TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Tactics Maiden Remastered 

 

Developer

 Mangobile 

 

Publisher

 Mangobile 

 

Tags

 Strategy 

 

Singleplayer 

Release

 2018-09-28 

 

Steam

 € £ $ / % 

 

News

 5 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/835710 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Tactics Maiden Remastered Linux Depot [270.78 M] 




LINUX STREAMERS (0)




TMR 3.6: New classes 'Champion' and 'Beetle', and a lot of polishing

The next round of adding more content and polishing the game.
My hearty thanks to player Colten for his effort in tracking down grammar issues and suggesting corrections / alternatives. Very much appreciated!

Features:
---------------------------
- New class Champion added which is basically a sword wielding retaliation specialist. Available for both player and enemy faction.
- New monster class Beetle added as opponent to several scenarios.
- New scenario 4a added where a Champion joins the player's team.
- Alternate floor tile color for dungeons added to have more change.
- A few minor UI overhauls like color changes and image size changes.


Scenario Balancing:
---------------------------
- Scenario 9 (Highwayman): Difficulty slightly decreased.
- Scenario 102 (Burglary): Positioning and timing of guards overhauled, so it's possible now to take them out 1 by 1.
- Scenario 110 (Below Willowdale): Difficulty slightly decreased.
- Scenario 1b (TheSewers): Fiasko is not prohibited any longer from joining the battle in this scene.
- Scenario 10 (Mage Tower): Overhauled to make it more interesting.


Class Balancing:
---------------------------
- To make bandits more flexible early on, they have the skill Withdraw now. The new main damage skill is a beefed up Rend Armor instead of Double Strike.
- Overhauled skill Hit and Run: Substantially strengthened the skill and made it available earlier on for Bandit Archers. The main purpose of this skill is to support guerilla tactics close to an owned outpost.
- The bandit's chance of stealing successfully is not always 100% any longer but depends on the skill rank: 60% for Rank 0 and 10 % additional chance for each rank. Thus, a fully maxed Purse Strike / Purse Shot skill grants a 90% chance of stealing successfully.
- Overhauled skill Ram. Causes always physical damage now and more damage per rank. This change makes the skill much more useful for the Travel Mage for instance.
- Overhauled skill Beast Shot to make it stronger against beasts but weaker against non-beasts.
- Overhauled skill Riposte because it had granted more Pow than intended. The Ret buff remains basically the same, but the Pow buff has a fixed amount now for all ranks.
- Commoner damage and healing slightly increased.
- Ranger has slightly more MP now.
- Changed a few recommendation notes at the character selection screen. Warden is now marked as 'recommended for beginners', for example.


Bug Fixes:
---------------------------
- A few graphical glitches of the dungeon tile set and the interior tile set fixed.
- Occasionally missing unit shadows during post-battle dialogues fixed.
- Occasionally wrong rotation of riders' forelegs fixed.
- Several English grammar issues fixed (kudos to player Colter for his effort in tracking them down and suggesting corrections).
- Changed Ally Camp lighting in the Cave to avoid color gradient banding.


[ 2019-06-22 01:45:21 CET ] [ Original post ]

TMR version 3.5 released

Tactics Maiden Remastered Version 3.5 released.
Kudos to player Snuggy Serian for tracking and reporting the bugs in detail below. Very much appreciated!

Features:
-----------------------------
- Two new classes 'Mage Knight' and 'Shadow Spear'
- Added repeatable scenario 204 that is available already after scene 4. Unlike later repeatable scenarios, this scenario is limited to enemies of level 2 only, though.
- A more challenging alternate variation added for scenarios 3, 4, 102, 103, 104, 104b
- New button 'Delete All Game Saves Below' that can be used to delete more than one game save at once
- Now 300 local game save slots instead of 100
- Improved ally camp atmosphere: Grass patches, more flowers and foot prints added to ally camp. Color scheme slightly changed
- Color of text messages darkened and overhauled scrollbar graphics

Balancing:
-----------------------------
- Skill Paladin's Holy Smite is more powerful now: universal damage against undead already available at rank 2. At rank 3 the attack range is increased by 1
- Skill Charge: Rank 0 atk reduced from 95% to 90%

Bugfixes:
-----------------------------
- Fixed a few glitches when performing several actions in a row very quickly, e.g. Fire Golem's Explode skill not killing the Golem as intended.
- Fixed exploit where skill 'Replace' could teleport a unit to any spot on the map
- The skill 'Send Home' cannot be used on the Queen any longer. This was done in order to avoid exploits in mission 19 and 21 where the Queen has to be protected.
- Fixed a bug where ability Stealth Hunter enabled attacking hidden units
- Fixed an issue where a wrong hair style was shown on some portraits after starting a scenario


[ 2019-04-27 18:09:39 CET ] [ Original post ]

Alternative (early) scenario versions and a boar-riding 'Travel Mage' as the 5th male hero

Even if you didn't know it yet, you always wanted to have a mage riding on a boar. High movement range, throwing around fireballs, ramming enemies with your boar, and fleeing the scene if things start getting too ugly.

----------

Like in most other strategy games, the first few scenarios in TMR are fairly easy to beat in order to provide a smooth learning curve for new players.
This poses a problem to experienced players though, since trying out new classes becomes a tad boring with 'too easy' scenarios early on. While this can be partially mitigated by cranking up the difficulty, this isn't an entirely satisfying solution.

This problem has been addressed now in patch 3.4.1. For some scenarios (especially early ones) there is an alternative version which is more interesting and challenging. Whenever such an alternative scenario version exists, the player can decide whether he wants to play the default version or the more challenging one. This is done via a popup dialog right before starting the scenario.

Like most of the other new features in TMR, this is completely optional. You can choose to try out the more challenging version of a scenario at any time, but no one forces you to do so.


[ 2018-11-13 13:05:33 CET ] [ Original post ]

New classes 'Fencer' and 'Giant Bat' added. New scenario 104b added. 2 new class abiliities

) The 'Fencer' is a new selectable female hero class that is built around the new class ability 'Dodge physical': The chance of dodging physical attacks equals the Pow value of the unit (have a look at the artwork section at the community hub).

2) 'Giant Bats' make their first appearance in Tactics Maiden. Unlike the bats you'll find in our Kingturn series which are basically just cannon fodder, these ones are really mean.They can dodge bow attacks and their retaliation damage in close combat is extremely high, so you'd better approach them carefully.

There's a new scenario 104b where you will encounter giant bats for the first time, and the bats are also added to the spawn tables of two other scenarios.

There are a few rare and legendary items which have the new class abilities 'Dodge Physical' and 'Dodge Bow', so with some luck you can see the first class ability in action even without playing the new 'Fencer' class.


[ 2018-10-09 16:42:38 CET ] [ Original post ]

Shadow Thief and Elementalist added as new selectable main characters

At the beginning of the game, you select 1 female character, and 1 male character as the main story's protagonists.

Now there are 4 female classes you can choose from:
------------------------------------------------------------------------------
1) Rogue
2) Warden
3) Shadow Warrior
4) Shadow Thief (NEW)

And now there are also 4 male classes you can choose from:
------------------------------------------------------------------------------
1) Wizard
2) Druid
3) Elementalist (NEW)
4) Warlock


[ 2018-09-22 22:35:05 CET ] [ Original post ]