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Santa wants you to butcher your naughty friends

Time to get CHOP half-priced ! Celebrate this magic time of the year covered with blood and guts.
And here's a little something to celebrate the new year to come : some special Xmas outfits for your CHOP fighters ;) It will be automatically included in the game till 01/31/2020 We wish you and your loved ones a very merry Christmas, and a happy new year !


[ 2019-12-24 02:53:09 CET ] [ Original post ]

Finally made it ! CHOP is released !

That's it guys! CHOP is finally out of Early Access, and also available on Switch ! We're so thrilled :)
For the Berserker Edition, you'll have to wait just a bit longer though. Sorry about that, we'll keep you updated. The full release brings out lots of cool new stuff :

  • We heard the community and you can now choose between automatically sticking to the walls or opt for a more classical wall slide.
  • A tournament mode allowing to play the game up to 16 players !
  • Lots of new arenas for a total of 32.
  • 5 new Grab Kills ;)
  • Possibility to deactivate the Grab Kills :(
  • Gamepad Rumble
  • Possibility to lower blood and guts display, to inprove performances on low specs
  • Better behaviour of the A.I
  • Possibility to choose between scores displayed directly during rounds and dedicated score screens between rounds
  • Translation in 8 new languages (Deutsch, Spanish, Italian, Portuguese Brazilian, Russian, Japanese, Korean and Chinese) on top of French and English.
  • Major code optimization

Also, here's a list of bug fixes that come along the full release :
  • P3 and P4 couldn't valid the next screen round in a game launched without P1 or P2
  • In Last Survivor game mode, the Sudden Death with more than 2 players stopped after only one player got killed
  • In the round result of a tournament in 1VS1, the unused slots were not locked
  • The loading screen was not displaying the character portrait of player one if he was not selected
  • The friendly fire was not working properly with a dash or a throw
  • The player could throw his sword through a wall if he was really close to another player
  • The player got stuck for 1 second when grabbing up after a successful Grab Kill
  • Shooting direction was sometimes not right when shooting in a warp
  • Some SFXs were not properly muted
  • When using Telekinesis, the sword couldn't be called back but could be picked up on the ground
  • When using Teleport, the player got stuck in position when quickly pressing Jump + Throw + Wall Direction
  • On very specific conditions, the player could get teleported out of the arena
  • Sometimes the Gun SFX kept on going on and on
  • A comumn was missing in the stage selection
  • On Stage 32, the vertical saw didn't kill the player
  • On very specific conditions, the player could disappear in a warp
  • In SkullHunter game mode, the victory condition by default was not set on 25 on the loading screen
  • Sometimes the player got stuck on a ledge after a dash in a warp
  • In SkullHunter game mode, dropped skulls kept on moving after a player died in a fan
  • In a tournament, the winner didn't have the correct victory stats
  • In a tournament in Skull Hunter game mode, the timer not displayed created a softlock when players disappeared in their portal
  • In 1VS All, player could not kill player 3 or 4 with a throw
  • In Skull Hunter game mode, the dropped skulls disappeared when the player got killed by a piston
  • In Skull Hunter game mode during a tournament in 1VS1, the victory conditions did not match the custom settings
  • In Skull Hunter game mode during a tournament in 1VS1, when player 2 took his portal, player 1 disappeared too
  • During a tournament, the players names were missing on the tournament result screen
  • When shuffling the custom names in a tournament 2VS2, the names got reset
  • When a teammate overlapped an opponent, there was a chance that the dash didn't kill
  • With the Neutron Capsule Power-up, no mine were dropped if the player didn't hold his sword
  • The custom names registered in a tournament were not saved when you start a new one
  • During a tournament, the custom victory conditions were reset when resuming the tournament
  • In Skull Hunter game mode, the player could get stuck walking on a skull
  • If players grabbed each other on the same frame, they both got killed
Please note that all saves (options, tournaments, unlocked stages) and achievements are being reset for this release.


[ 2019-09-13 18:05:33 CET ] [ Original post ]

CHOP release set to september 13th


We're getting close, CHOP will get out of Early Access on Friday 13th! Icing on the cake, it's getting released on Nintendo Switch too :) We want to say a huge thank you to those who supported us all the way from the Kickstarter campaign to this whole year of EA. We didn't expect it to be so full of obstacles, but we're really proud to never have given up. Be sure to be there the day after tomorrow, ready to CHOP'em all!


[ 2019-09-11 20:34:08 CET ] [ Original post ]

News on development

Hi there, We are really sorry about the long silence. For many reasons, the last update got delayed (seeking for an editor to port the game on consoles took us a lot of time and resources and the programmer of the team has to face a personal tragedy). But don't worry, things are going well for the game : it is now features complete, we just need to finish QA testing on Linux and Mac versions to release the update. We are really glad we had some exposure on Funhaus, we didn't expect that ^^ https://www.youtube.com/watch?v=uC56L6Inb_M We'll be back to you very soon !


[ 2019-05-28 14:13:38 CET ] [ Original post ]

Update 1.0.19

Beta 1.0.19 is here, just in time for Christmas! It brings some cool stuff, like a new game mode: Skull Hunter. We can now officially say that all the remaining content (tournament mode, stages, grab kills...) will be added to the game by the end of next february :) Don't hesitate to reach us at contact@chop-thegame.com for any question or to report a bug. Happy holidays guys ! Change log :

  • New game mode: Skull Hunter. Your goal here is to loot golden skulls on your opponents' corpses and to drop them in your portal.
  • Skull Hunter exclusive power-up: the magnetic totem
  • 3 new stages to unlock
  • All loading times are significantly shorter
  • Important code optimizations
  • Inputs icons on rebind screen for PS4 gamepad
  • [Bug Fixed] Some sounds were not paused when pressing start in game
  • [Bug Fixed] Custom setting Start with obliterator was only working for first spawn
  • [Bug Fixed] Player 4's special ability could be changed (i.e. possible to play Drekan with Teleport)
  • [Bug Fixed] A thrown sword could be stuck in lasers
  • [Bug Fixed] Unpluging a gamepad during a kill wasn't pausing the game
  • [Bug Fixed] Audio ducking on shields sound
  • [Bug Fixed] Power-ups illustrations not properly displayed on the settings screen
  • [Bug Fixed] Disconnecting a gamepad on victory screen was causing a softlock
  • [Bug Fixed] Pistons collisions not working properly
  • [Bug Fixed] Corner warps were not teleporting in diagonal
  • [Bug Fixed] Doing a ledge climb to the ceiling on a moving platform was reversing player's direction
  • [Bug Fixed] Teleporting when equipped with neutron capsule could make player explode
  • [Bug Fixed] Thrown swords could go through breakable or ricochet platform if thrower very close to the platform
  • [Bug Fixed] Bullets could go through some platforms if shooter very close to the platform
  • [Bug Fixed] Victory music was overlapping menu music when going back to menu
  • [Bug Fixed] In Last Survivor (2VS2), victory screen was not triggered if setting scores on HUD was enabled
  • [Bug Fixed] In Last Survivor: hardlock if winning team dies before the end of the sudden death
  • [Bug Fixed] On some conditions Khuno could throw 3 swords


    [ 2018-12-22 18:37:22 CET ] [ Original post ]

  • Beta 1.0.13

    The patch 1.0.13 is now live, see the changelog below. If you encounter a bug or any issue we didn't adress yet, feel free to reach us at contact@chop-thegame.com See you in the next update ! Change log :

  • A brand new stage can be unlocked, featuring a new environment : the giants graveyard
  • Custom settings are now properly saved for each game mode
  • Many small modifications and improvements have been made to the menus
  • [Bug Fixed] In Last Survivor, the life count wasn't updated when picking up a pulsating heart and if the player already lost a life during the round
  • [Bug Fixed] V-Sync couldn't be deactivated properly in the options
  • [Bug Fixed] In Last Survivor, player could pause the game on the result screen
  • [Bug Fixed] Exclusive dark skin was not reset correctly when switching characters
  • [Bug Fixed] Achievement « Robotic pals » could be unlocked without a human player in the game
  • [Bug Fixed] A corpse impaled on a sword was not released if the sword's owner died
  • [Bug Fixed] Corpse velocity could keep increasing after falling in a pit


    [ 2018-10-08 09:54:41 CET ] [ Original post ]

  • Update to 1.0.12

    Hello everyone, Here comes the update to Beta 1.0.12. From now on, we'll do our best to speed things up and release updates every one or two weeks :) Patch note :

  • [Bug fixed] In Last Survivor, sometimes victory couln't be triggered, leading to endless games.
  • [Bug fixed] Lasers appearing on « Time's up » now kill players even if they're invincible
  • [Bug fixed] Victory condition setting was not reset to 5 when playing a 1VS1 game, in a different game mode than the previous game played with custom settings.
  • [Bug fixed] Victory condition setting was not reset visually when switching from custom to default settings
  • [Bug fixed] HUD score wasn't displaying negative scores in Last Survivor
  • [Bug fixed] If player died with obliterator + neutron capsule and picked up obliterator again, neutron capsule's model was still displayed on bullets
  • [Bug fixed] When chosing « Rematch » after a Last Survivor gaame (1VS1), loser was not kept in the game, forcing to go back to the main menu.
  • [Bug fixed] « AI Killer » achievements were not working properly
  • [Bug fixed] These achievements could be unlocked by AIs : Counter expert, Gunner, Beheader, Freezer, Free Hugs, Orgy, Diogenes Syndrome, Complete Loser, Sneaky bastard, Trickshot Lover, Trickshot Master, Throw Expert, Dash Expert, Call Back Expert, Teleport Expert, Telekinesis Expert, Double Sword Expert, Multikill Expert, Bomberman, Suicidal tendency. Game can now be started with « Start button » from Stage Selec screen.


    [ 2018-09-24 15:52:38 CET ] [ Original post ]

  • CHOP is out !

    It's D-Day, CHOP is getting released on Early Access. Don't miss the 1-week release discount of 10%.
    The release is coming with a small patch. Changelog 1.0.11 :

    • New introduction cutscene
    • [Bug fixed] Player could sometimes get stuck in the air when climbing a platform ledge
    • [Bug fixed] In Last Survivor mode, 2VS2 variant, winning a Sudden Death round as the red team was ending up in a freeze, forcing to restart the game
    To keep up to date on the latest news, be sure to sign up to our official newsletter : Chop-thegame.com And don't hesitate to give us your feedback through a review ;) Have a good one and see you in a bit for the next update !


    [ 2018-08-31 13:56:52 CET ] [ Original post ]

    Update to 1.0.9 and free Demo on Windows/Mac/Linux

    The Early Access release is coming fast now. We're really excited about it ! A bit nervous too... Here's the list of improvements and bug fixes this update brings, for both beta and demo versions. And the very good news is that the demo is finally available for Mac and Linux users ! Yay ! So let's give it a try, and don't forget to add the game to your wish list if you liked it ;) Changelog 1.0.9 :

    • First loading is now significantly reduced
    • Scoring rules in 1 VS All changed for red player to match FFA ones
    • New VFX for pulsating heart
    • [Bug fixed] Crash issue on Ubuntu 18.04 occuring when user pressed return key on title screen
    • [Bug fixed] Main options (music volume, graphic settings...) were not saved when quitting the game
    • [Bug fixed] In Last Survivor, game could freeze on result screens after a Sudden Death round if players killed each other.
    • [Bug fixed] In Last Survivor, HUD was displayed on loading screen even if related option was disabled
    • [Bug fixed] In Last Survivor, sometimes end of game was never triggered
    • [Bug fixed] In Last Survivor, players life count was not updated properly
    • [Bug fixed] Option to forbid Anti-gravity prism wasn't working properly
    • [Bug fixed] The achievement « Travel Agency » was not working properly
    • [Bug fixed] In team modes, games could not finish if « scores HUD » option was enabled
    • [Bug fixed] In 2VS2, P2 could kill P1 with a dash even if friendly fire was disabled
    • [Bug fixed] Invincibility time was automatically deactivated when going back to main menu and launching a new game
    • [Bug fixed] Player was never killed by spikes if he fell in it during invincibility time


    [ 2018-08-20 18:45:20 CET ] [ Original post ]

    Major update upcoming (Beta 1.0.6)

    Hello everyone ! We've been too quiet for some time now, but be sure this was for the best. We were working hard on a big update for the game. Indeed, we've just updated CHOP to Beta 1.0.6, adding a whole bunch of new features, bug fixes and gameplay improvements. Including a brand new game mode called Last Survivor, a new playable character, Steam achievements, new SFXs and remixed OST, even more game customization options, new bonuses throughout the different game modes, and it goes on and on... Good news for Mac and Linux users : CHOP is now available on these platforms, for those who have a beta key ! LAST SURVIVOR : No portals here. Everyone starts the game with the same amount of lives. You loose one every time you die. Once you've no lives left, you're eliminated. To win, you must have the highest kill count. Be careful, you lose points if you accidentally commit suicide.
    ASHE (The aborted experiment) : CHOP's new character Ashe enters the fray ! After a career in the military, this fierce warrior has been contaminated with a mysterious parasite. Lurking in the shadow, she now works on spreading the gruesome virus on the planet.
    Steam achievements : We just added 50 Steam achievements for you guys to unlock ! New Grab Kill : This is what soccer would look like in CHOP's universe !
    New game customization and bonuses : As of now, you have the possibility to add invicibility frames when your character spawns, if you want to forbid spawn kills. You can also disable the auto aim, this is for the Pro Gamers... Some new bonuses are available :

    • Pulsating heart (Eat this raw human heart to earn an extra life - Last Survivor mode only)
    • Adrenalin shot (A power pack to dash with no limit - All game modes) and...
    • Anti-Gravity Prism (An ancien artefact which reverses the arena upside down – All game modes)

    Music and sound design : We were not satisfied enough with the audio of the game. Indeed, the first sound effects were made by Bastien who's really not an expert in this field ^^ So all the sounds have been reworked by our talented Sound Designer, Cédric. Also, we thought that the musics could benefit from an extra kick. That's why Benjamin remixed the entire soundtrack, with much more emphasis on the heavy metal vibe and composed two brand new tracks ! On top of all, we've fixed a lot of bugs and improved performances across the game. Oh, and we've added French translation. General
    • New game mode
    • 4 new arenas
    • A new environment : the Inferno
    • New character
    • Each character is now bound to a specific power
    • Stage unlock system
    • Steam achievements
    • New SFXs
    • Remixed OST and new tracks
    • French translation
    Gameplay
    • New Grab Kill
    • 3 additional bonuses
    • Possibility to add invicibility frames on spawn
    • Possibility to disable the sword aiming aid
    • Possibility to disable inter-round scores screen and display score on HUD
    • Possibility to tweak the life count that the players start the rounds with
    • A new visual feedback on open portals so that beginners know instantly what they're meant for
    For those who don't have access to the beta yet, don't worry, an updated demo is coming in the next days, on Windows, Mac and Linux ;) Of course this demo will have limited content compared to the beta, but will still feature :
    • New SFXs
    • Remixed OST
    • French translation
    • Possibility to add invicibility frames on spawn
    • Possibility to disable the sword aiming aid
    • Possibility to disable inter-round scores screen and display score on HUD
    To keep up to date on the latest news, be sure to sign up to our official mailing list : http://chop-thegame.com Have a good one and see you in the next update !


    [ 2018-08-02 22:13:58 CET ] [ Original post ]

    CHOP reached its funding goal on Kickstarter !

    Hell yeah !!! Unbelievable, CHOP is funded. You guys are just the best !
    Next step : the Nintendo Switch port ! https://www.kickstarter.com/projects/1572569020/chop-a-bloody-visceral-local-multiplayer-game Let's do this, thanks again to all of you.


    [ 2018-04-13 15:48:36 CET ] [ Original post ]

    Kickstarter : 70 % ! Nintendo Switch port will be our first stretch goal :)

    Unbelievable, 70 % raised in a little more than a week ! Were really touched by your support. So its time to talk about serious stuff : the stretch goals, yeah ! How about playing CHOP on consoles ? Sounds good, right ? Nintendo Switch ? Yes sir, it will be our first stop on the road. Just need to reach 12 500 ^^
    And there are more to come ;) Go check it out : https://www.kickstarter.com/projects/1572569020/chop-a-bloody-visceral-local-multiplayer-game


    [ 2018-03-30 14:13:15 CET ] [ Original post ]

    Kickstarter : 70 % ! Nintendo Switch port will be our first stretch goal :)

    Unbelievable, 70 % raised in a little more than a week ! We’re really touched by your support. So it’s time to talk about serious stuff : the stretch goals, yeah ! How about playing CHOP on consoles ? Sounds good, right ? Nintendo Switch ? Yes sir, it will be our first stop on the road. Just need to reach 12 500 € ^^
    And there are more to come ;) Go check it out : https://www.kickstarter.com/projects/1572569020/chop-a-bloody-visceral-local-multiplayer-game


    [ 2018-03-30 14:13:15 CET ] [ Original post ]

    CHOP is now live on Kickstarter !

    Booya ! CHOP is live on Kickstarter ! You can pre-order and support us. GO ! GO ! GO ! https://www.kickstarter.com/projects/1572569020/chop-a-bloody-visceral-local-multiplayer-game?ref=creator_nav


    [ 2018-03-20 21:02:37 CET ] [ Original post ]

    CHOP is now live on Kickstarter !

    Booya ! CHOP is live on Kickstarter ! You can pre-order and support us. GO ! GO ! GO ! https://www.kickstarter.com/projects/1572569020/chop-a-bloody-visceral-local-multiplayer-game?ref=creator_nav


    [ 2018-03-20 21:02:37 CET ] [ Original post ]

    CHOP
    Claws Up Games Developer
    Claws Up Games Publisher
    2019-09-13 Release
    Game News Posts: 15
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Positive (10 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • CHOP - Linux Content [977.54 M]
    • CHOP - Linux Beta [930.37 M]
    Available DLCs:
    • CHOP - Exclusive Skins
    • CHOP - Art Book
    • CHOP - OST
    A bloodthirsty frenzy around a pizza and beer(s), what's best ?

    CHOP, it's a visceral gameplay where bloody killings meet ultra fast movements.
    Really accessible in its gameplay, it offers a real strategic dimension associated with a deep intense gameplay that will put your skills to the test !

    One hit to kill, respawn almost instantly : CHOP is meant to give a feeling close to what you can experience in fast FPS, mixed with platformer setting and influences from games like Towerfall and Mortal Kombat.



    Blood and guts in a torn apart world, with a comic book vibe : it speaks to those who like gore, comics, post-apo and are looking for a supercharged party game.

    The game is playable up to four players. Challenge your friend one-on-one or enter the fray. You can even team up and play two-on-two, or one versus three if you have the guts for it.

    Eager to get back to the golden age of local multiplayer games ? To crush your friends after practicing hard on a skill-based and competitive game ? Here you go.

    Rush Out :

    CHOP's flagship game mode.
    When you slaughter an opponent, your portal opens : your goal is to escape through it.
    If you get killed before, it closes and you have to kill again.
    Once you've reached it, you have to wait a short moment to be pulled out of the arena.
    You can't defend yourself and can get killed during this crucial instant !
    Prepare to laugh and/or insult your buddies when one of these fuckers manages to kill you and reverses the situation to his advantage, just before you would have escaped !
    This is what makes battles in CHOP so intense, any action can be a game changer.

    • Up to 4 player local multiplayer
    • Glorious dismemberments, delightful executions, silly gory graphics all wrapped up in a comic book style.
    • 4 playable characters
    • 4 special abilities
    • Same hitbox and basic skills = perfect balancing
    • Blistering moves
    • Various arenas
    • Random bonuses to spice up battles
    • Deadly traps
    • Many options to customize your games

    The game is currently in beta and will evolve over time.


    MINIMAL SETUP
    • OS: Ubuntu 16.04
    • Processor: 2.5Ghz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphic card
    • Storage: 2 GB available spaceAdditional Notes: Gamepad or Controller Recommended
    GAMEBILLET

    [ 6109 ]

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    14.99$ (63%)
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    17.59$ (16%)
    15.00$ (50%)
    8.39$ (16%)
    17.79$ (11%)
    35.14$ (12%)
    16.96$ (15%)
    17.79$ (11%)
    5.87$ (16%)
    8.39$ (16%)
    16.59$ (17%)
    4.14$ (17%)
    6.79$ (15%)
    4.12$ (17%)
    33.99$ (-70%)
    12.71$ (15%)
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    17.79$ (11%)
    25.47$ (15%)
    40.99$ (18%)
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    GAMERSGATE

    [ 994 ]

    8.92$ (40%)
    5.1$ (87%)
    4.25$ (79%)
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    3.0$ (62%)
    3.4$ (83%)
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    12.14$ (19%)
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    6.29$ (30%)
    0.6$ (91%)
    5.78$ (66%)
    2.55$ (83%)
    1.7$ (91%)
    8.5$ (66%)
    2.7$ (91%)
    0.6$ (91%)
    6.8$ (83%)
    14.23$ (43%)
    2.1$ (79%)
    6.38$ (79%)
    12.0$ (60%)
    2.38$ (66%)
    3.0$ (85%)
    2.25$ (89%)
    14.99$ (40%)

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