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Odysseus Kosmos - Developer Diaries #11


Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth. Today we are going to focus on art. I keep hearing all the time that the graphics is not that important for a game and game play is all that counts. But we all know that people judge by the looks. We have chosen a style for our visuals a long time ago, long before the first location has been drawn. Everybody calls it “pixel art” to be short, although it’s not that simple. If you want to see pixel art, the first thing that come to mind would be 8 or 16-bit retro. It is a pretty cool style, though not entirely what we’ve been looking for. Firstly, usage of a hardcore pixel art creates serious limitations for character art. Just look at the folks faces in Gemini Rue or Gods Will be Watching :) Secondly, we love space and wanted to picture its beauty, and such a minimalistic visual style would not work here. So finally we’ve settled for graphic modes of mid-nineties: SVGA adjusted for 16:9 screens, more common these days.
The first draft I’ve created all by myself. I’ve assembled a pixel art demo using simple images and animations from popular cartoons (this I’ve already mentioned in the blog). And a bit later Roman joined the project and Odysseus flourished for real. Of course all of the credit for the wonderful final art of Odysseus with its colorful rich easy to read and definitely stylish visuals goes to Roman Gezerov, our artist. We’ve received a lot of compliments for game art, so we are not the only ones who share that opinion. :)
There is a downside to this – the process takes a long time. The most time consuming part of our entire production is drawing of locations and animation. First I come up with a description of a location with detailed info on items and key points on the scene. The artist renders a temporary 3D placeholder that is used to set the perspective and the final composition of a location.
Then we discuss and approve the final draft and afterwards all content is drawn by hand in several stages. Often we create multiple layers on a scene to add a parallax effect. As result a single location (a single picture) takes from a week up to ten days, and the entire project will take a bout a year of work. And we still have to add animation for the main character! Sometimes we hire outsource artists, but all content passes through Roma’s hands anyway. Big thanks to him! Without him Odysseus surely wouldn’t be so wonderful.
Next time we are going to focus on sound design, but for now – happy New Year and merry Christmas everyone!


[ 2018-01-12 10:19:04 CET ] [ Original post ]



Odysseus Kosmos and his Robot Quest: Adventure Game
Pavel Kostin
  • Developer

  • HeroCraft
  • Publisher

  • 2017-12-01
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 64  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (114 reviews)


  • Review Score

  • https://odysseus-kosmos.herocraft.com
  • Website

  • https://store.steampowered.com/app/645820 
  • Steam Store

  • The Game includes VR Support



    Odysseus Kosmos and his Robot Quest: Adventure Game - Linux [181.39 M]

  • Public Linux depots

  • Odysseus Kosmos and his Robot Quest: Digital Deluxe Set
  • Available DLCs


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.



    What do you do if you are the only one left aboard a spaceship? Your team has embarked on a mysterious expedition a few years ago, the ship’s machinery has started acting up and it seems there are ghosts wandering about. Luckily, the black hole above you doesn’t pose any problems…yet.

    Welcome aboard San-Francisco, a scientific vessel exploring the outer reaches of space. Only two crew members present – lazy board engineer Odysseus, who adores coffee and cookies and robot Barton that seems to know more than it’s willing to tell. One morning the ship’s equipment has malfunctioned, cute laboratory rats are eyeing Oddy with hunger in their sparkly eyes, and on a top of all that – the coffee has gone bad!

    Odysseus's pixelated adventure is picking up steam. In the last episodes we got aquantenced with the snarky duo, made coffee in a transducer and visited a familiar planet. In episode 3, Oddy gets into big trouble and robot Barton Quest is the only one who can help.



    Pay once and get access to all of the available episodes (1-2), a well as new ones to be released.

    Features:
    • Robot Quest as a playable character
    • New pack of intelligent puzzles
    • More easter eggs and movie references
    • Twisted and mysterious storyline

    The key to solving San-Francisco’s mysteries is out there.
    GAMEBILLET

    [ 5946 ]

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