





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Changelog 0.7.6
- Cows!
- Weapon total damage range is now indicated on the description
ps : The method to tame the cow is the same as for the chicken. The only difference is that you must craft a "Cow manger" that you will find in the same place as the "Chicken manger" (Craft table)
Fix:
-Bonus effects are applied 2x on swords
-Upgraded armour placed in the vanity slots will still give the upgrade bonus
-Littles corrections on some translations
-We can't remove blocks placed on challenge rooms
-Some rendering deprecated functions deactivated, should resolve some problems
-You can't remove blocks behind the crystal
-Stats of tamed monster are not saved (chicken/cow manger)
-----------------------------------------------
For those who expected to have a patch with more content, remember that we are working on a big patch involving some of the technology as well as a new major biome far more important than other biomes so you will have to be patient.
This week we started to code firearms and ammunition. Here's how it works:
Firearms / energy weapons will have customizable statistics and will have several different attributes:
- Range of fire
- Precision
- Cadence
- Charger size
- Recharge time
- Special / magical abilities
- etc..
Each weapon will have its own ammunition that will have to be obtained / manufactured, so the ammunition will not be unlimited. Most weapons will, if possible, have a reload time after the charger / battery is empty.
Thank you and have a good week end everyone!
[ 5971 ]
[ 1742 ]
[ 1755 ]