Greetings! We are excited to present the new and mysterious free game Union of Gnomes: Prologue. https://store.steampowered.com/app/2960560/Union_of_Gnomes_Prologue/ It combines the creepy atmosphere of dark fantasy, cheerful humor, and, of course, the daring gnomes desperately fighting for their freedom and independence. [previewyoutube=atZ26XQlAEQ;full][/previewyoutube] Lead a motley crew of guerrillas to free your captured comrades and escape the tyranny of the ruthless Snow White. For the tenacious players, we've hidden a secret quest within the prologueconquering it will bring you closer to solving the mystery of the eighth gnome! Look for the clue in the video! Here's what you'll find in the game:
- One new, unique and terribly dangerous mission!
- A dangerous new boss!
- A secret quest!
- A lot of well-known and not so well-known fairy tale characters who fight on the side of evil, trying to suppress and destroy the gnomes!
- Create unusual combos with your gnome cards to reach the end of the prologue or die with honor!
Hello everyone! From June 29 to July 13 there will be a Summer Sale on Steam! In honor of this, we're launching a discounted bundle of our best games. Six cool indie projects at a 25% discount are a bargain, dont you agree? https://store.steampowered.com/bundle/569/HeroCraft_Publisher_Bundle/ The bundle includes:
- Revival: Recolonization. Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience.
- Tempest: Pirate Action RPG is an open-world pirate RPG with naval battles, trading, and politics.
- INSOMNIA: The Ark is a dark post-apocalyptic RPG that weaves mystical events with science fiction.
- Warhammer 40,000: Space Wolf is a blend of turn-based tactical strategy and card game elements, taking place in the grimdark universe of WH40K by Games Workshop.
- King of Dragon Pass is a unique combination of text RPG and strategy game, wrapped in captivating lore with all hand-drawn illustrations.
- Odysseus Kosmos and his Robot Quest is a pixelated sci-fi adventure with a complex plot, full of allusions to famous adventure games and humor.
Greetings! Our new game Revival: Recolonization comes out today at 09:00 am PDT. https://store.steampowered.com/app/1306770/Revival_Recolonization/ It's a 4x strategy game set on Earth after the apocalypse caused by the AI uprising. Lead one of the survivor clans, change the climate and landscape with high technology, create unique combat units by combining different types of weapons, fight against automatons and zombies, and make humanity great again. [previewyoutube=HLzw-sz9nts;full][/previewyoutube] Buy the game at a 10% discount for yourself or as a gift for your friend. Dive into the fascinating world of Revival: Recolonization with us!
Greetings!
Do you love sci-fi, strategy or post-apocalyptic settings? Try the demo of our new game Revival: Recolonization!
https://store.steampowered.com/app/1306770/Revival_Recolonization/
Revival is a 4x turn-based strategy game where you will have to revive the human civilization destroyed by an out-of-control AI.
Lead a people of survivors, learn the science, evolve, use advanced technologies to change the climate and landscape of the planet, combine different types of weapons and create unusual combat units.
Add the game to your Wishlist and share the news with your friends!
Greetings! Great news! Today we are announcing two new games. Watch the trailers and add them to your Wishlist. Deck of Souls is a souls-like roguelite card game with RPG elements. Create your own hero and break out of an endless cycle of enemies and deaths to close the gates of hell. Retrieve the souls of defeated enemies, turn them into cards, and assemble the most powerful deck! [previewyoutube=CwPWsqLhv3c;full][/previewyoutube] Heart Abyss is the ultimate cruelty, tense battles shaded by a peaceful relaxing environment, the freedom of improvisation, two playable characters each with their own personality, gameplay features, and storyline. [previewyoutube=pNLsaQx3Exs;full][/previewyoutube] Add Deck of Souls and Heart Abyss to your Wishlist and share the news with your friends!
Friends!
Is Autumn getting you down?? A space adventure in the company of a robot side-kick is just what you need right now.
Grab Odysseus Kosmos and his Robot Quest on discount from November 22-29 as a part of the Autumn Steam Sale.
- Odysseus Kosmos and his Robot Quest (Complete Season) 70%
- Odysseus Kosmos and his Robot Quest: Digital Deluxe Set 55% off
- Odysseus Kosmos and his Robot Quest Episode 2 65%
- Odysseus Kosmos and his Robot Quest Episode 3 65%
- Odysseus Kosmos and his Robot Quest Episode 4 65%
- Odysseus Kosmos and his Robot Quest Episode 5 65%
Friends! While Odysseus is chilling by the pool with a glass of cocktail and thinking what to do next, buy his adventures at a discount! Pick up this zany sci-fi adventure game during the Steam Summer Sale:
- Odysseus Kosmos and his Robot Quest (Complete Season) - 70% off
- Odysseus Kosmos and his Robot Quest: Digital Deluxe Set - 55% off
Friends! While Odysseus spends his time in the company of a robot on a spaceship, we invite you to play Anvil Saga, an unforgettable journey as a blacksmith during the Hundred Years' War. [previewyoutube=k2rnvbT3zFw;full][/previewyoutube] Anvil Saga is available in Early Access starting today. And you can grab it at a discount for a limited time. Do you have what it takes to build a profitable business, become the most famous blacksmith in the province, and beat out your rival? Let's find out! Head to the Anvil Saga Steam page and add it to your cart!
The Big Adventure Event is here! Go to the event page and choose an adventure to your taste.
If you like space travel, watch the broadcast of Odysseus Kosmos and his Robot Quest.
By the way, there's a discount on the game in honor of the event. Give yourself or a friend a gift with maximum profit!
Go for adventure!
Welcome to The Big Adventure Event and our space game Odysseus Kosmos and his Robot Quest.
The event kicks off on January 20, and you'll see a lot of cool adventure games.
Overcoming obstacles, solving mysteries and exploring the universe does it sound like you? Then save the date and get ready for an unforgettable adventure on January 20!
Friends!
Would you celebrate the holidays if you were the only person left aboard a spaceship? We would!
It's time for the Steam Winter Sale! From December 22 to January 5, get yourself the complete Odysseus Kosmos and his Robot Quest experience at an incredible discount!
Have a look at the HeroCraft PC Steam page you're bound to find a range of gaming gems!
And don't forget to check our brand new release, Gravewood High, and the festive demos for Catizens and Anvil Saga.
https://store.steampowered.com/app/957660/Catizens
https://store.steampowered.com/app/1587540/Anvil_Saga
Friends! Year after year, Odysseus has been alone aboard his ship, waiting for anyone else to join him. How about taking a break from the hustle and bustle of life and venturing with him? From November 24 to December 1, you explore Odysseus Kosmos and his Robot Quest at a fantastic discount! And don't forget to check out the other HeroCraft PC titles. https://store.steampowered.com/app/645820/Odysseus_Kosmos_and_his_Robot_Quest_Complete_Season/
Dear friends! Oddy and Barton are back in touch! They are going to attend the INDIE Live Expo, which will take place from November 6 to November 12. This is a festival of small but impactful video games that everyone should pay attention to. Naturally, Odysseus Kosmos and his Robot Quest is among them ;) The game will be on discount so that more people can play it! https://store.steampowered.com/app/645820/Odysseus_Kosmos_and_his_Robot_Quest_Complete_Season Don't forget to check out the HeroCraft PC page for discounts on other games from our catalogue, as well as playable demos of upcoming titles.
Dear friends! Even in space, there's room for the forces of the supernatural, and this weekend Oddy and Barton are celebrating Halloween! The Steam Halloween Sale will take place from October 28 to November 1, where you will find not only an amazing 70% discount on Odysseus Kosmos and his Robot Quest, but also a bunch of other games from HeroCraft PC with great prices. Take a look at our Steam page =) You're sure to find something that will fit your gaming needs! https://store.steampowered.com/app/645820/Odysseus_Kosmos_and_his_Robot_Quest_Complete_Season https://store.steampowered.com/app/645820/Odysseus_Kosmos_and_his_Robot_Quest_Complete_Season
How to make summer even better? Delight yourself with new games, of course!
Enjoy the Steam summer sale from June 24 to July 8 and get a discount of 70% off for the game! ;)
The Steam Lunar New Year Sale has launched, and we celebrate the Year of the Metal Ox with generous discounts this is your chance to snag a few exciting titles from your wishlist.
Have a look at our latest sales with up to 90% off on HeroCrafts titles (and DLC) and save up to 60% on bundles. And dont forget about the new terrifying update for Gravewood High with a secret game and special prizes!
Please note that the sale wont last long just a few days from February 11 - 15. For more information on deals, check out our curator page.
The end of the year is a time of snow angels, exciting festivities and the Steam Winter Sale, of course this is your chance to snag a few games from your wishlist with generous discounts!
Come and check our latest sales with up to 90% off on HeroCrafts titles (and DLC) and save up to 60% on our bundles.
Please note that the Steam Winter Sale will last from 12.22 to 01.05, so if theres a game that catches your eye, dont hesitate ;)
For more information on deals, check out our curator page.
Autumn is almost over, so grab some warm clothes, follow the trail of the Steam Autumn Sale and be prepared to be surprised by the generous discounts!
Check our latest sales with up to 90% off on HeroCrafts games (and DLC) and save up to 50% on bundles.
Moreover, the sale will be even more enticing with additional discounts launching on Black Friday, so be ready on November 27!
Please note that the Autumn Sale will last only seven days from 11.25 to 12.01, so hurry up and catch a few titles to celebrate the seasons end.
For more information on deals, check out our curator page.
Halloween is nearly here! All over the world, jack o'lanterns are being carved and spooky costumes are being prepared for the event. But it isnt truly Halloween without cool sales, right? So HeroCraft took care of it!
Come and check our latest discounts - up to 90% off on HeroCrafts games and DLC.
Moreover, enjoy the increased value-for-money on bundles with discounts up to 50%.
The Halloween Sale will last five days from 10.29 to 11.02, so hurry up and snag a few titles youve been eyeing for some time ()
For more information on deals, check out our curator page.
Do you see how the fog thickens outside the window? Do you hear a strange rustling in dark corners? Do you feel the onset of something...peculiar?
That's right, Halloween is upon us! Time to close the curtains, stock up on snacks and plunge into the world of horror games.
Via a great Steam sale, of course! Listen to the haunting call of your wishlist, the cries of restless games ready to be picked by you. And on the darkest night of the year, these games can either amplify the horror (should you wish to) or lighten up the mood.
Of course, HeroCraft is also taking part in the event. Step closer, friends. We are waiting
https://store.steampowered.com/curator/33134735-HeroCraft/
Dear friends!
That's one small step for man, one giant leap for mankind. Does this ring a bell? 50 years ago the space race took humans to the moon. For most of us, this is still a place reachable only in our dreams. The dream comes true this weekend - Steam is running a special sale to honor this historical event!
This means discounts for all space themed games! Go ahead, dreamers,
to infinity and beyond!
https://store.steampowered.com/app/783170/INSOMNIA_The_Ark/
https://store.steampowered.com/app/553210/Warhammer_40000_Space_Wolf/
https://store.steampowered.com/app/262810/Super_Turbo_Demon_Busters/
https://store.steampowered.com/app/461940/Plancon_Space_Conflict/
Dear friends! The Summer Steam Sale is going to end tomorrow, and we hope youve spent this time effectively and were able to drain your wishlists =D
This also means its time to sum up the creative contest we were running lately. Seems like @crimsonknight52 became an absolute leader according to our community, and we are happy to congratulate him on winning the old school postcards!
To collect your reward please provide us with your shipping address by sending it to our representative (jane@herocraft.com). If you havent won -- dont be sad! We will have more cool contests in the future.
Have a great day and enjoy your games =)
Listen up, adventurers! We all share the same dream here the vastness of space with its eternal cold and secrets. So go ahead and share how this dream is represented in your daily life ;)
You give us one photo that shows your love of space exploration, our team picks the best photo and gifts the author a Steam key to any single game published by HeroCraft. This photo can demonstrate all sorts of things - starting with a cat named Little Star and ending with a tattoo of Mulder and Scully facing the emptiness of Space. Its your call.
Other than the game, the winner will also receive a Soviet-era styled postcard from the times when the USA vs USSR Space Race was a big deal. This card will be signed by Pavel Kostin himself, the creator of Odysseus Kosomos.
The winner of this contest will be picked on July 9th, the day the Steam Summer sale ends. Post your photos in the comments below, and let the biggest dreamer win! Do it =)
Dear Friends,
You can see it even from space summer has arrived! And that means celebrating the Steam Summer Sale!
Odysseus Kosmos and his Robot Quest is discounted for two weeks:
- 70% for Complete Season
- 50% for each episode.
- And for music aficionados a 40% discount for the Deluxe Set which consists of both the game and the OST
Listen up, brave adventurers!
Just a friendly reminder that you can currently get the Digital Deluxe DLC for Odysseus Kosmos for free by following this link: https://store.steampowered.com/app/1065370/Odysseus_Kosmos_and_his_Robot_Quest_Digital_Deluxe_Set/
More info regarding the content available in the DLC can be found here: https://steamcommunity.com/games/645820/announcements/detail/1771512076697457310
Only a few days left to grab it, so dont hesitate =)
Note: to locate the Deluxe Set files, you need to find the following Steam folder on your PC: C:\GAMES\Steam\steamapps\common\Odysseus Kosmos and his Robot Quest (this is just an example -- the actual path on your machine can vary slightly)
The day we have all been waiting for has finally come! Episode 5 (season finale) is out today! The journey that took 1,5 years since Episode 1 released (30 years of in-game time for Odysseus - the games main character!) will finally be completed. https://www.youtube.com/watch?v=iL8vMF9fCms Episode 5 brings answers to all of your questions, as well as cool new stuff:
- teaming up with your crew and unexpected discoveries that will follow
- time travel and changing heroes fates
- Bartons secrets uncovered - whats the mystery behind San Franciscos most charismatic robot?
- play as Ada as the story comes to a gripping conclusion
- aaaaaaand a mysterious Artifact
Hello, dear friends! Lets all say hi to the winner of our previous contest: MasterDarkness33 was able to be the first one to complete Episode 4. As weve initially promised, he was actually added as a crew member inside the game:
And, finally, lets all congratulate the winners of our we-are-waiting-for-the-episode-5 quiz! Thank you for taking part in this contest -- we were really surprised with the amount of activity you demonstrated, and the overall atmosphere that was present in the comments section. We are so lucky to have you as our community =)
So, without further adieu, here goes the list of the winners:
- 0.Jirkis - 4 (14)
- 1.euka - 1 (4)
- 2.N.G - 1 (4)
- 3. BlackDraft - 0 (4) (This means you have never been first, but twice ranked second by 2 points)
Write a message to Kotan (https://steamcommunity.com/profiles/76561198051287375/) any game of our publishing that you want to receive: https://store.steampowered.com/curator/33134735
Hello, dear friends! Tomorrow, we will finally release Episode 5 and it means we have one last riddle for you to solve. Its quite popular and is often used to challenge the players of adventure and horror games like Silent Hill.
It was originally introduced by Albert Einstein, and even today admirers of this particular riddle tend to come up with new variations for it since flexibility is one of its features.
Look for some paper and pencil (the best option when it comes to space and zero gravity!), and get ready to rumble!
There are five cabins in a row, numbered from left to right, each of a different color and inhabited by people of different nationalities, with different pets, drinks and jobs. You are given the following clues:
The English person lives in the red cabin;
The Spaniard owns the dog;
Coffee is drunk in the green cabin;
The Frenchman drinks tea;
The green cabin is immediately to the right of the ivory cabin;
The Engineer owns snails;
The Captain lives in the yellow cabin;
Milk is drunk in cabin #3;
The Norwegian lives in cabin #1;
The Radioman lives in the cabin next to the man with the fox;
The Captain lives next to the cabin where the horse is kept;
The Doctor drinks orange juice;
The Navigator is Japanese;
The Norwegian lives next to the blue cabin;
Someone drinks water, who is it?
Someone owns a zebra, who is it?
Hello friends! Its time for our penultimate riddle. Today, we are dealing with a note from detectives Sam & Max (hey guys!) who are looking for a criminal. This note serves as a very important piece of evidence which includes the suspects location: ndsshespe feahtswnig weofekthe siatsteherr's. Interesting fact: you can find a lot of references to Sam & Max (a classic adventure game) throughout all episodes of Odysseus Kosmos and his Robot Quest. Pavel Kostin, the lead developer of Odysseus Kosmos, was inspired by this title while working on his own game.
Hello, dear friends! The previous riddle we presented to you yesterday belonged to Samuel Loyd. Even though he lived at the end of 19th, he is still considered as one of the greatest puzzle creators. Throughout his lifetime he has managed to invent and improve thousands of riddles, rebuses, and tangrams. We bet that Barton would absolutely love to spend 30 years with him on the board of San Francisco, so they could challenge each other with all kinds of puzzles. Oh, by the way, heres one of Sams favorite ones: Light covers the distance between Sun and Earth in about 8 minutes. If the light would spread instantly, could we see the sunrise on Earth 8 minutes earlier?
Hello, dear friends! Yesterday, we showed you Dyudeni cryptariff which originates back from 1924. As you could have noticed, the majority of puzzles we are giving you to solve are quite old. They were changed with time by different people and found use in many riddle books and games.
This is exactly the reason why even in times of space travels humanity (impersonated by Odysseus) continues to solve the puzzles that were created a long time ago.
Oh, what do we have here? Another classic riddle! How many glasses are required to stabilize the bottom scales? Please remember, that you can add or remove the items only from the right scale.
Hello, dear friends we are ready for our second riddle! Today, we are giving you a simple math based rebus (a certain type of a puzzle which has each number replaced by some particular letter). Barton is able to solve this one in 0.71 seconds, just sayin. Will you be able to recover the original equation?
Hello, dear friends! Only 7 days left before Odysseus Kosmos and his Robot Quest: Episode 5 is released. What does this mean? Its time to solve some puzzles and nab a few rewards!
Starting from today, we will be releasing a puzzle to solve - a rebus, a riddle or a charade. Cant promise they will be simple in any way, but you can expect them to be published on a daily basis at 4:00 PM GMT / 12:00 PM EDT / 7:00 PM (Moscow, Russia) for the following 7 days until Episode 5 is out ;)
The first person to solve the current puzzle (by leaving a reply with the answer in the comments section) will get point. Based on the overall number of participants, we will build a list of most witty ones and gift them with some goodies on the release date.
6 days 6 riddles to solve, so pay attention and be as quick as possible. Let Lady Luck smile upon you :)
Lets start with a simple classic puzzle. Move a single match so that the equation below is correct:
Hello everyone! Just 9 days left until Episode 5 releases on Steam, so weve prepared a very special announcement to make this affair even sweeter.
As a thank you for your continued enthusiasm for Odysseus Kosmos and support for high quality adventure titles, we will be making the upcoming Digital Deluxe Set DLC available for free during the first week of launch. After this period, the Deluxe Set will be distributed with an appropriate price tag, so this is your chance to get it for free.
What's inside this Digital Deluxe Set? Lets find out!
Digital Art Book
Odysseus Kosmos and his Robot Quest is the game that pays homage to good old adventure games of the golden era and the elements of sci-fi in popular culture. This digital art book (pdf format) contains pages full of concept art and sketches everything that helped create the fascinating (and occasionally tragic or humorous) world of Odysseus Kosmos.
You can expect to see works made by such artists as Roman Gecerov, Sergey Yoksel Dobrecov and other talented individuals who helped define the games look.
Digital Guide Book
Have you ever found yourself confused with the complexity of sci-fi stories? All the technical jargon, parallel universes, etc. Fear not, as this guide book (pdf format) will give you a detailed look at the timeline of Odysseus Kosmos and his Robot Quest. It contains illustrated pages that introduce readers to some of the key events from the actual game. Why did humanity leave Earth? What is StarGaze and what was their role in launching San Francisco? These and many other questions will be answered in the digital guide book, so dont miss your chance to get it and brag to your friends about it!
Original Soundtrack
Odysseus Kosmos and his Robot Quests OST offers 20 tracks (mp3, 320 kbps) inspired by the Soviet space race era. Based heavily on the dialogues and personalities of the main characters, it dramatically evolves with the games plot itself. A brainchild of Princess & Ivan Holodov (Crematorium Sound Design project), it gives the pixelated universe of Odysseus Kosmos that specific nostalgic feel when space travel was the biggest news around the world. Heres a preview:
So whats next?
Episode V will launch in exactly 9 days on April 17th @ 8pm GMT+3 / 10:00 PDT / 13:00 EDT. The launch will also be accompanied by a live stream on our Steam page! Come share the moment with us :)
Dear friends!
Odysseus's great journey is coming to an end with the release of Episode 5 on April 17th.
The crew of the scientific ship San-Francisco, which went missing thirty years ago, has finally returned. We are one step away from uncovering all of the secrets behind their disappearance, Bartons strange behavior, Adas identity and all of the weird stuff happening on a huge and seemingly empty spaceship.
Players will also get to visit the past via Ada and maybe create a few parallel universes?
Get ready for some high octane scientific entertainment ;) The Artifact, amazing discoveries and tragic sacrifices are waiting. Just like in those sci-fi movies, but under your guidance.
Only two weeks left before Episode 5 releases. The countdown begins now.
Please note that by purchasing the game, you get access to the whole season (Ep. 1-5). Episode 5 will automatically become available in your Steam library after it launches.
Dear Friends!
Starting today, you can buy each episode of Odysseus Kosmos and his Robot Quest as a separate DLC.
Remember that the first episode is available for free right here:
https://store.steampowered.com/dlc/769920/Odysseus_Kosmos_and_his_Robot_Quest_Episode_1/
Take note of the 10% discount for each episode that will last one week.
Right now - four episodes are available. The final episode is currently being developed and will launch this spring.
Stay tuned for the future adventures of Oddy and Barton!
Congratulations on the and the beginning of the Steam Lunar sale, of course!
If there are still games that you didnt have a chance to buy during the last sale, now is your chance, with discounts up to 90%. Add the games to your cart and go for it!
https://store.steampowered.com/curator/33134735
Dear friends,
The holiday season is upon us! Now would be a good time to grab a few nice presents for yourself and your loved ones ;)
To celebrate, we are reducing the prices of your favorite games by up to 90%!
You can purchase some cool DLC and titles at the lowest prices for this year and expand your Steam library. And even the gloomy post-apocalyptic RPG INSOMNIA: The Ark is joining the promotion. This is a first for this shiny new game and it needs your attention.
HeroCraft wishes you a fun weekend!
https://store.steampowered.com/curator/33134735
These players went through the fourth episode, sent us a special code and received well-deserved prizes. 1 MasterDarkness33 2 THE TENTH 3 hcbsmits 4 kia256 5 Fallen Kal 6 N.G. 7 -=LOGO$=- 8 therealandonlyd 9 ibko.ru 10 X-omers If you also want to get into the leaderboard, then expect the fifth episode and follow the news: https://steamcommunity.com/games/645820
Dear Friends!
Today you will step into uncharted territory for the fourth time. This journey will be much longer than the previous ones. This is where things might get a little frightening. You will become a cat, return to your childhood once more and finally leave the ship. Some answers can be found only outside the warm cabins. Will you help Oddy in his quest to find out what is going on aboard the scientific vessel?
https://store.steampowered.com/app/645820/Odysseus_Kosmos_and_his_Robot_Quest_Adventure_Game/
Just a reminder - you only pay once and get the WHOLE season in one pack. If you already have the second and third episodes, you don't need to purchase this episode, it should be available to you for free. If this is your first purchase, you will receive four episodes immediately and the fifth episode will be made available (for free) on the day of its release.
The surprises do not end there. How about a friendly competition with other players and a chance to become one of San Francisco's missing crew members? The first player to finish episode 4 and send us a special code generated by the game will earn this reward. We will 'pixelate' the winner's likeness and they will appear in episode 5.
Some more rewards are available for the first 10 people to send us a code - they will receive a special coupon for a free iOS version of Odysseus Kosmos and his Robot Quest AND a bonus Steam key for Crazy Soccer - a fun football manager where you get to sling cows and meteors at the enemy team! Aaaaand thats not all. Check out the strange mechanism in the screenshot below. We strongly advise you to find it in-game for an opportunity to unlock some fancy hats and go through this adventure in style!
Send the code to the address viktoria@herocraft.com
Dear Friends!
December 12th will mark the release of the fourth episode of Odysseus Kosmos and his Robot Quest.
Together with Odysseus you will finally leave the ship and explore outer space. What can make such a stubborn lover of comfort venture out into an empty coldness? What secret is burined inside San Francisco and how does it relate to robot Barton and Protocol 10?
The fourth episode is the biggest to date and contains not just an assortment of new puzzles, mini-games and locations, but also a few gameplay segments where you play as Jonesy. Yes, the ginger cat from the first episode. You didnt think he was just some random ship mascot, did you? ;)
In addition - one lucky player will get an opportunity to become one of San Francisco's missing crew members. To earn this reward simply be the first to finish episode 4 upon release and send us a special code generated by the game. We will 'pixelate' the winner's likeness and they will appear in episode 5.
Weren't fast enough to be the first? No worries, we got you covered! The first 10 people to finish ep. 4 and send us a code will receive a special coupon for a free iOS version of Odysseus Kosmos and his Robot Quest AND a bonus Steam key for Crazy Soccer - a fun football manager where you get to sling cows and meteors at the enemy team! Aaaaand your name will be immortalized in one of the in-game terminals seen around San Francisco. Hows that for a reward?
Don`t want to be an astronaut? Okay, just letting you know that there's a speical wardrobe available on the ship. Seems like Oddy is a proud owner of a hat collection, which includes a hat inspired by the Indiana Jones movies and even... ducks??
So venture onwards - towards new adventures and the brightest stars!
Dear friends! The journey of Odysseus and his trusty robot Barton is almost over. Yet, our desire to tell the whole world about their fascinating adventures is stronger than ever. So, we've decided to make the first episode free forever! Grab Episode 1 for yourself and share the link with your friends:
We will soon release Episode 4, which is the biggest episode to date! It boasts new riddles, locations, plot twists and even hats for Oddy to equip and show off. Yes, hats. No mistake here.
Also, there are some cool rewards planned to celebrate the release. Guess what? A chance to be featured as one of the lost crew members of the scientific vessel San-Francisco! If you haven't playing Odysseus's adventure, now is the best time to start. And remember - always reach for the stars ;)
Greetings, curious adventurers and daring pioneers! The doors have opened to times long gone and strange worlds long forgotten. Or would you rather see into the future and find out what awaits humanity? That is also part of this journey.
Seven amazing experiences are waiting for you in the Time Travel Bundle. Take a look:
- Odysseus Kosmos and his Robot Quest
- Stories: The Path of Destinies
- The Inner World
- Omensight
- Chronology
- Pankapu
- Tick Tock Isle
Hey there, friends! Welcome back on board of San Francisco, a huge spacecraft travelling far, far way from planet Earth.
Today Id like to focus on the games narrative. After all, you cant have a decent adventure game without a decent story! Even if the games universe seems more interesting and unique than the story itself (take Neverhood, for instance) its very important to capture players attention and lead them on. And when you are dealing with Sci-Fi like we do in Odysseus Kosmos, an intricate and exciting story is a must!
Id like to make one important point clear: there are a lot of mysteries and secrets in our story. The third episode got many of you thinking as the narrative surprises you. But rest assured that all questions will be answered and all mysteries unraveled in due time! Our game is certainly not one of the titles that just cut off the story eventually, leaving the players confused and calling this opened ending a feature (even though there are truly brilliant games among those, but lets not point fingers). There will be an end to our story, but it still is unraveling and will continue its development in the upcoming episode.
And speaking of the fourth episode, I must say that its a huge one! Surely this will be the largest Odysseus Kosmos episode as of yet. (By the way, the fifth episode is also big, but in a different way). There are a whole bunch of locations in the fourth chapter! Oddy has a long way to go and he will surely need your help!
The episodes technical side is finished and we are moving on to testing and polishing. The episode will be released almost as planned in about a month. So lets keep on waiting together and thanks for your interest! Good luck, everybody!
https://store.steampowered.com/curator/33134735
Hey there, friends! Once again, I’m happy to see you back on board of “San Francisco”, a huge spacecraft traveling far, far away from planet Earth.
Today I’d like to talk about the achievements in our game. We call them ‘coffee breaks’.
At this point I should note that it was our publisher who originally came up with the idea to add achievements to the game to enhance its replayability. Ironically, the folks from the marketing department got this idea from Life is Strange. Well, we are always trying our best to consider our publisher’s advice, so we made use of the idea and even took it a step further. I, for one, think our implementation turned out quite successful!
So, most of our achievements are a kind of Easter eggs. Players don’t have to find a hundred items or run a hundred miles across the ship in order to get an achievement. Instead, they have to figure out a certain action (mostly quite logical). However, achievements are harder to discover as opposed to story puzzle solutions – as you would expect of Easter eggs.
The achievements are (sometimes) backed up by dialog or character’s actions. For example, if you take a closer look at Antennae A after calibration in Episode Three, you’ll notice there is something yellow frozen to it. But if you use the steel pipe with Antennae A PRIOR to calibration, Barton will snap off a rubber ducky. He can give it to Oddy later on – the duck will happily bath with him in the hot tub, and you’ll get your achievement. Another example is when young Oddy can carve his initials into a tree with a knife in Episode Two.
There are 12 coffee breaks in every episode (including the Pilot Episode), adding up to a total of 48 achievements. If you’d like to get them all, it won’t be easy! But should you ever get stuck – there are some wonderful guides written by our players. For example, Marc has written a great guide on how to get them all. Nice job, Marc!
And now back to project news: we’ve added German translation for the Pilot Episode, as well for Episodes One and Two. The Episode Three is currently in translation (and this is the only reason the DE checkbox remains unchecked for now). We are still running tests on Linux and still aren’t sure if there are compatibility issues with some Linux versions.
So if you are a Linux user and would be interested in playing our game – please write us an email to 16bittank@gmail.com mentioning your Linux version. We may choose you for the beta testing and grant you access to the Beta build.
Meanwhile we are launching development of Episode Four! Thank you for your support and good luck.
Hey, fans of sci-fi, mystery and humour! You have just 2 days before the 40% discount on Odysseus Kosmos and His Robot Quest ends!. You have a great chance to purchase the whole season for just $8.99. The latest release, Episode 3, delves deeper into the mystery of an uninvited guest that seems to be on board San Francisco, a scientific vessel exploring the outer reaches of space. https://store.steampowered.com/app/645820/Odysseus_Kosmos_and_his_Robot_Quest_Adventure_Game/
Herzliche Grüße an die Cosmos Fans!
Wir haben fantastische Neuigkeiten für euch!
Wir haben jetzt für die erste und zweite Episode von Odysseus Kosmos und sein Roboter Quest ein deutsches Interface hinzugefügt. Die dritte Episode wird in kürze auch in deutsch verfügbar sein.
https://store.steampowered.com/app/645820/Odysseus_Kosmos_and_his_Robot_Quest_Adventure_Game/
Auf gehts und kauft das Spiel bis 08. August 2018 mit 40% Rabatt. Genießt das Spiel in eurer Sprache!
The mystery is becoming tangled (in a weird, yet funny way) aboard San-Francisco, a scientific vessel exploring the outer reaches of space. Solving puzzles involving time and gravity comes easy to Odysseus, a lazy board engineer that has been stuck in space for several years. But what if the accidents are not accidental in nature? What if someone or something is behind Oddy's team vanishing on a mysterious expedition a long time ago? You have the key to unraveling the mystery! https://store.steampowered.com/app/645820/Odysseus_Kosmos_and_his_Robot_Quest_Adventure_Game/ IMPORTANT REMINDER: Episode 1 of the adventure is FREE until August 27th. If you haven't tried the game yet, now is a great chance to do it. And of course, the whole season also got a discount of 40% for those that want to follow Oddy and Barton on their adventures =)
Odysseys Kosmos is back!
The third episode of a classic sci-fi adventure with a humorous, yet twisted storyline will launch this month! There are new scenarios to solve, mysteries to uncover and robot Barton's jokes to endure.
But wait! There seems to be another passenger on the ship. Could it be board engineer Oddy hallucinating due to loneliness? Is it a ghost? Maybe a visitor from another planet?! That's a tough question! And you will be the one to search for the answer.
More good news!
To celebrate the launch, the first episode is available for free right now! The promotion is time limited, so hurry and go to the Steam page
And don't get all Scrooge McDuck about it, share the news with your friends ;)
Onwards to your new adventure!
Hey there, friends! Once again, I’m happy to see you back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth. Today I’d like to talk about the dialogue in the adventure genre and tell you some news about the project as well.
Naturally, the dialogues are an important and unforgettable part of classic quests! It’s a great opportunity to come up with a couple of gags from scratch. And of course, how could we forget about the verbal duels in my beloved “Monkey Island” series, that were the basis for a significant part of the game. Even in the non-conventional adventure games such as Life is Strange dialogues still are an important part of the adventure game play (basically the only important part).
However, after spending some time thinking about the options in “Odysseus”, I’ve decided not to use the traditional dialogue mechanics. This choice has been made partially due to the game’s setting and partially this was a conscious game design decision. As for the setting, everything should be more or less clear here. There is nobody on board except for Odysseus and Barton (so far). So I thought it wouldn’t be right to implement the entire dialog mechanics just for the sake of communicating with a single character.
Usually, dialogues are used to introduce a new character players encounter, to develop the game’s story or to let players learn more about the game world. In our project the story and setting are revealed through terminals and electronic tablets found across the ship, as well as through character’s observations and funny remarks. I wouldn’t want players to approach Barton over and over again to hear the same line or to click through the same old dialogue options. We found it would be better to add new scripted dialogues at the point with a story twist that the player will hear just once, but this way the dialogues will surely make them smile. So if you like funny dialogues - I assure you, the game will not disappoint you.
Now, a few words about the project news. The third episode is scheduled to be released in July! We are not going to release the third episode at the beginning of the month because we are planning to wait at least for the end of the summer sale. The update will be released in the second half of July. The game itself is already in testing. Please note that some new achievements for the third episode will be added at the Store soon, but you cannot get them yet - don’t worry, everything is under control, this is necessary for the tests.
Another important news: we are planning to to add German localization for the pilot and the first episodes (with the second and third episodes in development)! The translation is made by a wonderful person - a translator Daniel Poljak who agreed to give us a hand with localization, thank you so much!
Also we are planning to add a version for Linux. We are not completely sure about the compatibility, so there probably won’t be any active promotion for this feature, but at least the game works correctly on Ubuntu.
That’s it for now! Make sure to stick around for the third episode. It’s almost here! Thank you all for your patience and good luck.
Hey there, friends! Once again, I’m happy to see you back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Today I’d like to discuss GUI usability and the speed of character movement, as well as some project news.
Initially, during development, I was aiming to create an interface that would be as convenient as possible, and at the same time self-evident. That was the reason for interface being permanently present on the screen, for automatic appearance of an action interface when selecting an object and for scrolling through inventory screens. It should be noted that there was no special criticism towards the inventory, and the reviewers rated it positively.
However, with the release of new episodes that introduced new locations and puzzles on these locations, the old-fashioned interface began to get in the way. The most striking example is when the rope interface overlaps the action in the second episode, when a player selects an item from the inventory.
To solve this issue we’ve slightly changed the inventory interface. After the next update the action interface for inventory items will be displayed with the second click or with RMB click, with the first click simply selecting the item.
We are considering the possibility of hiding the interface, but for now we find this would be a poor solution, as the inventory opening and closing would take up a half of the entire game play process.
As for the character speed of movement we wouldn’t want our players taking overly long walks from one end of the map to the other. That being said, a ridiculously trotting character would spoil the game’s atmosphere. We’ve settled on a classic solution eventually - a double click instantly moves the character to the next location. Perhaps we will implement a hidden speed of movement setting for those who really crave it (with + and - keys).
In other project news - we are working on the third episode, and the largest part of the logical structure is already in place. We are also working on game versions for other platforms. The Linux version already works smoothly on Ubuntu, although we ran into problems with other Linux distributions (like Mint), but we hope to solve these shortly. Thank you for your support!
Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Today we’re going to talk about the game story. Unlike other gaming genres (except for RPG, perhaps), where the plot is less important – there is no decent adventure game without a story. It’s not the item hunting or puzzle solving that keeps us going - we all want to know what will happens next!
The plot of Odysseus is no exception. We are carefully building the narrative from episode to episode, developing the storyline, and we really hope that it will turn out interesting. The entire story has been already written and the script is complete, so now we only have to recreate it in the game carefully for an exciting gaming experience.
Here is what I can share about the overall project composition: the first episodes, basically, helped the player to get acquainted with the characters and the circumstances, which our heroes are faced with. The third episode is the central piece for a reason; the same goes for its story. The first and second episodes were slow paced, but events will unravel faster starting with the third episode. I should tell you up front that the number of questions, riddles and secrets to be answered by the player will keep on growing. But in the game finale all the secrets will be revealed!
Naturally an attentive player will be able to guess some of the answers long before the finale. However the narrative includes several main storylines, each evolving from chapter to chapter, and all of them will develop and come to a logical conclusion in the final episode.
And now, perhaps it is time to make an official statement. In the third episode, robot Barton will become the main character! The third episode is already in active development - let's wait together!
P.S. We're currently working on Linux version too!
Hey there, friends! Once again I’m glad to welcome you on board of “San Francisco”, a huge spacecraft travelling far, far away from planet Earth.
Today let's focus on the game play complexity and rough play through time for an episode. The first thing we found out is that this time can be very different for different players. We try very hard to balance the game by alternating simple and more complex moments, but still the gaming experience is different for everyone and it the balance is not perfect.
I personally think it’s a good thing! If you are an experienced, attentive and “old school” fan of adventure genre, you will definitely solve everything faster. The result depends directly on your mind and playing style, and not on the previously scripted "hallway".
We got some responds from players who solved the episode in two hours (oh, wow!) and feel that the game is too simple. At the same time, we get feedback from players (a lot more people) who get stuck at some point in the game and ask for a hint. I see that the total playing time for them is close to 10 hours. That’s also cool! So the average estimated time for an episode walkthrough is about three to four hours.
I myself have a soft spot for more complex, hardcore adventure games. I like to "get stuck" between three screens, when it feels like “Bah! There’s nothing else I can do!” But then you suddenly discover the solution and it feels great. But nowadays methods like pixel hunting for hidden objects or dumb going through all the options are considered poor design and even unacceptable. Nevertheless, I think it is wrong when the game consists of straightforward or too logical solutions. The entire game play turns into the search and application of obvious objects, whereas the whole point is to think outside the box and find non-standard and fun solutions.
Anyway, each decision should be explainable, and the player should not be engaged in pixel-hunting. That’s a thin line, and I still try to leave a couple of places in each episode where the player could potentially "get stuck". Considering that an experienced adventure gamer can easily figure things out, and less experienced player will use a hint, I think this is OK.
In the third and later episodes we will have a more dynamic plot development. The events will start to pick up the pace, but we will still try to keep the "three hours per episode" minimum, thus summarizing the total play time of the game to 15 hours of pure gameplay.
By the way, we have successfully released the second episode - and we can already boast 6-7 hours of gameplay, although the main things are still yet to come!
Welcome to the next chapter of the adventure game about Odysseus Kosmos and his Robot Quest! In the second episode, you continue to solve the riddles of the space ship San Francisco and reveal the secrets of the ending of the first part.
New locations and mini-games await; they will help you learn about Odysseus’s past, as well as what has become of the Earth and what the San Francisco’s mission is! By the way, about the space ship: the flying metropolis will once again face dangers... and new residents.
It's time to talk about what happened to Oddy and what the mission of the space ship San Francisco is!
Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Today I am going to talk about the mini games and additional puzzles in our game. I feel a very special way about mini games. I don’t really like games that are just collections of mini games. Especially when most of these games are just variations of popular game play mechanics. In my opinion this moves them to the category of mediocre games for casual audience. Naturally, there are also good exceptions, but still our game is anything but a collection of mini games.
On the other hand, there is a long-standing tradition of putting small mini games into adventure games as intermediate locations, which I personally find very gracious. Spoiler: we also use this method!
What I find a good option for a quest mini game.
Firstly, it should not be over complicated. The player walks around and solves all kinds of puzzles by combining items throughout the entire game. So we shouldn’t force him to sit around on one screen for half an hour painfully solving a single mini game. Especially since the player will most likely find a solution in Internet eventually. Mini game inside a adventure game should be a kind of rest, a possibility to get away from the usual game play and think “outside the box” for a while.
And secondly, (very important!) the mini game should not come down to mere combinatorics. This happens so often to puzzles. After all, the easiest (and the worst!) way to design a puzzle is to take a popular mechanic – some kind of Sokoban or some shifting gears – pump up the difficulty, and there you go: another boring mini game is ready. Enjoy the next few hours of going through all the options in search of the solution.
I myself enjoy puzzles where you have to guess the solution once, whereas the puzzle itself does not appear very difficult (or it can look that way, but won’t seem complex once you have guessed the solution). So basically it takes a single clever guess about the puzzle principles to solve it
So far we have met these simple rules. In the pilot and the first episodes we have two or three mini games that make the player look at the task at hand from a new perspective or let them rest a while. We are planning to maintain this ratio in the following episodes.
And speaking of next chapters: the release of the second episode is scheduled for 1st of March, so stay tuned! You just have to update the game and the Ep.2 button will appear in the menu. Let's wait together, we’re nearly there).
Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Today I am going to talk about the testing of our game, and what we consider “good quality” for the project.
I already explained how the game works from the inside. Here is a quick reminder–the quest logic and action sequences are not implemented directly in the code. Instead, we’ve implements our own engine, which reads a simplified text file with a set of actions. That way I can be sure that dozens and hundreds of logical interactions will not overload the game and it will remain stable even after hundreds of locations.
Nevertheless, we all understand that bugs will be bugs and there is no way you can release a game without testing. So the project has passed the most thorough tests. Of course, the most credit goes to our publisher, HeroCraft, or rather to their QA department. I am an avid quest fan myself with a lot of experience. So I perfectly understand how frustrating are bugs in this particular genre. When you have tried all the options and already reached out to solution and , finally understand that there is a bug in the game that makes it unsolvable, and it is now impossible finish it – what could be worse?! Maybe you are lucky to find an old saved game, but what if there is no saves? What if you saved in a desperate situation? The Horror! A dozen crashes would be better than that!
So, I assure you, we take the game testing extremely serious. When the project was submitted to the tests, QA specialists were given a strict order to search for logical errors with the utmost attention. I even compiled a special list of priorities:
1) Bugs of the highest category: by performing certain actions, including strange ones (by clicking everything, saving and loading, quickly pressing anywhere on the screen), you can "break" the game at any time in any location, which makes its walkthrough impossible;
2) Bugs of the first category: by doing any actions to find the opportunity to break the game at some critical moment and make the walkthrough impossible. Or using all the usual actions find an opportunity to freeze the game or crash it;
3) Bugs of the second category: everything else.
The guys tried their best to flicker, click and press everything in the game! And if something was found, we immediately corrected it. So I can say that the HeroCraft QA engineers did their best. Up until this point not once have we heard about any critical bugs that would not let you finish. Let's hope that will be the case in the future.
That is all for today, folks. Next time let's try to talk about mini-games.
Thank you all and have fun, everyone!
Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Today we are going to discuss sound effects and music in the project. I think, we have been very lucky with the sound design, and main thanks goes to our sound designer Ivan Holodov and the authors of the game’s main theme – Lyuba “Princess” Terletskaya and Mikhail Mishenko.
But why did it go so well?
Let’s find out!
Long before we’ve outsourced the soundtrack, even long before I’ve started developing the game, I already knew how it should start. It would go something like this:
A huge spacecraft is flying slowly somewhere through silent darkness of empty and lonely space and a pure woman’s voice starts singing off-screen.
Yes, I knew how it should go, I knew what kind of voice I needed, but I had no idea where can I find this kind of soundtrack and what the song should be about...
As it’s often the case, chance came to my aid. I discovered Lyuba Terletskaya on YouTube (she is a blogger) and not knowing yet that she is a singer, while reading about her I already found the album and the song “Hold My Hand” that became the opening theme for the first episode. I knew right there – that’s what we need. Lyuba was glad to contribute to the project and sold us non-exclusive rights to the song.
As for our main sound engineer and composer Ivan Holodov – our publisher (HeroCraft studios) has helped us find him and his studio Creatorium Sound Design. It was truly one of the best discoveries for the project! All the music tracks you hear in the game and all wonderful sounds have been created by Ivan. He was incredibly responsible about his work and delivered superb content. While I was writing a technical task for the sounds I’d like to hear in the game, I’ve created a spreadsheet. When Ivan played through the game, he increased the number of sound three times! And I've never regretted it. We were extremely lucky to get such a high quality soundtrack for an indie project. So thanks again, HeroCraft!
I should mention that our simplified game engine has also helped here – credit goes to Ivan, he understood very quickly how things work and placed all the in-game sound in the text file with game logics all by himself, even though he has no programming experience. And the result turned out amazing! I sure hope that Ivan will continue working with us in the future.
All right, thank you for your attention, everyone. There is not much time left until the second episode release. Next time we will discuss the technical stability of the project.
You have a unique opportunity to buy the full season with a discount if you like Odysseus Kosmos and His Robot Quest: 1 Episode!
Check the bundle here: http://store.steampowered.com/bundle/5963/Odysseus_Kosmos__Season_Pass/
Today is a big day! We release Odysseus Kosmos and His Robot Quest: Episode 1 for 4.99$!
Now you have an option to buy the first episode for 4.99$ or the complete season for 14.99$.
http://store.steampowered.com/app/769920/Odysseus_Kosmos_and_his_Robot_Quest_Episode_1/
Join Odysseus Kosmos and Robot Quest in their adventure on the "San Francisco" board! ːsteamhappyː
Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Today we are going to focus on art. I keep hearing all the time that the graphics is not that important for a game and game play is all that counts. But we all know that people judge by the looks.
We have chosen a style for our visuals a long time ago, long before the first location has been drawn. Everybody calls it “pixel art” to be short, although it’s not that simple. If you want to see pixel art, the first thing that come to mind would be 8 or 16-bit retro. It is a pretty cool style, though not entirely what we’ve been looking for. Firstly, usage of a hardcore pixel art creates serious limitations for character art. Just look at the folks faces in Gemini Rue or Gods Will be Watching :) Secondly, we love space and wanted to picture its beauty, and such a minimalistic visual style would not work here.
So finally we’ve settled for graphic modes of mid-nineties: SVGA adjusted for 16:9 screens, more common these days.
The first draft I’ve created all by myself. I’ve assembled a pixel art demo using simple images and animations from popular cartoons (this I’ve already mentioned in the blog). And a bit later Roman joined the project and Odysseus flourished for real. Of course all of the credit for the wonderful final art of Odysseus with its colorful rich easy to read and definitely stylish visuals goes to Roman Gezerov, our artist. We’ve received a lot of compliments for game art, so we are not the only ones who share that opinion. :)
There is a downside to this – the process takes a long time. The most time consuming part of our entire production is drawing of locations and animation. First I come up with a description of a location with detailed info on items and key points on the scene. The artist renders a temporary 3D placeholder that is used to set the perspective and the final composition of a location.
Then we discuss and approve the final draft and afterwards all content is drawn by hand in several stages. Often we create multiple layers on a scene to add a parallax effect. As result a single location (a single picture) takes from a week up to ten days, and the entire project will take a bout a year of work. And we still have to add animation for the main character! Sometimes we hire outsource artists, but all content passes through Roma’s hands anyway. Big thanks to him! Without him Odysseus surely wouldn’t be so wonderful.
Next time we are going to focus on sound design, but for now – happy New Year and merry Christmas everyone!
(few moments from second ep =) )
Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Today I’d like to discuss the puzzles and riddles in the game. Because no matter how great the game’s visuals, GUI or story are, most importantly the game should be interesting to play.
What are the means to create interesting game play? (Or, should I say, what means are we using? Well, firstly, you have to be creative and think outside the box! For example, we have our item interactions. Yes, items are basically the foundation of the entire quest game play: “find a pair of scissors to cut a ribbon” or “take a wrench to unscrew a nut”. And this could be fun; this is what we like about the quest genre. But when the entire game is played simply by going through all the options – there is no fun in that.
I’m sure that a decent quest requires at least one (ideally several) puzzles that cannot be solved by going through all options. And I don’t mean that players should guess the solution without going through all options. I mean that you literally won’t be able to solve the puzzle without finding some sort of unusual solution beyond the standard “find an item and use it” pattern. An AI “bot” should not be able to play the entire game, only a human being should be able to do that – than it will be fun for a smart player! The metal detector puzzle in “Grim Fandango” is a great example.
Another point that seems important for me is the structure of the game play. I am an avid believer in the classical quest format, and I’ve already mentioned that I don’t like the “scheduled access” to content. Let’s say, we have a lock on the door and players must find a key to open it and go further. The solution is obvious. There is no mystery here whatsoever. Once the door is opened, you get a new portion of dialogue. All players pass the game at a similar pace.
A good quest in my opinion is when having finished examining the locations you can continue playing in your mind, picturing various solutions that seem correct. Than you have a true fun quest. If this is impossible due to the automatically story progress – this game is not a quest.
I’m sure we will return to this topic a few more times, but that would be all for today. Next time we are going to talk about the soundtrack or the game’s visuals. Thanks for your interest!
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Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Great news everyone! The game has been successfully released and started selling. We would like to thank all our backers – your support is greatly appreciated.
Steam has also given us some support and featured our game on the main page with a huge banner for a while, which was also a great help.
A few quick words on the pricing – this decision was made by our publisher. Currently we are selling the entire season. We trust the publisher’s opinion. And what’s important for us – the publisher guarantees that the season will be completed and all episodes will be released as planned. The stability is highly important in this regard.
By the way, the next episode is scheduled for 1st of March! We’ll be waiting together.
The episode is already in active development. The first testing will begin in January and the episode will be launched according to schedule. And the third episode is coming next summer.
Also many thanks for your nice feedback. It’s just… WOW, thank you so much! Your feedback is what keeps us going. We are reading everything carefully and planning improvements in the next episodes based on your feedback. If you have an advice or a suggestion – please be sure to let us know. We are reviewing all feedback and we’re very interested in hearing your opinion.
Now that the game has been launched we are planning to post developer diaries biweekly. Next time we will be talking about the in game art. And once again many thanks to all of you! Until next time :)
Odysseus Kosmos and his Robot Quest: Adventure Game
Pavel Kostin
HeroCraft
2017-12-01
Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Very Positive
(114 reviews)
https://odysseus-kosmos.herocraft.com
https://store.steampowered.com/app/645820 
The Game includes VR Support
Odysseus Kosmos and his Robot Quest: Adventure Game - Linux [181.39 M]
Odysseus Kosmos and his Robot Quest: Digital Deluxe Set
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
What do you do if you are the only one left aboard a spaceship? Your team has embarked on a mysterious expedition a few years ago, the ship’s machinery has started acting up and it seems there are ghosts wandering about. Luckily, the black hole above you doesn’t pose any problems…yet.
Welcome aboard San-Francisco, a scientific vessel exploring the outer reaches of space. Only two crew members present – lazy board engineer Odysseus, who adores coffee and cookies and robot Barton that seems to know more than it’s willing to tell. One morning the ship’s equipment has malfunctioned, cute laboratory rats are eyeing Oddy with hunger in their sparkly eyes, and on a top of all that – the coffee has gone bad!
Odysseus's pixelated adventure is picking up steam. In the last episodes we got aquantenced with the snarky duo, made coffee in a transducer and visited a familiar planet. In episode 3, Oddy gets into big trouble and robot Barton Quest is the only one who can help.
Pay once and get access to all of the available episodes (1-2), a well as new ones to be released.
Features:
- Robot Quest as a playable character
- New pack of intelligent puzzles
- More easter eggs and movie references
- Twisted and mysterious storyline
The key to solving San-Francisco’s mysteries is out there.
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