super intense song that should make your high score attempts more exciting!
Another small bug with replenishing player HP has been fixed as well.
Enjoy this last update on the eve of release! You'll be hearing more from us tomorrow!
I've just finished testing and verifying the quality of the Mac build and it's all set! The only caveat is that the Mac version is permanently locked in windowed mode (but still resizeable) because of graphics API issues with our shaders. This seems unfixable. However, the game is equivalent in all other aspects to the Windows/Linux version and arguably looks even better on my Mac display ːsteamhappyː. It's looking like AstroViking now fully supports all 3 major operating systems, so it's more open to the community than ever! Have fun!
Most of the pre-release quality of life features that have been requested are now in! This update will be going live momentarily! - Fixed Multi-shot positional bug - Added labels to the upgrade tree and subtrees to make it easier to tell what you're buying - Abilities replenish instantly when beginning a new wave - Restructured the upgrade tree to give players more options immediately - The volume slider is now present on the pause menu - Abilities will flash their icon a little to let you know when they're ready again. - Small technical bugs fixed Our musician is currently working on some new music tracks for the game as well, and any additions will be retroactively added to the soundtrack DLC as an update. Thank you all for your suggestions and please let me know if there are any bugs.
Hey all! We're currently hard at work on adding extras to the game before release! We're in the middle of adding gameplay feedback improvements that make the game feel better overall. We have no idea what bonuses will and will not get finished by the time we put the game out, but expect new quality of life features that weren't in the trailer! Copies of the game will probably be sent to reviewers through curator connect very close to release. We would have liked to give reviewers much earlier access to the game, but our new features will improve the game a lot, and we want to show the best that the game has to offer. Thank you for playing our games!
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