Name | Planet Centauri | ||
Developer | Permadeath | ||
Publisher | Permadeath | ||
Tags | |||
Release | 2016-06-03 | ||
Steam | 12,59€ 10,79£ 13,49$ / 10 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  24  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  50,000 .. 100,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 24 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 24 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Planet Centauri Linux64 [5.16 M] |
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Hello! Sorry for the late patch some IRL issues and the programming of some structures allowing better integration of future bumps to come took more time than expected |
Changelog 0.13.14 |
For any questions, our discord! |
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At least! Many players were impatiently waiting to be able to play with a controller or the steamdeck, it is now possible! |
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Holy cow already 3 1/2 months seens the last patch! Sorry but it was a pretty hard one to made. |
Sorry for the lack of preview gif, video are too big to be transformed into gif so we can't upload them here. Check the links! |
Hello! New class! We are currently working on integrating the aura mechanics which will be effect zones in which variables can be changed (being slowed down, not being able to jump, taking continuous fire damage etc...) they will open up several possibilities both for the monsters and for the player! |
Hello! This patch took some time because we also started the integration of the gamepad (and it's not easy, and it will still take some time) and we are also working on a new class that will arrive soon with another patch! |
Hello! Another new class, The breaker! (Iron armor) |
Sorry for the lack of content but it was important to fix a lot of bugs first but cheer up! You will have a little surprise in the next patch! |
Hello! Another new class, the weapon master! (Copper armor) A class whose skills will allow you to use several weapons without having to change them manually (bow, boomerang, sword...) and which will allow you to throw knives at high speed! (the power of the weapons and their type as the range of knives will increase according to the level of your class) |
Hello! Another new class, the defender! (bronze armor) A class with great survivability that will make you an invincible wall! |
Hello! A new utility class, the miner! (tin armor), Directional lights helmet, glowing sticks, sonar, explosive & throwing pickaxe skills! The patch took a little time because the light engine had to be partially redone to optimize the directional light level resources & Oni had to redesign the particle engine in anticipation of future needs for new bosses and functions. |
Hello! The patch took some time because, aside a lot of fixes and new little content like the armors leveling, it was necessary to add all the code necessary for the elaboration of the classes in general (the way skills are managed, displayed etc...) in short, the new classes will be much faster to create now! |
Hello! Little patch, images will be more evocative than words : |
Since the last patch we updated twice the game to fixes the following bugs , take note that the second patch was released minutes ago. Sorry about that and have a good sunday! |
Hello! The new update introduces weapon leveling (for swords, bommerangs and bows). |
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Hello, quick patch to fixes somes bugs and add the possibility to use command line interface to host and join a hosted game directly without having to go through the game interface ! |
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Hello! A new, incredible, never seen before in a game, feature is coming on centauri, multiplayer chat! (i know, but it was much more problematic to add it than one can imagine) |
Hello! A new feature for builders and 2 FX/UI upgrade related to the drop! |
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[h2]At last! The new patch is here! [/h2] |
ps : if you can't create a character, relaunch steam you should have a quick patch to download who will fix your problem.
Fix:
Changes:
And don't forget our Discord! http://discord.gg/planetcentauri Have a nice day! |
And don't forget our beautiful discord! |
with the 'ghost' option and 'follow target' motion) Fixes (requires new world) |
Adds precise water areas, cavern entrances... donjon entrances, liquids, etc... Changes the plains should be more interesting to explore. which makes it possible to create new biomes using mods Nb pattern engine. Next patchs will rework other surface biomes, and maybe even hell. Water texture is temporary Fire! Fire! Do not forget our beautiful Discord! http://www.discord.gg/planetcentauri |
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Hello! Fix Have fun! http://discord.gg/planetcentauri |
Changelog |
Changelog |
Hello! |
We are aware that it is ethically debatable to turn all our chickens into slaves sentenced to forced labor to provide us energy. |
Hello everyone! You can connect cogs with belts, you can use cogs of different sizes, so you can controle the gear reduction. Be careful not to make them turn too fast! energy without having to lift a finger. connect a pipe under a chest or a craft station to output items, or above to set an input. faster! Changes: additions with a new GUI/features...), so if you encouter a new problem warn us. This patch is the first of a serie of updates relative to energy and automation. It's only the core of the first energy tier (mechanical energy) that can be used directly at the beginning of the game. Next updates will introduces new machines based on mechanical systems, and new game mechanics. Two next tiers will come later: steam and electricity. Have a nice week! |
Hello! This patch don't add anything really interessing for you sadly, but it will add something important to us. A new event journal who memorize your actions on the game, for what purpose ? To understand what you're doing/what happen beofre a bug/crash happen. (ex: kill a monster, craft an item, explore a new biome), used for game analytics and debugging if enabled by the player. Will be used later for an in game menu to see the player journal. Fix: damage reflect on your armors |
Hello! Little patch who will add the new spawner system and solve some of multiplayers problems. of the screen but on the monster's spawn location, so if you are on the edge of two biomes, monsters of each biome can spawn world bosses, or persistant monsters (that remains after a save and quit). It allow also a better control on the number of monster spawned per chunk, and their attributes (effects, levels, etc...) Multiplayer fix it's normal state (detransform), and some other problems |
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Now everything should be ok for the Korean language, thank you for your patience! |
Edit : We are aware that the current Korean language have some bugs (missings letters, mismatched objects names etc..) we will fix that today thanks to Chau Sara from our discord for his help!) |
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Changelog |
Hello! Quick patch! |
Quick patch |
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The new magic system is much more advanced than the old one and allows much more creative freedom. It will be used to create spells as well as to help us create magic wands, special skills and much more! |
Patch 0.9.1 - Windows/Linux (mac build later) |
Hello everyone! Some importants information for this patch!
BUGS -------------------------------------------------------------- The possible actions of the legendary armor will not necessarily be intuitive so here is the list Dash jump Maj/shift + jump Directional Dash Jump Maj/shift + directional arrow + jump Dash attack Diagonal arrow (down + directional) + left mouse button Down attack Down arrow + left mouse button Up attack Up arrow + left mouse button Q or A key super attack Have fun! ps : If you have bug with the legendary armor loot (too much chest for example) you have to update the game (new patch fix available right now) and create again a new world, sorry about that!) |
Oni have, after weeks of part-time investigation, find and solve the famous 138.cpp crash and the other one bug who disconnect any client on the game when a player left or was disconnected. |
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Hello, hope everyone have a sunny week end! Small reminder, we have an official discord so do not hesitate to join us! |
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YOU NEED TO CREATE A NEW MAP TO FIND SEALS IN THE CHESTS!
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/! If some of the blocks of your world are repeatedly loading with incorrect sprites / images (Tree become crystal etc...), go to your game installation, delete manually the folder planet centauri and re-install the game (your saves are safe they're on another folder) It will solve your problem! |
After many complaints about the fragility of our beloved cow, unfairly undergoing the repeated assaults of unscrupulous players, we decided to offer to our cow an "evolutionary boost" for the next patch. |
Here the new patch!
For the next patch, what we applied on the scorpion will be applied to all the monsters of the game and the villagers! Thank you everyone and have a good week! Permadeath Team |
Changelog
Fix:
After almost 2 weeks on the Unstable Branch, we release officially the Steam multiplayer! This mode will allow you to connect to the game that your friends on steam have launched (as Host). Multiplayer > Join > Choose the server of your friend on the list > Your character > Play. Simple! WHAT NEXT? The next patch should arrive within 1 week and allow you to use the Steam cloud (which allows you to have a backup of your game on steam servers, which can avoid several dramas) Thank you everyone and have fun! |
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Changelog 0.8.5 |
Hello! |
Hello! |
Changelog 0.8.4
Fix:
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Changelog v0.8.3 |
Hello everyone! Just a quick news for our new video that shows our process to animate our new mecha! |
Changelog v0.8.2 |
Changelog 0.8.1 |
Hello!
IMPORTANT! It helps a lot when you detail the bugs you encounter on the forum! Do not hesitate to post all the problems you encounter, thank you! Have a good week end! |
WHY TECHNOLOGY "(PART 1)"? The patch, as you have seen, took a lot longer than it should have. Normally, we patch about every 2-3 weeks +/- But this patch involved and still involves a lot of new features that have to be implemented in our engine (that we created by ourselves for planet centauri). Each new feature has included a lot of bugs, and we have not solved everything yet so we will work now to add missing features and fix any problems we / you may encounter in the new biome. List of what is missing:
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Changelog 0.7.8 |
Changelog 0.7.7 |
Changelog 0.7.6 |
Changelog 0.7.5 |
Changelog 0.7.4 |
Fix: |
Thanks to several players from the community, we were able to translate a large part of the game that had not been translated (Such as menu, options etc ...) |
Hello! |
Changelog 0.7.1 |
Hello! |
Changelog 0.7: |
/! READ THIS TOPIC BEFORE START A NEW GAME ON THE UNSTABLE BRANCH |
Rain updated, graphics revised, sfx added |
Changelog 0.6.15 |
v0.6.14 |
v0.6.13 |
Monsters now have a level, currently capped at 70 for pets (a tier system will allow to go much further). |
We solved the problems encountered following the last patch. |
We are aware of the problem that players connecting to a server do not see the player host moving in multiplayer. |
A small patch today with new content! |
Changelog 0.6.10 |
Patch 0.6.9 |
New magic: healing |
Bug Fixes |
/! Warning /! |
Zoom level can be nonintegral (ex: 1.5) |
Changelog 0.6.4 |
Bug of donjon's destructible blocks corrected. (but requires a new map... again, yes, sorry!) |
Hello! |
Changelog v0.6.2 |
The hard parts is finally over! We know that many of you were annoyed with the delay but we needed some time to implement this new system. Now that that's done we can add new skills over time! (This patch contains new skills but more are coming by the coming weeks) |
Here a clue! |
Changelog v0.6 |
Adds: |
v0.5.13 |
[postponed to Tuesday] the patch caused a problem for some people, we returned temporarily to the 0.5.11 time to solve the problems encountered |
Hello! |
Changelog 0.5.10 |
Changelog 0.5.9 |
Changelog 0.5.8 |
== Project Start == |
The 0.5.7 patch is now out! |
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