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A bloodthirsty frenzy around a pizza and beer(s), what's best ?
CHOP, it's a visceral gameplay where bloody killings meet ultra fast movements.
Really accessible in its gameplay, it offers a real strategic dimension associated with a deep intense gameplay that will put your skills to the test !
One hit to kill, respawn almost instantly : CHOP is meant to give a feeling close to what you can experience in fast FPS, mixed with platformer setting and influences from games like Towerfall and Mortal Kombat.

Blood and guts in a torn apart world, with a comic book vibe : it speaks to those who like gore, comics, post-apo and are looking for a supercharged party game.
The game is playable up to four players. Challenge your friend one-on-one or enter the fray. You can even team up and play two-on-two, or one versus three if you have the guts for it.
Eager to get back to the golden age of local multiplayer games ? To crush your friends after practicing hard on a skill-based and competitive game ? Here you go.

Rush Out :

CHOP's flagship game mode.
When you slaughter an opponent, your portal opens : your goal is to escape through it.
If you get killed before, it closes and you have to kill again.
Once you've reached it, you have to wait a short moment to be pulled out of the arena.
You can't defend yourself and can get killed during this crucial instant !
Prepare to laugh and/or insult your buddies when one of these fuckers manages to kill you and reverses the situation to his advantage, just before you would have escaped !
This is what makes battles in CHOP so intense, any action can be a game changer.
  • Up to 4 player local multiplayer
  • Glorious dismemberments, delightful executions, silly gory graphics all wrapped up in a comic book style.
  • 4 playable characters
  • 4 special abilities
  • Same hitbox and basic skills = perfect balancing
  • Blistering moves
  • Various arenas
  • Random bonuses to spice up battles
  • Deadly traps
  • Many options to customize your games
The game is currently in beta and will evolve over time.
CHOP
Claws Up GamesDeveloper
Claws Up GamesPublisher
2019-09-13Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Positive (10 reviews)
VR Support
Public Linux Depots:
  • CHOP - Linux Content [977.54 M]
  • CHOP - Linux Beta [930.37 M]
Available DLCs:
  • CHOP - Exclusive Skins
  • CHOP - Art Book
  • CHOP - OST
Finally made it ! CHOP is released !

That's it guys! CHOP is finally out of Early Access, and also available on Switch !
We're so thrilled :)
Game Description Image

For the Berserker Edition, you'll have to wait just a bit longer though. Sorry about that, we'll keep you updated.

The full release brings out lots of cool new stuff :

  • We heard the community and you can now choose between automatically sticking to the walls or opt for a more classical wall slide.
  • A tournament mode allowing to play the game up to 16 players !
  • Lots of new arenas for a total of 32.
  • 5 new Grab Kills ;)
  • Possibility to deactivate the Grab Kills :(
  • Gamepad Rumble
  • Possibility to lower blood and guts display, to inprove performances on low specs
  • Better behaviour of the A.I
  • Possibility to choose between scores displayed directly during rounds and dedicated score screens between rounds
  • Translation in 8 new languages (Deutsch, Spanish, Italian, Portuguese Brazilian, Russian, Japanese, Korean and Chinese) on top of French and English.
  • Major code optimization
Game Description Image

Also, here's a list of bug fixes that come along the full release :
  • P3 and P4 couldn't valid the next screen round in a game launched without P1 or P2
  • In Last Survivor game mode, the Sudden Death with more than 2 players stopped after only one player got killed
  • In the round result of a tournament in 1VS1, the unused slots were not locked
  • The loading screen was not displaying the character portrait of player one if he was not selected
  • The friendly fire was not working properly with a dash or a throw
  • The player could throw his sword through a wall if he was really close to another player
  • The player got stuck for 1 second when grabbing up after a successful Grab Kill
  • Shooting direction was sometimes not right when shooting in a warp
  • Some SFXs were not properly muted
  • When using Telekinesis, the sword couldn't be called back but could be picked up on the ground
  • When using Teleport, the player got stuck in position when quickly pressing Jump + Throw + Wall Direction
  • On very specific conditions, the player could get teleported out of the arena
  • Sometimes the Gun SFX kept on going on and on
  • A comumn was missing in the stage selection
  • On Stage 32, the vertical saw didn't kill the player
  • On very specific conditions, the player could disappear in a warp
  • In SkullHunter game mode, the victory condition by default was not set on 25 on the loading screen
  • Sometimes the player got stuck on a ledge after a dash in a warp
  • In SkullHunter game mode, dropped skulls kept on moving after a player died in a fan
  • In a tournament, the winner didn't have the correct victory stats
  • In a tournament in Skull Hunter game mode, the timer not displayed created a softlock when players disappeared in their portal
  • In 1VS All, player could not kill player 3 or 4 with a throw
  • In Skull Hunter game mode, the dropped skulls disappeared when the player got killed by a piston
  • In Skull Hunter game mode during a tournament in 1VS1, the victory conditions did not match the custom settings
  • In Skull Hunter game mode during a tournament in 1VS1, when player 2 took his portal, player 1 disappeared too
  • During a tournament, the players names were missing on the tournament result screen
  • When shuffling the custom names in a tournament 2VS2, the names got reset
  • When a teammate overlapped an opponent, there was a chance that the dash didn't kill
  • With the Neutron Capsule Power-up, no mine were dropped if the player didn't hold his sword
  • The custom names registered in a tournament were not saved when you start a new one
  • During a tournament, the custom victory conditions were reset when resuming the tournament
  • In Skull Hunter game mode, the player could get stuck walking on a skull
  • If players grabbed each other on the same frame, they both got killed
Please note that all saves (options, tournaments, unlocked stages) and achievements are being reset for this release.

[ 2019-09-13 18:05:33 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04
  • Processor: 2.5Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphic card
  • Storage: 2 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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