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Greetings, friends!
First of all I'd like to wish you the happiest of Holidays! 2020 wasn't exactly what I would call a good year, so here's hoping for 2021 to be much better! We were very busy for the last couple of days to deliver a major update, and a little something extra for you to enjoy during the holidays. So without further ado, let's get to the changelog first! Beware the spoilers below!
* Updated the initial config files to the newest version.
* Fixed a very minor graphical bug, that didn't refresh one of the sprites in the [spoiler]Jaw Mountain summit[/spoiler], while entering the [spoiler]dead end path[/spoiler] for the first time.
* One of the story FMVs had the skippable flag incorrectly set to true, and the cutscene could have been accidentally skipped with a key press. This has been fixed.
* Added several additional text boxes in some parts of the game, serving as a little hint about the game mechanics, or your quest progress.
* A quality of life improvement regarding the [spoiler]pharmacy and pantry pass[/spoiler] handling - now you only need to show them once. After that they're removed from the inventory, but you can still access the [spoiler]pantry/pharmacy[/spoiler] at any time, without having to show the [spoiler]pass[/spoiler] each and every time. The [spoiler]pantry entrance[/spoiler] becomes a clickable hotspot, while you can enter the [spoiler]pharmacy[/spoiler] by merely knocking on the door. This change both applies to new and existing saves!
(Spoiler screenshot above, hover on the tag to display)
[spoiler]
[/spoiler]
But wait, that's not all! Oh no, we're not done just yet! Here comes the star of this update...
That's right! Located within the Steam launcher/game data folder is a colourful, 41-pages digital manual in PDF format, explaining all of the game mechanics in detail, as well as further expanding the lore a bit! Treat it as a little early Christmas gift from me and Twarda. ;)
You can access it from the Steam launcher (Windows only), or from the local game data directory (both Windows and Linux):
That's it for now, hope you enjoyed today's update! Stay tuned for more and see you all in 2021!
Cheers,
Kurasiu
[ 2020-12-24 00:59:11 CET ] [ Original post ]
- Zniw Adventure [1.44 G]
Inspired by adventure games and edutainment titles from our youth, Zniw Adventure is a traditional, 2D point and click adventure game featuring cartoon comic-styled graphics, classic frame-by-frame animation, lots of dinosaurs and other prehistoric creatures, and educational aspects.
Her mother's hatchday is just around the corner and Zniw, a young, yellow, female dinosaur, tries to find the ultimate gift! However, due to some unfortunate events, Zniw ends up far, far away from her hometown of Wajapulka. Now, armed with a sharp tongue, lack of navigational skills, and some knowledge from travel brochures, Zniw is desperately trying to find her way home... When she accidentally stumbles in on a major problem in the neighbouring village!
So how about it, will you help Zniw on her journey?
- Oldschool 4:3 cartoon visuals, featuring hand-drawn backgrounds and traditional frame-by-frame animation.
- Educational encyclopaedia, with descriptions of encountered prehistoric creatures, items, locations, and more.
- No gore, blood, bad language, or anything like that. Fun for the entire family!
- More than 20 different dinosaurs and other prehistoric creatures to meet along the way.
- Several locations to explore, including forests, jungles, caves, and more.
- Unlockable rewards that include concept art and minigames.
- OS: 32/64-bit
- Processor: 1.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1 compatible card. with at least 512 MB of VRAM
- Storage: 900 MB available spaceAdditional Notes: ALSA/Pulseaudio and SDL2 libraries. and a mouse/touchpad/trackball are required. The minimum requirements may vary between the rendering/scaling methods used.
- OS: Ubuntu 20.04
- Processor: 3.5 Ghz Quad CoreMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: Nvidia GTX 760. AMD Radeon HD 7870. 3 GB
- Storage: 21 GB available space
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