Hey all! We're still hard at work on the newest update to the game, and we finally have some pictures to share! We still have a while before it's all done, but the finished product will add a GIGANTIC amount of content.
Full Controller Support
First off, we finally have support for controllers in every part of the game. Button prompts are even customized to your type of controller! Xbox and PS4 buttons are both represented!

New Enemy Designs
All of the enemies now evolve based on how far along you've progressed! Their design will get more intimidating and complex over time, making for 24 distinct enemy forms!
New Enemy AI
Enemy AI behaviors are also improved and specialized for each enemy class! Some will now try to keep a certain distance away from you, for instance. This makes dealing with a ton of different enemy types at once very challenging!
Music Visualizer
We've added a cool bar visualization to your HUD that's affected by the music that's playing. Coupled with the chill new tunes from our new guest composers and a remastered original soundtrack, this adds some serious flavor to the music!
Old School CRT Display
Relive some classic arcade memories with a new visual aesthetic that embodies everything retro! You might be fooled into thinking you're playing on a real arcade machine! If you prefer the previous aesthetic, you can always switch back!
Status Ailments
You can now imbue your bullets with 3 different effects: Spark, Poison, or Freeze! Spark deals extra damage and momentarily slows enemies, poison... well... poisons enemies, and freeze will lock them in place for a moment!
To go along with this, we've added an entirely new underground segment to the upgrade tree that allows you to individually upgrade each status! You can switch between any ailments you own at any time while you're playing.
Turrets
Get ready to add tower defense into the mix! You can now build turrets on the map's rocks and upgrade them as well!
Absolutely gigantic performance boosts
Our talented optimization coder has improved performance to an insane degree. The game can now handle far more objects on screen without any hiccups. More details on the in-depth workings of this will probably come soon, but the bottom line is that the game runs so much smoother!
Check out this demo of an insane number of objects on screen!

Thank you all for being patient with us as we finish this up! We can't wait till it's out!
-The Artii Games Team

[ 2018-09-28 18:38:30 CET ] [ Original post ]